diff options
author | Sven Gothel <[email protected]> | 2013-08-16 20:18:36 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2013-08-16 20:18:36 +0200 |
commit | c200045aa661cf82474c2b3c1db0ac69db40452a (patch) | |
tree | 669f350d6d18beb60ce18d41715c374f9dc57b1d /make/scripts | |
parent | cd0e0465d753255ba0f98a21e3c72f22d8a4b598 (diff) |
GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-4) - WIP
- Use Platform.currentTimeMillis() for accurate timing!
- GLMediaPlayer / GLMediaPlayerImpl
- Add DEBUG_NATIVE property jogl.debug.GLMediaPlayer.Native
for verbose impl. messages, i.e. ffmpeg/libav
- Add 'synchronization' section in GLMediaPlayer API doc (WIP)
- Use passive non-blocking video synchronization,
i.e. repeat frames instead of 'sleep'.
Thx to Xerxes's suggestion.
- Add flushing of cached decoded frames,
allowing to remove complicated 'videoSCR_reset_latch'
- FramePusher (threaded decoding):
- Always create a shared context!
- Release context while pausing
- Pre/post 'getNextTextureImpl()' actions only
at makeCurrent/release.
- newFrameAvailable(..) signal after decoded frame is enqueued
- FFMPEGDynamicLibraryBundleInfo
- Bind add. functions of libavcodec:
+ "av_init_packet",
+ "av_new_packet",
+ "av_destruct_packet",
- Bind add. functions of libavformat:
+ "avformat_seek_file",
+ "av_read_play",
+ "av_read_pause",
- DEBUG property := FFMPEGMediaPlayer.DEBUG || DynamicLibraryBundleInfo.DEBUG;
- FFMPEGMediaPlayer
- Use libavformat's 'av_read_play()' and 'av_read_pause()',
which may get utilized for network streams, e.g. RTSP
- getNextTextureImpl(..):
- Fix retry loop
- Use postNextTextureImpl/preNextTextureImpl if desired (PSM)
- Native:
- Use fixed my_av_q2i32(..) macro (again)
- Use INVALID_PTS marker (synced w/ Java code)
- DEBUG: Dump more detailed frame information
- TODO: Consider passing frame_delay, especially for repeated frames!
- Tests (MovieSimple, MovieCube):
- Refine KeyEvents control for seek and speed.
- TODO:
- Proper audio clock calculation - difficult w/ OpenAL !
- Video / Audio sync:
- seek !
- streams w/ very async A/V frames
- Test Streams:
- Five-minute-sync-test.mp4
- Audio-Video-Sync-Test-Calibration-23.98fps-24fps.mp4
- sound_in_sync_test.mp4
- big_buck_bunny_1080p_surround.avi
Diffstat (limited to 'make/scripts')
-rw-r--r-- | make/scripts/tests.sh | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index 82e9fb92b..7aac0ca33 100644 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -131,8 +131,9 @@ function jrun() { #D_ARGS="-Djogl.1thread=true -Djogl.debug.Threading" #D_ARGS="-Djogl.debug.DebugGL -Djogl.debug.TraceGL -Djogl.debug.GLContext.TraceSwitch -Djogl.debug=all" #D_ARGS="-Djogamp.debug.IOUtil -Djogl.debug.GLSLCode -Djogl.debug.GLMediaPlayer" - #D_ARGS="-Djogl.debug.GLMediaPlayer" - #D_ARGS="-Djogl.debug.GLMediaPlayer -Djogl.debug.AudioSink" + D_ARGS="-Djogl.debug.GLMediaPlayer" + #D_ARGS="-Djogl.debug.GLMediaPlayer.Native" + #D_ARGS="-Djogl.debug.GLMediaPlayer.Native -Djogl.debug.GLMediaPlayer -Djogl.debug.AudioSink" #D_ARGS="-Djogl.debug.AudioSink" #D_ARGS="-Djogl.debug.GLArrayData" #D_ARGS="-Djogl.debug.GLDrawable" @@ -564,6 +565,7 @@ testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.av.MovieSimple $* #testnoawt com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT $* #testawt com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT $* +#testnoawt com.jogamp.opengl.test.junit.jogl.util.texture.TestBug817GLReadBufferUtilGLCTXDefFormatTypeES2NEWT $* # |