diff options
author | Sven Gothel <[email protected]> | 2012-04-16 21:18:03 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-04-16 21:18:03 +0200 |
commit | 35beeabffed61e1597aaffc0c5926ab5ef86d32e (patch) | |
tree | 6a7e91c07e7d61613b03f35a17486faf01b211fc /make/scripts/tests.sh | |
parent | 2f0583aad39f93a934629c21beac66a758373249 (diff) |
TextureSequence Shader Support; GLMediaPlayer uses 'int' where possible; General enhancments.
For details about TextureSequence/GLMediaPlayer shader collaboration w/ your own shader source,
see TextureSequence and TexCubeES2 / MovieSimple demo.
TextureSequence allows implementations to provide their own texture lookup function
which may provide color space conversion (YUV) .. or other runtime hw-accel features.
Have a look at the next commit, which provides an Libav/FFMpeg implementation w/ YUV/RGB shader conversion.
MovieCube adds keyboard control (Android: firm touch on display to launch keyboard, don't break it though :)
Diffstat (limited to 'make/scripts/tests.sh')
-rwxr-xr-x | make/scripts/tests.sh | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index c2081691c..ff789e68a 100755 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -62,7 +62,7 @@ function jrun() { #D_ARGS="-Djogl.debug.GLDebugMessageHandler -Djogl.debug.TraceGL -Djogl.debug.DebugGL -Djogl.debug.GLSLCode -Djogl.debug.GLSLState" #D_ARGS="-Djogl.debug.GLDebugMessageHandler -Djogl.debug.DebugGL -Djogl.debug.TraceGL" #D_ARGS="-Djogl.debug.TraceGL -Djogl.debug.DebugGL -Djogl.debug.GLSLCode" - #D_ARGS="-Djogamp.debug.IOUtil -Djogl.debug.GLSLCode" + D_ARGS="-Djogamp.debug.IOUtil -Djogl.debug.GLSLCode -Djogl.debug.GLMediaPlayer" #D_ARGS="-Djogl.debug.GLArrayData" #D_ARGS="-Djogl.debug.EGL -Dnativewindow.debug.GraphicsConfiguration -Djogl.debug.GLDrawable" #D_ARGS="-Dnewt.test.Screen.disableScreenMode -Dnewt.debug.Screen" |