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authorSven Gothel <[email protected]>2011-04-25 15:54:35 +0200
committerSven Gothel <[email protected]>2011-04-25 15:54:35 +0200
commit727ad54808664e3028fee64cfca98dd9f0bcfbf6 (patch)
tree94446464532d741d533038e35b3fabd3abb40d0e /make/stub_includes/cg/CG/cg_bindlocations.h
parente24ea541924d365c8a0896245436ca55e1575a22 (diff)
ShaderState: 'Update' vertexAttribMap on enable
ShaderProgram: - shaderCode's HashMap -> HashSet - adding HashSet for attached ShaderCode - link: allow relink, attachShader only if not yet attached - new add(gl, ShaderCode, ..) method, allowing compile/attach pre linkage - remove boxing of integer 'id', use generics style (warnings) - rename: glReplaceShader -> replaceShader, glUseProgram -> useProgram - fix: replaceShader - hashCode _is_ 'id' ShaderCode: - remove boxing of integer 'id', use generics style (warnings) - hashCode _is_ 'id' ShaderUtil: Use generics style (warnings), static names
Diffstat (limited to 'make/stub_includes/cg/CG/cg_bindlocations.h')
0 files changed, 0 insertions, 0 deletions