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authorSven Gothel <[email protected]>2012-10-04 00:34:56 +0200
committerSven Gothel <[email protected]>2012-10-04 00:34:56 +0200
commita644d779ab19cb1d200ae4ba567b9c042c34b337 (patch)
tree07c972425110aadb30499c48e2eb48dd8dabd8ad /make/scripts
parentf7ca4df7b4e6b2acbdb941f67f6d7058db134d91 (diff)
Update PMVMatrix/GLMatrixFunc API doc and refine PMVMatrix update / get-Mvi/Mvit-Matrix operation. (Minor API change)
Using bitmask for requested Mvi and Mvit matrices, same as dirty-bits to ease matching and update operation. Update of Mvi and Mvit will be performed only if it's dirty-bit and request-bit set within update(). The individual dirty bit is cleared only if it's matrix update is performed. Update is also issued at get-Mvi/Mvit-Matrix operations to ensure proper values w/o update call w/o clearing the modified-bits. update() returns true if the Mvi or Mvit matrix got updated _or_ one of the modified bits is set. update() clears the modified-bits. Adding explicit getModifiedBits() to get and clear it's state. Adding unit test. Lots of API docs ..
Diffstat (limited to 'make/scripts')
-rwxr-xr-xmake/scripts/tests.sh3
1 files changed, 2 insertions, 1 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index afc145460..f650ffc19 100755
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -241,6 +241,7 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestFloatUtil01MatrixMatrixMultNOUI $*
+testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestPMVMatrix01NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestNEWTCloseX11DisplayBug565 $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile00NEWT $*
@@ -351,7 +352,7 @@ function testawtswt() {
# Per default (unit tests) all test are performed this way
# with OSX: -XstartOnFirstThread
#
-testawtswt com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn $*
+#testawtswt com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn $*
#testawtswt com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor03AWTGLn $*
#testawtswt com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLn $*
#testawtswt com.jogamp.opengl.test.junit.jogl.swt.TestNewtCanvasSWTGLn $*