diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 22:57:38 +0000 |
---|---|---|
committer | Kenneth Russel <[email protected]> | 2009-06-15 22:57:38 +0000 |
commit | a959c53b7ac91e489bf0959391e892790b9ff248 (patch) | |
tree | 4664742a4f9f6daa694364292e376ad2e6ee97d1 /make/stub_includes/cg/CG/cg.h | |
parent | 506b634b780dcd23aa61015c2ceba3e687196abf (diff) |
Copied JOGL_2_SANDBOX r1957 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/stub_includes/cg/CG/cg.h')
-rw-r--r-- | make/stub_includes/cg/CG/cg.h | 542 |
1 files changed, 542 insertions, 0 deletions
diff --git a/make/stub_includes/cg/CG/cg.h b/make/stub_includes/cg/CG/cg.h new file mode 100644 index 000000000..9bc366216 --- /dev/null +++ b/make/stub_includes/cg/CG/cg.h @@ -0,0 +1,542 @@ +/* + * This is a modified version of the original header as provided by + * NVidia; original copyright appears below. + * + * Modified by Christopher Kline, May 2003: Stripped down and hacked to get + * around macro interpretation problems. + */ + +/* + * + * Copyright (c) 2002-2004, NVIDIA Corporation. + * + * + * + * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration + * of your agreement to the following terms, and your use, installation, + * modification or redistribution of this NVIDIA software constitutes + * acceptance of these terms. If you do not agree with these terms, please do + * not use, install, modify or redistribute this NVIDIA software. + * + * + * + * In consideration of your agreement to abide by the following terms, and + * subject to these terms, NVIDIA grants you a personal, non-exclusive license, + * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA + * Software"), to use, reproduce, modify and redistribute the NVIDIA + * Software, with or without modifications, in source and/or binary forms; + * provided that if you redistribute the NVIDIA Software, you must retain the + * copyright notice of NVIDIA, this notice and the following text and + * disclaimers in all such redistributions of the NVIDIA Software. Neither the + * name, trademarks, service marks nor logos of NVIDIA Corporation may be used + * to endorse or promote products derived from the NVIDIA Software without + * specific prior written permission from NVIDIA. Except as expressly stated + * in this notice, no other rights or licenses express or implied, are granted + * by NVIDIA herein, including but not limited to any patent rights that may be + * infringed by your derivative works or by other works in which the NVIDIA + * Software may be incorporated. No hardware is licensed hereunder. + * + * + * + * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT + * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING + * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION + * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. + * + * + * + * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, + * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST + * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, + * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, + * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING + * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED + * OF THE POSSIBILITY OF SUCH DAMAGE. + * + */ + + +#ifndef _cg_h +#define _cg_h + + +#define CG_VERSION_NUM 1400 + +// Set up for either Win32 import/export/lib. +#ifndef CGDLL_API +#ifdef WIN32 + #ifdef CGDLL_EXPORTS + #define CGDLL_API /*__declspec(dllexport) */ + #elif defined (CG_LIB) + #define CGDLL_API + #else + #define CGDLL_API __declspec(dllimport) + #endif +#else + #define CGDLL_API +#endif +#endif + +/*************************************************************************/ +/*** CG Run-Time Library API ***/ +/*************************************************************************/ + +/*************************************************************************/ +/*** Data types and enumerants ***/ +/*************************************************************************/ + +typedef int CGbool; + +#define CG_FALSE ((CGbool)0) +#define CG_TRUE ((CGbool)1) + +typedef struct _CGcontext *CGcontext; +typedef struct _CGprogram *CGprogram; +typedef struct _CGparameter *CGparameter; +typedef struct _CGeffect *CGeffect; +typedef struct _CGtechnique *CGtechnique; +typedef struct _CGpass *CGpass; +typedef struct _CGstate *CGstate; +typedef struct _CGstateassignment *CGstateassignment; +typedef struct _CGannotation *CGannotation; +typedef void *CGhandle; + +typedef CGbool (*CGstatecallback)(CGstateassignment); + +//!!! PREPROCESS BEGIN + +typedef enum + { + CG_UNKNOWN_TYPE, + CG_STRUCT, + CG_ARRAY, + + CG_TYPE_START_ENUM = 1024, +// # define CG_DATATYPE_MACRO(name, compiler_name, enum_name, base_name, ncols, nrows, pc) \ +// enum_name , + +#include <CG/cg_datatypes.h> + + } CGtype; + +typedef enum + { +// # define CG_BINDLOCATION_MACRO(name,enum_name,compiler_name,\ +// enum_int,addressable,param_type) \ +// enum_name = enum_int, + +#include <CG/cg_bindlocations.h> + + CG_UNDEFINED, + + } CGresource; + +typedef enum + { + CG_PROFILE_START = 6144, + CG_PROFILE_UNKNOWN, + +// # define CG_PROFILE_MACRO(name, compiler_id, compiler_id_caps, compiler_opt,int_id,vertex_profile) \ +// CG_PROFILE_##compiler_id_caps = int_id, + +#include <CG/cg_profiles.h> + + CG_PROFILE_MAX = 7100, + } CGprofile; + +typedef enum + { +// # define CG_ERROR_MACRO(code, enum_name, message) \ +// enum_name = code, +# include <CG/cg_errors.h> + } CGerror; + +typedef enum + { + CG_PARAMETERCLASS_UNKNOWN = 0, + CG_PARAMETERCLASS_SCALAR, + CG_PARAMETERCLASS_VECTOR, + CG_PARAMETERCLASS_MATRIX, + CG_PARAMETERCLASS_STRUCT, + CG_PARAMETERCLASS_ARRAY, + CG_PARAMETERCLASS_SAMPLER, + CG_PARAMETERCLASS_OBJECT + } CGparameterclass; + +//!!! PREPROCESS END + +typedef enum + { +// # define CG_ENUM_MACRO(enum_name, enum_val) \ +// enum_name = enum_val, +# include <CG/cg_enums.h> + } CGenum; + +#include <stdarg.h> + +#ifdef __cplusplus +extern "C" { +#endif + +typedef void (*CGerrorCallbackFunc)(void); +typedef void (*CGerrorHandlerFunc)(CGcontext ctx, CGerror err, void *data); + +/*************************************************************************/ +/*** Functions ***/ +/*************************************************************************/ + +#ifndef CG_EXPLICIT + +/*** Context functions ***/ + +CGDLL_API CGcontext cgCreateContext(void); +CGDLL_API void cgDestroyContext(CGcontext ctx); +CGDLL_API CGbool cgIsContext(CGcontext ctx); +CGDLL_API const char *cgGetLastListing(CGcontext ctx); +CGDLL_API void cgSetLastListing(CGhandle handle, const char *listing); +CGDLL_API void cgSetAutoCompile(CGcontext ctx, CGenum flag); +CGDLL_API CGenum cgGetAutoCompile(CGcontext ctx); + +/*** Program functions ***/ +CGDLL_API CGprogram cgCreateProgram(CGcontext ctx, + CGenum program_type, + const char *program, + CGprofile profile, + const char *entry, + const char **args); +CGDLL_API CGprogram cgCreateProgramFromFile(CGcontext ctx, + CGenum program_type, + const char *program_file, + CGprofile profile, + const char *entry, + const char **args); +CGDLL_API CGprogram cgCopyProgram(CGprogram program); +CGDLL_API void cgDestroyProgram(CGprogram program); + +CGDLL_API CGprogram cgGetFirstProgram(CGcontext ctx); +CGDLL_API CGprogram cgGetNextProgram(CGprogram current); +CGDLL_API CGcontext cgGetProgramContext(CGprogram prog); +CGDLL_API CGbool cgIsProgram(CGprogram program); + +CGDLL_API void cgCompileProgram(CGprogram program); +CGDLL_API CGbool cgIsProgramCompiled(CGprogram program); +CGDLL_API const char *cgGetProgramString(CGprogram prog, CGenum pname); +CGDLL_API CGprofile cgGetProgramProfile(CGprogram prog); +CGDLL_API char const * const *cgGetProgramOptions(CGprogram prog); +CGDLL_API void cgSetProgramProfile(CGprogram prog, CGprofile profile); + +CGDLL_API void cgSetPassProgramParameters(CGprogram); + +/*** Parameter functions ***/ + +CGDLL_API CGparameter cgCreateParameter(CGcontext ctx, CGtype type); +CGDLL_API CGparameter cgCreateParameterArray(CGcontext ctx, + CGtype type, + int length); +CGDLL_API CGparameter cgCreateParameterMultiDimArray(CGcontext ctx, + CGtype type, + int dim, + const int *lengths); +CGDLL_API void cgDestroyParameter(CGparameter param); +CGDLL_API void cgConnectParameter(CGparameter from, CGparameter to); +CGDLL_API void cgDisconnectParameter(CGparameter param); +CGDLL_API CGparameter cgGetConnectedParameter(CGparameter param); + +CGDLL_API int cgGetNumConnectedToParameters(CGparameter param); +CGDLL_API CGparameter cgGetConnectedToParameter(CGparameter param, int index); + +CGDLL_API CGparameter cgGetNamedParameter(CGprogram prog, const char *name); +CGDLL_API CGparameter cgGetNamedProgramParameter(CGprogram prog, + CGenum name_space, + const char *name); + +CGDLL_API CGparameter cgGetFirstParameter(CGprogram prog, CGenum name_space); +CGDLL_API CGparameter cgGetNextParameter(CGparameter current); +CGDLL_API CGparameter cgGetFirstLeafParameter(CGprogram prog, CGenum name_space); +CGDLL_API CGparameter cgGetNextLeafParameter(CGparameter current); + +CGDLL_API CGparameter cgGetFirstStructParameter(CGparameter param); +CGDLL_API CGparameter cgGetNamedStructParameter(CGparameter param, + const char *name); + +CGDLL_API CGparameter cgGetFirstDependentParameter(CGparameter param); + +CGDLL_API CGparameter cgGetArrayParameter(CGparameter aparam, int index); +CGDLL_API int cgGetArrayDimension(CGparameter param); +CGDLL_API CGtype cgGetArrayType(CGparameter param); +CGDLL_API int cgGetArraySize(CGparameter param, int dimension); +CGDLL_API int cgGetArrayTotalSize(CGparameter param); +CGDLL_API void cgSetArraySize(CGparameter param, int size); +CGDLL_API void cgSetMultiDimArraySize(CGparameter param, const int *sizes); + +CGDLL_API CGprogram cgGetParameterProgram(CGparameter param); +CGDLL_API CGcontext cgGetParameterContext(CGparameter param); +CGDLL_API CGbool cgIsParameter(CGparameter param); +CGDLL_API const char *cgGetParameterName(CGparameter param); +CGDLL_API CGtype cgGetParameterType(CGparameter param); +CGDLL_API CGtype cgGetParameterBaseType(CGparameter param); +CGDLL_API CGparameterclass cgGetParameterClass(CGparameter param); +CGDLL_API int cgGetParameterRows(CGparameter param); +CGDLL_API int cgGetParameterColumns(CGparameter param); +CGDLL_API CGtype cgGetParameterNamedType(CGparameter param); +CGDLL_API const char *cgGetParameterSemantic(CGparameter param); +CGDLL_API CGresource cgGetParameterResource(CGparameter param); +CGDLL_API CGresource cgGetParameterBaseResource(CGparameter param); +CGDLL_API unsigned long cgGetParameterResourceIndex(CGparameter param); +CGDLL_API CGenum cgGetParameterVariability(CGparameter param); +CGDLL_API CGenum cgGetParameterDirection(CGparameter param); +CGDLL_API CGbool cgIsParameterReferenced(CGparameter param); +CGDLL_API CGbool cgIsParameterUsed(CGparameter param, CGhandle handle); +CGDLL_API const double *cgGetParameterValues(CGparameter param, + CGenum value_type, + int *nvalues); +CGDLL_API void cgSetParameterValuedr(CGparameter param, int n, const double *vals); +CGDLL_API void cgSetParameterValuedc(CGparameter param, int n, const double *vals); +CGDLL_API void cgSetParameterValuefr(CGparameter param, int n, const float *vals); +CGDLL_API void cgSetParameterValuefc(CGparameter param, int n, const float *vals); +CGDLL_API void cgSetParameterValueir(CGparameter param, int n, const int *vals); +CGDLL_API void cgSetParameterValueic(CGparameter param, int n, const int *vals); +CGDLL_API int cgGetParameterValuedr(CGparameter param, int n, double *vals); +CGDLL_API int cgGetParameterValuedc(CGparameter param, int n, double *vals); +CGDLL_API int cgGetParameterValuefr(CGparameter param, int n, float *vals); +CGDLL_API int cgGetParameterValuefc(CGparameter param, int n, float *vals); +CGDLL_API int cgGetParameterValueir(CGparameter param, int n, int *vals); +CGDLL_API int cgGetParameterValueic(CGparameter param, int n, int *vals); +CGDLL_API const char *cgGetStringParameterValue(CGparameter param); +CGDLL_API void cgSetStringParameterValue(CGparameter param, const char *str); + +CGDLL_API int cgGetParameterOrdinalNumber(CGparameter param); +CGDLL_API CGbool cgIsParameterGlobal(CGparameter param); +CGDLL_API int cgGetParameterIndex(CGparameter param); + +CGDLL_API void cgSetParameterVariability(CGparameter param, CGenum vary); +CGDLL_API void cgSetParameterSemantic(CGparameter param, const char *semantic); + +CGDLL_API void cgSetParameter1f(CGparameter param, float x); +CGDLL_API void cgSetParameter2f(CGparameter param, float x, float y); +CGDLL_API void cgSetParameter3f(CGparameter param, float x, float y, float z); +CGDLL_API void cgSetParameter4f(CGparameter param, + float x, + float y, + float z, + float w); +CGDLL_API void cgSetParameter1d(CGparameter param, double x); +CGDLL_API void cgSetParameter2d(CGparameter param, double x, double y); +CGDLL_API void cgSetParameter3d(CGparameter param, + double x, + double y, + double z); +CGDLL_API void cgSetParameter4d(CGparameter param, + double x, + double y, + double z, + double w); +CGDLL_API void cgSetParameter1i(CGparameter param, int x); +CGDLL_API void cgSetParameter2i(CGparameter param, int x, int y); +CGDLL_API void cgSetParameter3i(CGparameter param, int x, int y, int z); +CGDLL_API void cgSetParameter4i(CGparameter param, + int x, + int y, + int z, + int w); + + +CGDLL_API void cgSetParameter1iv(CGparameter param, const int *v); +CGDLL_API void cgSetParameter2iv(CGparameter param, const int *v); +CGDLL_API void cgSetParameter3iv(CGparameter param, const int *v); +CGDLL_API void cgSetParameter4iv(CGparameter param, const int *v); +CGDLL_API void cgSetParameter1fv(CGparameter param, const float *v); +CGDLL_API void cgSetParameter2fv(CGparameter param, const float *v); +CGDLL_API void cgSetParameter3fv(CGparameter param, const float *v); +CGDLL_API void cgSetParameter4fv(CGparameter param, const float *v); +CGDLL_API void cgSetParameter1dv(CGparameter param, const double *v); +CGDLL_API void cgSetParameter2dv(CGparameter param, const double *v); +CGDLL_API void cgSetParameter3dv(CGparameter param, const double *v); +CGDLL_API void cgSetParameter4dv(CGparameter param, const double *v); + +CGDLL_API void cgSetMatrixParameterir(CGparameter param, const int *matrix); +CGDLL_API void cgSetMatrixParameterdr(CGparameter param, const double *matrix); +CGDLL_API void cgSetMatrixParameterfr(CGparameter param, const float *matrix); +CGDLL_API void cgSetMatrixParameteric(CGparameter param, const int *matrix); +CGDLL_API void cgSetMatrixParameterdc(CGparameter param, const double *matrix); +CGDLL_API void cgSetMatrixParameterfc(CGparameter param, const float *matrix); + +CGDLL_API void cgGetMatrixParameterir(CGparameter param, int *matrix); +CGDLL_API void cgGetMatrixParameterdr(CGparameter param, double *matrix); +CGDLL_API void cgGetMatrixParameterfr(CGparameter param, float *matrix); +CGDLL_API void cgGetMatrixParameteric(CGparameter param, int *matrix); +CGDLL_API void cgGetMatrixParameterdc(CGparameter param, double *matrix); +CGDLL_API void cgGetMatrixParameterfc(CGparameter param, float *matrix); + +/*** Type Functions ***/ + +CGDLL_API const char *cgGetTypeString(CGtype type); +CGDLL_API CGtype cgGetType(const char *type_string); + +CGDLL_API CGtype cgGetNamedUserType(CGhandle handle, const char *name); + +CGDLL_API int cgGetNumUserTypes(CGhandle handle); +CGDLL_API CGtype cgGetUserType(CGhandle handle, int index); + +CGDLL_API int cgGetNumParentTypes(CGtype type); +CGDLL_API CGtype cgGetParentType(CGtype type, int index); + +CGDLL_API CGbool cgIsParentType(CGtype parent, CGtype child); +CGDLL_API CGbool cgIsInterfaceType(CGtype type); + +/*** Resource Functions ***/ + +CGDLL_API const char *cgGetResourceString(CGresource resource); +CGDLL_API CGresource cgGetResource(const char *resource_string); + +/*** Enum Functions ***/ + +CGDLL_API const char *cgGetEnumString(CGenum en); +CGDLL_API CGenum cgGetEnum(const char *enum_string); + +/*** Profile Functions ***/ + +CGDLL_API const char *cgGetProfileString(CGprofile profile); +CGDLL_API CGprofile cgGetProfile(const char *profile_string); + +/*** Error Functions ***/ + +CGDLL_API CGerror cgGetError(void); +CGDLL_API CGerror cgGetFirstError(void); +CGDLL_API const char *cgGetErrorString(CGerror error); +CGDLL_API const char *cgGetLastErrorString(CGerror *error); +CGDLL_API void cgSetErrorCallback(CGerrorCallbackFunc func); +CGDLL_API CGerrorCallbackFunc cgGetErrorCallback(void); +CGDLL_API void cgSetErrorHandler(CGerrorHandlerFunc func, void *data); +CGDLL_API CGerrorHandlerFunc cgGetErrorHandler(void **data); + +/*** Misc Functions ***/ + +CGDLL_API const char *cgGetString(CGenum sname); + + +/*** CgFX Functions ***/ + +CGDLL_API CGeffect cgCreateEffect(CGcontext, const char *code, const char **args); +CGDLL_API CGeffect cgCreateEffectFromFile(CGcontext, const char *filename, + const char **args); +CGDLL_API void cgDestroyEffect(CGeffect); +CGDLL_API CGcontext cgGetEffectContext(CGeffect); +CGDLL_API CGbool cgIsEffect(CGeffect effect); + +CGDLL_API CGeffect cgGetFirstEffect(CGcontext); +CGDLL_API CGeffect cgGetNextEffect(CGeffect); + +CGDLL_API CGprogram cgCreateProgramFromEffect(CGeffect effect, + CGprofile profile, + const char *entry, + const char **args); + +CGDLL_API CGtechnique cgGetFirstTechnique(CGeffect); +CGDLL_API CGtechnique cgGetNextTechnique(CGtechnique); +CGDLL_API CGtechnique cgGetNamedTechnique(CGeffect, const char *name); +CGDLL_API const char *cgGetTechniqueName(CGtechnique); +CGDLL_API CGbool cgIsTechnique(CGtechnique); +CGDLL_API CGbool cgValidateTechnique(CGtechnique); +CGDLL_API CGbool cgIsTechniqueValidated(CGtechnique); +CGDLL_API CGeffect cgGetTechniqueEffect(CGtechnique); + +CGDLL_API CGpass cgGetFirstPass(CGtechnique); +CGDLL_API CGpass cgGetNamedPass(CGtechnique, const char *name); +CGDLL_API CGpass cgGetNextPass(CGpass); +CGDLL_API CGbool cgIsPass(CGpass); +CGDLL_API const char *cgGetPassName(CGpass); +CGDLL_API CGtechnique cgGetPassTechnique(CGpass); + +CGDLL_API void cgSetPassState(CGpass); +CGDLL_API void cgResetPassState(CGpass); + +CGDLL_API CGstateassignment cgGetFirstStateAssignment(CGpass); +CGDLL_API CGstateassignment cgGetNamedStateAssignment(CGpass, const char *name); +CGDLL_API CGstateassignment cgGetNextStateAssignment(CGstateassignment); +CGDLL_API CGbool cgIsStateAssignment(CGstateassignment); +CGDLL_API CGbool cgCallStateSetCallback(CGstateassignment); +CGDLL_API CGbool cgCallStateValidateCallback(CGstateassignment); +CGDLL_API CGbool cgCallStateResetCallback(CGstateassignment); +CGDLL_API CGpass cgGetStateAssignmentPass(CGstateassignment); +CGDLL_API CGparameter cgGetSamplerStateAssignmentParameter(CGstateassignment); + +CGDLL_API const float *cgGetFloatStateAssignmentValues(CGstateassignment, int *nVals); +CGDLL_API const int *cgGetIntStateAssignmentValues(CGstateassignment, int *nVals); +CGDLL_API const CGbool *cgGetBoolStateAssignmentValues(CGstateassignment, int *nVals); +CGDLL_API const char *cgGetStringStateAssignmentValue(CGstateassignment); +CGDLL_API CGprogram cgGetProgramStateAssignmentValue(CGstateassignment); +CGDLL_API CGparameter cgGetTextureStateAssignmentValue(CGstateassignment); +CGDLL_API CGparameter cgGetSamplerStateAssignmentValue(CGstateassignment); +CGDLL_API int cgGetStateAssignmentIndex(CGstateassignment); + +CGDLL_API int cgGetNumDependentStateAssignmentParameters(CGstateassignment); +CGDLL_API CGparameter cgGetDependentStateAssignmentParameter(CGstateassignment, int index); + +CGDLL_API CGstate cgGetStateAssignmentState(CGstateassignment); +CGDLL_API CGstate cgGetSamplerStateAssignmentState(CGstateassignment); + +CGDLL_API CGstate cgCreateState(CGcontext, const char *name, CGtype); +CGDLL_API CGstate cgCreateArrayState(CGcontext, const char *name, CGtype, int nelems); +CGDLL_API void cgSetStateCallbacks(CGstate, CGstatecallback set, CGstatecallback reset, + CGstatecallback validate); +CGDLL_API CGstatecallback cgGetStateSetCallback(CGstate); +CGDLL_API CGstatecallback cgGetStateResetCallback(CGstate); +CGDLL_API CGstatecallback cgGetStateValidateCallback(CGstate); +CGDLL_API CGtype cgGetStateType(CGstate); +CGDLL_API const char *cgGetStateName(CGstate); +CGDLL_API CGstate cgGetNamedState(CGcontext, const char *name); +CGDLL_API CGstate cgGetFirstState(CGcontext); +CGDLL_API CGstate cgGetNextState(CGstate); +CGDLL_API CGbool cgIsState(CGstate); +CGDLL_API void cgAddStateEnumerant(CGstate, const char *name, int value); + +CGDLL_API CGstate cgCreateSamplerState(CGcontext, const char *name, CGtype); +CGDLL_API CGstate cgCreateArraySamplerState(CGcontext, const char *name, CGtype, int nelems); +CGDLL_API CGstate cgGetNamedSamplerState(CGcontext, const char *name); +CGDLL_API CGstate cgGetFirstSamplerState(CGcontext); + +CGDLL_API CGstateassignment cgGetFirstSamplerStateAssignment(CGparameter); +CGDLL_API CGstateassignment cgGetNamedSamplerStateAssignment(CGparameter, const char *); +CGDLL_API void cgSetSamplerState(CGparameter); + +CGDLL_API CGparameter cgGetNamedEffectParameter(CGeffect, const char *); +CGDLL_API CGparameter cgGetFirstLeafEffectParameter(CGeffect); +CGDLL_API CGparameter cgGetFirstEffectParameter(CGeffect); +CGDLL_API CGparameter cgGetEffectParameterBySemantic(CGeffect, const char *); + +CGDLL_API CGannotation cgGetFirstTechniqueAnnotation(CGtechnique); +CGDLL_API CGannotation cgGetFirstPassAnnotation(CGpass); +CGDLL_API CGannotation cgGetFirstParameterAnnotation(CGparameter); +CGDLL_API CGannotation cgGetFirstProgramAnnotation(CGprogram); +CGDLL_API CGannotation cgGetNextAnnotation(CGannotation); + +CGDLL_API CGannotation cgGetNamedTechniqueAnnotation(CGtechnique, const char *); +CGDLL_API CGannotation cgGetNamedPassAnnotation(CGpass, const char *); +CGDLL_API CGannotation cgGetNamedParameterAnnotation(CGparameter, const char *); +CGDLL_API CGannotation cgGetNamedProgramAnnotation(CGprogram, const char *); + +CGDLL_API CGbool cgIsAnnotation(CGannotation); + +CGDLL_API const char *cgGetAnnotationName(CGannotation); +CGDLL_API CGtype cgGetAnnotationType(CGannotation); + +CGDLL_API const float *cgGetFloatAnnotationValues(CGannotation, int *nvalues); +CGDLL_API const int *cgGetIntAnnotationValues(CGannotation, int *nvalues); +CGDLL_API const char *cgGetStringAnnotationValue(CGannotation); +CGDLL_API const int *cgGetBooleanAnnotationValues(CGannotation, int *nvalues); + +CGDLL_API int cgGetNumDependentAnnotationParameters(CGannotation); +CGDLL_API CGparameter cgGetDependentAnnotationParameter(CGannotation, int index); + +CGDLL_API void cgEvaluateProgram(CGprogram, float *, int ncomps, int nx, int ny, int nz); + +#endif + +#ifdef __cplusplus +} +#endif + +#endif |