diff options
author | Sven Gothel <[email protected]> | 2011-10-04 02:48:22 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-10-04 02:48:22 +0200 |
commit | a095b7da968533120306ff9ef019685b6698272c (patch) | |
tree | f04c4043eafbfb7df255ea19aeeeeca69bd6e40c /make/scripts | |
parent | c76e858c7f4481cab2dae6e079e0db35e3b591e6 (diff) |
Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo;
Graph Shader Simplification
- remove enable factor and 2nd 'discard' branch
- use build-in 'max'/'clamp' functions, supposed to be faster
Graph Shader 'a'/'b' redefined
- 'a' is 1-pass shader only
- 'b' is 2-pass incl. (1st pass + 2nd pass)
- Works well on ARM Mali-400 MP (Galaxy S2).
- Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's),
however 2-pass on mobile seems to be overkill for now.
We may create a workaround (switch shader ..).
GraphUI 2-pass demo;
- Propagate renderModes and texSize to UIShape's render(..)
- TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model
- Adding GarpUI 2-pass launcher (Android and Standalone)
Diffstat (limited to 'make/scripts')
-rwxr-xr-x | make/scripts/tests.sh | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index 9680b6611..fdba483e6 100755 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -88,7 +88,7 @@ function jrun() { #D_ARGS="-Djogl.debug.GLDebugMessageHandler -Djogl.debug.DebugGL -Djogl.debug.TraceGL" #D_ARGS="-Djogl.debug.DebugGL -Djogl.debug.TraceGL" #D_ARGS="-Dnativewindow.debug.ToolkitLock.TraceLock" - #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.GLSLCode" + #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.GLSLCode -Djogl.debug.TraceGL" #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.GLSLState" #D_ARGS="-Djogamp.debug.JARUtil" #D_ARGS="-Djogamp.debug.TempFileCache" @@ -251,6 +251,7 @@ function testawtmt() { #testnoawt com.jogamp.opengl.test.junit.graph.demos.GPURegionNewtDemo01 $* #testnoawt com.jogamp.opengl.test.junit.graph.demos.GPURegionNewtDemo02 $* testnoawt com.jogamp.opengl.test.junit.graph.demos.GPUUISceneNewtDemo01 $* +#testnoawt com.jogamp.opengl.test.junit.graph.demos.GPUUISceneNewtDemo02 $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestMapBuffer01NEWT $* |