diff options
author | Sven Gothel <[email protected]> | 2012-01-08 06:52:03 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-01-08 06:52:03 +0100 |
commit | 9e61d4529143ff3f6de15ce55f8e8747f67a86c9 (patch) | |
tree | e1bb4cee6e0f3f7859de658d12d49f9597590831 /make/scripts/tests.sh | |
parent | 6451e3c0c79fca92a39e32c2600c69f16dfc7f4d (diff) |
TestAWTCardLayoutAnimatorStartStopBug532: Refine, add 'continue' mode, ..
Previous commit 098398c2a9145447da5314eed9792b3738c2d515 cleaned up
and fixed context/drawable lock/unlock for makeCurrent()/release()/destroy()
and consistency is looks much better now in this regard.
However, on Intel HD 3000 / Windows7, our AnimatorControl start/stop still
let the 2nd switch to GLCanvas within the CardPanel not showing rendering results.
One interesting artefact though:
1st switch 2 GLCanvas (rendering visible):
*** hdc 0x2f010ec5, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
*** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
*** hdc 0x2f010ec5, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
*** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
-> alternating HDC's
2nd switch 2 GLCanvas (rendering _not_ visible):
*** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
*** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
*** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
*** hdc 0x160110c4, hdw(hdc) 0x1003a0, hdw 0x1003a0 - AWT-EventQueue-0, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
-> fixed HDC
Maybe this is a hint for what is going wrong in JAWTWindow locking,
which aquires the frame's HDC.
Verifying the recursive lock shows proper lock/unlock actions though.
Diffstat (limited to 'make/scripts/tests.sh')
-rwxr-xr-x | make/scripts/tests.sh | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index c8654f3e8..9667fdcd2 100755 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -56,11 +56,11 @@ function jrun() { #D_ARGS="-Dnewt.debug.MainThread" #D_ARGS="-Djogl.debug=all -Dnativewindow.debug=all" #D_ARGS="-Djogl.debug=all" - #D_ARGS="-Djogl.debug.GLCanvas -Djogl.debug.Animator" + D_ARGS="-Djogl.debug.GLCanvas -Djogl.debug.Animator -Djogl.debug.GLDrawable -Djogl.debug.GLContext -Djogl.debug.GLContext.TraceSwitch" #D_ARGS="-Djogl.debug.GLContext -Djogl.debug.ExtensionAvailabilityCache" #D_ARGS="-Djogl.debug.GLContext -Djogl.debug.GLProfile -Djogl.debug.GLDrawable" #D_ARGS="-Djogl.debug.GLProfile" - # D_ARGS="-Dnewt.debug.EDT -Dnativewindow.debug.ToolkitLock.TraceLock -Dnativewindow.debug.NativeWindow" + #D_ARGS="-Dnewt.debug.EDT -Dnativewindow.debug.ToolkitLock.TraceLock -Dnativewindow.debug.NativeWindow" #D_ARGS="-Dnativewindow.debug.NativeWindow" #D_ARGS="-Dnewt.debug.Window -Dnewt.debug.Display -Dnewt.debug.EDT" #D_ARGS="-Dnewt.debug.EDT -Dnewt.debug.Window -Djogl.debug.GLContext" @@ -234,7 +234,7 @@ function testswt() { #testawt com.jogamp.opengl.test.junit.jogl.texture.TestGrayTextureFromFileAWTBug417 #testawt com.jogamp.opengl.test.junit.jogl.swt.TestSWTAWT01GLn $* #testawt com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT $* -testawt com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 $* +#testawt com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 $* # # swt (testswt) @@ -245,7 +245,7 @@ testawt com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStop # # newt.awt (testawt) # -#testawt com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 +testawt com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 #testawt com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper #testawt com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug #testawt com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot $* |