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authorSven Gothel <[email protected]>2013-09-06 04:36:19 +0200
committerSven Gothel <[email protected]>2013-09-06 04:36:19 +0200
commit6ef3c22ac6d633f8c0b903b34d5e3d7736f3a040 (patch)
treea51a306d51e798ea9e44b8b4e7cc7640910ad60f /make/scripts
parent8ddfde29185cc0984ef37ca20322636b76506883 (diff)
GLCanvas Printing WIP: Swap to offscreen at setupPrint(); Use TileRenderer @ print(..); Test: Add auto-print w/o UI 72dpi and 300dpi
NOTE: Tile raster is added at print plus lots of debug output - WIP! - Swap to offscreen at setupPrint() - Swap GLEventListener (GLEL) and GLContext to fixed size offscreen GLAutoDrawable (GLAD) - Destroy onscreen drawable/context - Setup TileRenderer w/ offscreen GLAD - @ releasePrint() restore onscreen .. This shall ensure we don't hog the GPU resources when resizing the AWT component (upscaling). - Use TileRenderer @ print(..) The clip-rect will be used as the TileRenderer's image-size and we perform a whole tile-rendering loop. This helps to limit resources, see above. - Test: Add auto-print w/o UI 72dpi and 300dpi
Diffstat (limited to 'make/scripts')
-rw-r--r--make/scripts/tests.sh5
1 files changed, 2 insertions, 3 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 12eddbf9b..2921bd409 100644
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -216,7 +216,7 @@ function jrun() {
#D_ARGS="-Djogl.debug.GLContext -Dnewt.debug=all -Djogamp.debug.Lock -Djogamp.common.utils.locks.Lock.timeout=10000"
#D_ARGS="-Djogl.debug.GLContext -Dnewt.debug=all"
#D_ARGS="-Dnewt.debug=all"
- D_ARGS="-Djogl.debug.GLCanvas -Djogl.debug.GLJPanel"
+ #D_ARGS="-Djogl.debug.GLCanvas -Djogl.debug.GLJPanel"
#D_ARGS="-Djogl.debug.PNGImage"
#D_ARGS="-Djogl.debug.JPEGImage"
#D_ARGS="-Djogl.debug.GLDrawable -Dnativewindow.debug.GraphicsConfiguration -Djogl.debug.CapabilitiesChooser"
@@ -329,8 +329,7 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.jogl.tile.TestTiledRendering2GL2NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.tile.TestRandomTiledRendering2GL2NEWT $*
#testawt com.jogamp.opengl.test.junit.jogl.tile.TestRandomTiledRendering3GL2AWT $*
-#testawt com.jogamp.opengl.test.junit.jogl.tile.TestTiledPrintingGearsAWT $*
-testawt com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch02AWT $*
+testawt com.jogamp.opengl.test.junit.jogl.tile.TestTiledPrintingGearsAWT $*
#
# core/newt (testnoawt and testawt)