diff options
author | Sven Gothel <[email protected]> | 2023-04-08 19:51:11 +0200 |
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committer | Sven Gothel <[email protected]> | 2023-04-08 19:51:11 +0200 |
commit | f0ded6e338cbc23f90c53e43673ae774580d9cb0 (patch) | |
tree | 2f5d4a72e8a34efc3a9b4cd1da96e948fef69b39 /make/scripts/tests.sh | |
parent | c65c15281a887dd17308f4c73933188dc13261a0 (diff) |
GraphUI: Adjust for rotation: Drag-resize and -move (flip x- and/or y-axix), as well as getSurfaceSize(..) (use absolute size)
Tested w/ UISceneDemo01b and UISceneDemo03, where you now can pick any moving glyph at any rotation and drag it.
Diffstat (limited to 'make/scripts/tests.sh')
-rw-r--r-- | make/scripts/tests.sh | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index a53113be6..186a6ceba 100644 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -585,8 +585,8 @@ function testawtswt() { #testnoawt com.jogamp.opengl.test.junit.jogl.math.TestMatrix4fMatrixMulNOUI $* #testnoawt com.jogamp.opengl.test.junit.jogl.math.TestMatrix4fProject01NOUI $* #testnoawt com.jogamp.opengl.test.junit.jogl.math.TestMatrix4fProject02NOUI $* -#testnoawt com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT $* -#testnoawt com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix02NOUI $* +#testnoawt com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT $* +#testnoawt com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix02NOUI $* #testnoawt com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix03NOUI $* #testnoawt com.jogamp.opengl.test.junit.jogl.math.TestPMVTransform01NOUI $* #testnoawt com.jogamp.opengl.test.junit.jogl.math.TestQuaternion01NOUI $* @@ -1024,9 +1024,9 @@ function testawtswt() { #testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo00 $* #testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo01 $* -#testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo01b $* +testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo01b $* #testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo02 $* -testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo03 $* +#testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo03 $* #testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo03b $* #testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo10 $* #testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo11 $* |