diff options
author | Sven Gothel <[email protected]> | 2011-10-22 16:52:51 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-10-22 16:52:51 +0200 |
commit | 610473bd1ad7598db42d40d0d861467bdb1304b6 (patch) | |
tree | a26cba83046389321fcd5986a5c1c5fe78645475 /make/stub_includes/cg/CG/cgGL.h | |
parent | 285c5ed3b72b2e0877a0be7a7701649dc5344168 (diff) |
Proper self containing NV Cg location
Diffstat (limited to 'make/stub_includes/cg/CG/cgGL.h')
-rw-r--r-- | make/stub_includes/cg/CG/cgGL.h | 378 |
1 files changed, 0 insertions, 378 deletions
diff --git a/make/stub_includes/cg/CG/cgGL.h b/make/stub_includes/cg/CG/cgGL.h deleted file mode 100644 index f66ec0685..000000000 --- a/make/stub_includes/cg/CG/cgGL.h +++ /dev/null @@ -1,378 +0,0 @@ -/* - * - * Copyright (c) 2002, NVIDIA Corporation. - * - * - * - * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration - * of your agreement to the following terms, and your use, installation, - * modification or redistribution of this NVIDIA software constitutes - * acceptance of these terms. If you do not agree with these terms, please do - * not use, install, modify or redistribute this NVIDIA software. - * - * - * - * In consideration of your agreement to abide by the following terms, and - * subject to these terms, NVIDIA grants you a personal, non-exclusive license, - * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA - * Software"), to use, reproduce, modify and redistribute the NVIDIA - * Software, with or without modifications, in source and/or binary forms; - * provided that if you redistribute the NVIDIA Software, you must retain the - * copyright notice of NVIDIA, this notice and the following text and - * disclaimers in all such redistributions of the NVIDIA Software. Neither the - * name, trademarks, service marks nor logos of NVIDIA Corporation may be used - * to endorse or promote products derived from the NVIDIA Software without - * specific prior written permission from NVIDIA. Except as expressly stated - * in this notice, no other rights or licenses express or implied, are granted - * by NVIDIA herein, including but not limited to any patent rights that may be - * infringed by your derivative works or by other works in which the NVIDIA - * Software may be incorporated. No hardware is licensed hereunder. - * - * - * - * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT - * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING - * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION - * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. - * - * - * - * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, - * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST - * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, - * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, - * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING - * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED - * OF THE POSSIBILITY OF SUCH DAMAGE. - * - */ - -#ifndef _cggl_h -#define _cggl_h - - - -#include <CG/cg.h> - -/* Set up for either Win32 import/export/lib. */ -#ifndef CGGLDLL_API -#if WIN32 - # include <windows.h> - #ifdef CGGLDLL_EXPORTS - #define CGGLDLL_API __declspec(dllexport) - #elif defined (CG_LIB) - #define CGGLDLL_API - #else - #define CGGLDLL_API __declspec(dllimport) - #endif -#else - #define CGGLDLL_API -#endif -#endif - -#ifdef __APPLE__ -#include <OpenGL/gl.h> -#else -#include <GL/gl.h> -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -/*****************************************************************************/ -/*** cgGL Type Definitions ***/ -/*****************************************************************************/ - -typedef enum - { - CG_GL_MATRIX_IDENTITY = 0, - CG_GL_MATRIX_TRANSPOSE = 1, - CG_GL_MATRIX_INVERSE = 2, - CG_GL_MATRIX_INVERSE_TRANSPOSE = 3, - - CG_GL_MODELVIEW_MATRIX, - CG_GL_PROJECTION_MATRIX, - CG_GL_TEXTURE_MATRIX, - CG_GL_MODELVIEW_PROJECTION_MATRIX, - - CG_GL_VERTEX, - CG_GL_FRAGMENT, - - } CGGLenum; - - -#ifndef CGGL_EXPLICIT - -/****************************************************************************** - *** Profile Functions - *****************************************************************************/ - -CGGLDLL_API CGbool cgGLIsProfileSupported(CGprofile profile); - -CGGLDLL_API void cgGLEnableProfile(CGprofile profile); -CGGLDLL_API void cgGLDisableProfile(CGprofile profile); - -CGGLDLL_API CGprofile cgGLGetLatestProfile(CGGLenum profile_type); -CGGLDLL_API void cgGLSetOptimalOptions(CGprofile profile); - -/****************************************************************************** - *** Program Managment Functions - *****************************************************************************/ - -CGGLDLL_API void cgGLLoadProgram(CGprogram program); -CGGLDLL_API CGbool cgGLIsProgramLoaded(CGprogram program); -CGGLDLL_API void cgGLBindProgram(CGprogram program); -CGGLDLL_API void cgGLUnbindProgram(CGprofile profile); -CGGLDLL_API GLuint cgGLGetProgramID(CGprogram program); - -/****************************************************************************** - *** Parameter Managment Functions - *****************************************************************************/ - -CGGLDLL_API void cgGLSetParameter1f(CGparameter param, - float x); - -CGGLDLL_API void cgGLSetParameter2f(CGparameter param, - float x, - float y); - -CGGLDLL_API void cgGLSetParameter3f(CGparameter param, - float x, - float y, - float z); - -CGGLDLL_API void cgGLSetParameter4f(CGparameter param, - float x, - float y, - float z, - float w); - -CGGLDLL_API void cgGLSetParameter1fv(CGparameter param, const float *v); - -CGGLDLL_API void cgGLSetParameter2fv(CGparameter param, const float *v); - -CGGLDLL_API void cgGLSetParameter3fv(CGparameter param, const float *v); - -CGGLDLL_API void cgGLSetParameter4fv(CGparameter param, const float *v); - -CGGLDLL_API void cgGLSetParameter1d(CGparameter param, - double x); - -CGGLDLL_API void cgGLSetParameter2d(CGparameter param, - double x, - double y); - -CGGLDLL_API void cgGLSetParameter3d(CGparameter param, - double x, - double y, - double z); - -CGGLDLL_API void cgGLSetParameter4d(CGparameter param, - double x, - double y, - double z, - double w); - -CGGLDLL_API void cgGLSetParameter1dv(CGparameter param, const double *v); - -CGGLDLL_API void cgGLSetParameter2dv(CGparameter param, const double *v); - -CGGLDLL_API void cgGLSetParameter3dv(CGparameter param, const double *v); - -CGGLDLL_API void cgGLSetParameter4dv(CGparameter param, const double *v); - -CGGLDLL_API void cgGLSetParameter4dv(CGparameter param, const double *v); - -CGGLDLL_API void cgGLGetParameter1f(CGparameter param, float *v); - -CGGLDLL_API void cgGLGetParameter2f(CGparameter param, float *v); - -CGGLDLL_API void cgGLGetParameter3f(CGparameter param, float *v); - -CGGLDLL_API void cgGLGetParameter4f(CGparameter param, float *v); - -CGGLDLL_API void cgGLGetParameter1d(CGparameter param, double *v); - -CGGLDLL_API void cgGLGetParameter2d(CGparameter param, double *v); - -CGGLDLL_API void cgGLGetParameter3d(CGparameter param, double *v); - -CGGLDLL_API void cgGLGetParameter4d(CGparameter param, double *v); - -CGGLDLL_API void cgGLSetParameterArray1f(CGparameter param, - long offset, - long nelements, - const float *v); - -CGGLDLL_API void cgGLSetParameterArray2f(CGparameter param, - long offset, - long nelements, - const float *v); - -CGGLDLL_API void cgGLSetParameterArray3f(CGparameter param, - long offset, - long nelements, - const float *v); - -CGGLDLL_API void cgGLSetParameterArray4f(CGparameter param, - long offset, - long nelements, - const float *v); - -CGGLDLL_API void cgGLSetParameterArray1d(CGparameter param, - long offset, - long nelements, - const double *v); - -CGGLDLL_API void cgGLSetParameterArray2d(CGparameter param, - long offset, - long nelements, - const double *v); - -CGGLDLL_API void cgGLSetParameterArray3d(CGparameter param, - long offset, - long nelements, - const double *v); - -CGGLDLL_API void cgGLSetParameterArray4d(CGparameter param, - long offset, - long nelements, - const double *v); - -CGGLDLL_API void cgGLGetParameterArray1f(CGparameter param, - long offset, - long nelements, - float *v); - -CGGLDLL_API void cgGLGetParameterArray2f(CGparameter param, - long offset, - long nelements, - float *v); - -CGGLDLL_API void cgGLGetParameterArray3f(CGparameter param, - long offset, - long nelements, - float *v); - -CGGLDLL_API void cgGLGetParameterArray4f(CGparameter param, - long offset, - long nelements, - float *v); - -CGGLDLL_API void cgGLGetParameterArray1d(CGparameter param, - long offset, - long nelements, - double *v); - -CGGLDLL_API void cgGLGetParameterArray2d(CGparameter param, - long offset, - long nelements, - double *v); - -CGGLDLL_API void cgGLGetParameterArray3d(CGparameter param, - long offset, - long nelements, - double *v); - -CGGLDLL_API void cgGLGetParameterArray4d(CGparameter param, - long offset, - long nelements, - double *v); - -CGGLDLL_API void cgGLSetParameterPointer(CGparameter param, - GLint fsize, - GLenum type, - GLsizei stride, - const GLvoid *pointer); - -CGGLDLL_API void cgGLEnableClientState(CGparameter param); -CGGLDLL_API void cgGLDisableClientState(CGparameter param); - -/****************************************************************************** - *** Matrix Parameter Managment Functions - *****************************************************************************/ - -CGGLDLL_API void cgGLSetMatrixParameterdr(CGparameter param, - const double *matrix); -CGGLDLL_API void cgGLSetMatrixParameterfr(CGparameter param, - const float *matrix); -CGGLDLL_API void cgGLSetMatrixParameterdc(CGparameter param, - const double *matrix); -CGGLDLL_API void cgGLSetMatrixParameterfc(CGparameter param, - const float *matrix); - -CGGLDLL_API void cgGLGetMatrixParameterdr(CGparameter param, double *matrix); -CGGLDLL_API void cgGLGetMatrixParameterfr(CGparameter param, float *matrix); -CGGLDLL_API void cgGLGetMatrixParameterdc(CGparameter param, double *matrix); -CGGLDLL_API void cgGLGetMatrixParameterfc(CGparameter param, float *matrix); - -CGGLDLL_API void cgGLSetStateMatrixParameter(CGparameter param, - CGGLenum matrix, - CGGLenum transform); - -CGGLDLL_API void cgGLSetMatrixParameterArrayfc(CGparameter param, - long offset, - long nelements, - const float *matrices); - -CGGLDLL_API void cgGLSetMatrixParameterArrayfr(CGparameter param, - long offset, - long nelements, - const float *matrices); - -CGGLDLL_API void cgGLSetMatrixParameterArraydc(CGparameter param, - long offset, - long nelements, - const double *matrices); - -CGGLDLL_API void cgGLSetMatrixParameterArraydr(CGparameter param, - long offset, - long nelements, - const double *matrices); - -CGGLDLL_API void cgGLGetMatrixParameterArrayfc(CGparameter param, - long offset, - long nelements, - float *matrices); - -CGGLDLL_API void cgGLGetMatrixParameterArrayfr(CGparameter param, - long offset, - long nelements, - float *matrices); - -CGGLDLL_API void cgGLGetMatrixParameterArraydc(CGparameter param, - long offset, - long nelements, - double *matrices); - -CGGLDLL_API void cgGLGetMatrixParameterArraydr(CGparameter param, - long offset, - long nelements, - double *matrices); - -/****************************************************************************** - *** Texture Parameter Managment Functions - *****************************************************************************/ - -CGGLDLL_API void cgGLSetTextureParameter(CGparameter param, GLuint texobj); -CGGLDLL_API GLuint cgGLGetTextureParameter(CGparameter param); -CGGLDLL_API void cgGLEnableTextureParameter(CGparameter param); -CGGLDLL_API void cgGLDisableTextureParameter(CGparameter param); -CGGLDLL_API GLenum cgGLGetTextureEnum(CGparameter param); -CGGLDLL_API void cgGLSetManageTextureParameters(CGcontext ctx, CGbool flag); -CGGLDLL_API CGbool cgGLGetManageTextureParameters(CGcontext ctx); - -CGGLDLL_API void cgGLSetupSampler(CGparameter param, GLuint texobj); -CGGLDLL_API void cgGLRegisterStates(CGcontext); - -#endif - -#ifdef __cplusplus -} -#endif - - -#endif |