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authorSven Gothel <[email protected]>2015-10-01 23:58:43 +0200
committerSven Gothel <[email protected]>2015-10-01 23:58:43 +0200
commitf60bc2eb827a89d5d26d7348761da268306c0623 (patch)
tree9eedd9b4a58618c41172b7a34b983614df68b68f /make/scripts
parenta9b3f6d13b45284e81b91a1e1e31b35c31dd3670 (diff)
Bug 1205: Revert clear background to support fix for Bug 1232: NEWT Translucency Windows >= 8
Reverting 'clear backrgound' portion of commit f607c0148736fa198fb91b60123824e53366022e. It has been identified, that Windows does initialize onscreen windows (i.e. w/ white/DESKTOP color). This is also required for allowing translucent windows, since clearing the background intefers on Windows >= 8 (undecorated windows).
Diffstat (limited to 'make/scripts')
-rw-r--r--make/scripts/tests.sh8
1 files changed, 4 insertions, 4 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index eef519d78..65d9bf3a0 100644
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -138,7 +138,7 @@ function jrun() {
#D_ARGS="-Djogl.debug.GLSLCode -Djogl.debug.TraceGL"
#D_ARGS="-Djogl.debug.GLSLCode -Djogl.debug.DebugGL"
#D_ARGS="-Djogl.debug.GLContext -Dnativewindow.debug.JAWT -Dnewt.debug.Window"
- D_ARGS="-Dnativewindow.debug.JAWT -Djogl.debug.GLCanvas"
+ #D_ARGS="-Dnativewindow.debug.JAWT -Djogl.debug.GLCanvas"
#D_ARGS="-Dnativewindow.debug.JAWT -Djogamp.debug.TaskBase.TraceSource"
#D_ARGS="-Dnativewindow.debug.JAWT"
#D_ARGS="-Djogl.debug.GLContext.TraceSwitch"
@@ -310,7 +310,7 @@ function jrun() {
#D_ARGS="-Djogl.debug.AudioSink -Djoal.openal.lib=system"
#D_ARGS="-Djogl.debug.AudioSink -Djogl.debug.AudioSink.trace"
#D_ARGS="-Djogl.debug.AudioSink -Djogl.debug.GLMediaPlayer"
- #D_ARGS="-Djogl.debug.GLMediaPlayer -Djogl.debug.GLMediaPlayer.Native"
+ D_ARGS="-Djogl.debug.GLMediaPlayer -Djogl.debug.GLMediaPlayer.Native"
#D_ARGS="-Djogl.debug.GLMediaPlayer -Djogl.debug.GLSLCode"
#D_ARGS="-Djogl.debug.GLMediaPlayer.StreamWorker.delay=25 -Djogl.debug.GLMediaPlayer"
#D_ARGS="-Djogl.debug.GLMediaPlayer.Native"
@@ -424,7 +424,7 @@ function testawtswt() {
#
# HiDPI
#
-#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
+testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2SimpleNEWT $*
#testawt com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2GLJPanelAWT $*
#testawt com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT $*
@@ -621,7 +621,7 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.TestWindows01NEWT $*
-testnoawt com.jogamp.opengl.test.junit.newt.TestWindows02NEWT $*
+#testnoawt com.jogamp.opengl.test.junit.newt.TestWindows02NEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.TestWindowAndPointerIconNEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT $*