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authorgfxadmin <[email protected]>2005-11-18 20:59:10 +0000
committergfxadmin <[email protected]>2005-11-18 20:59:10 +0000
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treecae8d72fe201cc7324078426921dd3cc63a0a3e0 /make/spec-overview.html
parent113601f333df3682cb2cb2515a32d98a4316ba82 (diff)
Issue number:
Obtained from: Submitted by: Travis Reviewed by: Modified Files: spec-overview.html I added several more sections to the Specification overview document including: * Criteria Used for Inclusion of APIs into the Java Bindings * OpenGL Extensions * OpenGL Version on Runtime System * Future Maintenance Updates git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@454 232f8b59-042b-4e1e-8c03-345bb8c30851
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<head>
<title>JSR 231 Draft Public Review Specification</title>
</head>
-<body>
+ <body>
+
<h2>JSR 231 Specification Overview</h2>
+
<h3>Preface</h3>
-This specification, an optional set of packages, describes the Java(TM)
-bindings to the native 3D graphics library, OpenGL(R).<br>
-<br>
+ This specification, an optional set of packages, describes the Java(TM) bindings
+to the native 3D graphics library, OpenGL(R).<br>
+ <br>
+
<h3>Package Structure</h3>
-The packages defined by this specification include:<br>
+ The packages defined by this specification include:<br>
+
<ul>
- <li>
+ <li>
<p>The javax.media.opengl package<br>
- <br>
-This package contains Java bindings for all core OpenGL methods through
-version 2.0, inclusive, as well as most OpenGL extensions defined at
-the time of this specification. Early OpenGL extensions whose functionality
-was incorporated into core OpenGL by version 1.3, inclusive, are specifically
-excluded.</p>
- </li>
- <li>The javax.media.opengl.glu package</li>
- <br>
-This package contains bindings for OpenGL GLU version 1.3, inclusive,
-with the exception of the GLU NURBS routines which are not exposed.<br>
- <br>
+ <br>
+ This package contains Java bindings for all core OpenGL methods through version
+2.0, inclusive, as well as most OpenGL extensions defined at the time of
+this specification. Early OpenGL extensions whose functionality was incorporated
+into core OpenGL by version 1.3, inclusive, are specifically excluded.</p>
+ </li>
+ <li>The javax.media.opengl.glu package</li>
+ <br>
+ This package contains bindings for the OpenGL Graphics System Utility (GLU)
+Library version 1.3, inclusive, with the exception of the GLU NURBS routines
+which are not exposed.<br>
+ <br>
+
</ul>
+
<h3>API Binding Conventions</h3>
-The Java language bindings to the pre-existing C APIs in these packages
-have been created using a consistent set of rules. Vendor-defined
-extensions should make use of the same rules in order to provide a
-consistent developer experience.<br>
-<br>
-The rules for creating the Java language binding are described in the
-following sections. These rules should be followed as closely as
-possible for all future APIs that share the javax.media.opengl
-namespace.<br>
+ The Java language bindings to the pre-existing C APIs in these packages have
+been created using a consistent set of rules. Vendor-defined extensions should
+make use of the same rules in order to provide a consistent developer experience.<br>
+ <br>
+ The rules for creating the Java language binding are described in the following
+sections. These rules should be followed as closely as possible for all future
+APIs that share the javax.media.opengl namespace.<br>
+
<h4>Function Naming</h4>
-Functions are named in the same way as in the C binding. That is, an
-OpenGL API function glClear is bound to Java method GL.glClear.
-Although it would be possible to drop the gl prefix (since it is
-redundant with the interface name GL), the resulting code was deemed to
-look too foreign to experienced OpenGL developers. For the same
-reason, we have also carried over all type suffixes like 3f and 3fv
-from methods such as glColor3f and glColor3fv, respectively.<br>
-<br>
-Extension suffixes, such as EXT, ARB, and vendor-specific suffixes, are
-retained so as to match C conventions.<br>
+ Functions are named in the same way as in the C binding. That is, an OpenGL
+API function glClear is bound to Java method GL.glClear. Although it would
+be possible to drop the gl prefix (since it is redundant with the interface
+name GL), the resulting code was deemed to look too foreign to experienced
+OpenGL developers. For the same reason, we have also carried over all type
+suffixes like 3f and 3fv from methods such as glColor3f and glColor3fv, respectively.<br>
+ <br>
+ Extension suffixes, such as EXT, ARB, and vendor-specific suffixes, are retained
+so as to match C conventions.<br>
+
<h4>Mapping of Constants</h4>
-Constants are named in the same way as in the C binding. For instance,
-the OpenGL constant GL_RGB is bound to Java constant GL.GL_RGB.<br>
+ Constants are named in the same way as in the C binding. For instance, the
+OpenGL constant GL_RGB is bound to Java constant GL.GL_RGB.<br>
+
<h4>Mapping of Primitive Types</h4>
-All 8-bit integral types become byte, all 16-bit integral types become
-short, and all 32-bit integral types become int. All 32-bit
-floating-point types become float and all 64-bit floating-point types
-become double.<br>
-<br>
-Integer return values that can only be GL_TRUE or GL_FALSE are mapped
-to boolean.<br>
+ All 8-bit integral types become byte, all 16-bit integral types become short,
+and all 32-bit integral types become int. All 32-bit floating-point types
+become float and all 64-bit floating-point types become double.<br>
+ <br>
+ Integer return values that can only be GL_TRUE or GL_FALSE are mapped to
+boolean.<br>
+
<h4>Mapping of Pointer Arguments</h4>
-OpenGL functions that take pointer arguments fall into several
-categories:<br>
+ OpenGL functions that take pointer arguments fall into several categories:<br>
+
<ul>
- <li>Functions that take an untyped pointer argument for immediate use</li>
- <li>Functions that take a typed pointer argument for immediate use</li>
- <li>Functions that take an untyped pointer argument for deferred use</li>
- <li>Functions that take a typed pointer argument for deferred use<br>
- </li>
+ <li>Functions that take an untyped pointer argument for immediate use</li>
+ <li>Functions that take a typed pointer argument for immediate use</li>
+ <li>Functions that take an untyped pointer argument for deferred use</li>
+ <li>Functions that take a typed pointer argument for deferred use<br>
+ </li>
+
</ul>
-Functions that take an untyped (void*) pointer argument for immediate
-use are given a single binding that takes a New I/O (NIO) Buffer
-object. The Buffer may be of any type allowable by the function (and
-compatible with the other arguments to the function) and may be direct
-or indirect. An example of an OpenGL API in this category is
-glTexImage2D.<br>
-<br>
-Functions that take a typed pointer (e.g., GLfloat *) argument for
-immediate use are given two bindings. The first takes a Java primitive
-array with a type that matches the C pointer type (i.e., GLfloat* maps
-to float[]). The second takes a typed Buffer object (i.e., GLfloat*
-maps to FloatBuffer). An example of an OpenGL API in this category is
-glColor3fv.<br>
-<br>
-Functions that take an untyped (void*) pointer argument for deferred
-use are given a single binding that takes a Buffer object. The Buffer
-may be of any type allowable by the function (and compatible with the
-other arguments to the function), but must be direct. That is, it may
-not have been created from a Java primitive array using the wrap
-method. The functions that fall into this category generally have
-names ending with the suffix "pointer." An example of an OpenGL API in
-this category is glVertexPointer. Because these functions do not
-consume the data located at the given pointer immediately, but only at
-some unspecified later time, it is not possible to use a Java primitive
-array whose memory location may change.<br>
-<br>
-Functions that take a typed (e.g., GLfloat*) pointer argument for
-deferred use are given a single binding that takes a typed Buffer
-object (i.e., GLfloat* maps to FloatBuffer). The Buffer must be direct.
-That is, it may not have been created from a Java primitive array using
-the wrap method. An example of an OpenGL API in this category is
-glFeedbackBuffer.<br>
-<br>
-Methods that read or write a specific number of values from an array or
-Buffer argument do not read or write any subsequent elements of the
-array or Buffer.<br>
+ Functions that take an untyped (void*) pointer argument for immediate use
+are given a single binding that takes a New I/O (NIO) Buffer object. The
+Buffer may be of any type allowable by the function (and compatible with
+the other arguments to the function) and may be direct or indirect. An example
+of an OpenGL API in this category is glTexImage2D.<br>
+ <br>
+ Functions that take a typed pointer (e.g., GLfloat *) argument for immediate
+use are given two bindings. The first takes a Java primitive array with a
+type that matches the C pointer type (i.e., GLfloat* maps to float[]). The
+second takes a typed Buffer object (i.e., GLfloat* maps to FloatBuffer).
+ An example of an OpenGL API in this category is glColor3fv.<br>
+ <br>
+ Functions that take an untyped (void*) pointer argument for deferred use
+are given a single binding that takes a Buffer object. The Buffer may be
+of any type allowable by the function (and compatible with the other arguments
+to the function), but must be direct. That is, it may not have been created
+from a Java primitive array using the wrap method. The functions that fall
+into this category generally have names ending with the suffix "pointer."
+An example of an OpenGL API in this category is glVertexPointer. Because
+these functions do not consume the data located at the given pointer immediately,
+but only at some unspecified later time, it is not possible to use a Java
+primitive array whose memory location may change.<br>
+ <br>
+ Functions that take a typed (e.g., GLfloat*) pointer argument for deferred
+use are given a single binding that takes a typed Buffer object (i.e., GLfloat*
+maps to FloatBuffer). The Buffer must be direct. That is, it may not have
+been created from a Java primitive array using the wrap method. An example
+of an OpenGL API in this category is glFeedbackBuffer.<br>
+ <br>
+ Methods that read or write a specific number of values from an array or Buffer
+argument do not read or write any subsequent elements of the array or Buffer.<br>
+
<h4>Index Parameter for Arrays</h4>
-Each C method argument that is mapped to a primitive array in Java is
-actually mapped to two separate parameters: the appropriate primitive
-array type in Java and an integer offset parameter. The value of the
-integer offset is the index which the method will start reading from
-within the array. Earlier indices will be ignored. This mapping
-provides more congruity with existing Java APIs and allows reuse of a
-single array across multiple Java method calls by changing the index in
-much the same way that C pointers permit for C arrays.<br>
+ Each C method argument that is mapped to a primitive array in Java is actually
+mapped to two separate parameters: the appropriate primitive array type in
+Java and an integer offset parameter. The value of the integer offset is
+the index which the method will start reading from within the array. Earlier
+indices will be ignored. This mapping provides more congruity with existing
+Java APIs and allows reuse of a single array across multiple Java method
+calls by changing the index in much the same way that C pointers permit for
+C arrays.<br>
+
<h4>Reduction of Method Explosions</h4>
-Since there are two ways to expand a given C method pointer parameter,
-it would be possible for C methods with multiple pointer arguments to
-expand to many Java methods if one was to consider every possible
-combination of mappings (the C method would expand to the number of
-pointer parameters to the power of 2). In order to avoid an API
-explosion, we restrict a given Java method to like kind mappings only.
-In other words, a given C method with N typed pointer parameters for
-immediate use, where N &gt;= 1, will map to exactly two Java methods:
-One with all primitive arrays and one with all Buffer types.<br>
-<br>
-Also, methods that accept multiple Buffer arguments require all direct
-or all non-direct Buffers. Direct and non-direct buffers should never
-be mixed within an API call by an application.<br>
+ Since there are two ways to expand a given C method pointer parameter, it
+would be possible for C methods with multiple pointer arguments to expand
+to many Java methods if one was to consider every possible combination of
+mappings (the C method would expand to the number of pointer parameters to
+the power of 2). In order to avoid an API explosion, we restrict a given
+Java method to like kind mappings only. In other words, a given C method
+with N typed pointer parameters for immediate use, where N &gt;= 1, will
+map to exactly two Java methods: One with all primitive arrays and one with
+all Buffer types.<br>
+ <br>
+ Also, methods that accept multiple Buffer arguments require all direct or
+all non-direct Buffers. Direct and non-direct buffers should never be mixed
+within an API call by an application.<br>
+
<h4>Auto-slicing of Buffers</h4>
-When a Buffer object is passed to an OpenGL function binding, the
-actual pointer argument that is passed down to the OpenGL C
-implementation is equal to the starting pointer of the Buffer data,
-plus an offset given by the Buffer.position() function, multiplied by
-the data type size in bytes (1 for a ByteBuffer, 2 for a ShortBuffer, 4
-for a IntBuffer or FloatBuffer, and 8 for DoubleBuffer). The array
-offset given by Buffer&lt;type&gt;.arrayOffset() is also added in the
-offset for wrapped arrays.<br>
-<br>
-This feature is known as "auto-slicing," as it mimics the effect of
-calling slice() on the Buffer object without the overhead of explicit
-object creation.<br>
+ When a Buffer object is passed to an OpenGL function binding, the actual
+pointer argument that is passed down to the OpenGL C implementation is equal
+to the starting pointer of the Buffer data, plus an offset given by the Buffer.position()
+function, multiplied by the data type size in bytes (1 for a ByteBuffer,
+2 for a ShortBuffer, 4 for a IntBuffer or FloatBuffer, and 8 for DoubleBuffer).
+ The array offset given by Buffer&lt;type&gt;.arrayOffset() is also added
+in the offset for wrapped arrays.<br>
+ <br>
+ This feature is known as "auto-slicing," as it mimics the effect of calling
+slice() on the Buffer object without the overhead of explicit object creation.<br>
+
<h4>Errors and Exceptions</h4>
-For performance reasons, OpenGL functions do not return error values
-directly. Instead, applications must query for errors using functions
-such as glGetError. This behavior is largely preserved in the Java
-language bindings, as described below.<br>
-<br>
-In the interest of efficiency, the Java API does not generally throw
-exceptions. However, running an application with the DebugGL
-composable pipeline, which is part of the API, will force an exception
-to be thrown at the point of failure.<br>
-<br>
-Many errors are defined by OpenGL merely to set the error code, rather
-than throwing an exception. For example, passing a bad enumerated
-parameter value may result in the error flag being set to
-GL.GL_INVALID_VALUE. Attempting to check for such errors in the binding
-layer would require either replicating the error-checking logic of the
-underlying engine, or querying the error state after every function.
-This would greatly impact performance by inhibiting the ability of the
-hardware to pipeline work.<br>
+ For performance reasons, OpenGL functions do not return error values directly.
+Instead, applications must query for errors using functions such as glGetError.
+This behavior is largely preserved in the Java language bindings, as described
+below.<br>
+ <br>
+ In the interest of efficiency, the Java API does not generally throw exceptions.
+ However, running an application with the DebugGL composable pipeline, which
+is part of the API, will force an exception to be thrown at the point of
+failure.<br>
+ <br>
+ Many errors are defined by OpenGL merely to set the error code, rather than
+throwing an exception. For example, passing a bad enumerated parameter value
+may result in the error flag being set to GL.GL_INVALID_VALUE. Attempting
+to check for such errors in the binding layer would require either replicating
+the error-checking logic of the underlying engine, or querying the error
+state after every function. This would greatly impact performance by inhibiting
+the ability of the hardware to pipeline work.<br>
+
<h4>Security</h4>
-Exception behavior is defined in cases that could otherwise lead to
-illegal memory accesses in the underlying OpenGL engine.
-Implementations should take necessary steps to prevent the GL from
-accessing or overwriting memory except for properly allocated Buffers
-and array method arguments.<br>
-<br>
-An implementation should take care to validate arguments correctly
-before invoking native methods that could potentially access memory
-illegally. In particular, methods that validate the contents of an
-array (such as a list of GL attributes) or a Buffer should take
-precautions against exploits in which a separate thread attempts to
-alter the contents of the argument during the time interval following
-validation but preceding passage of the argument to the underlying
-native engine.<br>
+ Exception behavior is defined in cases that could otherwise lead to illegal
+memory accesses in the underlying OpenGL engine. Implementations should take
+necessary steps to prevent the GL from accessing or overwriting memory except
+for properly allocated Buffers and array method arguments.<br>
+ <br>
+ An implementation should take care to validate arguments correctly before
+invoking native methods that could potentially access memory illegally. In
+particular, methods that validate the contents of an array (such as a list
+of GL attributes) or a Buffer should take precautions against exploits in
+which a separate thread attempts to alter the contents of the argument during
+the time interval following validation but preceding passage of the argument
+to the underlying native engine.<br>
+
+<h3>Criteria Used for Inclusion of APIs into the Java Bindings</h3>
+
+<h4>OpenGL API Inclusion Criteria</h4>
+ OpenGL functions and OpenGL extensions have been included in the Java bindings
+according the following rules: <br>
+<ul>
+ <li>All functions in core OpenGL 2.0, inclusive, have been included.</li>
+ <li>If the functionality of the OpenGL extension was subsumed into core
+OpenGL by version 1.3, then the extension was dropped from the Java bindings.</li>
+ <li>Functions that deal with explicit pointer values in such a way that
+they cannot be properly implemented in Java have been excluded.&nbsp; This
+includes retrieval methods with a C void ** in the OpenGL signature like
+glGetBufferPointerv, glGetPointerv, glGetVertexAttribPointerv, as well as
+functions that require persistent pointer to pointer storage across function
+calls like vertex array lists.</li>
+ <li>If the extension is registered in the official OpenGL extension registry
+but the specification was never completed or was discontinued (as indicated
+in the specification and/or lack of inclusion in SGI's official OpenGL header
+files), then the extension was not included.&nbsp; Using these criteria,
+ARB extensions through number 42 (GL_ARB_pixel_buffer_object), inclusive,
+and non-ARB extensions through number 311 (GL_REMEDY_string_marker), inclusive,
+have been included in the Java bindings according to the numbering scheme
+found in the official OpenGL extension registry.</li>
+ <li>Some bindings to several vendor-specific extensions have been included
+that are not found in the OpenGL extension registry.&nbsp; These extensions
+were deemed popular enough and/or were specifically requested by users.</li>
+ <li>Platform-specific extensions, such as those that begin with WGL, GLX,
+CGL, etc., have been excluded from the public API.&nbsp; See the section
+"Accessing platform-specific extensions" for more information about accessing
+these functions on certain implementations.<br>
+ </li>
+</ul>
+
+<h4>OpenGL GLU API Inclusion Criteria</h4>
+Bindings for all core GLU APIs have been included with the exception of the
+GLU NURBS APIs. &nbsp;These APIs may be included in a future maintenance
+release of the Java bindings.<br>
+<h3>OpenGL Extensions</h3>
+
<h4>Creating New Extensions</h4>
-While the Java APIs for OpenGL extensions are unconditionally exposed,
-the underlying functions may not be present. A program can query
-whether a potentially unavailable function is actually available at
-runtime by using the method GL.isFunctionAvailable.<br>
+While the Java APIs for OpenGL extensions are unconditionally exposed, the
+underlying functions may not be present. A program can query whether a potentially
+unavailable function is actually available at runtime by using the method
+GL.isFunctionAvailable.<br>
+ <br>
+ Bindings for OpenGL extensions not covered in this specification may be supplied
+by individual vendors or groups. Such bindings may be considered for inclusion
+in a future version of the JSR. In order to avoid fragmentation, vendors
+creating extension bindings should expose new extensions using the method
+GL.getExtension. This method is intended to provide a mechanism for vendors
+who wish to provide access to new OpenGL extensions without changing the
+public API of the core package. <br>
+ <br>
+ Names for added extension methods and extension-defined constants and Java
+bindings for C parameters should follow the guidelines set forth in this
+specfication.<br>
+<h4>Accessing Platform-Specific Extensions</h4>
+Platform-specific extensions such as those that begin with WGL, GLX, CGL,
+etc. are not included in the API.&nbsp; Each implementation can choose to
+export all, some, or none of these APIs via the GL.getPlatformGLExtensions
+API which returns an Object whose underlying data type is specific to a given
+implementation.<br>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
<br>
-Bindings for OpenGL extensions not covered in this specification may be
-supplied by individual vendors or groups. Such bindings may be
-considered for inclusion in a future version of the JSR. In order to
-avoid fragmentation, vendors creating extension bindings should expose
-new extensions using the method GL.getExtension. This method is
-intended to provide a mechanism for vendors who wish to provide access
-to new OpenGL extensions without changing the public API of the core
-package. <br>
-<br>
-Names for added extension methods and extension-defined constants and
-Java bindings for C parameters should follow the guidelines set forth
-in this specfication.<br>
+Therefore, any usage of these APIs is both platform and implementation specific.<br>
+<h3>OpenGL Version on Runtime System</h3>
+Even though OpenGL extensions whose functionality was included into core
+OpenGL by version 1.3, inclusive, are not included in the bindings, it should
+be noted that OpenGL version 1.3 is not an absolute requirement on the runtime
+system.&nbsp; This is because a user could query whether any particular function
+is available before calling certain core APIs that might not be present.&nbsp;
+However, in general, it is reasonable to expect at least OpenGL 1.3 to be
+installed on the runtime system and an implementor of the API is free to
+require the presence of at least OpenGL 1.3 on the target system.<br>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
<br>
+In future revisions of the API, this minimum standard may be raised.<br>
+<h3>Future Maintenance Updates</h3>
+New core APIs found in future versions of OpenGL, as well as new OpenGL extensions,
+are expected to be added to the bindings and included into the javax.media.opengl
+namespace via future maintenance updates to the API.<br>
+
<h3>Related Links</h3>
+
<ul>
- <li> JSR 231 JCP Web Page</li>
+ <li> JSR 231 JCP Web Page</li>
+
</ul>
+
<blockquote><a href="http://www.jcp.org/en/jsr/detail?id=231"> http://www.jcp.org/en/jsr/detail?id=231</a></blockquote>
+
<ul>
- <li>OpenGL 2.0 Specification</li>
+ <li>OpenGL 2.0 Specification</li>
+
</ul>
-
-<blockquote><a href="http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf"> http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf</a></blockquote>
-</blockquote>
+
+<blockquote><a
+ href="http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf">
+http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf</a></blockquote>
+
<ul>
- <li> OpenGL Extension Registry</li>
+ <li> OpenGL Extension Registry</li>
+
</ul>
-<blockquote><a href="http://oss.sgi.com/projects/ogl-sample/registry/index.html"> http://oss.sgi.com/projects/ogl-sample/registry/index.html</a></blockquote>
-</blockquote>
+
+<blockquote><a
+ href="http://oss.sgi.com/projects/ogl-sample/registry/index.html"> http://oss.sgi.com/projects/ogl-sample/registry/index.html</a></blockquote>
+
<pre></pre>
+
<ul>
- <li>OpenGL Utility Library: GLU 1.3 Specificiation</li>
+ <li>OpenGL Utility Library: GLU 1.3 Specificiation</li>
+
</ul>
-<blockquote><a href="http://www.opengl.org/documentation/specs/glu/glu1_3.pdf"> http://www.opengl.org/documentation/specs/glu/glu1_3.pdf</a></blockquote>
+
+<blockquote><a
+ href="http://www.opengl.org/documentation/specs/glu/glu1_3.pdf"> http://www.opengl.org/documentation/specs/glu/glu1_3.pdf</a></blockquote>
+
<ul>
- <li>OpenGL ARB Web site</li>
+ <li>OpenGL ARB Web site</li>
+
</ul>
+
<blockquote><a href="http://www.opengl.org/about/arb/index.html"> http://www.opengl.org/about/arb/index.html</a></blockquote>
+
<h3><br>
-</h3>
+ </h3>
+
<h3>Revision History<br>
-</h3>
+ </h3>
+
<pre>Early Draft Review, October/November 2005<br><br>Public Review, December/January 2005 <br></pre>
-<br>
+ <br>
+ <br>
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