diff options
author | Kenneth Russel <[email protected]> | 2003-06-26 14:26:23 +0000 |
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committer | Kenneth Russel <[email protected]> | 2003-06-26 14:26:23 +0000 |
commit | f4a185237882ec73e5a9ec948102c4fd7d6c4c45 (patch) | |
tree | a88000731ad08c4e2d30e8a41152c678e3a79ab5 /make/stub_includes/cg/CG/cg_profiles.h | |
parent | 4f1304e3d4039b6388f7ac7886894b5fc280b089 (diff) |
Checked in experimental Cg support and a couple of small demos. By
default it is not built and javadoc is not generated for it. The demos
are not compiled by the jogl-demos project makefile since there are
issues to be thought through with operations like
cgCreateProgramFromFile and their interaction with launching over the
web via Java Web Start.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@15 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/stub_includes/cg/CG/cg_profiles.h')
-rw-r--r-- | make/stub_includes/cg/CG/cg_profiles.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/make/stub_includes/cg/CG/cg_profiles.h b/make/stub_includes/cg/CG/cg_profiles.h new file mode 100644 index 000000000..38b171915 --- /dev/null +++ b/make/stub_includes/cg/CG/cg_profiles.h @@ -0,0 +1,96 @@ +/* + * This is a modified version of the original header as provided by + * NVidia; original copyright appears below. + * + * Modified by Christopher Kline, May 2003: Stripped down and hacked to get + * around macro interpretation problems. + */ + +/* + * + * Copyright (c) 2002, NVIDIA Corporation. + * + * + * + * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration + * of your agreement to the following terms, and your use, installation, + * modification or redistribution of this NVIDIA software constitutes + * acceptance of these terms. If you do not agree with these terms, please do + * not use, install, modify or redistribute this NVIDIA software. + * + * + * + * In consideration of your agreement to abide by the following terms, and + * subject to these terms, NVIDIA grants you a personal, non-exclusive license, + * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA + * Software"), to use, reproduce, modify and redistribute the NVIDIA + * Software, with or without modifications, in source and/or binary forms; + * provided that if you redistribute the NVIDIA Software, you must retain the + * copyright notice of NVIDIA, this notice and the following text and + * disclaimers in all such redistributions of the NVIDIA Software. Neither the + * name, trademarks, service marks nor logos of NVIDIA Corporation may be used + * to endorse or promote products derived from the NVIDIA Software without + * specific prior written permission from NVIDIA. Except as expressly stated + * in this notice, no other rights or licenses express or implied, are granted + * by NVIDIA herein, including but not limited to any patent rights that may be + * infringed by your derivative works or by other works in which the NVIDIA + * Software may be incorporated. No hardware is licensed hereunder. + * + * + * + * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT + * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING + * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION + * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. + * + * + * + * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, + * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST + * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, + * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, + * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING + * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED + * OF THE POSSIBILITY OF SUCH DAMAGE. + * + */ + +/* + * The following macro invocations define the supported CG profiles. + * + * The macros have the form : + * + * CG_PROFILE_MACRO(name, compiler_id, compiler_opt) + * + * name : The name of the profile. Used consistently with the API. + * compiler_id : The identifier string for the profile used by the compiler. + * compiler_id_caps : compiler_id in caps. + * compiler_opt : The command-line switch used to force compilation into + * the profile. + * int_id : Integer enumerant associated with this bind location. + * vertex_profile : Non-zero if this is a vertex profile, otherwise it + * is considered to be a fragment profile. + * + * + */ + +#define CG_IN_PROFILES_INCLUDE + +#include <Cg/cgGL_profiles.h> + + +/*CG_PROFILE_MACRO(DX9Vertex11,vs_1_1,*/CG_PROFILE_VS_1_1=/*,"vs_1_1",*/6153,//1) +/*CG_PROFILE_MACRO(DX9Vertex20,vs_2_0,*/CG_PROFILE_VS_2_0=/*,"vs_2_0",*/6154,//1) +/*CG_PROFILE_MACRO(DX9Vertex2x,vs_2_x,*/CG_PROFILE_VS_2_X=/*,"vs_2_x",*/6155,//1) + +/*CG_PROFILE_MACRO(DX9Pixel11,ps_1_1,*/CG_PROFILE_PS_1_1=/*,"ps_1_1",*/6159,//0) +/*CG_PROFILE_MACRO(DX9Pixel12,ps_1_2,*/CG_PROFILE_PS_1_2=/*,"ps_1_2",*/6160,//0) +/*CG_PROFILE_MACRO(DX9Pixel13,ps_1_3,*/CG_PROFILE_PS_1_3=/*,"ps_1_3",*/6161,//0) +/*CG_PROFILE_MACRO(DX9Pixel20,ps_2_0,*/CG_PROFILE_PS_2_0=/*,"ps_2_0",*/6162,//0) +/*CG_PROFILE_MACRO(DX9Pixel2x,ps_2_x,*/CG_PROFILE_PS_2_X=/*,"ps_2_x",*/6163,//0) + + +//#undef CG_PROFILE_MACRO +#undef CG_IN_PROFILES_INCLUDE |