diff options
author | Kenneth Russel <[email protected]> | 2006-02-15 20:13:12 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2006-02-15 20:13:12 +0000 |
commit | b5dd8c190c83e9b0059093eb01f60379b1bfe256 (patch) | |
tree | bd2a615b766ea9ddf8e08ebc1a12dfe87aefb7a1 /make/spec-overview.html | |
parent | bceb098ac0a594198301b35df7f0b14f532501e6 (diff) |
Added note on limitations of OpenGL context sharing to spec overview
and pointed to it from GLDrawableFactory, GLDrawable, GLCanvas and
GLJPanel
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@611 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/spec-overview.html')
-rw-r--r-- | make/spec-overview.html | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/make/spec-overview.html b/make/spec-overview.html index c8c45142a..a187e2c51 100644 --- a/make/spec-overview.html +++ b/make/spec-overview.html @@ -199,6 +199,20 @@ which a separate thread attempts to alter the contents of the argument during the time interval following validation but preceding passage of the argument to the underlying native engine.<br> +<h3><a name="SHARING">Sharing of Server-Side OpenGL Objects between GLContexts</a></h3> + +Sharing of server-side OpenGL objects such as textures and display +lists among OpenGL contexts is supported in this specification. +However, the specification does not guarantee that a request to share +objects between two contexts will succeed. Certain OpenGL +implementations restrict sharing in certain ways. Applications should +assume that sharing is a request more than an assertion. +Implementations of this specification should, but are not required to, +provide timely notification of a failure of a request to share objects +between two GLContexts, perhaps in the form of a GLException. The +situation in which sharing is most likely to work on all platforms is +between two GLContexts associated with the same GLDrawable. + <h3>Criteria Used for Inclusion of APIs into the Java Bindings</h3> <h4>OpenGL API Inclusion Criteria</h4> |