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authorSven Gothel <[email protected]>2013-04-18 03:16:33 +0200
committerSven Gothel <[email protected]>2013-04-18 03:16:33 +0200
commitfd418a69eca7b8c1bb74244982305fc6004d0a52 (patch)
tree8497ba7ce287b3295e6be8e2344e701cdb7c90e7 /make/scripts
parent3cc6fd350fe56ac5b344ee75cfa8bfe4dcc44f1b (diff)
Fix Bug 720: Unify all platform specific GLContextImpl specializations; Fix Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API
Fix Bug 719 - Windows BITMAP Offscreen Orientation is not propagated through API Depends on Bug 720, since cleaning up GLContextImpl* is required to move property 'GLContext.isGLOrientationFlippedVertical()' to 'GLDrawable.isGLOriented()' where it belongs! Windows BITMAP GLDrawable impl. isGLOriented() shall return false, while we keep the BITMAPINFOHEADER's height field negative to remove the need for vertical flip when used w/ AWT or Windows, .. Then property 'GLDrawable.isGLOriented()' has to be recognized throughout the utility functions, i.e. TextureData's mustFlipVertically and hence TextureIO writer. Fix Bug 720: Unify all platform specific GLContextImpl specializations GLContextImpl shall have only _one_ unique platform derivative to allow proper swapping of GLDrawables of any type via: - 'GLAutoDrawable.setContext(GLContext newCtx, boolean destroyPrevCtx)', which calls - 'GLContext.setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)' Exception: External context may be specialized. All drawable specific property handling shall be provided and implemented (if possible) via GLDrawable specializations. - GLContext.isGLOrientationFlippedVertical() -> GLDrawable.isGLOriented() - PNGImage.createFromData() takes 'isGLOriented' to properly handle vertical flipping simply by line ordering - TextureIO's PNG writer passes TextureData's getMustFlipVertically() as isGLOriented to PNGImage.createFromData() - GLReadBufferUtil respects GLDrawable's isGLOriented() when creating TextureData instance. - Screenshot respects GLDrawable's isGLOriented() - Screenshot is deprecated, use GLReadBufferUtil. - Removed all PBuffer attributes, i.e. floatingPoint, RenderToTexture and RenderToTextureRectangle. - Allows removal of special pbuffer handling in GLContext* implementations. - Removed also from GLCapabilities* - Removed from deprecated GLPbuffer Impact: - Low, users who desire to render into a texture shall use our FBO GLOffscreenDrawable. - Only use case was the deprecated GLPbuffer - floating point framebuffer technology is still patented anyways :) - Removed Java2DGLContext, which was only used for OSX's GLJPanel Java2D bridge, which is no more supported anyways.
Diffstat (limited to 'make/scripts')
-rwxr-xr-xmake/scripts/tests-x64.bat4
-rwxr-xr-xmake/scripts/tests.sh4
2 files changed, 4 insertions, 4 deletions
diff --git a/make/scripts/tests-x64.bat b/make/scripts/tests-x64.bat
index 3990fb7b2..05b1414d6 100755
--- a/make/scripts/tests-x64.bat
+++ b/make/scripts/tests-x64.bat
@@ -32,7 +32,7 @@ REM scripts\java-win64.bat com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclu
REM scripts\java-win64-dbg.bat com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT $*
REM scripts\java-win64.bat com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT $*
REM scripts\java-win64.bat com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT $*
-scripts\java-win64-dbg.bat com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT $*
+REM scripts\java-win64-dbg.bat com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT $*
REM scripts\java-win64-dbg.bat com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT $*
REM scripts\java-win64.bat com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableFactoryNEWT $*
REM scripts\java-win64.bat com.jogamp.opengl.test.junit.jogl.acore.TestFBOAutoDrawableOffThreadSharedContextES2NEWT $*
@@ -58,7 +58,7 @@ REM scripts\java-win64-dbg.bat com.jogamp.opengl.test.junit.jogl.demos.es2.newt.
REM scripts\java-win64.bat com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT -vsync -time 4000 -x 10 -y 10 -width 100 -height 100 -screen 0
REM scripts\java-win64.bat com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT -vsync -time 40000 -width 100 -height 100 -screen 0 %*
REM scripts\java-win64-dbg.bat com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT -time 5000
-REM scripts\java-win64-dbg.bat com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT -time 5000
+scripts\java-win64-dbg.bat com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT %*
REM scripts\java-win64.bat com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT %*
REM scripts\java-win64.bat com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT %*
REM scripts\java-win64-dbg.bat com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 18ff8e756..23dbf3fd0 100755
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -289,7 +289,7 @@ function testawtswt() {
#testswt com.jogamp.opengl.test.junit.jogl.demos.es2.swt.TestGearsES2SWT $*
#testawt com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT $*
#testawt com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 $*
-#testawt com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT $*
+testawt com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT $*
#testawt com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWTBug450 $*
#testawt com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper $*
#testnoawt com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT $*
@@ -339,7 +339,7 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateNEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT $*
-testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT $*
+#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryGL2OffscrnCapsNEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryES2OffscrnCapsNEWT $*
#testawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLCanvasOnOffscrnCapsAWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableGLWindowOnOffscrnCapsNEWT $*