diff options
author | Sven Gothel <[email protected]> | 2014-06-19 23:21:19 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-06-19 23:21:19 +0200 |
commit | 40d7d0d18ed11b8dbb0f16137f82eef828b822a4 (patch) | |
tree | 954cb10ac50d0eea506c4b4b9dc5b5bac39d99e0 /make/scripts/tests.sh | |
parent | 20bf51f2ccbecf1ab21ef3dbd2ff06e04ebd40cc (diff) |
Bug 1021: Add OculusSDK binding / Basic OVR support
Bring-up test only initializes the ovrHmdHandle
data structure by OVR native code.
See com.jogamp.oculusvr.OVRVersion
Current evaluation build compiles all OVR-SDK source
files itself w/o using provided libovr.a.
We also skip the GL dependent renderer of the SDK,
i.e. we prefer to utilize our JOGL 'barrel distortion' renderer.
This eases the 'chicken-egg' problem of OVR SDK dependencies,
i.e. libGL, libGLESv2 .. etc
Since the OVR source code is C++, we may still have to figure out
how to / and whether we shall link libstdc++ statically
to remove platform dependencies.
Right now we link libstdc++ statically if using GCC,
see make/build-oculusvr.xml (hackish .. TODO: better way to include all symbols).
Same consideration applies to GNU/Linux and libudev.so dependency,
since there are:
- libudev.so.0 and (Older distri's)
- libudev.so.1 (Debian8, ..)
...
Produced JAR artifacts are
- jar/atomic/oculusvr.jar
- jar/atomic/oculusvr-natives-<os.and.arch>.jar
i.e. only in 'atomic' variants to not bloat the default 'all' JAR files.
....
make/build-oculusvr.xml Notes:
- Currently native build only enabled on GNU/Linux (isLinux)
- Force disable native build via property 'c.build.oculusvr.skip'
Diffstat (limited to 'make/scripts/tests.sh')
-rw-r--r-- | make/scripts/tests.sh | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index 532bf518b..aa06046df 100644 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -263,6 +263,8 @@ function jrun() { #X_ARGS="-Dsun.java2d.noddraw=True -Dsun.java2d.opengl=True -Dsun.java2d.xrender=false" #X_ARGS="-Dsun.java2d.noddraw=True -Dsun.java2d.opengl=false -Dsun.java2d.xrender=false" #X_ARGS="-verbose:jni" + #X_ARGS="-Xcheck:jni" + #X_ARGS="-Xcheck:jni -verbose:jni" #X_ARGS="-Xrs" #X_ARGS="-Dsun.awt.disableMixing=true" #D_ARGS="-Djogamp.debug.IOUtil -Djogl.debug.GLSLCode -Djogl.debug.GLMediaPlayer" @@ -350,6 +352,7 @@ function testawtswt() { #testnoawt com.jogamp.nativewindow.NativeWindowVersion $* #testnoawt com.jogamp.opengl.JoglVersion $* #testnoawt com.jogamp.newt.NewtVersion $* +testnoawt com.jogamp.oculusvr.OVRVersion $* #testnoawt com.jogamp.newt.opengl.GLWindow $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLVersionParsing00NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT $* @@ -374,7 +377,7 @@ function testawtswt() { # demos (any TK, more user driven tests) # #testnoawt com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT $* -testnoawt com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT $* +#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestOlympicES1NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT $* #testawt com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT $* #testawt com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT $* |