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authorSven Gothel <[email protected]>2014-04-02 04:41:48 +0200
committerSven Gothel <[email protected]>2014-04-02 04:41:48 +0200
commite8a5a1cbb988670ca206ab1ac633e19a91bfa478 (patch)
tree5b9f17a06ad350150375a2a0e38daa3d6dd11251 /make/scripts
parent6f5686696b1e9085a759774056c7be9887a9e34f (diff)
Bug 801: WIP 2/2 - Add color attribute; Switch Shader instead of branching in shader; Update attributes and uniforms manually, drop ShaderState;
- Due to shader-switching, 'renderModes' are now local to Region, e.g. UIShape etc - Remove RegionRenderer.renderModes - VBORegion2P*: - Use simple 2x float matrix for orthogonal P+Mv - Cleanup shader
Diffstat (limited to 'make/scripts')
-rw-r--r--make/scripts/tests.sh3
1 files changed, 1 insertions, 2 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 228be78c9..1d1a78e86 100644
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -229,8 +229,7 @@ function jrun() {
#D_ARGS="-Dnativewindow.osx.calayer.bugfree"
#D_ARGS="-Dnativewindow.debug.ToolkitLock"
#D_ARGS="-Djogl.debug.graph.curve"
- #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.GLSLCode -Djogl.debug.GLSLState"
- D_ARGS="-Djogl.debug.GLContext"
+ #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.GLSLCode"
#D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.graph.curve.Instance -Djogl.debug.GLSLCode"
#D_ARGS="-Djogl.debug.GLSLCode -Djogl.debug.graph.curve.triangulation.LINE_AA -Djogl.debug.graph.curve.Triangulation -Djogl.debug.graph.font.Renderer"
#D_ARGS="-Djogl.debug.graph.font.Renderer"