diff options
author | Sven Gothel <[email protected]> | 2013-04-23 07:53:31 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2013-04-23 07:53:31 +0200 |
commit | 0f7412855c118cb501d8a001df7a7487354b5029 (patch) | |
tree | 13da9cd0d86bb37aedbad199811700f1de87ef04 /make/scripts | |
parent | 03a3f209aff955410e0f3133e73078529c23d3e1 (diff) |
Fix Bug 722: Make GLEventListenerState 'transaction' safe Animator.pause[ surface.lock[ modify ] ]
GLEventListenerState:
New model for GLEventListenerState's transaction safety:
- Z Decorate-1: Animator.pause [ X ] Animator.resume
- X Decorate-2: Surface.lock [ Y ] Surface.unlock
- Instead of setting AbstractGraphicsDevice, just swap the handle and ownership.
- Issuing setRealized(..) only if required, i.e. having an upstream-surface (EGL..) depending on used device
- Utilizing setRealized(..) on the GLAD's delegated 'real' drawable, avoiding optional GLAD locking.
- Cleanup and above changes shall render impl. easier to read.
GLEventListenerState Unit Tests:
- If swapping/moving from AWT -> NEWT, use a NEWT dedicated Display
avoiding ATI driver XCB crash - read comment.
Diffstat (limited to 'make/scripts')
-rwxr-xr-x | make/scripts/tests.sh | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index 75e5f7fd6..65e070a99 100755 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -115,6 +115,7 @@ function jrun() { #D_ARGS="-Djogl.debug.EGLDisplayUtil -Djogl.debug.GLDrawable" #D_ARGS="-Djogl.debug.GLDrawable -Djogl.debug.GLContext -Djogl.debug.GLCanvas" #D_ARGS="-Djogl.debug.GLDrawable" + #D_ARGS="-Djogl.debug.GLEventListenerState" #D_ARGS="-Djogl.fbo.force.none" #D_ARGS="-Djogl.debug=all -Dnativewindow.debug=all -Dnewt.debug=all -Djogamp.debug.Lock" #D_ARGS="-Djogl.debug=all" @@ -362,8 +363,9 @@ function testawtswt() { #testnoawt com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch01NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch10NEWT $* #testawt com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch11NewtAWT $* -#testawt com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT $* -##testawt com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT $* +testawt com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch12AWT $* +#testawt com.jogamp.opengl.test.junit.jogl.acore.glels.TestGLContextDrawableSwitch21Newt2AWT $* +#testawt com.jogamp.opengl.test.junit.jogl.acore.glels.TestBug722GLContextDrawableSwitchNewt2AWT $* #testawt com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableDeadlockAWT $* #testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug461FBOSupersamplingSwingAWT @@ -379,7 +381,7 @@ function testawtswt() { #testnoawt com.jogamp.opengl.test.junit.newt.TestGLWindowInvisiblePointer01NEWT $* #testnoawt com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT #testnoawt com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT -testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT $* +#testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT $* #testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT #testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT #testnoawt com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT |