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authorSven Gothel <[email protected]>2015-07-16 05:49:41 +0200
committerSven Gothel <[email protected]>2015-07-16 05:49:41 +0200
commit0b62f343f5c2ca74d10d86c435099ce0e0ab89db (patch)
treecd0e5ad3d0618e4a3d41bb7c9943eb489085b5ed /make/scripts/tests.sh
parent7bcf094c8c1be5eeec60c52e09fd8f32f42cd654 (diff)
PointShader: Use same precision for shared uniform in vertex- and fragment shader
On GNU/Linux NVidia 340.76 the test TestGLPointsNEWT failed otherwise: error: precision mismatch between shaders for uniform (named mgl_PointParams[0]) error: precision mismatch between shaders for uniform (named mgl_PointParams[1])
Diffstat (limited to 'make/scripts/tests.sh')
-rw-r--r--make/scripts/tests.sh4
1 files changed, 2 insertions, 2 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index eeec83ec1..083a6d78b 100644
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -409,7 +409,7 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile02NEWTNoARBCtx $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile03NEWTOffscreen $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile04NEWTOffscreenNoARBCtx $*
-testawt com.jogamp.opengl.test.junit.jogl.acore.TestVersionSemanticsNOUI $*
+#testawt com.jogamp.opengl.test.junit.jogl.acore.TestVersionSemanticsNOUI $*
#
# Stereo
@@ -547,7 +547,7 @@ testawt com.jogamp.opengl.test.junit.jogl.acore.TestVersionSemanticsNOUI $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestFBOMRTNEWT01 $*
-#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT $*
+testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestX11DefaultDisplay $*