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authorSven Gothel <[email protected]>2012-09-28 18:59:11 +0200
committerSven Gothel <[email protected]>2012-09-28 18:59:11 +0200
commit27fe889023c7366e264647e5dc25053f22df0956 (patch)
tree102cec7585b32bf0f741918757acba3dc38404ab /make/scripts/tests.sh
parent30d6d5e3c1ee7132c2b3cc722839528882e03053 (diff)
Adding Mesa Quirk 'NoSetSwapIntervalPostRetarget': SIGSEGV on setSwapInterval() after changing the context's drawable w/ 'Mesa 8.0.4' dri2SetSwapInterval/DRI2 (soft & intel)
Analyzing 'TestGLContextDrawableSwitchNEWT' crash at setSwapInterval -> dri2SetSwapInterval after retargeting the context (new drawable association). Turns out Mesa's dri2SetSwapInterval may have a bug. +++ GLContext TRACE_SWITCH: Add drawable handle to debug/trace output.
Diffstat (limited to 'make/scripts/tests.sh')
-rwxr-xr-xmake/scripts/tests.sh7
1 files changed, 4 insertions, 3 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 7faca0b42..f3a71d288 100755
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -92,7 +92,7 @@ function jrun() {
#D_ARGS="-Djogl.debug.EGLDisplayUtil -Dnativewindow.debug.X11Util"
#D_ARGS="-Djogl.debug.GLDrawable"
#D_ARGS="-Dnewt.test.Screen.disableScreenMode -Dnewt.debug.Screen"
- D_ARGS="-Dnewt.debug.Screen -Djogl.debug.Animator"
+ #D_ARGS="-Dnewt.debug.Screen -Djogl.debug.Animator"
#D_ARGS="-Djogl.debug.ExtensionAvailabilityCache -Djogl.debug=all -Dnativewindow.debug=all -Djogamp.debug.ProcAddressHelper=true -Djogamp.debug.NativeLibrary=true -Djogamp.debug.NativeLibrary.Lookup=true"
#D_ARGS="-Dnewt.debug.MainThread"
#D_ARGS="-Dnewt.debug.Window"
@@ -137,6 +137,7 @@ function jrun() {
#D_ARGS="-Dnativewindow.debug=all"
#D_ARGS="-Djogl.debug.GLCanvas"
#D_ARGS="-Djogl.debug.GLContext -Dnativewindow.debug.X11Util.XSync"
+ D_ARGS="-Djogl.debug.GLContext -Dnativewindow.debug.X11Util.XSync"
#D_ARGS="-Dnativewindow.debug.X11Util.XSync"
#D_ARGS="-Dnativewindow.debug.ToolkitLock"
#D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.GLSLCode -Djogl.debug.TraceGL"
@@ -254,7 +255,7 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT $*
-#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLContextDrawableSwitchNEWT $*
+testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLContextDrawableSwitchNEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT $*
@@ -302,7 +303,7 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT
#testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT
#testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT
-testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT
+#testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT
#testnoawt com.jogamp.opengl.test.junit.newt.ManualScreenMode03NEWT
#testnoawt com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT $*
#testnoawt -Djava.awt.headless=true com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT