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authorSven Gothel <[email protected]>2011-10-04 02:48:22 +0200
committerSven Gothel <[email protected]>2011-10-04 02:48:22 +0200
commita095b7da968533120306ff9ef019685b6698272c (patch)
treef04c4043eafbfb7df255ea19aeeeeca69bd6e40c /make/scripts
parentc76e858c7f4481cab2dae6e079e0db35e3b591e6 (diff)
Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo;
Graph Shader Simplification - remove enable factor and 2nd 'discard' branch - use build-in 'max'/'clamp' functions, supposed to be faster Graph Shader 'a'/'b' redefined - 'a' is 1-pass shader only - 'b' is 2-pass incl. (1st pass + 2nd pass) - Works well on ARM Mali-400 MP (Galaxy S2). - Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's), however 2-pass on mobile seems to be overkill for now. We may create a workaround (switch shader ..). GraphUI 2-pass demo; - Propagate renderModes and texSize to UIShape's render(..) - TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model - Adding GarpUI 2-pass launcher (Android and Standalone)
Diffstat (limited to 'make/scripts')
-rwxr-xr-xmake/scripts/tests.sh3
1 files changed, 2 insertions, 1 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 9680b6611..fdba483e6 100755
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -88,7 +88,7 @@ function jrun() {
#D_ARGS="-Djogl.debug.GLDebugMessageHandler -Djogl.debug.DebugGL -Djogl.debug.TraceGL"
#D_ARGS="-Djogl.debug.DebugGL -Djogl.debug.TraceGL"
#D_ARGS="-Dnativewindow.debug.ToolkitLock.TraceLock"
- #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.GLSLCode"
+ #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.GLSLCode -Djogl.debug.TraceGL"
#D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.GLSLState"
#D_ARGS="-Djogamp.debug.JARUtil"
#D_ARGS="-Djogamp.debug.TempFileCache"
@@ -251,6 +251,7 @@ function testawtmt() {
#testnoawt com.jogamp.opengl.test.junit.graph.demos.GPURegionNewtDemo01 $*
#testnoawt com.jogamp.opengl.test.junit.graph.demos.GPURegionNewtDemo02 $*
testnoawt com.jogamp.opengl.test.junit.graph.demos.GPUUISceneNewtDemo01 $*
+#testnoawt com.jogamp.opengl.test.junit.graph.demos.GPUUISceneNewtDemo02 $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestMapBuffer01NEWT $*