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author | Kenneth Russel <[email protected]> | 2006-02-21 10:04:34 +0000 |
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committer | Kenneth Russel <[email protected]> | 2006-02-21 10:04:34 +0000 |
commit | b0cd74f86140937ce73b740602b0bf79dbfd8f11 (patch) | |
tree | 8cdaec339c2da241b8fc9ddced399885bc159dd2 /make/stub_includes/common/gl.c | |
parent | 36887db6c983244917802f3ec761a0d28171887a (diff) |
Fixed Issue 205: FPSAnimator flag for fixed-rate scheduling
Added new constructors taking fixed-rate scheduling flag. Defaults to
false. Seems to help FPSAnimator reach higher framerate targets.
Unclear whether the flag will cause excessive CPU consumption.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@630 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/stub_includes/common/gl.c')
0 files changed, 0 insertions, 0 deletions