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authorSven Gothel <[email protected]>2013-04-23 07:53:31 +0200
committerSven Gothel <[email protected]>2013-04-23 07:53:31 +0200
commit0f7412855c118cb501d8a001df7a7487354b5029 (patch)
tree13da9cd0d86bb37aedbad199811700f1de87ef04 /make/scripts
parent03a3f209aff955410e0f3133e73078529c23d3e1 (diff)
Fix Bug 722: Make GLEventListenerState 'transaction' safe Animator.pause[ surface.lock[ modify ] ]
GLEventListenerState: New model for GLEventListenerState's transaction safety: - Z Decorate-1: Animator.pause [ X ] Animator.resume - X Decorate-2: Surface.lock [ Y ] Surface.unlock - Instead of setting AbstractGraphicsDevice, just swap the handle and ownership. - Issuing setRealized(..) only if required, i.e. having an upstream-surface (EGL..) depending on used device - Utilizing setRealized(..) on the GLAD's delegated 'real' drawable, avoiding optional GLAD locking. - Cleanup and above changes shall render impl. easier to read. GLEventListenerState Unit Tests: - If swapping/moving from AWT -> NEWT, use a NEWT dedicated Display avoiding ATI driver XCB crash - read comment.
Diffstat (limited to 'make/scripts')
-rwxr-xr-xmake/scripts/tests.sh8
1 files changed, 5 insertions, 3 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 75e5f7fd6..65e070a99 100755
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -115,6 +115,7 @@ function jrun() {
#D_ARGS="-Djogl.debug.EGLDisplayUtil -Djogl.debug.GLDrawable"
#D_ARGS="-Djogl.debug.GLDrawable -Djogl.debug.GLContext -Djogl.debug.GLCanvas"
#D_ARGS="-Djogl.debug.GLDrawable"
+ #D_ARGS="-Djogl.debug.GLEventListenerState"
#D_ARGS="-Djogl.fbo.force.none"
#D_ARGS="-Djogl.debug=all -Dnativewindow.debug=all -Dnewt.debug=all -Djogamp.debug.Lock"
#D_ARGS="-Djogl.debug=all"
@@ -362,8 +363,9 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT $*
#testawt com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT $*
-#testawt com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT $*
-##testawt com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT $*
+testawt com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT $*
+#testawt com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT $*
+#testawt com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT $*
#testawt com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT
@@ -379,7 +381,7 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT
#testnoawt com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT
-testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT $*
+#testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT
#testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT
#testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT