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authorKenneth Russel <[email protected]>2009-06-15 22:52:34 +0000
committerKenneth Russel <[email protected]>2009-06-15 22:52:34 +0000
commit506b634b780dcd23aa61015c2ceba3e687196abf (patch)
tree897649a36cc769351704a050828f8e0e994c5686 /make/stub_includes/cg/CG/cgGL.h
parent04c0c10bfee764dbd0301ae83a0fae695dcb5b23 (diff)
Deleted obsolete source code in preparation for copying JOGL_2_SANDBOX
on to trunk git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1958 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/stub_includes/cg/CG/cgGL.h')
-rw-r--r--make/stub_includes/cg/CG/cgGL.h378
1 files changed, 0 insertions, 378 deletions
diff --git a/make/stub_includes/cg/CG/cgGL.h b/make/stub_includes/cg/CG/cgGL.h
deleted file mode 100644
index f66ec0685..000000000
--- a/make/stub_includes/cg/CG/cgGL.h
+++ /dev/null
@@ -1,378 +0,0 @@
-/*
- *
- * Copyright (c) 2002, NVIDIA Corporation.
- *
- *
- *
- * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
- * of your agreement to the following terms, and your use, installation,
- * modification or redistribution of this NVIDIA software constitutes
- * acceptance of these terms. If you do not agree with these terms, please do
- * not use, install, modify or redistribute this NVIDIA software.
- *
- *
- *
- * In consideration of your agreement to abide by the following terms, and
- * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
- * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA
- * Software"), to use, reproduce, modify and redistribute the NVIDIA
- * Software, with or without modifications, in source and/or binary forms;
- * provided that if you redistribute the NVIDIA Software, you must retain the
- * copyright notice of NVIDIA, this notice and the following text and
- * disclaimers in all such redistributions of the NVIDIA Software. Neither the
- * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
- * to endorse or promote products derived from the NVIDIA Software without
- * specific prior written permission from NVIDIA. Except as expressly stated
- * in this notice, no other rights or licenses express or implied, are granted
- * by NVIDIA herein, including but not limited to any patent rights that may be
- * infringed by your derivative works or by other works in which the NVIDIA
- * Software may be incorporated. No hardware is licensed hereunder.
- *
- *
- *
- * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
- * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
- * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
- *
- *
- *
- * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
- * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
- * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
- * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
- * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
- * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
- * OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
-
-#ifndef _cggl_h
-#define _cggl_h
-
-
-
-#include <CG/cg.h>
-
-/* Set up for either Win32 import/export/lib. */
-#ifndef CGGLDLL_API
-#if WIN32
- # include <windows.h>
- #ifdef CGGLDLL_EXPORTS
- #define CGGLDLL_API __declspec(dllexport)
- #elif defined (CG_LIB)
- #define CGGLDLL_API
- #else
- #define CGGLDLL_API __declspec(dllimport)
- #endif
-#else
- #define CGGLDLL_API
-#endif
-#endif
-
-#ifdef __APPLE__
-#include <OpenGL/gl.h>
-#else
-#include <GL/gl.h>
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*****************************************************************************/
-/*** cgGL Type Definitions ***/
-/*****************************************************************************/
-
-typedef enum
- {
- CG_GL_MATRIX_IDENTITY = 0,
- CG_GL_MATRIX_TRANSPOSE = 1,
- CG_GL_MATRIX_INVERSE = 2,
- CG_GL_MATRIX_INVERSE_TRANSPOSE = 3,
-
- CG_GL_MODELVIEW_MATRIX,
- CG_GL_PROJECTION_MATRIX,
- CG_GL_TEXTURE_MATRIX,
- CG_GL_MODELVIEW_PROJECTION_MATRIX,
-
- CG_GL_VERTEX,
- CG_GL_FRAGMENT,
-
- } CGGLenum;
-
-
-#ifndef CGGL_EXPLICIT
-
-/******************************************************************************
- *** Profile Functions
- *****************************************************************************/
-
-CGGLDLL_API CGbool cgGLIsProfileSupported(CGprofile profile);
-
-CGGLDLL_API void cgGLEnableProfile(CGprofile profile);
-CGGLDLL_API void cgGLDisableProfile(CGprofile profile);
-
-CGGLDLL_API CGprofile cgGLGetLatestProfile(CGGLenum profile_type);
-CGGLDLL_API void cgGLSetOptimalOptions(CGprofile profile);
-
-/******************************************************************************
- *** Program Managment Functions
- *****************************************************************************/
-
-CGGLDLL_API void cgGLLoadProgram(CGprogram program);
-CGGLDLL_API CGbool cgGLIsProgramLoaded(CGprogram program);
-CGGLDLL_API void cgGLBindProgram(CGprogram program);
-CGGLDLL_API void cgGLUnbindProgram(CGprofile profile);
-CGGLDLL_API GLuint cgGLGetProgramID(CGprogram program);
-
-/******************************************************************************
- *** Parameter Managment Functions
- *****************************************************************************/
-
-CGGLDLL_API void cgGLSetParameter1f(CGparameter param,
- float x);
-
-CGGLDLL_API void cgGLSetParameter2f(CGparameter param,
- float x,
- float y);
-
-CGGLDLL_API void cgGLSetParameter3f(CGparameter param,
- float x,
- float y,
- float z);
-
-CGGLDLL_API void cgGLSetParameter4f(CGparameter param,
- float x,
- float y,
- float z,
- float w);
-
-CGGLDLL_API void cgGLSetParameter1fv(CGparameter param, const float *v);
-
-CGGLDLL_API void cgGLSetParameter2fv(CGparameter param, const float *v);
-
-CGGLDLL_API void cgGLSetParameter3fv(CGparameter param, const float *v);
-
-CGGLDLL_API void cgGLSetParameter4fv(CGparameter param, const float *v);
-
-CGGLDLL_API void cgGLSetParameter1d(CGparameter param,
- double x);
-
-CGGLDLL_API void cgGLSetParameter2d(CGparameter param,
- double x,
- double y);
-
-CGGLDLL_API void cgGLSetParameter3d(CGparameter param,
- double x,
- double y,
- double z);
-
-CGGLDLL_API void cgGLSetParameter4d(CGparameter param,
- double x,
- double y,
- double z,
- double w);
-
-CGGLDLL_API void cgGLSetParameter1dv(CGparameter param, const double *v);
-
-CGGLDLL_API void cgGLSetParameter2dv(CGparameter param, const double *v);
-
-CGGLDLL_API void cgGLSetParameter3dv(CGparameter param, const double *v);
-
-CGGLDLL_API void cgGLSetParameter4dv(CGparameter param, const double *v);
-
-CGGLDLL_API void cgGLSetParameter4dv(CGparameter param, const double *v);
-
-CGGLDLL_API void cgGLGetParameter1f(CGparameter param, float *v);
-
-CGGLDLL_API void cgGLGetParameter2f(CGparameter param, float *v);
-
-CGGLDLL_API void cgGLGetParameter3f(CGparameter param, float *v);
-
-CGGLDLL_API void cgGLGetParameter4f(CGparameter param, float *v);
-
-CGGLDLL_API void cgGLGetParameter1d(CGparameter param, double *v);
-
-CGGLDLL_API void cgGLGetParameter2d(CGparameter param, double *v);
-
-CGGLDLL_API void cgGLGetParameter3d(CGparameter param, double *v);
-
-CGGLDLL_API void cgGLGetParameter4d(CGparameter param, double *v);
-
-CGGLDLL_API void cgGLSetParameterArray1f(CGparameter param,
- long offset,
- long nelements,
- const float *v);
-
-CGGLDLL_API void cgGLSetParameterArray2f(CGparameter param,
- long offset,
- long nelements,
- const float *v);
-
-CGGLDLL_API void cgGLSetParameterArray3f(CGparameter param,
- long offset,
- long nelements,
- const float *v);
-
-CGGLDLL_API void cgGLSetParameterArray4f(CGparameter param,
- long offset,
- long nelements,
- const float *v);
-
-CGGLDLL_API void cgGLSetParameterArray1d(CGparameter param,
- long offset,
- long nelements,
- const double *v);
-
-CGGLDLL_API void cgGLSetParameterArray2d(CGparameter param,
- long offset,
- long nelements,
- const double *v);
-
-CGGLDLL_API void cgGLSetParameterArray3d(CGparameter param,
- long offset,
- long nelements,
- const double *v);
-
-CGGLDLL_API void cgGLSetParameterArray4d(CGparameter param,
- long offset,
- long nelements,
- const double *v);
-
-CGGLDLL_API void cgGLGetParameterArray1f(CGparameter param,
- long offset,
- long nelements,
- float *v);
-
-CGGLDLL_API void cgGLGetParameterArray2f(CGparameter param,
- long offset,
- long nelements,
- float *v);
-
-CGGLDLL_API void cgGLGetParameterArray3f(CGparameter param,
- long offset,
- long nelements,
- float *v);
-
-CGGLDLL_API void cgGLGetParameterArray4f(CGparameter param,
- long offset,
- long nelements,
- float *v);
-
-CGGLDLL_API void cgGLGetParameterArray1d(CGparameter param,
- long offset,
- long nelements,
- double *v);
-
-CGGLDLL_API void cgGLGetParameterArray2d(CGparameter param,
- long offset,
- long nelements,
- double *v);
-
-CGGLDLL_API void cgGLGetParameterArray3d(CGparameter param,
- long offset,
- long nelements,
- double *v);
-
-CGGLDLL_API void cgGLGetParameterArray4d(CGparameter param,
- long offset,
- long nelements,
- double *v);
-
-CGGLDLL_API void cgGLSetParameterPointer(CGparameter param,
- GLint fsize,
- GLenum type,
- GLsizei stride,
- const GLvoid *pointer);
-
-CGGLDLL_API void cgGLEnableClientState(CGparameter param);
-CGGLDLL_API void cgGLDisableClientState(CGparameter param);
-
-/******************************************************************************
- *** Matrix Parameter Managment Functions
- *****************************************************************************/
-
-CGGLDLL_API void cgGLSetMatrixParameterdr(CGparameter param,
- const double *matrix);
-CGGLDLL_API void cgGLSetMatrixParameterfr(CGparameter param,
- const float *matrix);
-CGGLDLL_API void cgGLSetMatrixParameterdc(CGparameter param,
- const double *matrix);
-CGGLDLL_API void cgGLSetMatrixParameterfc(CGparameter param,
- const float *matrix);
-
-CGGLDLL_API void cgGLGetMatrixParameterdr(CGparameter param, double *matrix);
-CGGLDLL_API void cgGLGetMatrixParameterfr(CGparameter param, float *matrix);
-CGGLDLL_API void cgGLGetMatrixParameterdc(CGparameter param, double *matrix);
-CGGLDLL_API void cgGLGetMatrixParameterfc(CGparameter param, float *matrix);
-
-CGGLDLL_API void cgGLSetStateMatrixParameter(CGparameter param,
- CGGLenum matrix,
- CGGLenum transform);
-
-CGGLDLL_API void cgGLSetMatrixParameterArrayfc(CGparameter param,
- long offset,
- long nelements,
- const float *matrices);
-
-CGGLDLL_API void cgGLSetMatrixParameterArrayfr(CGparameter param,
- long offset,
- long nelements,
- const float *matrices);
-
-CGGLDLL_API void cgGLSetMatrixParameterArraydc(CGparameter param,
- long offset,
- long nelements,
- const double *matrices);
-
-CGGLDLL_API void cgGLSetMatrixParameterArraydr(CGparameter param,
- long offset,
- long nelements,
- const double *matrices);
-
-CGGLDLL_API void cgGLGetMatrixParameterArrayfc(CGparameter param,
- long offset,
- long nelements,
- float *matrices);
-
-CGGLDLL_API void cgGLGetMatrixParameterArrayfr(CGparameter param,
- long offset,
- long nelements,
- float *matrices);
-
-CGGLDLL_API void cgGLGetMatrixParameterArraydc(CGparameter param,
- long offset,
- long nelements,
- double *matrices);
-
-CGGLDLL_API void cgGLGetMatrixParameterArraydr(CGparameter param,
- long offset,
- long nelements,
- double *matrices);
-
-/******************************************************************************
- *** Texture Parameter Managment Functions
- *****************************************************************************/
-
-CGGLDLL_API void cgGLSetTextureParameter(CGparameter param, GLuint texobj);
-CGGLDLL_API GLuint cgGLGetTextureParameter(CGparameter param);
-CGGLDLL_API void cgGLEnableTextureParameter(CGparameter param);
-CGGLDLL_API void cgGLDisableTextureParameter(CGparameter param);
-CGGLDLL_API GLenum cgGLGetTextureEnum(CGparameter param);
-CGGLDLL_API void cgGLSetManageTextureParameters(CGcontext ctx, CGbool flag);
-CGGLDLL_API CGbool cgGLGetManageTextureParameters(CGcontext ctx);
-
-CGGLDLL_API void cgGLSetupSampler(CGparameter param, GLuint texobj);
-CGGLDLL_API void cgGLRegisterStates(CGcontext);
-
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif