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authorSven Gothel <[email protected]>2013-05-06 17:27:09 +0200
committerSven Gothel <[email protected]>2013-05-06 17:27:09 +0200
commit6ebf649d1b87944257fe492e0aef842d1b8debc2 (patch)
treeec2f3f0bc98903eac7285f64824cc79abc416efb /make/scripts/tests.sh
parent4d35eaa766071fd8dedab8b6e2ee53710831c567 (diff)
Fix Bug 600 and Bug 721: Adding support for multiple monitors w/ NEWT
- Support for all monitor devices and their available modes - X11: Use RandR 1.3 if available - Retrieve information - Changing a monitor device's mode - Support for dedicated and spannig fullscreen - See <http://jogamp.org/files/screenshots/newt-mmonitor/html/> - TODO: - X11 RandR does _not_ relayout the virtual screen size and neither the CRT's viewport. We may need to relayout them if they were covering a seamless region to achieve same experience! - OSX: No machine to attach a secondary CRT -> TEST! - Tested Manually for Regressions - Linux ARMv6hf (Rasp-Pi/BCM, Panda/X11) - Android (Huawei, Kindle) - Tested Manually and junit: - X11/Linux - NV, ATI-Catalyst w/ 2 CRTs - VBox w/ 4 CRTs - Win/Windows - NV, w/ 2 CRTs - VBox w/ 4 CRTs - X11/OpenIndiana, NV, 1 CRT
Diffstat (limited to 'make/scripts/tests.sh')
-rwxr-xr-xmake/scripts/tests.sh18
1 files changed, 12 insertions, 6 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index b53c2f760..c6f69ab74 100755
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -135,6 +135,8 @@ function jrun() {
#D_ARGS="-Djogl.debug.EGLDisplayUtil -Dnativewindow.debug.GraphicsConfiguration -Djogl.debug.GLDrawable"
#D_ARGS="-Djogl.debug.EGLDisplayUtil -Dnativewindow.debug.X11Util"
#D_ARGS="-Djogl.debug.GLDrawable"
+ #D_ARGS="-Dnewt.debug.Screen"
+ #D_ARGS="-Dnewt.test.Screen.disableRandR13"
#D_ARGS="-Dnewt.test.Screen.disableScreenMode -Dnewt.debug.Screen"
#D_ARGS="-Dnewt.debug.Screen -Djogl.debug.Animator"
#D_ARGS="-Djogl.debug.ExtensionAvailabilityCache -Djogl.debug=all -Dnativewindow.debug=all -Djogamp.debug.ProcAddressHelper=true -Djogamp.debug.NativeLibrary=true -Djogamp.debug.NativeLibrary.Lookup=true"
@@ -284,7 +286,7 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.av.MovieCube $*
#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.av.MovieSimple $*
#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT $*
-testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
+#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT $*
#testswt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT $*
#testswt com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT $*
@@ -384,10 +386,12 @@ testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT
#testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT
-#testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT
-#testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT
-#testnoawt com.jogamp.opengl.test.junit.newt.ManualScreenMode03NEWT
-#testnoawt -Djava.awt.headless=true com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT
+#testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode01aNEWT $*
+#testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT $*
+testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode01cNEWT $*
+#testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT $*
+#testnoawt com.jogamp.opengl.test.junit.newt.ManualScreenMode03NEWT $*
+#testnoawt -Djava.awt.headless=true com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT $*
#
# awt (testawt)
@@ -509,7 +513,9 @@ testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
#
# Texture / TextureUtils
#
-#testawt com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT
+#testawt com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT $*
+#testawt com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture02AWT $*
+
#testnoawt com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage00NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGImage01NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTCompareNewtAWT $*