diff options
author | Sven Gothel <[email protected]> | 2012-09-28 18:59:11 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-09-28 18:59:11 +0200 |
commit | 27fe889023c7366e264647e5dc25053f22df0956 (patch) | |
tree | 102cec7585b32bf0f741918757acba3dc38404ab /make/scripts/tests.sh | |
parent | 30d6d5e3c1ee7132c2b3cc722839528882e03053 (diff) |
Adding Mesa Quirk 'NoSetSwapIntervalPostRetarget': SIGSEGV on setSwapInterval() after changing the context's drawable w/ 'Mesa 8.0.4' dri2SetSwapInterval/DRI2 (soft & intel)
Analyzing 'TestGLContextDrawableSwitchNEWT' crash at setSwapInterval -> dri2SetSwapInterval
after retargeting the context (new drawable association).
Turns out Mesa's dri2SetSwapInterval may have a bug.
+++
GLContext TRACE_SWITCH: Add drawable handle to debug/trace output.
Diffstat (limited to 'make/scripts/tests.sh')
-rwxr-xr-x | make/scripts/tests.sh | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index 7faca0b42..f3a71d288 100755 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -92,7 +92,7 @@ function jrun() { #D_ARGS="-Djogl.debug.EGLDisplayUtil -Dnativewindow.debug.X11Util" #D_ARGS="-Djogl.debug.GLDrawable" #D_ARGS="-Dnewt.test.Screen.disableScreenMode -Dnewt.debug.Screen" - D_ARGS="-Dnewt.debug.Screen -Djogl.debug.Animator" + #D_ARGS="-Dnewt.debug.Screen -Djogl.debug.Animator" #D_ARGS="-Djogl.debug.ExtensionAvailabilityCache -Djogl.debug=all -Dnativewindow.debug=all -Djogamp.debug.ProcAddressHelper=true -Djogamp.debug.NativeLibrary=true -Djogamp.debug.NativeLibrary.Lookup=true" #D_ARGS="-Dnewt.debug.MainThread" #D_ARGS="-Dnewt.debug.Window" @@ -137,6 +137,7 @@ function jrun() { #D_ARGS="-Dnativewindow.debug=all" #D_ARGS="-Djogl.debug.GLCanvas" #D_ARGS="-Djogl.debug.GLContext -Dnativewindow.debug.X11Util.XSync" + D_ARGS="-Djogl.debug.GLContext -Dnativewindow.debug.X11Util.XSync" #D_ARGS="-Dnativewindow.debug.X11Util.XSync" #D_ARGS="-Dnativewindow.debug.ToolkitLock" #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.GLSLCode -Djogl.debug.TraceGL" @@ -254,7 +255,7 @@ function testawtswt() { #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT $* -#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLContextDrawableSwitchNEWT $* +testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLContextDrawableSwitchNEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT $* @@ -302,7 +303,7 @@ function testawtswt() { #testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT #testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT #testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT -testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT +#testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT #testnoawt com.jogamp.opengl.test.junit.newt.ManualScreenMode03NEWT #testnoawt com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT $* #testnoawt -Djava.awt.headless=true com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT |