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authorSven Gothel <[email protected]>2014-01-12 07:27:55 +0100
committerSven Gothel <[email protected]>2014-01-12 07:27:55 +0100
commit071bdd6ce9f8c41ccecdbf8bc74f276ccd7ff651 (patch)
tree796192b477f64056079d05d4ddd0019af7dbdfd8 /make/scripts
parentcf75fbde9f7081bb253eff2bb8f36a39992352e1 (diff)
Bug 937 - JAWTWindow: Unsatisfying Visibility Computation
Simplify JAWTComponentListener's HierarchyListener: - Don't interfere w/ Component's visibility anymore! This shall reduce sideeffects. Utilize 'isShowing' in each Component specialization, i.e. GLCanvas. - On SHOWING_CHANGED if a parent caused a change of the tracked components showing state, propagate it to the offscreen-layer! - Remove all other complicated states! GLCanvas, GLJPanel: - Instead of 'isVisible()' use 'showing state', since only the 'showing state' reflects 'true' visibility throughout the hierarchy. - Add HierarchyListener and track volatile showing state to be used instead of 'isVisible'. Using a cached showing state is more efficient than quering 'isShowing()' all the time! NewtCanvasAWT: - Use 'isShowing()' instead of 'isVisible(), see above
Diffstat (limited to 'make/scripts')
-rw-r--r--make/scripts/tests.sh50
1 files changed, 43 insertions, 7 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index bf9eba958..b99f7866c 100644
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -107,6 +107,7 @@ function jrun() {
#D_ARGS="-Djogl.debug.GLSLCode -Djogl.debug.DebugGL"
#D_ARGS="-Dnativewindow.debug.X11Util -Dnativewindow.debug.X11Util.TraceDisplayLifecycle -Djogl.debug.EGLDisplayUtil -Djogl.debug.GLDrawable"
#D_ARGS="-Djogl.debug.GLContext -Dnativewindow.debug.JAWT -Dnewt.debug.Window"
+ #D_ARGS="-Dnativewindow.debug.JAWT -Djogl.debug.GLCanvas"
#D_ARGS="-Dnativewindow.debug.JAWT -Djogamp.debug.TaskBase.TraceSource"
#D_ARGS="-Djogl.debug.GLContext.TraceSwitch"
#D_ARGS="-Djogl.debug.GLContext -Djogl.debug.GLContext.TraceSwitch"
@@ -193,7 +194,7 @@ function jrun() {
#D_ARGS="-Dnewt.debug.EDT"
#D_ARGS="-Dnewt.debug.Window -Dnewt.debug.Display -Dnewt.debug.EDT -Djogl.debug.GLContext"
#D_ARGS="-Dnewt.debug.Window -Djogl.debug.Animator -Dnewt.debug.Screen"
- #D_ARGS="-Dnativewindow.debug.JAWT -Dnewt.debug.Window"
+ D_ARGS="-Dnativewindow.debug.JAWT -Dnewt.debug.Window"
#D_ARGS="-Dnewt.debug.Window.KeyEvent"
#D_ARGS="-Dnewt.debug.Window.MouseEvent"
#D_ARGS="-Dnewt.debug.Window.MouseEvent -Dnewt.debug.Window.KeyEvent"
@@ -325,7 +326,7 @@ function testawtswt() {
#testawt com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelsAWT $*
#testawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasAWT $*
#testawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT $*
-testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
+#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NEWT $*
#testawtswt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NewtCanvasSWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT $*
@@ -466,7 +467,6 @@ testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.anim.TestAnimatorGLWindow01NEWT $*
#testawt com.jogamp.opengl.test.junit.jogl.acore.anim.TestAnimatorGLJPanel01AWT $*
-#testawt com.jogamp.opengl.test.junit.jogl.acore.anim.TestAWTCardLayoutAnimatorStartStopBug532 $*
#testawt com.jogamp.opengl.test.junit.jogl.acore.anim.Bug898AnimatorFromEDTAWT $*
#
@@ -500,15 +500,52 @@ testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
#
# AWT
#
-#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816OSXCALayerPos01AWT $*
-#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816OSXCALayerPos02AWT $*
+
+#
+# OSX CALayer Position and Visibility (OSX CALayer, ..)
+# <BEGIN>
+#
+
+#
+# Simple GLCanvas setVisible on/off
+# OK (X11, OSX)
+#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT $*
+
+#
+# GLCanvas moving between CardLayout's JPanels
+# OK (X11, OSX)
+#testawt com.jogamp.opengl.test.junit.jogl.acore.anim.TestAWTCardLayoutAnimatorStartStopBug532 $*
+
+#
+# GLCanvas moving between JTabbedPanel's tabs
+# OK (X11, OSX)
+testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816JTabbedPanelVisibilityB849B878AWT $*
+
+#
+# GLCanvas/AWT Checkbox Visibility
+# OK (X11, OSX)
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816OSXCALayerPos03aB729AWT $*
+
+#
+# GLCanvas/AWT Checkbox Visibility (on parent's Panel)
+# OK (X11, OSX)
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816OSXCALayerPos03bB849AWT $*
+#
+# GLCanvas/Swing Checkbox Visibility (on parent's JPanel)
+# OK (X11, OSX)
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816OSXCALayerPos03cB849AWT $*
-#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816JTabbedPanelVisibilityB849B878AWT $*
+
+#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816OSXCALayerPos01AWT $*
+#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816OSXCALayerPos02AWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816GLCanvasFrameHoppingB849B889AWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816OSXCALayerPos04aAWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816OSXCALayerPos04bAWT $*
+
+#
+# OSX CALayer Position and Visibility (OSX CALayer, ..)
+# <END>
+#
+
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT $*
@@ -519,7 +556,6 @@ testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestJScrollPaneMixHwLw01AWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug642JSplitPaneMixHwLw01AWT $*
-#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug664GLCanvasSetVisibleSwingAWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestIsRealizedConcurrency01AWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464
#testawt com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT $*