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authorSven Gothel <[email protected]>2019-06-23 08:03:04 +0200
committerSven Gothel <[email protected]>2019-06-23 08:03:04 +0200
commitbba73bc096250a3c7fc036d84b1ea054d1b70b06 (patch)
treeed02575eac2a46bd49627444dcce972946ae8d2e /make/scripts/tests.sh
parent154e91978498d8b6db9ce34a1f06b298bcf4c361 (diff)
iOS: Initial working commit supporting iOS (ipad pro 11)
using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling.
Diffstat (limited to 'make/scripts/tests.sh')
-rw-r--r--make/scripts/tests.sh9
1 files changed, 6 insertions, 3 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index bad31647a..0342f7da3 100644
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -5,6 +5,8 @@ if [ -z "$1" -o -z "$2" -o -z "$3" ] ; then
exit 0
fi
+#set -x
+
javaexe="$1"
shift
javaxargs=$1
@@ -97,6 +99,7 @@ function jrun() {
swton=$1
shift
+ D_ARGS="-Djogl.debug.GLProfile"
#D_ARGS="-Djogl.debug.DebugGL"
#D_ARGS="-Djogl.debug.TraceGL"
#D_ARGS="-Djogl.debug.DebugGL -Djogl.debug.TraceGL"
@@ -435,7 +438,7 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT $*
#testawt com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT $*
-#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT $*
+testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile02NEWTNoARBCtx $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile03NEWTOffscreen $*
@@ -754,7 +757,7 @@ function testawtswt() {
#testawt com.jogamp.opengl.test.bugs.Bug735Inv2AppletAWT $*
#testawt com.jogamp.opengl.test.bugs.Bug735Inv3AppletAWT $*
#testawt com.jogamp.opengl.test.bugs.Bug735Inv4AWT $*
-
+#
#
# SWT (testswt)
#
@@ -762,7 +765,7 @@ function testawtswt() {
#testswt com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02NewtGLWindow $*
#testswt com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn $*
#testswt com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn $*
-testswt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT $*
+#testswt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT $*
#testswt com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT $*
#testswt com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn $*
#testswt com.jogamp.opengl.test.junit.jogl.swt.TestBug672NewtCanvasSWTSashForm $*