diff options
author | Sven Gothel <[email protected]> | 2015-09-29 11:25:33 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2015-09-29 11:25:33 +0200 |
commit | f607c0148736fa198fb91b60123824e53366022e (patch) | |
tree | 44dc3b8d72df0efca2d388dbd57d69491ba975c5 /make/scripts/tests.sh | |
parent | 2b70c6bc965b3939a7f27b5b073282f34bc5200f (diff) |
Bug 1205 - NEWT Security: Clear framebuffer after creation and before visibility (Windows Onscreen)
WindowsWindow.c:
- WindowUserData.isInCreation set while window at initizalization,
i.e. before final size/pos/visibility.
Also no visibility until final NewtWindow_setVisiblePosSize(..) call.
This is possible since even w/o ShowWindow upfront,
UpdateInsets(..) is able to gather accurate values.
- Suppress any Java callback while WindowUserData.isInCreation,
issue one callback when window is final.
Use newly accumulated callback WindowImpl.sizePosInsetsFocusVisibleChanged(..)
- While WindowUserData.isInCreation, WM_PAINT triggers WM_ERASEBKGND
and WM_ERASEBKGND actually erases background w/ window background color.
Diffstat (limited to 'make/scripts/tests.sh')
-rw-r--r-- | make/scripts/tests.sh | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index e4933a88f..eef519d78 100644 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -138,7 +138,7 @@ function jrun() { #D_ARGS="-Djogl.debug.GLSLCode -Djogl.debug.TraceGL" #D_ARGS="-Djogl.debug.GLSLCode -Djogl.debug.DebugGL" #D_ARGS="-Djogl.debug.GLContext -Dnativewindow.debug.JAWT -Dnewt.debug.Window" - #D_ARGS="-Dnativewindow.debug.JAWT -Djogl.debug.GLCanvas" + D_ARGS="-Dnativewindow.debug.JAWT -Djogl.debug.GLCanvas" #D_ARGS="-Dnativewindow.debug.JAWT -Djogamp.debug.TaskBase.TraceSource" #D_ARGS="-Dnativewindow.debug.JAWT" #D_ARGS="-Djogl.debug.GLContext.TraceSwitch" @@ -420,7 +420,7 @@ function testawtswt() { # Stereo # #testnoawt com.jogamp.opengl.test.junit.jogl.stereo.StereoDemo01 $* - +# # # HiDPI # @@ -621,7 +621,7 @@ function testawtswt() { #testnoawt com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT $* #testnoawt com.jogamp.opengl.test.junit.newt.TestWindows01NEWT $* -#testnoawt com.jogamp.opengl.test.junit.newt.TestWindows02NEWT $* +testnoawt com.jogamp.opengl.test.junit.newt.TestWindows02NEWT $* #testnoawt com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT $* #testnoawt com.jogamp.opengl.test.junit.newt.TestWindowAndPointerIconNEWT $* #testnoawt com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT $* @@ -715,7 +715,7 @@ function testawtswt() { #testawt com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT $* #testawt com.jogamp.opengl.test.junit.jogl.awt.TestGLJPanelTextureStateAWT $* #testawt com.jogamp.opengl.test.junit.jogl.awt.TestGLJPanelResize01AWT $* -testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug1225EventQueueInterruptedAWT $* +#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug1225EventQueueInterruptedAWT $* #testawt com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.Bug818GLJPanelAndGLCanvasApplet $* #testawt com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.GLJPanelsAndGLCanvasDemoGL2Applet $* |