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authorSven Gothel <[email protected]>2014-03-25 23:55:39 +0100
committerSven Gothel <[email protected]>2014-03-25 23:55:39 +0100
commit38febaa43f91e389ffdaf64a2cdd8145629e0b8d (patch)
tree9adb504527dcef76a10660c854cb658a0be58ff3 /make/scripts
parentb078f74cc707e7fc962efde08ab5d9cc6667e27c (diff)
Bug 801: Adjust Tests: GPUUIScene* use window proportional button size; Add Android MovieCubeActivity0a for 'no text' version
Diffstat (limited to 'make/scripts')
-rw-r--r--make/scripts/adb-launch-activity.sh5
-rw-r--r--make/scripts/tests.sh2
2 files changed, 5 insertions, 2 deletions
diff --git a/make/scripts/adb-launch-activity.sh b/make/scripts/adb-launch-activity.sh
index 401bd51a6..89acc3c87 100644
--- a/make/scripts/adb-launch-activity.sh
+++ b/make/scripts/adb-launch-activity.sh
@@ -3,7 +3,10 @@
#ANAME="com.jogamp.opengl.test/com.jogamp.opengl.test.android.NEWTGenericActivity"
#ANAME="com.jogamp.android.launcher/com.jogamp.android.launcher.NEWTLauncherActivity2"
#ANAME="com.jogamp.opengl.test/com.jogamp.opengl.test.android.NEWTGearsES2ActivityLauncher"
-ANAME="com.jogamp.opengl.test/com.jogamp.opengl.test.android.MovieCubeActivityLauncher0"
+ANAME="com.jogamp.opengl.test/com.jogamp.opengl.test.android.MovieCubeActivityLauncher0a"
+#ANAME="com.jogamp.opengl.test/com.jogamp.opengl.test.android.MovieCubeActivityLauncher0b"
+#ANAME="com.jogamp.opengl.test/com.jogamp.opengl.test.android.NEWTGraphUI1pActivityLauncher"
+#ANAME="com.jogamp.opengl.test/com.jogamp.opengl.test.android.NEWTGraphUI2pActivityLauncher"
adb $* shell "setprop log.redirect-stdio true ; setprop log.redirect-stderr true ; \
am start -a android.intent.action.MAIN -n $ANAME"
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 1bd30b250..1ab15bc54 100644
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -118,7 +118,7 @@ function jrun() {
#D_ARGS="-Djogl.debug.GLBufferStateTracker -Djogl.debug.GLBufferObjectTracker"
#D_ARGS="-Djogl.debug.GLBufferObjectTracker"
#D_ARGS="-Djogl.debug.GLBufferObjectTracker -Djogl.debug.GLArrayData -Djogl.debug.TraceGL -Djogl.debug.DebugGL"
- #D_ARGS="-Djogl.debug.GLSLCode"
+ D_ARGS="-Djogl.debug.GLSLCode"
#D_ARGS="-Djogl.debug.GLSLCode -Djogl.debug.DebugGL"
#D_ARGS="-Djogl.debug.GLContext -Dnativewindow.debug.JAWT -Dnewt.debug.Window"
#D_ARGS="-Dnativewindow.debug.JAWT -Djogl.debug.GLCanvas"