diff options
author | Kenneth Russel <kbrussel@alum.mit.edu> | 2009-06-15 22:57:38 +0000 |
---|---|---|
committer | Kenneth Russel <kbrussel@alum.mit.edu> | 2009-06-15 22:57:38 +0000 |
commit | a959c53b7ac91e489bf0959391e892790b9ff248 (patch) | |
tree | 4664742a4f9f6daa694364292e376ad2e6ee97d1 /make/stub_includes/cg/CG | |
parent | 506b634b780dcd23aa61015c2ceba3e687196abf (diff) |
Copied JOGL_2_SANDBOX r1957 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/stub_includes/cg/CG')
-rw-r--r-- | make/stub_includes/cg/CG/cg.h | 542 | ||||
-rw-r--r-- | make/stub_includes/cg/CG/cgGL.h | 378 | ||||
-rw-r--r-- | make/stub_includes/cg/CG/cgGL_profiles.h | 64 | ||||
-rw-r--r-- | make/stub_includes/cg/CG/cg_bindlocations.h | 339 | ||||
-rw-r--r-- | make/stub_includes/cg/CG/cg_datatypes.h | 192 | ||||
-rwxr-xr-x | make/stub_includes/cg/CG/cg_enums.h | 97 | ||||
-rw-r--r-- | make/stub_includes/cg/CG/cg_errors.h | 352 | ||||
-rw-r--r-- | make/stub_includes/cg/CG/cg_profiles.h | 97 |
8 files changed, 2061 insertions, 0 deletions
diff --git a/make/stub_includes/cg/CG/cg.h b/make/stub_includes/cg/CG/cg.h new file mode 100644 index 000000000..9bc366216 --- /dev/null +++ b/make/stub_includes/cg/CG/cg.h @@ -0,0 +1,542 @@ +/* + * This is a modified version of the original header as provided by + * NVidia; original copyright appears below. + * + * Modified by Christopher Kline, May 2003: Stripped down and hacked to get + * around macro interpretation problems. + */ + +/* + * + * Copyright (c) 2002-2004, NVIDIA Corporation. + * + * + * + * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration + * of your agreement to the following terms, and your use, installation, + * modification or redistribution of this NVIDIA software constitutes + * acceptance of these terms. If you do not agree with these terms, please do + * not use, install, modify or redistribute this NVIDIA software. + * + * + * + * In consideration of your agreement to abide by the following terms, and + * subject to these terms, NVIDIA grants you a personal, non-exclusive license, + * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA + * Software"), to use, reproduce, modify and redistribute the NVIDIA + * Software, with or without modifications, in source and/or binary forms; + * provided that if you redistribute the NVIDIA Software, you must retain the + * copyright notice of NVIDIA, this notice and the following text and + * disclaimers in all such redistributions of the NVIDIA Software. Neither the + * name, trademarks, service marks nor logos of NVIDIA Corporation may be used + * to endorse or promote products derived from the NVIDIA Software without + * specific prior written permission from NVIDIA. Except as expressly stated + * in this notice, no other rights or licenses express or implied, are granted + * by NVIDIA herein, including but not limited to any patent rights that may be + * infringed by your derivative works or by other works in which the NVIDIA + * Software may be incorporated. No hardware is licensed hereunder. + * + * + * + * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT + * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING + * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION + * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. + * + * + * + * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, + * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST + * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, + * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, + * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING + * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED + * OF THE POSSIBILITY OF SUCH DAMAGE. + * + */ + + +#ifndef _cg_h +#define _cg_h + + +#define CG_VERSION_NUM 1400 + +// Set up for either Win32 import/export/lib. +#ifndef CGDLL_API +#ifdef WIN32 + #ifdef CGDLL_EXPORTS + #define CGDLL_API /*__declspec(dllexport) */ + #elif defined (CG_LIB) + #define CGDLL_API + #else + #define CGDLL_API __declspec(dllimport) + #endif +#else + #define CGDLL_API +#endif +#endif + +/*************************************************************************/ +/*** CG Run-Time Library API ***/ +/*************************************************************************/ + +/*************************************************************************/ +/*** Data types and enumerants ***/ +/*************************************************************************/ + +typedef int CGbool; + +#define CG_FALSE ((CGbool)0) +#define CG_TRUE ((CGbool)1) + +typedef struct _CGcontext *CGcontext; +typedef struct _CGprogram *CGprogram; +typedef struct _CGparameter *CGparameter; +typedef struct _CGeffect *CGeffect; +typedef struct _CGtechnique *CGtechnique; +typedef struct _CGpass *CGpass; +typedef struct _CGstate *CGstate; +typedef struct _CGstateassignment *CGstateassignment; +typedef struct _CGannotation *CGannotation; +typedef void *CGhandle; + +typedef CGbool (*CGstatecallback)(CGstateassignment); + +//!!! PREPROCESS BEGIN + +typedef enum + { + CG_UNKNOWN_TYPE, + CG_STRUCT, + CG_ARRAY, + + CG_TYPE_START_ENUM = 1024, +// # define CG_DATATYPE_MACRO(name, compiler_name, enum_name, base_name, ncols, nrows, pc) \ +// enum_name , + +#include <CG/cg_datatypes.h> + + } CGtype; + +typedef enum + { +// # define CG_BINDLOCATION_MACRO(name,enum_name,compiler_name,\ +// enum_int,addressable,param_type) \ +// enum_name = enum_int, + +#include <CG/cg_bindlocations.h> + + CG_UNDEFINED, + + } CGresource; + +typedef enum + { + CG_PROFILE_START = 6144, + CG_PROFILE_UNKNOWN, + +// # define CG_PROFILE_MACRO(name, compiler_id, compiler_id_caps, compiler_opt,int_id,vertex_profile) \ +// CG_PROFILE_##compiler_id_caps = int_id, + +#include <CG/cg_profiles.h> + + CG_PROFILE_MAX = 7100, + } CGprofile; + +typedef enum + { +// # define CG_ERROR_MACRO(code, enum_name, message) \ +// enum_name = code, +# include <CG/cg_errors.h> + } CGerror; + +typedef enum + { + CG_PARAMETERCLASS_UNKNOWN = 0, + CG_PARAMETERCLASS_SCALAR, + CG_PARAMETERCLASS_VECTOR, + CG_PARAMETERCLASS_MATRIX, + CG_PARAMETERCLASS_STRUCT, + CG_PARAMETERCLASS_ARRAY, + CG_PARAMETERCLASS_SAMPLER, + CG_PARAMETERCLASS_OBJECT + } CGparameterclass; + +//!!! PREPROCESS END + +typedef enum + { +// # define CG_ENUM_MACRO(enum_name, enum_val) \ +// enum_name = enum_val, +# include <CG/cg_enums.h> + } CGenum; + +#include <stdarg.h> + +#ifdef __cplusplus +extern "C" { +#endif + +typedef void (*CGerrorCallbackFunc)(void); +typedef void (*CGerrorHandlerFunc)(CGcontext ctx, CGerror err, void *data); + +/*************************************************************************/ +/*** Functions ***/ +/*************************************************************************/ + +#ifndef CG_EXPLICIT + +/*** Context functions ***/ + +CGDLL_API CGcontext cgCreateContext(void); +CGDLL_API void cgDestroyContext(CGcontext ctx); +CGDLL_API CGbool cgIsContext(CGcontext ctx); +CGDLL_API const char *cgGetLastListing(CGcontext ctx); +CGDLL_API void cgSetLastListing(CGhandle handle, const char *listing); +CGDLL_API void cgSetAutoCompile(CGcontext ctx, CGenum flag); +CGDLL_API CGenum cgGetAutoCompile(CGcontext ctx); + +/*** Program functions ***/ +CGDLL_API CGprogram cgCreateProgram(CGcontext ctx, + CGenum program_type, + const char *program, + CGprofile profile, + const char *entry, + const char **args); +CGDLL_API CGprogram cgCreateProgramFromFile(CGcontext ctx, + CGenum program_type, + const char *program_file, + CGprofile profile, + const char *entry, + const char **args); +CGDLL_API CGprogram cgCopyProgram(CGprogram program); +CGDLL_API void cgDestroyProgram(CGprogram program); + +CGDLL_API CGprogram cgGetFirstProgram(CGcontext ctx); +CGDLL_API CGprogram cgGetNextProgram(CGprogram current); +CGDLL_API CGcontext cgGetProgramContext(CGprogram prog); +CGDLL_API CGbool cgIsProgram(CGprogram program); + +CGDLL_API void cgCompileProgram(CGprogram program); +CGDLL_API CGbool cgIsProgramCompiled(CGprogram program); +CGDLL_API const char *cgGetProgramString(CGprogram prog, CGenum pname); +CGDLL_API CGprofile cgGetProgramProfile(CGprogram prog); +CGDLL_API char const * const *cgGetProgramOptions(CGprogram prog); +CGDLL_API void cgSetProgramProfile(CGprogram prog, CGprofile profile); + +CGDLL_API void cgSetPassProgramParameters(CGprogram); + +/*** Parameter functions ***/ + +CGDLL_API CGparameter cgCreateParameter(CGcontext ctx, CGtype type); +CGDLL_API CGparameter cgCreateParameterArray(CGcontext ctx, + CGtype type, + int length); +CGDLL_API CGparameter cgCreateParameterMultiDimArray(CGcontext ctx, + CGtype type, + int dim, + const int *lengths); +CGDLL_API void cgDestroyParameter(CGparameter param); +CGDLL_API void cgConnectParameter(CGparameter from, CGparameter to); +CGDLL_API void cgDisconnectParameter(CGparameter param); +CGDLL_API CGparameter cgGetConnectedParameter(CGparameter param); + +CGDLL_API int cgGetNumConnectedToParameters(CGparameter param); +CGDLL_API CGparameter cgGetConnectedToParameter(CGparameter param, int index); + +CGDLL_API CGparameter cgGetNamedParameter(CGprogram prog, const char *name); +CGDLL_API CGparameter cgGetNamedProgramParameter(CGprogram prog, + CGenum name_space, + const char *name); + +CGDLL_API CGparameter cgGetFirstParameter(CGprogram prog, CGenum name_space); +CGDLL_API CGparameter cgGetNextParameter(CGparameter current); +CGDLL_API CGparameter cgGetFirstLeafParameter(CGprogram prog, CGenum name_space); +CGDLL_API CGparameter cgGetNextLeafParameter(CGparameter current); + +CGDLL_API CGparameter cgGetFirstStructParameter(CGparameter param); +CGDLL_API CGparameter cgGetNamedStructParameter(CGparameter param, + const char *name); + +CGDLL_API CGparameter cgGetFirstDependentParameter(CGparameter param); + +CGDLL_API CGparameter cgGetArrayParameter(CGparameter aparam, int index); +CGDLL_API int cgGetArrayDimension(CGparameter param); +CGDLL_API CGtype cgGetArrayType(CGparameter param); +CGDLL_API int cgGetArraySize(CGparameter param, int dimension); +CGDLL_API int cgGetArrayTotalSize(CGparameter param); +CGDLL_API void cgSetArraySize(CGparameter param, int size); +CGDLL_API void cgSetMultiDimArraySize(CGparameter param, const int *sizes); + +CGDLL_API CGprogram cgGetParameterProgram(CGparameter param); +CGDLL_API CGcontext cgGetParameterContext(CGparameter param); +CGDLL_API CGbool cgIsParameter(CGparameter param); +CGDLL_API const char *cgGetParameterName(CGparameter param); +CGDLL_API CGtype cgGetParameterType(CGparameter param); +CGDLL_API CGtype cgGetParameterBaseType(CGparameter param); +CGDLL_API CGparameterclass cgGetParameterClass(CGparameter param); +CGDLL_API int cgGetParameterRows(CGparameter param); +CGDLL_API int cgGetParameterColumns(CGparameter param); +CGDLL_API CGtype cgGetParameterNamedType(CGparameter param); +CGDLL_API const char *cgGetParameterSemantic(CGparameter param); +CGDLL_API CGresource cgGetParameterResource(CGparameter param); +CGDLL_API CGresource cgGetParameterBaseResource(CGparameter param); +CGDLL_API unsigned long cgGetParameterResourceIndex(CGparameter param); +CGDLL_API CGenum cgGetParameterVariability(CGparameter param); +CGDLL_API CGenum cgGetParameterDirection(CGparameter param); +CGDLL_API CGbool cgIsParameterReferenced(CGparameter param); +CGDLL_API CGbool cgIsParameterUsed(CGparameter param, CGhandle handle); +CGDLL_API const double *cgGetParameterValues(CGparameter param, + CGenum value_type, + int *nvalues); +CGDLL_API void cgSetParameterValuedr(CGparameter param, int n, const double *vals); +CGDLL_API void cgSetParameterValuedc(CGparameter param, int n, const double *vals); +CGDLL_API void cgSetParameterValuefr(CGparameter param, int n, const float *vals); +CGDLL_API void cgSetParameterValuefc(CGparameter param, int n, const float *vals); +CGDLL_API void cgSetParameterValueir(CGparameter param, int n, const int *vals); +CGDLL_API void cgSetParameterValueic(CGparameter param, int n, const int *vals); +CGDLL_API int cgGetParameterValuedr(CGparameter param, int n, double *vals); +CGDLL_API int cgGetParameterValuedc(CGparameter param, int n, double *vals); +CGDLL_API int cgGetParameterValuefr(CGparameter param, int n, float *vals); +CGDLL_API int cgGetParameterValuefc(CGparameter param, int n, float *vals); +CGDLL_API int cgGetParameterValueir(CGparameter param, int n, int *vals); +CGDLL_API int cgGetParameterValueic(CGparameter param, int n, int *vals); +CGDLL_API const char *cgGetStringParameterValue(CGparameter param); +CGDLL_API void cgSetStringParameterValue(CGparameter param, const char *str); + +CGDLL_API int cgGetParameterOrdinalNumber(CGparameter param); +CGDLL_API CGbool cgIsParameterGlobal(CGparameter param); +CGDLL_API int cgGetParameterIndex(CGparameter param); + +CGDLL_API void cgSetParameterVariability(CGparameter param, CGenum vary); +CGDLL_API void cgSetParameterSemantic(CGparameter param, const char *semantic); + +CGDLL_API void cgSetParameter1f(CGparameter param, float x); +CGDLL_API void cgSetParameter2f(CGparameter param, float x, float y); +CGDLL_API void cgSetParameter3f(CGparameter param, float x, float y, float z); +CGDLL_API void cgSetParameter4f(CGparameter param, + float x, + float y, + float z, + float w); +CGDLL_API void cgSetParameter1d(CGparameter param, double x); +CGDLL_API void cgSetParameter2d(CGparameter param, double x, double y); +CGDLL_API void cgSetParameter3d(CGparameter param, + double x, + double y, + double z); +CGDLL_API void cgSetParameter4d(CGparameter param, + double x, + double y, + double z, + double w); +CGDLL_API void cgSetParameter1i(CGparameter param, int x); +CGDLL_API void cgSetParameter2i(CGparameter param, int x, int y); +CGDLL_API void cgSetParameter3i(CGparameter param, int x, int y, int z); +CGDLL_API void cgSetParameter4i(CGparameter param, + int x, + int y, + int z, + int w); + + +CGDLL_API void cgSetParameter1iv(CGparameter param, const int *v); +CGDLL_API void cgSetParameter2iv(CGparameter param, const int *v); +CGDLL_API void cgSetParameter3iv(CGparameter param, const int *v); +CGDLL_API void cgSetParameter4iv(CGparameter param, const int *v); +CGDLL_API void cgSetParameter1fv(CGparameter param, const float *v); +CGDLL_API void cgSetParameter2fv(CGparameter param, const float *v); +CGDLL_API void cgSetParameter3fv(CGparameter param, const float *v); +CGDLL_API void cgSetParameter4fv(CGparameter param, const float *v); +CGDLL_API void cgSetParameter1dv(CGparameter param, const double *v); +CGDLL_API void cgSetParameter2dv(CGparameter param, const double *v); +CGDLL_API void cgSetParameter3dv(CGparameter param, const double *v); +CGDLL_API void cgSetParameter4dv(CGparameter param, const double *v); + +CGDLL_API void cgSetMatrixParameterir(CGparameter param, const int *matrix); +CGDLL_API void cgSetMatrixParameterdr(CGparameter param, const double *matrix); +CGDLL_API void cgSetMatrixParameterfr(CGparameter param, const float *matrix); +CGDLL_API void cgSetMatrixParameteric(CGparameter param, const int *matrix); +CGDLL_API void cgSetMatrixParameterdc(CGparameter param, const double *matrix); +CGDLL_API void cgSetMatrixParameterfc(CGparameter param, const float *matrix); + +CGDLL_API void cgGetMatrixParameterir(CGparameter param, int *matrix); +CGDLL_API void cgGetMatrixParameterdr(CGparameter param, double *matrix); +CGDLL_API void cgGetMatrixParameterfr(CGparameter param, float *matrix); +CGDLL_API void cgGetMatrixParameteric(CGparameter param, int *matrix); +CGDLL_API void cgGetMatrixParameterdc(CGparameter param, double *matrix); +CGDLL_API void cgGetMatrixParameterfc(CGparameter param, float *matrix); + +/*** Type Functions ***/ + +CGDLL_API const char *cgGetTypeString(CGtype type); +CGDLL_API CGtype cgGetType(const char *type_string); + +CGDLL_API CGtype cgGetNamedUserType(CGhandle handle, const char *name); + +CGDLL_API int cgGetNumUserTypes(CGhandle handle); +CGDLL_API CGtype cgGetUserType(CGhandle handle, int index); + +CGDLL_API int cgGetNumParentTypes(CGtype type); +CGDLL_API CGtype cgGetParentType(CGtype type, int index); + +CGDLL_API CGbool cgIsParentType(CGtype parent, CGtype child); +CGDLL_API CGbool cgIsInterfaceType(CGtype type); + +/*** Resource Functions ***/ + +CGDLL_API const char *cgGetResourceString(CGresource resource); +CGDLL_API CGresource cgGetResource(const char *resource_string); + +/*** Enum Functions ***/ + +CGDLL_API const char *cgGetEnumString(CGenum en); +CGDLL_API CGenum cgGetEnum(const char *enum_string); + +/*** Profile Functions ***/ + +CGDLL_API const char *cgGetProfileString(CGprofile profile); +CGDLL_API CGprofile cgGetProfile(const char *profile_string); + +/*** Error Functions ***/ + +CGDLL_API CGerror cgGetError(void); +CGDLL_API CGerror cgGetFirstError(void); +CGDLL_API const char *cgGetErrorString(CGerror error); +CGDLL_API const char *cgGetLastErrorString(CGerror *error); +CGDLL_API void cgSetErrorCallback(CGerrorCallbackFunc func); +CGDLL_API CGerrorCallbackFunc cgGetErrorCallback(void); +CGDLL_API void cgSetErrorHandler(CGerrorHandlerFunc func, void *data); +CGDLL_API CGerrorHandlerFunc cgGetErrorHandler(void **data); + +/*** Misc Functions ***/ + +CGDLL_API const char *cgGetString(CGenum sname); + + +/*** CgFX Functions ***/ + +CGDLL_API CGeffect cgCreateEffect(CGcontext, const char *code, const char **args); +CGDLL_API CGeffect cgCreateEffectFromFile(CGcontext, const char *filename, + const char **args); +CGDLL_API void cgDestroyEffect(CGeffect); +CGDLL_API CGcontext cgGetEffectContext(CGeffect); +CGDLL_API CGbool cgIsEffect(CGeffect effect); + +CGDLL_API CGeffect cgGetFirstEffect(CGcontext); +CGDLL_API CGeffect cgGetNextEffect(CGeffect); + +CGDLL_API CGprogram cgCreateProgramFromEffect(CGeffect effect, + CGprofile profile, + const char *entry, + const char **args); + +CGDLL_API CGtechnique cgGetFirstTechnique(CGeffect); +CGDLL_API CGtechnique cgGetNextTechnique(CGtechnique); +CGDLL_API CGtechnique cgGetNamedTechnique(CGeffect, const char *name); +CGDLL_API const char *cgGetTechniqueName(CGtechnique); +CGDLL_API CGbool cgIsTechnique(CGtechnique); +CGDLL_API CGbool cgValidateTechnique(CGtechnique); +CGDLL_API CGbool cgIsTechniqueValidated(CGtechnique); +CGDLL_API CGeffect cgGetTechniqueEffect(CGtechnique); + +CGDLL_API CGpass cgGetFirstPass(CGtechnique); +CGDLL_API CGpass cgGetNamedPass(CGtechnique, const char *name); +CGDLL_API CGpass cgGetNextPass(CGpass); +CGDLL_API CGbool cgIsPass(CGpass); +CGDLL_API const char *cgGetPassName(CGpass); +CGDLL_API CGtechnique cgGetPassTechnique(CGpass); + +CGDLL_API void cgSetPassState(CGpass); +CGDLL_API void cgResetPassState(CGpass); + +CGDLL_API CGstateassignment cgGetFirstStateAssignment(CGpass); +CGDLL_API CGstateassignment cgGetNamedStateAssignment(CGpass, const char *name); +CGDLL_API CGstateassignment cgGetNextStateAssignment(CGstateassignment); +CGDLL_API CGbool cgIsStateAssignment(CGstateassignment); +CGDLL_API CGbool cgCallStateSetCallback(CGstateassignment); +CGDLL_API CGbool cgCallStateValidateCallback(CGstateassignment); +CGDLL_API CGbool cgCallStateResetCallback(CGstateassignment); +CGDLL_API CGpass cgGetStateAssignmentPass(CGstateassignment); +CGDLL_API CGparameter cgGetSamplerStateAssignmentParameter(CGstateassignment); + +CGDLL_API const float *cgGetFloatStateAssignmentValues(CGstateassignment, int *nVals); +CGDLL_API const int *cgGetIntStateAssignmentValues(CGstateassignment, int *nVals); +CGDLL_API const CGbool *cgGetBoolStateAssignmentValues(CGstateassignment, int *nVals); +CGDLL_API const char *cgGetStringStateAssignmentValue(CGstateassignment); +CGDLL_API CGprogram cgGetProgramStateAssignmentValue(CGstateassignment); +CGDLL_API CGparameter cgGetTextureStateAssignmentValue(CGstateassignment); +CGDLL_API CGparameter cgGetSamplerStateAssignmentValue(CGstateassignment); +CGDLL_API int cgGetStateAssignmentIndex(CGstateassignment); + +CGDLL_API int cgGetNumDependentStateAssignmentParameters(CGstateassignment); +CGDLL_API CGparameter cgGetDependentStateAssignmentParameter(CGstateassignment, int index); + +CGDLL_API CGstate cgGetStateAssignmentState(CGstateassignment); +CGDLL_API CGstate cgGetSamplerStateAssignmentState(CGstateassignment); + +CGDLL_API CGstate cgCreateState(CGcontext, const char *name, CGtype); +CGDLL_API CGstate cgCreateArrayState(CGcontext, const char *name, CGtype, int nelems); +CGDLL_API void cgSetStateCallbacks(CGstate, CGstatecallback set, CGstatecallback reset, + CGstatecallback validate); +CGDLL_API CGstatecallback cgGetStateSetCallback(CGstate); +CGDLL_API CGstatecallback cgGetStateResetCallback(CGstate); +CGDLL_API CGstatecallback cgGetStateValidateCallback(CGstate); +CGDLL_API CGtype cgGetStateType(CGstate); +CGDLL_API const char *cgGetStateName(CGstate); +CGDLL_API CGstate cgGetNamedState(CGcontext, const char *name); +CGDLL_API CGstate cgGetFirstState(CGcontext); +CGDLL_API CGstate cgGetNextState(CGstate); +CGDLL_API CGbool cgIsState(CGstate); +CGDLL_API void cgAddStateEnumerant(CGstate, const char *name, int value); + +CGDLL_API CGstate cgCreateSamplerState(CGcontext, const char *name, CGtype); +CGDLL_API CGstate cgCreateArraySamplerState(CGcontext, const char *name, CGtype, int nelems); +CGDLL_API CGstate cgGetNamedSamplerState(CGcontext, const char *name); +CGDLL_API CGstate cgGetFirstSamplerState(CGcontext); + +CGDLL_API CGstateassignment cgGetFirstSamplerStateAssignment(CGparameter); +CGDLL_API CGstateassignment cgGetNamedSamplerStateAssignment(CGparameter, const char *); +CGDLL_API void cgSetSamplerState(CGparameter); + +CGDLL_API CGparameter cgGetNamedEffectParameter(CGeffect, const char *); +CGDLL_API CGparameter cgGetFirstLeafEffectParameter(CGeffect); +CGDLL_API CGparameter cgGetFirstEffectParameter(CGeffect); +CGDLL_API CGparameter cgGetEffectParameterBySemantic(CGeffect, const char *); + +CGDLL_API CGannotation cgGetFirstTechniqueAnnotation(CGtechnique); +CGDLL_API CGannotation cgGetFirstPassAnnotation(CGpass); +CGDLL_API CGannotation cgGetFirstParameterAnnotation(CGparameter); +CGDLL_API CGannotation cgGetFirstProgramAnnotation(CGprogram); +CGDLL_API CGannotation cgGetNextAnnotation(CGannotation); + +CGDLL_API CGannotation cgGetNamedTechniqueAnnotation(CGtechnique, const char *); +CGDLL_API CGannotation cgGetNamedPassAnnotation(CGpass, const char *); +CGDLL_API CGannotation cgGetNamedParameterAnnotation(CGparameter, const char *); +CGDLL_API CGannotation cgGetNamedProgramAnnotation(CGprogram, const char *); + +CGDLL_API CGbool cgIsAnnotation(CGannotation); + +CGDLL_API const char *cgGetAnnotationName(CGannotation); +CGDLL_API CGtype cgGetAnnotationType(CGannotation); + +CGDLL_API const float *cgGetFloatAnnotationValues(CGannotation, int *nvalues); +CGDLL_API const int *cgGetIntAnnotationValues(CGannotation, int *nvalues); +CGDLL_API const char *cgGetStringAnnotationValue(CGannotation); +CGDLL_API const int *cgGetBooleanAnnotationValues(CGannotation, int *nvalues); + +CGDLL_API int cgGetNumDependentAnnotationParameters(CGannotation); +CGDLL_API CGparameter cgGetDependentAnnotationParameter(CGannotation, int index); + +CGDLL_API void cgEvaluateProgram(CGprogram, float *, int ncomps, int nx, int ny, int nz); + +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/make/stub_includes/cg/CG/cgGL.h b/make/stub_includes/cg/CG/cgGL.h new file mode 100644 index 000000000..f66ec0685 --- /dev/null +++ b/make/stub_includes/cg/CG/cgGL.h @@ -0,0 +1,378 @@ +/* + * + * Copyright (c) 2002, NVIDIA Corporation. + * + * + * + * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration + * of your agreement to the following terms, and your use, installation, + * modification or redistribution of this NVIDIA software constitutes + * acceptance of these terms. If you do not agree with these terms, please do + * not use, install, modify or redistribute this NVIDIA software. + * + * + * + * In consideration of your agreement to abide by the following terms, and + * subject to these terms, NVIDIA grants you a personal, non-exclusive license, + * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA + * Software"), to use, reproduce, modify and redistribute the NVIDIA + * Software, with or without modifications, in source and/or binary forms; + * provided that if you redistribute the NVIDIA Software, you must retain the + * copyright notice of NVIDIA, this notice and the following text and + * disclaimers in all such redistributions of the NVIDIA Software. Neither the + * name, trademarks, service marks nor logos of NVIDIA Corporation may be used + * to endorse or promote products derived from the NVIDIA Software without + * specific prior written permission from NVIDIA. Except as expressly stated + * in this notice, no other rights or licenses express or implied, are granted + * by NVIDIA herein, including but not limited to any patent rights that may be + * infringed by your derivative works or by other works in which the NVIDIA + * Software may be incorporated. No hardware is licensed hereunder. + * + * + * + * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT + * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING + * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION + * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. + * + * + * + * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, + * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST + * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, + * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, + * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING + * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED + * OF THE POSSIBILITY OF SUCH DAMAGE. + * + */ + +#ifndef _cggl_h +#define _cggl_h + + + +#include <CG/cg.h> + +/* Set up for either Win32 import/export/lib. */ +#ifndef CGGLDLL_API +#if WIN32 + # include <windows.h> + #ifdef CGGLDLL_EXPORTS + #define CGGLDLL_API __declspec(dllexport) + #elif defined (CG_LIB) + #define CGGLDLL_API + #else + #define CGGLDLL_API __declspec(dllimport) + #endif +#else + #define CGGLDLL_API +#endif +#endif + +#ifdef __APPLE__ +#include <OpenGL/gl.h> +#else +#include <GL/gl.h> +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/*****************************************************************************/ +/*** cgGL Type Definitions ***/ +/*****************************************************************************/ + +typedef enum + { + CG_GL_MATRIX_IDENTITY = 0, + CG_GL_MATRIX_TRANSPOSE = 1, + CG_GL_MATRIX_INVERSE = 2, + CG_GL_MATRIX_INVERSE_TRANSPOSE = 3, + + CG_GL_MODELVIEW_MATRIX, + CG_GL_PROJECTION_MATRIX, + CG_GL_TEXTURE_MATRIX, + CG_GL_MODELVIEW_PROJECTION_MATRIX, + + CG_GL_VERTEX, + CG_GL_FRAGMENT, + + } CGGLenum; + + +#ifndef CGGL_EXPLICIT + +/****************************************************************************** + *** Profile Functions + *****************************************************************************/ + +CGGLDLL_API CGbool cgGLIsProfileSupported(CGprofile profile); + +CGGLDLL_API void cgGLEnableProfile(CGprofile profile); +CGGLDLL_API void cgGLDisableProfile(CGprofile profile); + +CGGLDLL_API CGprofile cgGLGetLatestProfile(CGGLenum profile_type); +CGGLDLL_API void cgGLSetOptimalOptions(CGprofile profile); + +/****************************************************************************** + *** Program Managment Functions + *****************************************************************************/ + +CGGLDLL_API void cgGLLoadProgram(CGprogram program); +CGGLDLL_API CGbool cgGLIsProgramLoaded(CGprogram program); +CGGLDLL_API void cgGLBindProgram(CGprogram program); +CGGLDLL_API void cgGLUnbindProgram(CGprofile profile); +CGGLDLL_API GLuint cgGLGetProgramID(CGprogram program); + +/****************************************************************************** + *** Parameter Managment Functions + *****************************************************************************/ + +CGGLDLL_API void cgGLSetParameter1f(CGparameter param, + float x); + +CGGLDLL_API void cgGLSetParameter2f(CGparameter param, + float x, + float y); + +CGGLDLL_API void cgGLSetParameter3f(CGparameter param, + float x, + float y, + float z); + +CGGLDLL_API void cgGLSetParameter4f(CGparameter param, + float x, + float y, + float z, + float w); + +CGGLDLL_API void cgGLSetParameter1fv(CGparameter param, const float *v); + +CGGLDLL_API void cgGLSetParameter2fv(CGparameter param, const float *v); + +CGGLDLL_API void cgGLSetParameter3fv(CGparameter param, const float *v); + +CGGLDLL_API void cgGLSetParameter4fv(CGparameter param, const float *v); + +CGGLDLL_API void cgGLSetParameter1d(CGparameter param, + double x); + +CGGLDLL_API void cgGLSetParameter2d(CGparameter param, + double x, + double y); + +CGGLDLL_API void cgGLSetParameter3d(CGparameter param, + double x, + double y, + double z); + +CGGLDLL_API void cgGLSetParameter4d(CGparameter param, + double x, + double y, + double z, + double w); + +CGGLDLL_API void cgGLSetParameter1dv(CGparameter param, const double *v); + +CGGLDLL_API void cgGLSetParameter2dv(CGparameter param, const double *v); + +CGGLDLL_API void cgGLSetParameter3dv(CGparameter param, const double *v); + +CGGLDLL_API void cgGLSetParameter4dv(CGparameter param, const double *v); + +CGGLDLL_API void cgGLSetParameter4dv(CGparameter param, const double *v); + +CGGLDLL_API void cgGLGetParameter1f(CGparameter param, float *v); + +CGGLDLL_API void cgGLGetParameter2f(CGparameter param, float *v); + +CGGLDLL_API void cgGLGetParameter3f(CGparameter param, float *v); + +CGGLDLL_API void cgGLGetParameter4f(CGparameter param, float *v); + +CGGLDLL_API void cgGLGetParameter1d(CGparameter param, double *v); + +CGGLDLL_API void cgGLGetParameter2d(CGparameter param, double *v); + +CGGLDLL_API void cgGLGetParameter3d(CGparameter param, double *v); + +CGGLDLL_API void cgGLGetParameter4d(CGparameter param, double *v); + +CGGLDLL_API void cgGLSetParameterArray1f(CGparameter param, + long offset, + long nelements, + const float *v); + +CGGLDLL_API void cgGLSetParameterArray2f(CGparameter param, + long offset, + long nelements, + const float *v); + +CGGLDLL_API void cgGLSetParameterArray3f(CGparameter param, + long offset, + long nelements, + const float *v); + +CGGLDLL_API void cgGLSetParameterArray4f(CGparameter param, + long offset, + long nelements, + const float *v); + +CGGLDLL_API void cgGLSetParameterArray1d(CGparameter param, + long offset, + long nelements, + const double *v); + +CGGLDLL_API void cgGLSetParameterArray2d(CGparameter param, + long offset, + long nelements, + const double *v); + +CGGLDLL_API void cgGLSetParameterArray3d(CGparameter param, + long offset, + long nelements, + const double *v); + +CGGLDLL_API void cgGLSetParameterArray4d(CGparameter param, + long offset, + long nelements, + const double *v); + +CGGLDLL_API void cgGLGetParameterArray1f(CGparameter param, + long offset, + long nelements, + float *v); + +CGGLDLL_API void cgGLGetParameterArray2f(CGparameter param, + long offset, + long nelements, + float *v); + +CGGLDLL_API void cgGLGetParameterArray3f(CGparameter param, + long offset, + long nelements, + float *v); + +CGGLDLL_API void cgGLGetParameterArray4f(CGparameter param, + long offset, + long nelements, + float *v); + +CGGLDLL_API void cgGLGetParameterArray1d(CGparameter param, + long offset, + long nelements, + double *v); + +CGGLDLL_API void cgGLGetParameterArray2d(CGparameter param, + long offset, + long nelements, + double *v); + +CGGLDLL_API void cgGLGetParameterArray3d(CGparameter param, + long offset, + long nelements, + double *v); + +CGGLDLL_API void cgGLGetParameterArray4d(CGparameter param, + long offset, + long nelements, + double *v); + +CGGLDLL_API void cgGLSetParameterPointer(CGparameter param, + GLint fsize, + GLenum type, + GLsizei stride, + const GLvoid *pointer); + +CGGLDLL_API void cgGLEnableClientState(CGparameter param); +CGGLDLL_API void cgGLDisableClientState(CGparameter param); + +/****************************************************************************** + *** Matrix Parameter Managment Functions + *****************************************************************************/ + +CGGLDLL_API void cgGLSetMatrixParameterdr(CGparameter param, + const double *matrix); +CGGLDLL_API void cgGLSetMatrixParameterfr(CGparameter param, + const float *matrix); +CGGLDLL_API void cgGLSetMatrixParameterdc(CGparameter param, + const double *matrix); +CGGLDLL_API void cgGLSetMatrixParameterfc(CGparameter param, + const float *matrix); + +CGGLDLL_API void cgGLGetMatrixParameterdr(CGparameter param, double *matrix); +CGGLDLL_API void cgGLGetMatrixParameterfr(CGparameter param, float *matrix); +CGGLDLL_API void cgGLGetMatrixParameterdc(CGparameter param, double *matrix); +CGGLDLL_API void cgGLGetMatrixParameterfc(CGparameter param, float *matrix); + +CGGLDLL_API void cgGLSetStateMatrixParameter(CGparameter param, + CGGLenum matrix, + CGGLenum transform); + +CGGLDLL_API void cgGLSetMatrixParameterArrayfc(CGparameter param, + long offset, + long nelements, + const float *matrices); + +CGGLDLL_API void cgGLSetMatrixParameterArrayfr(CGparameter param, + long offset, + long nelements, + const float *matrices); + +CGGLDLL_API void cgGLSetMatrixParameterArraydc(CGparameter param, + long offset, + long nelements, + const double *matrices); + +CGGLDLL_API void cgGLSetMatrixParameterArraydr(CGparameter param, + long offset, + long nelements, + const double *matrices); + +CGGLDLL_API void cgGLGetMatrixParameterArrayfc(CGparameter param, + long offset, + long nelements, + float *matrices); + +CGGLDLL_API void cgGLGetMatrixParameterArrayfr(CGparameter param, + long offset, + long nelements, + float *matrices); + +CGGLDLL_API void cgGLGetMatrixParameterArraydc(CGparameter param, + long offset, + long nelements, + double *matrices); + +CGGLDLL_API void cgGLGetMatrixParameterArraydr(CGparameter param, + long offset, + long nelements, + double *matrices); + +/****************************************************************************** + *** Texture Parameter Managment Functions + *****************************************************************************/ + +CGGLDLL_API void cgGLSetTextureParameter(CGparameter param, GLuint texobj); +CGGLDLL_API GLuint cgGLGetTextureParameter(CGparameter param); +CGGLDLL_API void cgGLEnableTextureParameter(CGparameter param); +CGGLDLL_API void cgGLDisableTextureParameter(CGparameter param); +CGGLDLL_API GLenum cgGLGetTextureEnum(CGparameter param); +CGGLDLL_API void cgGLSetManageTextureParameters(CGcontext ctx, CGbool flag); +CGGLDLL_API CGbool cgGLGetManageTextureParameters(CGcontext ctx); + +CGGLDLL_API void cgGLSetupSampler(CGparameter param, GLuint texobj); +CGGLDLL_API void cgGLRegisterStates(CGcontext); + +#endif + +#ifdef __cplusplus +} +#endif + + +#endif diff --git a/make/stub_includes/cg/CG/cgGL_profiles.h b/make/stub_includes/cg/CG/cgGL_profiles.h new file mode 100644 index 000000000..105748f1d --- /dev/null +++ b/make/stub_includes/cg/CG/cgGL_profiles.h @@ -0,0 +1,64 @@ +/* + * + * Copyright (c) 2002, NVIDIA Corporation. + * + * + * + * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration + * of your agreement to the following terms, and your use, installation, + * modification or redistribution of this NVIDIA software constitutes + * acceptance of these terms. If you do not agree with these terms, please do + * not use, install, modify or redistribute this NVIDIA software. + * + * + * + * In consideration of your agreement to abide by the following terms, and + * subject to these terms, NVIDIA grants you a personal, non-exclusive license, + * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA + * Software"), to use, reproduce, modify and redistribute the NVIDIA + * Software, with or without modifications, in source and/or binary forms; + * provided that if you redistribute the NVIDIA Software, you must retain the + * copyright notice of NVIDIA, this notice and the following text and + * disclaimers in all such redistributions of the NVIDIA Software. Neither the + * name, trademarks, service marks nor logos of NVIDIA Corporation may be used + * to endorse or promote products derived from the NVIDIA Software without + * specific prior written permission from NVIDIA. Except as expressly stated + * in this notice, no other rights or licenses express or implied, are granted + * by NVIDIA herein, including but not limited to any patent rights that may be + * infringed by your derivative works or by other works in which the NVIDIA + * Software may be incorporated. No hardware is licensed hereunder. + * + * + * + * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT + * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING + * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION + * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. + * + * + * + * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, + * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST + * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, + * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, + * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING + * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED + * OF THE POSSIBILITY OF SUCH DAMAGE. + * + */ + + +/*CG_PROFILE_MACRO(Vertex,vp20,*/CG_PROFILE_VP20=/*,"vp20",*/6146,//1) +/*CG_PROFILE_MACRO(Fragment20,fp20,*/CG_PROFILE_FP20=/*,"fp20",*/6147,//0) +/*CG_PROFILE_MACRO(Vertex30,vp30,*/CG_PROFILE_VP30=/*,"vp30",*/6148,//1) +/*CG_PROFILE_MACRO(Fragment,fp30,*/CG_PROFILE_FP30=/*,"fp30",*/6149,//0) +/*CG_PROFILE_MACRO(ARBVertex,arbvp1,*/CG_PROFILE_ARBVP1=/*,"arbvp1",*/6150,//1) +/*CG_PROFILE_MACRO(Fragment40,fp40,*/CG_PROFILE_FP40=/*,"fp40",*/6151,//0) +/*CG_PROFILE_MACRO(ARBFragment,arbfp1,*/CG_PROFILE_ARBFP1=/*,"arbfp1",*/7000,//0) +/*CG_PROFILE_MACRO(Vertex40,vp40,*/CG_PROFILE_VP40=/*,"vp40",*/7001,//1) + +#ifndef CG_IN_PROFILES_INCLUDE +# undef CG_PROFILE_MACRO +#endif diff --git a/make/stub_includes/cg/CG/cg_bindlocations.h b/make/stub_includes/cg/CG/cg_bindlocations.h new file mode 100644 index 000000000..2bb714f26 --- /dev/null +++ b/make/stub_includes/cg/CG/cg_bindlocations.h @@ -0,0 +1,339 @@ +/* + * This is a modified version of the original header as provided by + * NVidia; original copyright appears below. + * + * Modified by Christopher Kline, May 2003: Stripped down and hacked to get + * around macro interpretation problems. + */ + + +/* + * + * Copyright (c) 2002, NVIDIA Corporation. + * + * + * + * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration + * of your agreement to the following terms, and your use, installation, + * modification or redistribution of this NVIDIA software constitutes + * acceptance of these terms. If you do not agree with these terms, please do + * not use, install, modify or redistribute this NVIDIA software. + * + * + * + * In consideration of your agreement to abide by the following terms, and + * subject to these terms, NVIDIA grants you a personal, non-exclusive license, + * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA + * Software"), to use, reproduce, modify and redistribute the NVIDIA + * Software, with or without modifications, in source and/or binary forms; + * provided that if you redistribute the NVIDIA Software, you must retain the + * copyright notice of NVIDIA, this notice and the following text and + * disclaimers in all such redistributions of the NVIDIA Software. Neither the + * name, trademarks, service marks nor logos of NVIDIA Corporation may be used + * to endorse or promote products derived from the NVIDIA Software without + * specific prior written permission from NVIDIA. Except as expressly stated + * in this notice, no other rights or licenses express or implied, are granted + * by NVIDIA herein, including but not limited to any patent rights that may be + * infringed by your derivative works or by other works in which the NVIDIA + * Software may be incorporated. No hardware is licensed hereunder. + * + * + * + * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT + * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING + * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION + * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. + * + * + * + * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, + * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST + * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, + * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, + * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING + * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED + * OF THE POSSIBILITY OF SUCH DAMAGE. + * + */ + + +/* + * The following macro invocations define the supported CG basic hardware + * bind locations. + * + * The macros have the form : + * + * CG_BINDLOCATION_MACRO(name, compiler_name, enum_int) + * + * name : The name of the location. + * enum_name : The C enumerant. + * compiler_name : The name of the location within the compiler syntax. + * int_id : Integer enumerant associated with this bind location. + * addressable : The bind location must have an integer address + * associated with it. + * ParamType : the cgParamType of this register. + * + */ + + +/*CG_BINDLOCATION_MACRO(TexUnit0,*/CG_TEXUNIT0=/*,"texunit 0",*/2048,//0,CG_TEXOBJ_PARAM) +/*CG_BINDLOCATION_MACRO(TexUnit1,*/CG_TEXUNIT1=/*,"texunit 1",*/2049,//0,CG_TEXOBJ_PARAM) +/*CG_BINDLOCATION_MACRO(TexUnit2,*/CG_TEXUNIT2=/*,"texunit 2",*/2050,//0,CG_TEXOBJ_PARAM) +/*CG_BINDLOCATION_MACRO(TexUnit3,*/CG_TEXUNIT3=/*,"texunit 3",*/2051,//0,CG_TEXOBJ_PARAM) +/*CG_BINDLOCATION_MACRO(TexUnit4,*/CG_TEXUNIT4=/*,"texunit 4",*/2052,//0,CG_TEXOBJ_PARAM) +/*CG_BINDLOCATION_MACRO(TexUnit5,*/CG_TEXUNIT5=/*,"texunit 5",*/2053,//0,CG_TEXOBJ_PARAM) +/*CG_BINDLOCATION_MACRO(TexUnit6,*/CG_TEXUNIT6=/*,"texunit 6",*/2054,//0,CG_TEXOBJ_PARAM) +/*CG_BINDLOCATION_MACRO(TexUnit7,*/CG_TEXUNIT7=/*,"texunit 7",*/2055,//0,CG_TEXOBJ_PARAM) +/*CG_BINDLOCATION_MACRO(TexUnit8,*/CG_TEXUNIT8=/*,"texunit 8",*/2056,//0,CG_TEXOBJ_PARAM) +/*CG_BINDLOCATION_MACRO(TexUnit9,*/CG_TEXUNIT9=/*,"texunit 9",*/2057,//0,CG_TEXOBJ_PARAM) +/*CG_BINDLOCATION_MACRO(TexUnit10,*/CG_TEXUNIT10=/*,"texunit 10",*/2058,//0,CG_TEXOBJ_PARAM) +/*CG_BINDLOCATION_MACRO(TexUnit11,*/CG_TEXUNIT11=/*,"texunit 11",*/2059,//0,CG_TEXOBJ_PARAM) +/*CG_BINDLOCATION_MACRO(TexUnit12,*/CG_TEXUNIT12=/*,"texunit 12",*/2060,//0,CG_TEXOBJ_PARAM) +/*CG_BINDLOCATION_MACRO(TexUnit13,*/CG_TEXUNIT13=/*,"texunit 13",*/2061,//0,CG_TEXOBJ_PARAM) +/*CG_BINDLOCATION_MACRO(TexUnit14,*/CG_TEXUNIT14=/*,"texunit 14",*/2062,//0,CG_TEXOBJ_PARAM) +/*CG_BINDLOCATION_MACRO(TexUnit15,*/CG_TEXUNIT15=/*,"texunit 15",*/2063,//0,CG_TEXOBJ_PARAM) + +/*CG_BINDLOCATION_MACRO(Attr0,*/CG_ATTR0=/*,"ATTR0",*/2113,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Attr1,*/CG_ATTR1=/*,"ATTR1",*/2114,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Attr2,*/CG_ATTR2=/*,"ATTR2",*/2115,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Attr3,*/CG_ATTR3=/*,"ATTR3",*/2116,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Attr4,*/CG_ATTR4=/*,"ATTR4",*/2117,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Attr5,*/CG_ATTR5=/*,"ATTR5",*/2118,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Attr6,*/CG_ATTR6=/*,"ATTR6",*/2119,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Attr7,*/CG_ATTR7=/*,"ATTR7",*/2120,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Attr8,*/CG_ATTR8=/*,"ATTR8",*/2121,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Attr9,*/CG_ATTR9=/*,"ATTR9",*/2122,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Attr10,*/CG_ATTR10=/*,"ATTR10",*/2123,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Attr11,*/CG_ATTR11=/*,"ATTR11",*/2124,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Attr12,*/CG_ATTR12=/*,"ATTR12",*/2125,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Attr13,*/CG_ATTR13=/*,"ATTR13",*/2126,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Attr14,*/CG_ATTR14=/*,"ATTR14",*/2127,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Attr15,*/CG_ATTR15=/*,"ATTR15",*/2128,//0,CG_VARYING_PARAM) + +/*CG_BINDLOCATION_MACRO(VertUniform,*/CG_C=/*,"c",*/2178,//1,CGI_UNIFORM_PARAM) + +/*CG_BINDLOCATION_MACRO(Tex0,*/CG_TEX0=/*,"TEX0",*/2179,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tex1,*/CG_TEX1=/*,"TEX1",*/2180,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tex2,*/CG_TEX2=/*,"TEX2",*/2181,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tex3,*/CG_TEX3=/*,"TEX3",*/2192,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tex4,*/CG_TEX4=/*,"TEX4",*/2193,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tex5,*/CG_TEX5=/*,"TEX5",*/2194,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tex6,*/CG_TEX6=/*,"TEX6",*/2195,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tex7,*/CG_TEX7=/*,"TEX7",*/2196,//0,CG_VARYING_PARAM) + +/*CG_BINDLOCATION_MACRO(HPos,*/CG_HPOS=/*,"HPOS",*/2243,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Col0,*/CG_COL0=/*,"COL0",*/2245,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Col1,*/CG_COL1=/*,"COL1",*/2246,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Col2,*/CG_COL2=/*,"COL2",*/2247,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Col3,*/CG_COL3=/*,"COL3",*/2248,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(PSiz,*/CG_PSIZ=/*,"PSIZ",*/2309,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(WPos,*/CG_WPOS=/*,"WPOS",*/2373,//0,CG_VARYING_PARAM) + +/*CG_BINDLOCATION_MACRO(Position0,*/CG_POSITION0=/*,"POSITION0",*/2437,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Position1,*/CG_POSITION1=/*,"POSITION1",*/2438,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Position2,*/CG_POSITION2=/*,"POSITION2",*/2439,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Position3,*/CG_POSITION3=/*,"POSITION3",*/2440,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Position4,*/CG_POSITION4=/*,"POSITION4",*/2441,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Position5,*/CG_POSITION5=/*,"POSITION5",*/2442,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Position6,*/CG_POSITION6=/*,"POSITION6",*/2443,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Position7,*/CG_POSITION7=/*,"POSITION7",*/2444,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Position8,*/CG_POSITION8=/*,"POSITION8",*/2445,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Position9,*/CG_POSITION9=/*,"POSITION9",*/2446,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Position10,*/CG_POSITION10=/*,"POSITION10",*/2447,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Position11,*/CG_POSITION11=/*,"POSITION11",*/2448,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Position12,*/CG_POSITION12=/*,"POSITION12",*/2449,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Position13,*/CG_POSITION13=/*,"POSITION13",*/2450,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Position14,*/CG_POSITION14=/*,"POSITION14",*/2451,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Position15,*/CG_POSITION15=/*,"POSITION15",*/2452,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Diffuse0,*/CG_DIFFUSE0=/*,"DIFFUSE0",*/2501,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tangent0,*/CG_TANGENT0=/*,"TANGENT0",*/2565,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tangent1,*/CG_TANGENT1=/*,"TANGENT1",*/2566,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tangent2,*/CG_TANGENT2=/*,"TANGENT2",*/2567,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tangent3,*/CG_TANGENT3=/*,"TANGENT3",*/2568,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tangent4,*/CG_TANGENT4=/*,"TANGENT4",*/2569,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tangent5,*/CG_TANGENT5=/*,"TANGENT5",*/2570,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tangent6,*/CG_TANGENT6=/*,"TANGENT6",*/2571,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tangent7,*/CG_TANGENT7=/*,"TANGENT7",*/2572,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tangent8,*/CG_TANGENT8=/*,"TANGENT8",*/2573,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tangent9,*/CG_TANGENT9=/*,"TANGENT9",*/2574,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tangent10,*/CG_TANGENT10=/*,"TANGENT10",*/2575,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tangent11,*/CG_TANGENT11=/*,"TANGENT11",*/2576,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tangent12,*/CG_TANGENT12=/*,"TANGENT12",*/2577,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tangent13,*/CG_TANGENT13=/*,"TANGENT13",*/2578,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tangent14,*/CG_TANGENT14=/*,"TANGENT14",*/2579,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Tangent15,*/CG_TANGENT15=/*,"TANGENT15",*/2580,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Specular0,*/CG_SPECULAR0=/*,"SPECULAR0",*/2629,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendIndices0,*/CG_BLENDINDICES0=/*,"BLENDINDICES0",*/2693,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendIndices1,*/CG_BLENDINDICES1=/*,"BLENDINDICES1",*/2694,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendIndices2,*/CG_BLENDINDICES2=/*,"BLENDINDICES2",*/2695,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendIndices3,*/CG_BLENDINDICES3=/*,"BLENDINDICES3",*/2696,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendIndices4,*/CG_BLENDINDICES4=/*,"BLENDINDICES4",*/2697,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendIndices5,*/CG_BLENDINDICES5=/*,"BLENDINDICES5",*/2698,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendIndices6,*/CG_BLENDINDICES6=/*,"BLENDINDICES6",*/2699,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendIndices7,*/CG_BLENDINDICES7=/*,"BLENDINDICES7",*/2700,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendIndices8,*/CG_BLENDINDICES8=/*,"BLENDINDICES8",*/2701,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendIndices9,*/CG_BLENDINDICES9=/*,"BLENDINDICES9",*/2702,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendIndices10,*/CG_BLENDINDICES10=/*,"BLENDINDICES10",*/2703,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendIndices11,*/CG_BLENDINDICES11=/*,"BLENDINDICES11",*/2704,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendIndices12,*/CG_BLENDINDICES12=/*,"BLENDINDICES12",*/2705,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendIndices13,*/CG_BLENDINDICES13=/*,"BLENDINDICES13",*/2706,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendIndices14,*/CG_BLENDINDICES14=/*,"BLENDINDICES14",*/2707,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendIndices15,*/CG_BLENDINDICES15=/*,"BLENDINDICES15",*/2708,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Color0,*/CG_COLOR0=/*,"COLOR0",*/2757,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Color1,*/CG_COLOR1=/*,"COLOR1",*/2758,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Color2,*/CG_COLOR2=/*,"COLOR2",*/2759,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Color3,*/CG_COLOR3=/*,"COLOR3",*/2760,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Color4,*/CG_COLOR4=/*,"COLOR4",*/2761,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Color5,*/CG_COLOR5=/*,"COLOR5",*/2762,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Color6,*/CG_COLOR6=/*,"COLOR6",*/2763,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Color7,*/CG_COLOR7=/*,"COLOR7",*/2764,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Color8,*/CG_COLOR8=/*,"COLOR8",*/2765,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Color9,*/CG_COLOR9=/*,"COLOR9",*/2766,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Color10,*/CG_COLOR10=/*,"COLOR10",*/2767,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Color11,*/CG_COLOR11=/*,"COLOR11",*/2768,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Color12,*/CG_COLOR12=/*,"COLOR12",*/2769,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Color13,*/CG_COLOR13=/*,"COLOR13",*/2770,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Color14,*/CG_COLOR14=/*,"COLOR14",*/2771,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Color15,*/CG_COLOR15=/*,"COLOR15",*/2772,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(PSize0,*/CG_PSIZE0=/*,"PSIZE0",*/2821,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(PSize1,*/CG_PSIZE1=/*,"PSIZE1",*/2822,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(PSize2,*/CG_PSIZE2=/*,"PSIZE2",*/2823,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(PSize3,*/CG_PSIZE3=/*,"PSIZE3",*/2824,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(PSize4,*/CG_PSIZE4=/*,"PSIZE4",*/2825,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(PSize5,*/CG_PSIZE5=/*,"PSIZE5",*/2826,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(PSize6,*/CG_PSIZE6=/*,"PSIZE6",*/2827,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(PSize7,*/CG_PSIZE7=/*,"PSIZE7",*/2828,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(PSize8,*/CG_PSIZE8=/*,"PSIZE8",*/2829,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(PSize9,*/CG_PSIZE9=/*,"PSIZE9",*/2830,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(PSize10,*/CG_PSIZE10=/*,"PSIZE10",*/2831,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(PSize11,*/CG_PSIZE11=/*,"PSIZE11",*/2832,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(PSize12,*/CG_PSIZE12=/*,"PSIZE12",*/2833,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(PSize13,*/CG_PSIZE13=/*,"PSIZE13",*/2834,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(PSize14,*/CG_PSIZE14=/*,"PSIZE14",*/2835,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(PSize15,*/CG_PSIZE15=/*,"PSIZE15",*/2836,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BiNormal0,*/CG_BINORMAL0=/*,"BINORMAL0",*/2885,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BiNormal1,*/CG_BINORMAL1=/*,"BINORMAL1",*/2886,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BiNormal2,*/CG_BINORMAL2=/*,"BINORMAL2",*/2887,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BiNormal3,*/CG_BINORMAL3=/*,"BINORMAL3",*/2888,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BiNormal4,*/CG_BINORMAL4=/*,"BINORMAL4",*/2889,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BiNormal5,*/CG_BINORMAL5=/*,"BINORMAL5",*/2890,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BiNormal6,*/CG_BINORMAL6=/*,"BINORMAL6",*/2891,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BiNormal7,*/CG_BINORMAL7=/*,"BINORMAL7",*/2892,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BiNormal8,*/CG_BINORMAL8=/*,"BINORMAL8",*/2893,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BiNormal9,*/CG_BINORMAL9=/*,"BINORMAL9",*/2894,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BiNormal10,*/CG_BINORMAL10=/*,"BINORMAL10",*/2895,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BiNormal11,*/CG_BINORMAL11=/*,"BINORMAL11",*/2896,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BiNormal12,*/CG_BINORMAL12=/*,"BINORMAL12",*/2897,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BiNormal13,*/CG_BINORMAL13=/*,"BINORMAL13",*/2898,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BiNormal14,*/CG_BINORMAL14=/*,"BINORMAL14",*/2899,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BiNormal15,*/CG_BINORMAL15=/*,"BINORMAL15",*/2900,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(FOG0,*/CG_FOG0=/*,"FOG0",*/2917,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(FOG1,*/CG_FOG1=/*,"FOG1",*/2918,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(FOG2,*/CG_FOG2=/*,"FOG2",*/2919,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(FOG3,*/CG_FOG3=/*,"FOG3",*/2920,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(FOG4,*/CG_FOG4=/*,"FOG4",*/2921,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(FOG5,*/CG_FOG5=/*,"FOG5",*/2922,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(FOG6,*/CG_FOG6=/*,"FOG6",*/2923,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(FOG7,*/CG_FOG7=/*,"FOG7",*/2924,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(FOG8,*/CG_FOG8=/*,"FOG8",*/2925,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(FOG9,*/CG_FOG9=/*,"FOG9",*/2926,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(FOG10,*/CG_FOG10=/*,"FOG10",*/2927,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(FOG11,*/CG_FOG11=/*,"FOG11",*/2928,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(FOG12,*/CG_FOG12=/*,"FOG12",*/2929,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(FOG13,*/CG_FOG13=/*,"FOG13",*/2930,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(FOG14,*/CG_FOG14=/*,"FOG14",*/2931,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(FOG15,*/CG_FOG15=/*,"FOG15",*/2932,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(DEPTH0,*/CG_DEPTH0=/*,"DEPTH0",*/2933,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(DEPTH1,*/CG_DEPTH1=/*,"DEPTH1",*/2934,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(DEPTH2,*/CG_DEPTH2=/*,"DEPTH2",*/2935,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(DEPTH3,*/CG_DEPTH3=/*,"DEPTH3",*/2936,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(DEPTH4,*/CG_DEPTH4=/*,"DEPTH4",*/2937,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(DEPTH5,*/CG_DEPTH5=/*,"DEPTH5",*/2938,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(DEPTH6,*/CG_DEPTH6=/*,"DEPTH6",*/2939,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(DEPTH7,*/CG_DEPTH7=/*,"DEPTH7",*/2940,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(DEPTH8,*/CG_DEPTH8=/*,"DEPTH8",*/2941,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(DEPTH9,*/CG_DEPTH9=/*,"DEPTH9",*/29542,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(DEPTH10,*/CG_DEPTH10=/*,"DEPTH10",*/2943,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(DEPTH11,*/CG_DEPTH11=/*,"DEPTH11",*/2944,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(DEPTH12,*/CG_DEPTH12=/*,"DEPTH12",*/2945,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(DEPTH13,*/CG_DEPTH13=/*,"DEPTH13",*/2946,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(DEPTH14,*/CG_DEPTH14=/*,"DEPTH14",*/2947,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(DEPTH15,*/CG_DEPTH15=/*,"DEPTH15",*/2948,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(SAMPLE0,*/CG_SAMPLE0=/*,"SAMPLE0",*/2949,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(SAMPLE1,*/CG_SAMPLE1=/*,"SAMPLE1",*/2950,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(SAMPLE2,*/CG_SAMPLE2=/*,"SAMPLE2",*/2951,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(SAMPLE3,*/CG_SAMPLE3=/*,"SAMPLE3",*/2952,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(SAMPLE4,*/CG_SAMPLE4=/*,"SAMPLE4",*/2953,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(SAMPLE5,*/CG_SAMPLE5=/*,"SAMPLE5",*/2954,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(SAMPLE6,*/CG_SAMPLE6=/*,"SAMPLE6",*/2955,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(SAMPLE7,*/CG_SAMPLE7=/*,"SAMPLE7",*/2956,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(SAMPLE8,*/CG_SAMPLE8=/*,"SAMPLE8",*/2957,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(SAMPLE9,*/CG_SAMPLE9=/*,"SAMPLE9",*/2958,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(SAMPLE10,*/CG_SAMPLE10=/*,"SAMPLE10",*/2959,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(SAMPLE11,*/CG_SAMPLE11=/*,"SAMPLE11",*/2960,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(SAMPLE12,*/CG_SAMPLE12=/*,"SAMPLE12",*/2961,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(SAMPLE13,*/CG_SAMPLE13=/*,"SAMPLE13",*/2962,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(SAMPLE14,*/CG_SAMPLE14=/*,"SAMPLE14",*/2963,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(SAMPLE15,*/CG_SAMPLE15=/*,"SAMPLE15",*/2964,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendWeight0,*/CG_BLENDWEIGHT0=/*,"BLENDWEIGHT0",*/3028,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendWeight1,*/CG_BLENDWEIGHT1=/*,"BLENDWEIGHT1",*/3029,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendWeight2,*/CG_BLENDWEIGHT2=/*,"BLENDWEIGHT2",*/3030,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendWeight3,*/CG_BLENDWEIGHT3=/*,"BLENDWEIGHT3",*/3031,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendWeight4,*/CG_BLENDWEIGHT4=/*,"BLENDWEIGHT4",*/3032,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendWeight5,*/CG_BLENDWEIGHT5=/*,"BLENDWEIGHT5",*/3033,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendWeight6,*/CG_BLENDWEIGHT6=/*,"BLENDWEIGHT6",*/3034,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendWeight7,*/CG_BLENDWEIGHT7=/*,"BLENDWEIGHT7",*/3035,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendWeight8,*/CG_BLENDWEIGHT8=/*,"BLENDWEIGHT8",*/3036,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendWeight9,*/CG_BLENDWEIGHT9=/*,"BLENDWEIGHT9",*/3037,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendWeight10,*/CG_BLENDWEIGHT10=/*,"BLENDWEIGHT10",*/3038,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendWeight11,*/CG_BLENDWEIGHT11=/*,"BLENDWEIGHT11",*/3039,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendWeight12,*/CG_BLENDWEIGHT12=/*,"BLENDWEIGHT12",*/3040,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendWeight13,*/CG_BLENDWEIGHT13=/*,"BLENDWEIGHT13",*/3041,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendWeight14,*/CG_BLENDWEIGHT14=/*,"BLENDWEIGHT14",*/3042,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(BlendWeight15,*/CG_BLENDWEIGHT15=/*,"BLENDWEIGHT15",*/3043,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Normal0,*/CG_NORMAL0=/*,"NORMAL0",*/3092,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Normal1,*/CG_NORMAL1=/*,"NORMAL1",*/3093,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Normal2,*/CG_NORMAL2=/*,"NORMAL2",*/3094,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Normal3,*/CG_NORMAL3=/*,"NORMAL3",*/3095,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Normal4,*/CG_NORMAL4=/*,"NORMAL4",*/3096,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Normal5,*/CG_NORMAL5=/*,"NORMAL5",*/3097,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Normal6,*/CG_NORMAL6=/*,"NORMAL6",*/3098,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Normal7,*/CG_NORMAL7=/*,"NORMAL7",*/3099,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Normal8,*/CG_NORMAL8=/*,"NORMAL8",*/3100,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Normal9,*/CG_NORMAL9=/*,"NORMAL9",*/3101,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Normal10,*/CG_NORMAL10=/*,"NORMAL10",*/3102,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Normal11,*/CG_NORMAL11=/*,"NORMAL11",*/3103,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Normal12,*/CG_NORMAL12=/*,"NORMAL12",*/3104,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Normal13,*/CG_NORMAL13=/*,"NORMAL13",*/3105,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Normal14,*/CG_NORMAL14=/*,"NORMAL14",*/3106,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(Normal15,*/CG_NORMAL15=/*,"NORMAL15",*/3107,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(FogCoord,*/CG_FOGCOORD=/*,"FOGCOORD",*/3156,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(TexCoord0,*/CG_TEXCOORD0=/*,"TEXCOORD0",*/3220,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(TexCoord1,*/CG_TEXCOORD1=/*,"TEXCOORD1",*/3221,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(TexCoord2,*/CG_TEXCOORD2=/*,"TEXCOORD2",*/3222,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(TexCoord3,*/CG_TEXCOORD3=/*,"TEXCOORD3",*/3223,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(TexCoord4,*/CG_TEXCOORD4=/*,"TEXCOORD4",*/3224,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(TexCoord5,*/CG_TEXCOORD5=/*,"TEXCOORD5",*/3225,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(TexCoord6,*/CG_TEXCOORD6=/*,"TEXCOORD6",*/3226,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(TexCoord7,*/CG_TEXCOORD7=/*,"TEXCOORD7",*/3227,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(TexCoord8,*/CG_TEXCOORD8=/*,"TEXCOORD8",*/3228,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(TexCoord9,*/CG_TEXCOORD9=/*,"TEXCOORD9",*/3229,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(TexCoord10,*/CG_TEXCOORD10=/*,"TEXCOORD10",*/3230,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(TexCoord11,*/CG_TEXCOORD11=/*,"TEXCOORD11",*/3231,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(TexCoord12,*/CG_TEXCOORD12=/*,"TEXCOORD12",*/3232,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(TexCoord13,*/CG_TEXCOORD13=/*,"TEXCOORD13",*/3233,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(TexCoord14,*/CG_TEXCOORD14=/*,"TEXCOORD14",*/3234,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(TexCoord15,*/CG_TEXCOORD15=/*,"TEXCOORD15",*/3235,//0,CG_VARYING_PARAM) +/*CG_BINDLOCATION_MACRO(CombinerConst0,*/CG_COMBINER_CONST0=/*,"COMBINER_CONST0",*/3284,//0,CGI_UNIFORM_PARAM) +/*CG_BINDLOCATION_MACRO(CombinerConst1,*/CG_COMBINER_CONST1=/*,"COMBINER_CONST1",*/3285,//0,CGI_UNIFORM_PARAM) +/*CG_BINDLOCATION_MACRO(CombinerStageConst0,*/CG_COMBINER_STAGE_CONST0=/*,"COMBINER_STAGE_CONST0",*/3286,//1,CGI_UNIFORM_PARAM) +/*CG_BINDLOCATION_MACRO(CombinerStageConst1,*/CG_COMBINER_STAGE_CONST1=/*,"COMBINER_STAGE_CONST1",*/3287,//1,CGI_UNIFORM_PARAM) +/*CG_BINDLOCATION_MACRO(OffsetTextureMatrix,*/CG_OFFSET_TEXTURE_MATRIX=/*,"OFFSET_TEXTURE_MATRIX",*/3288,//0,CGI_UNIFORM_PARAM) +/*CG_BINDLOCATION_MACRO(OffsetTextureScale,*/CG_OFFSET_TEXTURE_SCALE=/*,"OFFSET_TEXTURE_SCALE",*/3289,//0,CGI_UNIFORM_PARAM) +/*CG_BINDLOCATION_MACRO(OffsetTextureBias,*/CG_OFFSET_TEXTURE_BIAS=/*,"OFFSET_TEXTURE_BIAS",*/3290,//0,CGI_UNIFORM_PARAM) +/*CG_BINDLOCATION_MACRO(ConstEye,*/CG_CONST_EYE=/*,"CONST_EYE",*/3291,//0,CGI_UNIFORM_PARAM) +/*CG_BINDLOCATION_MACRO(TessFactor,*/CG_TESSFACTOR=/*,"TESSFACTOR",*/3255,//0,CG_VARYING_PARAM) + +//#undef CG_BINDLOCATION_MACRO diff --git a/make/stub_includes/cg/CG/cg_datatypes.h b/make/stub_includes/cg/CG/cg_datatypes.h new file mode 100644 index 000000000..2eb0ff85a --- /dev/null +++ b/make/stub_includes/cg/CG/cg_datatypes.h @@ -0,0 +1,192 @@ +/* + * This is a modified version of the original header as provided by + * NVidia; original copyright appears below. + * + * Modified by Christopher Kline, May 2003: Stripped down and hacked to get + * around macro interpretation problems. + */ + +/* + * + * Copyright (c) 2002, NVIDIA Corporation. + * + * + * + * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration + * of your agreement to the following terms, and your use, installation, + * modification or redistribution of this NVIDIA software constitutes + * acceptance of these terms. If you do not agree with these terms, please do + * not use, install, modify or redistribute this NVIDIA software. + * + * + * + * In consideration of your agreement to abide by the following terms, and + * subject to these terms, NVIDIA grants you a personal, non-exclusive license, + * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA + * Software"), to use, reproduce, modify and redistribute the NVIDIA + * Software, with or without modifications, in source and/or binary forms; + * provided that if you redistribute the NVIDIA Software, you must retain the + * copyright notice of NVIDIA, this notice and the following text and + * disclaimers in all such redistributions of the NVIDIA Software. Neither the + * name, trademarks, service marks nor logos of NVIDIA Corporation may be used + * to endorse or promote products derived from the NVIDIA Software without + * specific prior written permission from NVIDIA. Except as expressly stated + * in this notice, no other rights or licenses express or implied, are granted + * by NVIDIA herein, including but not limited to any patent rights that may be + * infringed by your derivative works or by other works in which the NVIDIA + * Software may be incorporated. No hardware is licensed hereunder. + * + * + * + * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT + * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING + * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION + * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. + * + * + * + * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, + * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST + * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, + * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, + * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING + * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED + * OF THE POSSIBILITY OF SUCH DAMAGE. + * + */ + + +/* + * The following macro invocations define the supported CG basic data types. + * + * The macros have the form : + * + * CG_DATATYPE_MACRO(name, compiler_name, nrows, ncols) + * + * name : The name of the data type. + * compiler_name : The name of the data type within the compiler syntax. + * enum_name : The C enumerant. + * nrows : Number of rows for matrix types. Should be 0 other-wise. + * ncols : Number of columns for scalar, vector, and matrix types. + * + */ + + + +/*CG_DATATYPE_MACRO(Half,half,*/CG_HALF,//CG_HALF,0,1,CG_PARAMETERCLASS_SCALAR) +/*CG_DATATYPE_MACRO(Half2,half2,*/CG_HALF2,//CG_HALF,0,2,CG_PARAMETERCLASS_VECTOR) +/*CG_DATATYPE_MACRO(Half3,half3,*/CG_HALF3,//CG_HALF,0,3,CG_PARAMETERCLASS_VECTOR) +/*CG_DATATYPE_MACRO(Half4,half4,*/CG_HALF4,//CG_HALF,0,4,CG_PARAMETERCLASS_VECTOR) +/*CG_DATATYPE_MACRO(Half1x1,half1x1,*/CG_HALF1x1,//CG_HALF,1,1,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Half1x2,half1x2,*/CG_HALF1x2,//CG_HALF,1,2,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Half1x3,half1x3,*/CG_HALF1x3,//CG_HALF,1,3,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Half1x4,half1x4,*/CG_HALF1x4,//CG_HALF,1,4,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Half2x1,half2x1,*/CG_HALF2x1,//CG_HALF,2,1,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Half2x2,half2x2,*/CG_HALF2x2,//CG_HALF,2,2,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Half2x3,half2x3,*/CG_HALF2x3,//CG_HALF,2,3,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Half2x4,half2x4,*/CG_HALF2x4,//CG_HALF,2,4,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Half3x1,half3x1,*/CG_HALF3x1,//CG_HALF,3,1,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Half3x2,half3x2,*/CG_HALF3x2,//CG_HALF,3,2,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Half3x3,half3x3,*/CG_HALF3x3,//CG_HALF,3,3,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Half3x4,half3x4,*/CG_HALF3x4,//CG_HALF,3,4,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Half4x1,half4x1,*/CG_HALF4x1,//CG_HALF,4,1,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Half4x2,half4x2,*/CG_HALF4x2,//CG_HALF,4,2,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Half4x3,half4x3,*/CG_HALF4x3,//CG_HALF,4,3,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Half4x4,half4x4,*/CG_HALF4x4,//CG_HALF,4,4,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Float,float,*/CG_FLOAT,//CG_FLOAT,0,1,CG_PARAMETERCLASS_SCALAR) +/*CG_DATATYPE_MACRO(Float2,float2,*/CG_FLOAT2,//CG_FLOAT,0,2,CG_PARAMETERCLASS_VECTOR) +/*CG_DATATYPE_MACRO(Float3,float3,*/CG_FLOAT3,//CG_FLOAT,0,3,CG_PARAMETERCLASS_VECTOR) +/*CG_DATATYPE_MACRO(Float4,float4,*/CG_FLOAT4,//CG_FLOAT,0,4,CG_PARAMETERCLASS_VECTOR) +/*CG_DATATYPE_MACRO(Float1x1,float1x1,*/CG_FLOAT1x1,//CG_FLOAT,1,1,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Float1x2,float1x2,*/CG_FLOAT1x2,//CG_FLOAT,1,2,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Float1x3,float1x3,*/CG_FLOAT1x3,//CG_FLOAT,1,3,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Float1x4,float1x4,*/CG_FLOAT1x4,//CG_FLOAT,1,4,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Float2x1,float2x1,*/CG_FLOAT2x1,//CG_FLOAT,2,1,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Float2x2,float2x2,*/CG_FLOAT2x2,//CG_FLOAT,2,2,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Float2x3,float2x3,*/CG_FLOAT2x3,//CG_FLOAT,2,3,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Float2x4,float2x4,*/CG_FLOAT2x4,//CG_FLOAT,2,4,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Float3x1,float3x1,*/CG_FLOAT3x1,//CG_FLOAT,3,1,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Float3x2,float3x2,*/CG_FLOAT3x2,//CG_FLOAT,3,2,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Float3x3,float3x3,*/CG_FLOAT3x3,//CG_FLOAT,3,3,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Float3x4,float3x4,*/CG_FLOAT3x4,//CG_FLOAT,3,4,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Float4x1,float4x1,*/CG_FLOAT4x1,//CG_FLOAT,4,1,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Float4x2,float4x2,*/CG_FLOAT4x2,//CG_FLOAT,4,2,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Float4x3,float4x3,*/CG_FLOAT4x3,//CG_FLOAT,4,3,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Float4x4,float4x4,*/CG_FLOAT4x4,//CG_FLOAT,4,4,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Sampler1D,sampler1D,*/CG_SAMPLER1D,//CG_SAMPLER1D,0,0,CG_PARAMETERCLASS_SAMPLER) +/*CG_DATATYPE_MACRO(Sampler2D,sampler2D,*/CG_SAMPLER2D,//CG_SAMPLER2D,0,0,CG_PARAMETERCLASS_SAMPLER) +/*CG_DATATYPE_MACRO(Sampler3D,sampler3D,*/CG_SAMPLER3D,//CG_SAMPLER3D,0,0,CG_PARAMETERCLASS_SAMPLER) +/*CG_DATATYPE_MACRO(SamplerRECT,samplerRECT,*/CG_SAMPLERRECT,//CG_SAMPLERRECT,0,0,CG_PARAMETERCLASS_SAMPLER) +/*CG_DATATYPE_MACRO(SamplerCUBE,samplerCUBE,*/CG_SAMPLERCUBE,//CG_SAMPLERCUBE,0,0,CG_PARAMETERCLASS_SAMPLER) +/*CG_DATATYPE_MACRO(Fixed,fixed,*/CG_FIXED,//CG_FIXED,0,1,CG_PARAMETERCLASS_SCALAR) +/*CG_DATATYPE_MACRO(Fixed2,fixed2,*/CG_FIXED2,//CG_FIXED,0,2,CG_PARAMETERCLASS_VECTOR) +/*CG_DATATYPE_MACRO(Fixed3,fixed3,*/CG_FIXED3,//CG_FIXED,0,3,CG_PARAMETERCLASS_VECTOR) +/*CG_DATATYPE_MACRO(Fixed4,fixed4,*/CG_FIXED4,//CG_FIXED,0,4,CG_PARAMETERCLASS_VECTOR) +/*CG_DATATYPE_MACRO(Fixed1x1,fixed1x1,*/CG_FIXED1x1,//CG_FIXED,1,1,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Fixed1x2,fixed1x2,*/CG_FIXED1x2,//CG_FIXED,1,2,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Fixed1x3,fixed1x3,*/CG_FIXED1x3,//CG_FIXED,1,3,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Fixed1x4,fixed1x4,*/CG_FIXED1x4,//CG_FIXED,1,4,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Fixed2x1,fixed2x1,*/CG_FIXED2x1,//CG_FIXED,2,1,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Fixed2x2,fixed2x2,*/CG_FIXED2x2,//CG_FIXED,2,2,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Fixed2x3,fixed2x3,*/CG_FIXED2x3,//CG_FIXED,2,3,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Fixed2x4,fixed2x4,*/CG_FIXED2x4,//CG_FIXED,2,4,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Fixed3x1,fixed3x1,*/CG_FIXED3x1,//CG_FIXED,3,1,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Fixed3x2,fixed3x2,*/CG_FIXED3x2,//CG_FIXED,3,2,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Fixed3x3,fixed3x3,*/CG_FIXED3x3,//CG_FIXED,3,3,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Fixed3x4,fixed3x4,*/CG_FIXED3x4,//CG_FIXED,3,4,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Fixed4x1,fixed4x1,*/CG_FIXED4x1,//CG_FIXED,4,1,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Fixed4x2,fixed4x2,*/CG_FIXED4x2,//CG_FIXED,4,2,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Fixed4x3,fixed4x3,*/CG_FIXED4x3,//CG_FIXED,4,3,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Fixed4x4,fixed4x4,*/CG_FIXED4x4,//CG_FIXED,4,4,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Half1,half1,*/CG_HALF1,//CG_HALF,0,1,CG_PARAMETERCLASS_VECTOR) +/*CG_DATATYPE_MACRO(Float1,float1,*/CG_FLOAT1,//CG_FLOAT,0,1,CG_PARAMETERCLASS_VECTOR) +/*CG_DATATYPE_MACRO(Fixed1,fixed1,*/CG_FIXED1,//CG_FIXED,0,1,CG_PARAMETERCLASS_VECTOR) +/*CG_DATATYPE_MACRO(Int,int,*/CG_INT,//CG_INT,0,1,CG_PARAMETERCLASS_SCALAR) +/*CG_DATATYPE_MACRO(Int1,int1,*/CG_INT1,//CG_INT,0,1,CG_PARAMETERCLASS_VECTOR) +/*CG_DATATYPE_MACRO(Int2,int2,*/CG_INT2,//CG_INT,0,2,CG_PARAMETERCLASS_VECTOR) +/*CG_DATATYPE_MACRO(Int3,int3,*/CG_INT3,//CG_INT,0,3,CG_PARAMETERCLASS_VECTOR) +/*CG_DATATYPE_MACRO(Int4,int4,*/CG_INT4,//CG_INT,0,4,CG_PARAMETERCLASS_VECTOR) +/*CG_DATATYPE_MACRO(Int1x1,int1x1,*/CG_INT1x1,//CG_INT,1,1,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Int1x2,int1x2,*/CG_INT1x2,//CG_INT,1,2,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Int1x3,int1x3,*/CG_INT1x3,//CG_INT,1,3,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Int1x4,int1x4,*/CG_INT1x4,//CG_INT,1,4,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Int2x1,int2x1,*/CG_INT2x1,//CG_INT,2,1,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Int2x2,int2x2,*/CG_INT2x2,//CG_INT,2,2,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Int2x3,int2x3,*/CG_INT2x3,//CG_INT,2,3,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Int2x4,int2x4,*/CG_INT2x4,//CG_INT,2,4,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Int3x1,int3x1,*/CG_INT3x1,//CG_INT,3,1,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Int3x2,int3x2,*/CG_INT3x2,//CG_INT,3,2,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Int3x3,int3x3,*/CG_INT3x3,//CG_INT,3,3,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Int3x4,int3x4,*/CG_INT3x4,//CG_INT,3,4,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Int4x1,int4x1,*/CG_INT4x1,//CG_INT,4,1,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Int4x2,int4x2,*/CG_INT4x2,//CG_INT,4,2,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Int4x3,int4x3,*/CG_INT4x3,//CG_INT,4,3,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Int4x4,int4x4,*/CG_INT4x4,//CG_INT,4,4,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Bool,bool,*/CG_BOOL,//CG_BOOL,0,1,CG_PARAMETERCLASS_SCALAR) +/*CG_DATATYPE_MACRO(Bool1,bool1,*/CG_BOOL1,//CG_BOOL,0,1,CG_PARAMETERCLASS_VECTOR) +/*CG_DATATYPE_MACRO(Bool2,bool2,*/CG_BOOL2,//CG_BOOL,0,2,CG_PARAMETERCLASS_VECTOR) +/*CG_DATATYPE_MACRO(Bool3,bool3,*/CG_BOOL3,//CG_BOOL,0,3,CG_PARAMETERCLASS_VECTOR) +/*CG_DATATYPE_MACRO(Bool4,bool4,*/CG_BOOL4,//CG_BOOL,0,4,CG_PARAMETERCLASS_VECTOR) +/*CG_DATATYPE_MACRO(Bool1x1,bool1x1,*/CG_BOOL1x1,//CG_BOOL,1,1,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Bool1x2,bool1x2,*/CG_BOOL1x2,//CG_BOOL,1,2,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Bool1x3,bool1x3,*/CG_BOOL1x3,//CG_BOOL,1,3,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Bool1x4,bool1x4,*/CG_BOOL1x4,//CG_BOOL,1,4,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Bool2x1,bool2x1,*/CG_BOOL2x1,//CG_BOOL,2,1,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Bool2x2,bool2x2,*/CG_BOOL2x2,//CG_BOOL,2,2,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Bool2x3,bool2x3,*/CG_BOOL2x3,//CG_BOOL,2,3,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Bool2x4,bool2x4,*/CG_BOOL2x4,//CG_BOOL,2,4,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Bool3x1,bool3x1,*/CG_BOOL3x1,//CG_BOOL,3,1,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Bool3x2,bool3x2,*/CG_BOOL3x2,//CG_BOOL,3,2,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Bool3x3,bool3x3,*/CG_BOOL3x3,//CG_BOOL,3,3,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Bool3x4,bool3x4,*/CG_BOOL3x4,//CG_BOOL,3,4,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Bool4x1,bool4x1,*/CG_BOOL4x1,//CG_BOOL,4,1,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Bool4x2,bool4x2,*/CG_BOOL4x2,//CG_BOOL,4,2,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Bool4x3,bool4x3,*/CG_BOOL4x3,//CG_BOOL,4,3,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(Bool4x4,bool4x4,*/CG_BOOL4x4,//CG_BOOL,4,4,CG_PARAMETERCLASS_MATRIX) +/*CG_DATATYPE_MACRO(String,string,*/CG_STRING,//CG_STRING,0,1,CG_PARAMETERCLASS_OBJECT) +/*CG_DATATYPE_MACRO(Program,program,*/CG_PROGRAM_TYPE,//CG_PROGRAM_TYPE,0,0,CG_PARAMETERCLASS_OBJECT) +/*CG_DATATYPE_MACRO(Texture,texture,*/CG_TEXTURE,//CG_TEXTURE,0,0,CG_PARAMETERCLASS_OBJECT) + +//#undef CG_DATATYPE_MACRO diff --git a/make/stub_includes/cg/CG/cg_enums.h b/make/stub_includes/cg/CG/cg_enums.h new file mode 100755 index 000000000..cb7262feb --- /dev/null +++ b/make/stub_includes/cg/CG/cg_enums.h @@ -0,0 +1,97 @@ + +/* + * + * Copyright (c) 2002, NVIDIA Corporation. + * + * + * + * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration + * of your agreement to the following terms, and your use, installation, + * modification or redistribution of this NVIDIA software constitutes + * acceptance of these terms. If you do not agree with these terms, please do + * not use, install, modify or redistribute this NVIDIA software. + * + * + * + * In consideration of your agreement to abide by the following terms, and + * subject to these terms, NVIDIA grants you a personal, non-exclusive license, + * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA + * Software"), to use, reproduce, modify and redistribute the NVIDIA + * Software, with or without modifications, in source and/or binary forms; + * provided that if you redistribute the NVIDIA Software, you must retain the + * copyright notice of NVIDIA, this notice and the following text and + * disclaimers in all such redistributions of the NVIDIA Software. Neither the + * name, trademarks, service marks nor logos of NVIDIA Corporation may be used + * to endorse or promote products derived from the NVIDIA Software without + * specific prior written permission from NVIDIA. Except as expressly stated + * in this notice, no other rights or licenses express or implied, are granted + * by NVIDIA herein, including but not limited to any patent rights that may be + * infringed by your derivative works or by other works in which the NVIDIA + * Software may be incorporated. No hardware is licensed hereunder. + * + * + * + * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT + * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING + * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION + * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. + * + * + * + * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, + * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST + * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, + * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, + * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING + * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED + * OF THE POSSIBILITY OF SUCH DAMAGE. + * + */ + + +/* + * The following macro invocations define the supported CG basic data types. + * + * The macros have the form : + * + * CG_DATATYPE_MACRO(enum_name, enum_val) + * + * enum_name : The C enumerant name. + * enum_val : The enumerant value. + * + */ + + + +/*CG_ENUM_MACRO(*/CG_UNKNOWN=/*, */4096,//) +/*CG_ENUM_MACRO(*/CG_IN=/*, */4097,//) +/*CG_ENUM_MACRO(*/CG_OUT=/*, */4098,//) +/*CG_ENUM_MACRO(*/CG_INOUT=/*, */4099,//) +/*CG_ENUM_MACRO(*/CG_MIXED=/*, */4100,//) +/*CG_ENUM_MACRO(*/CG_VARYING=/*, */4101,//) +/*CG_ENUM_MACRO(*/CG_UNIFORM=/*, */4102,//) +/*CG_ENUM_MACRO(*/CG_CONSTANT=/*, */4103,//) +/*CG_ENUM_MACRO(*/CG_PROGRAM_SOURCE=/*, */4104,//) +/*CG_ENUM_MACRO(*/CG_PROGRAM_ENTRY=/*, */4105,//) +/*CG_ENUM_MACRO(*/CG_COMPILED_PROGRAM=/*, */4106,//) +/*CG_ENUM_MACRO(*/CG_PROGRAM_PROFILE=/*, */4107,//) +/*CG_ENUM_MACRO(*/CG_GLOBAL=/*, */4108,//) +/*CG_ENUM_MACRO(*/CG_PROGRAM=/*, */4109,//) +/*CG_ENUM_MACRO(*/CG_DEFAULT=/*, */4110,//) +/*CG_ENUM_MACRO(*/CG_ERROR=/*, */4111,//) +/*CG_ENUM_MACRO(*/CG_SOURCE=/*, */4112,//) +/*CG_ENUM_MACRO(*/CG_OBJECT=/*, */4113,//) +/*CG_ENUM_MACRO(*/CG_COMPILE_MANUAL=/*, */4114,//) +/*CG_ENUM_MACRO(*/CG_COMPILE_IMMEDIATE=/*, */4115,//) +/*CG_ENUM_MACRO(*/CG_COMPILE_LAZY=/*, */4116,//) +/*CG_ENUM_MACRO(*/CG_CURRENT=/*, */4117,//) +/*CG_ENUM_MACRO(*/CG_LITERAL=/*, */4118,//) +/*CG_ENUM_MACRO(*/CG_VERSION=/*, */4119,//) +/*CG_ENUM_MACRO(*/CG_ROW_MAJOR=/*, */4120,//) +/*CG_ENUM_MACRO(*/CG_COLUMN_MAJOR=/*, */4121,//) + +// #undef CG_ENUM_MACRO + + diff --git a/make/stub_includes/cg/CG/cg_errors.h b/make/stub_includes/cg/CG/cg_errors.h new file mode 100644 index 000000000..25c120a5a --- /dev/null +++ b/make/stub_includes/cg/CG/cg_errors.h @@ -0,0 +1,352 @@ +/* + * This is a modified version of the original header as provided by + * NVidia; original copyright appears below. + * + * Modified by Christopher Kline, May 2003: Stripped down and hacked to get + * around macro interpretation problems. + */ + +/* + * + * Copyright (c) 2002-2004, NVIDIA Corporation. + * + * + * + * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration + * of your agreement to the following terms, and your use, installation, + * modification or redistribution of this NVIDIA software constitutes + * acceptance of these terms. If you do not agree with these terms, please do + * not use, install, modify or redistribute this NVIDIA software. + * + * + * + * In consideration of your agreement to abide by the following terms, and + * subject to these terms, NVIDIA grants you a personal, non-exclusive license, + * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA + * Software"), to use, reproduce, modify and redistribute the NVIDIA + * Software, with or without modifications, in source and/or binary forms; + * provided that if you redistribute the NVIDIA Software, you must retain the + * copyright notice of NVIDIA, this notice and the following text and + * disclaimers in all such redistributions of the NVIDIA Software. Neither the + * name, trademarks, service marks nor logos of NVIDIA Corporation may be used + * to endorse or promote products derived from the NVIDIA Software without + * specific prior written permission from NVIDIA. Except as expressly stated + * in this notice, no other rights or licenses express or implied, are granted + * by NVIDIA herein, including but not limited to any patent rights that may be + * infringed by your derivative works or by other works in which the NVIDIA + * Software may be incorporated. No hardware is licensed hereunder. + * + * + * + * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT + * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING + * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION + * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. + * + * + * + * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, + * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST + * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, + * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, + * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING + * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED + * OF THE POSSIBILITY OF SUCH DAMAGE. + * + */ + +/* + * The following macro invocations define error codes returned by various cg + * API functions. + * + * The macros have the form : + * + * CG_ERROR_MACRO(code, enum_name, message) + * + * code : The integer error code associated with the error. + * enum_name : The name of enumerant of the error code in the API. + * message : A description string associated with the error. + * + */ + +CG_NO_ERROR= +/*CG_ERROR_MACRO(*/0,/* + CG_NO_ERROR, + "No error has occurred.")*/ + +CG_COMPILER_ERROR= +/*CG_ERROR_MACRO(*/1,/* + CG_COMPILER_ERROR, + "The compile returned an error.")*/ + +CG_INVALID_PARAMETER_ERROR= +/*CG_ERROR_MACRO(*/2,/* + CG_INVALID_PARAMETER_ERROR, + "The parameter used is invalid.")*/ + +CG_INVALID_PROFILE_ERROR= +/*CG_ERROR_MACRO(*/3,/* + CG_INVALID_PROFILE_ERROR, + "The profile is not supported.")*/ + +CG_PROGRAM_LOAD_ERROR= +/*CG_ERROR_MACRO(*/4,/* + CG_PROGRAM_LOAD_ERROR, + "The program could not load.")*/ + +CG_PROGRAM_BIND_ERROR= +/*CG_ERROR_MACRO(*/5,/* + CG_PROGRAM_BIND_ERROR, + "The program could not bind.")*/ + +CG_PROGRAM_NOT_LOADED_ERROR= +/*CG_ERROR_MACRO(*/6,/* + CG_PROGRAM_NOT_LOADED_ERROR, + "The program must be loaded before this operation may be used.")*/ + +CG_UNSUPPORTED_GL_EXTENSION_ERROR= +/*CG_ERROR_MACRO(*/7,/* + CG_UNSUPPORTED_GL_EXTENSION_ERROR, + "An unsupported GL extension was required to perform this operation.")*/ + +CG_INVALID_VALUE_TYPE_ERROR= +/*CG_ERROR_MACRO(*/8,/* + CG_INVALID_VALUE_TYPE_ERROR, + "An unknown value type was assigned to a parameter.")*/ + +CG_NOT_MATRIX_PARAM_ERROR= +/*CG_ERROR_MACRO(*/9,/* + CG_NOT_MATRIX_PARAM_ERROR, + "The parameter is not of matrix type.")*/ + +CG_INVALID_ENUMERANT_ERROR= +/*CG_ERROR_MACRO(*/10,/* + CG_INVALID_ENUMERANT_ERROR, + "The enumerant parameter has an invalid value.")*/ + +CG_NOT_4x4_MATRIX_ERROR= +/*CG_ERROR_MACRO(*/11,/* + CG_NOT_4x4_MATRIX_ERROR, + "The parameter must be a 4x4 matrix type.")*/ + +CG_FILE_READ_ERROR= +/*CG_ERROR_MACRO(*/12,/* + CG_FILE_READ_ERROR, + "The file could not be read.")*/ + +CG_FILE_WRITE_ERROR= +/*CG_ERROR_MACRO(*/13,/* + CG_FILE_WRITE_ERROR, + "The file could not be written.")*/ + +CG_NVPARSE_ERROR= +/*CG_ERROR_MACRO(*/14,/* + CG_NVPARSE_ERROR, + "nvparse could not successfully parse the output from the Cg " + "compiler backend.")*/ + +CG_MEMORY_ALLOC_ERROR= +/*CG_ERROR_MACRO(*/15,/* + CG_MEMORY_ALLOC_ERROR, + "Memory allocation failed.")*/ + +CG_INVALID_CONTEXT_HANDLE_ERROR= +/*CG_ERROR_MACRO(*/16,/* + CG_INVALID_CONTEXT_HANDLE_ERROR, + "Invalid context handle.")*/ + +CG_INVALID_PROGRAM_HANDLE_ERROR= +/*CG_ERROR_MACRO(*/17,/* + CG_INVALID_PROGRAM_HANDLE_ERROR, + "Invalid program handle.")*/ + +CG_INVALID_PARAM_HANDLE_ERROR= +/*CG_ERROR_MACRO(*/18,/* + CG_INVALID_PARAM_HANDLE_ERROR, + "Invalid parameter handle.")*/ + +CG_UNKNOWN_PROFILE_ERROR= +/*CG_ERROR_MACRO(*/19,/* + CG_UNKNOWN_PROFILE_ERROR, + "The specified profile is unknown.")*/ + +CG_VAR_ARG_ERROR= +/*CG_ERROR_MACRO(*/20,/* + CG_VAR_ARG_ERROR, + "The variable arguments were specified incorrectly.")*/ + +CG_INVALID_DIMENSION_ERROR= +/*CG_ERROR_MACRO(*/21,/* + CG_INVALID_DIMENSION_ERROR, + "The dimension value is invalid.")*/ + +CG_ARRAY_PARAM_ERROR= +/*CG_ERROR_MACRO(*/22,/* + CG_ARRAY_PARAM_ERROR, + "The parameter must be an array.")*/ + +CG_OUT_OF_ARRAY_BOUNDS_ERROR= +/*CG_ERROR_MACRO(*/23,/* + CG_OUT_OF_ARRAY_BOUNDS_ERROR, + "Index into the array is out of bounds.")*/ + +CG_CONFLICTING_TYPES_ERROR= +/*CG_ERROR_MACRO(*/24,/* + CG_CONFLICTING_TYPES_ERROR, + "A type being added to the context conflicts with an " + "existing type.")*/ + +CG_CONFLICTING_PARAMETER_TYPES_ERROR= +/*CG_ERROR_MACRO(*/25,/* + CG_CONFLICTING_PARAMETER_TYPES_ERROR, + "The parameters being bound have conflicting types.")*/ + +CG_PARAMETER_IS_NOT_SHARED_ERROR= +/*CG_ERROR_MACRO(*/26,/* + CG_PARAMETER_IS_NOT_SHARED_ERROR, + "The parameter must be global.")*/ + +CG_INVALID_PARAMETER_VARIABILITY_ERROR= +/*CG_ERROR_MACRO(*/27,/* + CG_INVALID_PARAMETER_VARIABILITY_ERROR, + "The parameter could not be changed to the given variability.")*/ + +CG_CANNOT_DESTROY_PARAMETER_ERROR= +/*CG_ERROR_MACRO(*/28,/* + CG_CANNOT_DESTROY_PARAMETER_ERROR, + "Cannot destroy the parameter. It is bound to other parameters " + "or is not a root parameter.")*/ + + +CG_NOT_ROOT_PARAMETER_ERROR= +/*CG_ERROR_MACRO(*/29,/* + CG_NOT_ROOT_PARAMETER_ERROR, + "The parameter is not a root parameter.")*/ + +CG_PARAMETERS_DO_NOT_MATCH_ERROR= +/*CG_ERROR_MACRO(*/30,/* + CG_PARAMETERS_DO_NOT_MATCH_ERROR, + "The two parameters being bound do not match.")*/ + +CG_IS_NOT_PROGRAM_PARAMETER_ERROR= +/*CG_ERROR_MACRO(*/31,/* + CG_IS_NOT_PROGRAM_PARAMETER_ERROR, + "The parameter is not a program parameter.")*/ + +CG_INVALID_PARAMETER_TYPE_ERROR= +/*CG_ERROR_MACRO(*/32,/* + CG_INVALID_PARAMETER_TYPE_ERROR, + "The type of the parameter is invalid.")*/ + +CG_PARAMETER_IS_NOT_RESIZABLE_ARRAY_ERROR= +/*CG_ERROR_MACRO(*/33,/* + CG_PARAMETER_IS_NOT_RESIZABLE_ARRAY_ERROR, + "The parameter must be a resizable array.")*/ + +CG_INVALID_SIZE_ERROR= +/*CG_ERROR_MACRO(*/34,/* + CG_INVALID_SIZE_ERROR, + "The size value is invalid.")*/ + +CG_BIND_CREATES_CYCLE_ERROR= +/*CG_ERROR_MACRO(*/35,/* + CG_BIND_CREATES_CYCLE_ERROR, + "Cannot bind the given parameters. Binding will form a cycle.")*/ + +CG_ARRAY_TYPES_DO_NOT_MATCH_ERROR= +/*CG_ERROR_MACRO(*/36,/* + CG_ARRAY_TYPES_DO_NOT_MATCH_ERROR, + "Cannot bind the given parameters. Array types do not match.")*/ + +CG_ARRAY_DIMENSIONS_DO_NOT_MATCH_ERROR= +/*CG_ERROR_MACRO(*/37,/* + CG_ARRAY_DIMENSIONS_DO_NOT_MATCH_ERROR, + "Cannot bind the given parameters. " + "Array dimensions do not match.")*/ + +CG_ARRAY_HAS_WRONG_DIMENSION_ERROR= +/*CG_ERROR_MACRO(*/38,/* + CG_ARRAY_HAS_WRONG_DIMENSION_ERROR, + "The array is has the wrong dimension.")*/ + +CG_TYPE_IS_NOT_DEFINED_IN_PROGRAM_ERROR= +/*CG_ERROR_MACRO(*/39,/* + CG_TYPE_IS_NOT_DEFINED_IN_PROGRAM_ERROR, + "Connecting the parameters failed because The type of the " + "source parameter is not defined within the given program " + "or does not match the type with the same name in the program.")*/ + +CG_INVALID_EFFECT_HANDLE_ERROR= +/*CG_ERROR_MACRO(*/40,/* + CG_INVALID_EFFECT_HANDLE_ERROR, + "Invalid effect handle.")*/ + +CG_INVALID_STATE_HANDLE_ERROR= +/*CG_ERROR_MACRO(*/41,/* + CG_INVALID_STATE_HANDLE_ERROR, + "Invalid state handle.")*/ + +CG_INVALID_STATE_ASSIGNMENT_HANDLE_ERROR= +/*CG_ERROR_MACRO(*/42,/* + CG_INVALID_STATE_ASSIGNMENT_HANDLE_ERROR, + "Invalid stateassignment handle.")*/ + +CG_INVALID_PASS_HANDLE_ERROR= +/*CG_ERROR_MACRO(*/43,/* + CG_INVALID_PASS_HANDLE_ERROR, + "Invalid pass handle.")*/ + +CG_INVALID_ANNOTATION_HANDLE_ERROR= +/*CG_ERROR_MACRO(*/44,/* + CG_INVALID_ANNOTATION_HANDLE_ERROR, + "Invalid annotation handle.")*/ + +CG_INVALID_TECHNIQUE_HANDLE_ERROR= +/*CG_ERROR_MACRO(*/45,/* + CG_INVALID_TECHNIQUE_HANDLE_ERROR, + "Invalid technique handle.")*/ + +CG_INVALID_PARAMETER_HANDLE_ERROR= +/*CG_ERROR_MACRO(*/46,/* + CG_INVALID_PARAMETER_HANDLE_ERROR, + "Invalid parameter handle.")*/ + +CG_STATE_ASSIGNMENT_TYPE_MISMATCH_ERROR= +/*CG_ERROR_MACRO(*/47,/* + CG_STATE_ASSIGNMENT_TYPE_MISMATCH_ERROR, + "Invalid parameter handle.")*/ + +CG_INVALID_FUNCTION_HANDLE_ERROR= +/*CG_ERROR_MACRO(*/48,/* + CG_INVALID_FUNCTION_HANDLE_ERROR, + "Invalid function handle.")*/ + +CG_INVALID_TECHNIQUE_ERROR= +/*CG_ERROR_MACRO(*/49,/* + CG_INVALID_TECHNIQUE_ERROR, + "Technique did not pass validation.")*/ + +CG_INVALID_POINTER_ERROR= +/*CG_ERROR_MACRO(*/50,/* + CG_INVALID_POINTER_ERROR, + "The supplied pointer is NULL.")*/ + +CG_NOT_ENOUGH_DATA_ERROR= +/*CG_ERROR_MACRO(*/51,/* + CG_NOT_ENOUGH_DATA_ERROR, + "Not enough data was provided.")*/ + +CG_NON_NUMERIC_PARAMETER_ERROR= +/*CG_ERROR_MACRO(*/52,/* + CG_NON_NUMERIC_PARAMETER_ERROR, + "The parameter is not of a numeric type.")*/ + +CG_ARRAY_SIZE_MISMATCH_ERROR= +/*CG_ERROR_MACRO(*/53,/* + CG_ARRAY_SIZE_MISMATCH_ERROR, + "The specified array sizes are not compatible with the given array.")*/ + +//#undef CG_ERROR_MACRO + diff --git a/make/stub_includes/cg/CG/cg_profiles.h b/make/stub_includes/cg/CG/cg_profiles.h new file mode 100644 index 000000000..8217a569a --- /dev/null +++ b/make/stub_includes/cg/CG/cg_profiles.h @@ -0,0 +1,97 @@ +/* + * This is a modified version of the original header as provided by + * NVidia; original copyright appears below. + * + * Modified by Christopher Kline, May 2003: Stripped down and hacked to get + * around macro interpretation problems. + */ + +/* + * + * Copyright (c) 2002, NVIDIA Corporation. + * + * + * + * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration + * of your agreement to the following terms, and your use, installation, + * modification or redistribution of this NVIDIA software constitutes + * acceptance of these terms. If you do not agree with these terms, please do + * not use, install, modify or redistribute this NVIDIA software. + * + * + * + * In consideration of your agreement to abide by the following terms, and + * subject to these terms, NVIDIA grants you a personal, non-exclusive license, + * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA + * Software"), to use, reproduce, modify and redistribute the NVIDIA + * Software, with or without modifications, in source and/or binary forms; + * provided that if you redistribute the NVIDIA Software, you must retain the + * copyright notice of NVIDIA, this notice and the following text and + * disclaimers in all such redistributions of the NVIDIA Software. Neither the + * name, trademarks, service marks nor logos of NVIDIA Corporation may be used + * to endorse or promote products derived from the NVIDIA Software without + * specific prior written permission from NVIDIA. Except as expressly stated + * in this notice, no other rights or licenses express or implied, are granted + * by NVIDIA herein, including but not limited to any patent rights that may be + * infringed by your derivative works or by other works in which the NVIDIA + * Software may be incorporated. No hardware is licensed hereunder. + * + * + * + * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT + * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING + * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION + * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. + * + * + * + * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, + * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST + * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, + * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, + * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING + * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED + * OF THE POSSIBILITY OF SUCH DAMAGE. + * + */ + +/* + * The following macro invocations define the supported CG profiles. + * + * The macros have the form : + * + * CG_PROFILE_MACRO(name, compiler_id, compiler_opt) + * + * name : The name of the profile. Used consistently with the API. + * compiler_id : The identifier string for the profile used by the compiler. + * compiler_id_caps : compiler_id in caps. + * compiler_opt : The command-line switch used to force compilation into + * the profile. + * int_id : Integer enumerant associated with this bind location. + * vertex_profile : Non-zero if this is a vertex profile, otherwise it + * is considered to be a fragment profile. + * + * + */ + +#define CG_IN_PROFILES_INCLUDE + +#include <CG/cgGL_profiles.h> + + +/*CG_PROFILE_MACRO(DX9Vertex11,vs_1_1,*/CG_PROFILE_VS_1_1=/*,"vs_1_1",*/6153,//1) +/*CG_PROFILE_MACRO(DX9Vertex20,vs_2_0,*/CG_PROFILE_VS_2_0=/*,"vs_2_0",*/6154,//1) +/*CG_PROFILE_MACRO(DX9Vertex2x,vs_2_x,*/CG_PROFILE_VS_2_X=/*,"vs_2_x",*/6155,//1) + +/*CG_PROFILE_MACRO(DX9Pixel11,ps_1_1,*/CG_PROFILE_PS_1_1=/*,"ps_1_1",*/6159,//0) +/*CG_PROFILE_MACRO(DX9Pixel12,ps_1_2,*/CG_PROFILE_PS_1_2=/*,"ps_1_2",*/6160,//0) +/*CG_PROFILE_MACRO(DX9Pixel13,ps_1_3,*/CG_PROFILE_PS_1_3=/*,"ps_1_3",*/6161,//0) +/*CG_PROFILE_MACRO(DX9Pixel20,ps_2_0,*/CG_PROFILE_PS_2_0=/*,"ps_2_0",*/6162,//0) +/*CG_PROFILE_MACRO(DX9Pixel2x,ps_2_x,*/CG_PROFILE_PS_2_X=/*,"ps_2_x",*/6163,//0) + +/*CG_PROFILE_MACRO(Generic, generic,*/ GENERIC=/*, "generic",*/ 7002,//0) + +//#undef CG_PROFILE_MACRO +#undef CG_IN_PROFILES_INCLUDE |