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authorSven Gothel <[email protected]>2013-08-23 01:02:33 +0200
committerSven Gothel <[email protected]>2013-08-23 01:02:33 +0200
commit474ce65081ecd452215bc07ab866666cb11ca8b1 (patch)
tree8ce81c8132a4412d5d27748ddbc087094ad4c462 /make/scripts/tests.sh
parent4dc4a32720e7b176e6811c0eaa8ddc060e1468da (diff)
GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-5) - WIP
- Update/fix GLMediaPlayer API doc - GLMediaEventListener: Add event bits for all state changes to be delivered via attributesChanged(..) - StreamWorker / Decoder Thread: - Use StreamWorker only ! - Handle exceptions on StreamWorker via StreamException - Handles stream initialization and decoding (-> initStream(..)) - Split initGLStream(..) -> initStream(..) + initGL(GL) - allow initStream(..)'s implementation being executed on StreamWorker - allow GL initialization to be 'postponed' when stream is read, i.e. non blocking stream initialization (UI .. etc) - Handle EOS via END_OF_STREAM_PTS -> pause/event - Video: Use lock-free LFRingbuffer, similar to ALAudioSink (commit f18a94b3defef16e98badd6d99f2422609aa56c5) +++ - FFMPEGDynamicLibraryBundleInfo - Add avcodec's: - avcodec_get_frame_defaults, avcodec_free_frame (54.28.0), avcodec_flush_buffers, - Add avutil's: - av_frame_unref (55.0.0) - Add avformat's: - avformat_seek_file (??) +++ - FFMPEGMediaPlayer Native: - add 'snoop' video frames for a/v frame count relation. disabled per default, since no more needed due to ALAudioSink's grow-buffer usage of LFRingbuffer. - use sp_avcodec_free_frame if available - 'useRefCountedFrames=1' for libav 55.0 to cache more than one audio frame, not used since ALAudioSink's OpenAL usage does not require it (copies data once). Note: the above snooped-video frame count is used here. - use only one cached audio-frame (-> see above, OpenAL copies data once), while reusing the NIO buffer! - Perform OpenGL sync (glFinish) in native code! - find proper PTS value, i.e. either frame's PTS or DTS, see 'PTSStats'. - FFMPEGMediaPlayer Java: - use private fields - simplified code due to above changes. +++ Working Tests: MovieSimple and MovieCube TODO-1: Fix - Android - OMXGLMediaPlayer TODO-2: - Fix issue where async audio frames arrive much later than 1st video frame, i.e. around 300ms. - Default TextureCount .. maybe 3 ? - Adding Audio synchronization ? - Find 'truth' about correlation of audio and video PTS values, currently, we assume both to be unrelated ?
Diffstat (limited to 'make/scripts/tests.sh')
-rw-r--r--make/scripts/tests.sh9
1 files changed, 5 insertions, 4 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 7aac0ca33..6475f06b4 100644
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -131,9 +131,10 @@ function jrun() {
#D_ARGS="-Djogl.1thread=true -Djogl.debug.Threading"
#D_ARGS="-Djogl.debug.DebugGL -Djogl.debug.TraceGL -Djogl.debug.GLContext.TraceSwitch -Djogl.debug=all"
#D_ARGS="-Djogamp.debug.IOUtil -Djogl.debug.GLSLCode -Djogl.debug.GLMediaPlayer"
- D_ARGS="-Djogl.debug.GLMediaPlayer"
+ #D_ARGS="-Djogl.debug.GLMediaPlayer -Djogl.debug.AudioSink"
+ #D_ARGS="-Djogl.debug.GLMediaPlayer -Djogl.debug.GLMediaPlayer.Native"
+ #D_ARGS="-Djogl.debug.GLMediaPlayer"
#D_ARGS="-Djogl.debug.GLMediaPlayer.Native"
- #D_ARGS="-Djogl.debug.GLMediaPlayer.Native -Djogl.debug.GLMediaPlayer -Djogl.debug.AudioSink"
#D_ARGS="-Djogl.debug.AudioSink"
#D_ARGS="-Djogl.debug.GLArrayData"
#D_ARGS="-Djogl.debug.GLDrawable"
@@ -317,8 +318,8 @@ function testawtswt() {
# av demos
#
#testnoawt jogamp.opengl.openal.av.ALDummyUsage $*
-#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.av.MovieCube $*
-testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.av.MovieSimple $*
+testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.av.MovieCube $*
+#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.av.MovieSimple $*
#
# core/newt (testnoawt and testawt)