diff options
author | Sven Gothel <[email protected]> | 2013-01-18 03:38:35 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2013-01-18 03:38:35 +0100 |
commit | 34687193484b2404d83eebf5d008b71d54e52286 (patch) | |
tree | 5e8d58b86a586f66cf18e281775d8bc6f91d200d /make/scripts/tests.sh | |
parent | 896a0821b78c9aadf38e0d881922e03849584984 (diff) |
Fix Bug 669: Recursive GLContext makeCurrent()/release()
Culprit:
GLContext's makeCurrent() didn't clear the boolean flag 'unlockContextAndSurface'
in case the context is already current (-> recursion).
Above case was detected within a code block tailed by a finally block,
which acted on mentioned flag, i.e. called lock.unlock() and hence decremented the lock count
even though the method return w/ successful state.
Fixed.
Added debug code:
GLContext.release() debug code (DEBUG | TRACE_SWITCH),
recording stack trace of last release() call, which is dumped in case no current was current.
Added 2 unit tests:
- Simple recursive GLContext makeCurrent()/release() from within GLEventListener's display().
Test also validates lock count and lock ownership.
- GLAutoDrawable display() of another GLAutoDrawable
from within GLEventListener's display(..).
Diffstat (limited to 'make/scripts/tests.sh')
-rwxr-xr-x | make/scripts/tests.sh | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index 9e76b314c..46e6c63a9 100755 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -89,6 +89,7 @@ function jrun() { #D_ARGS="-Djogl.debug.FBObject" #D_ARGS="-Djogl.debug.GLSLCode" #D_ARGS="-Djogl.debug.GLSLCode -Djogl.debug.DebugGL -Djogl.debug.TraceGL" + #D_ARGS="-Djogl.debug.GLContext.TraceSwitch" #D_ARGS="-Djogl.debug.FixedFuncPipeline -Djogl.debug.GLSLCode" #D_ARGS="-Djogl.debug.FixedFuncPipeline -Djogl.debug.GLSLState" #D_ARGS="-Djogl.debug.FixedFuncPipeline" @@ -277,6 +278,8 @@ function testawtswt() { #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLContextSurfaceLockNEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT $* +#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext01NEWT $* +testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestBug669RecursiveGLContext02NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT $* @@ -481,7 +484,7 @@ function testawtswt() { #testnoawt com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT $* -testnoawt com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT $* +#testnoawt com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 $* # |