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authorSven Gothel <[email protected]>2012-04-16 21:18:03 +0200
committerSven Gothel <[email protected]>2012-04-16 21:18:03 +0200
commit35beeabffed61e1597aaffc0c5926ab5ef86d32e (patch)
tree6a7e91c07e7d61613b03f35a17486faf01b211fc /make/scripts/tests.sh
parent2f0583aad39f93a934629c21beac66a758373249 (diff)
TextureSequence Shader Support; GLMediaPlayer uses 'int' where possible; General enhancments.
For details about TextureSequence/GLMediaPlayer shader collaboration w/ your own shader source, see TextureSequence and TexCubeES2 / MovieSimple demo. TextureSequence allows implementations to provide their own texture lookup function which may provide color space conversion (YUV) .. or other runtime hw-accel features. Have a look at the next commit, which provides an Libav/FFMpeg implementation w/ YUV/RGB shader conversion. MovieCube adds keyboard control (Android: firm touch on display to launch keyboard, don't break it though :)
Diffstat (limited to 'make/scripts/tests.sh')
-rwxr-xr-xmake/scripts/tests.sh2
1 files changed, 1 insertions, 1 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index c2081691c..ff789e68a 100755
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -62,7 +62,7 @@ function jrun() {
#D_ARGS="-Djogl.debug.GLDebugMessageHandler -Djogl.debug.TraceGL -Djogl.debug.DebugGL -Djogl.debug.GLSLCode -Djogl.debug.GLSLState"
#D_ARGS="-Djogl.debug.GLDebugMessageHandler -Djogl.debug.DebugGL -Djogl.debug.TraceGL"
#D_ARGS="-Djogl.debug.TraceGL -Djogl.debug.DebugGL -Djogl.debug.GLSLCode"
- #D_ARGS="-Djogamp.debug.IOUtil -Djogl.debug.GLSLCode"
+ D_ARGS="-Djogamp.debug.IOUtil -Djogl.debug.GLSLCode -Djogl.debug.GLMediaPlayer"
#D_ARGS="-Djogl.debug.GLArrayData"
#D_ARGS="-Djogl.debug.EGL -Dnativewindow.debug.GraphicsConfiguration -Djogl.debug.GLDrawable"
#D_ARGS="-Dnewt.test.Screen.disableScreenMode -Dnewt.debug.Screen"