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authorSven Gothel <[email protected]>2015-03-21 04:31:27 +0100
committerSven Gothel <[email protected]>2015-03-21 04:31:27 +0100
commit32fc8f3a64cfeee8936af98ae49f8e7c8dfe982f (patch)
tree9f4a250b235bcf6c41bd5c98f19c7e2666e45e57 /make/scripts
parent2c88b6dfd4eb7e2cd9a50fa48e08ecafc980931a (diff)
Bug 1116 - Add OculusVR DK2 Support - Part-1 (DK2 on DK1 SDK w/o Eye Tracker)
- DK2's screen on X11 (at least) starts in rotated mode, detect and apply MonitorDevice rotation via NEWT's OpenGL StereoDeviceUtil - Move StereoDevice.Config -> StereoDeviceConfig - Expose generic StereoDevice to public: GenericStereoDeviceConfig + GenericStereoDeviceFactory - GenericStereoDeviceFactory exposes public GenericStereoDeviceConfig creation for mono, sbs-stereo and lense-sbs-stereo w/ diff. parameters. - Pass eye surface/texture size for each eye from device to renderer, instead of assuming unified values. - Unify GenericStereoDevice.createRenderer(..) and OVRStereoDevice.createRenderer(..) code
Diffstat (limited to 'make/scripts')
-rw-r--r--make/scripts/tests.sh6
1 files changed, 3 insertions, 3 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index caa5bfea6..620796960 100644
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -313,7 +313,7 @@ function jrun() {
#D_ARGS="-Djogl.debug.StereoDevice"
#D_ARGS="-Dnewt.debug.Screen -Djogl.debug.StereoDevice"
#D_ARGS="-Dnewt.debug.Screen -Dnewt.test.Screen.disableRandR13"
- D_ARGS="-Dnewt.debug.Screen"
+ #D_ARGS="-Dnewt.debug.Screen"
if [ $awton -eq 1 ] ; then
export USE_CLASSPATH=$JOGAMP_ALL_AWT_CLASSPATH
@@ -411,7 +411,7 @@ function testawtswt() {
#
# Stereo
#
-#testnoawt com.jogamp.opengl.test.junit.jogl.stereo.StereoDemo01 $*
+testnoawt com.jogamp.opengl.test.junit.jogl.stereo.StereoDemo01 $*
#
# HiDPI
@@ -623,7 +623,7 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01dNEWT $*
-testnoawt com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT $*
+#testnoawt com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02aNEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.mm.TestScreenMode02bNEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.mm.ManualScreenMode03aNEWT $*
#testnoawt -Djava.awt.headless=true com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT $*