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authorSven Gothel <[email protected]>2010-11-16 10:36:28 +0100
committerSven Gothel <[email protected]>2010-11-16 10:36:28 +0100
commitdb4d7d198cc826bba871fea39461c3c8a2a3b1c6 (patch)
tree723c5d4958df50a2ca7443171873e6f854c745a5 /make/stub_includes/egl
parentb3420aeb07f9bef1e4fe5f436524d0b3d66cfaa2 (diff)
NEWT Lifecycle remodel: Window destroy() !
NEWT's removed: Window: destoy(boolean unrecoverable) Display/Screen: get/set DestroyWhenUnused(boolean) We behave as follows: - Window.destroy() always decr Screen's reference counter, which issues destruction when reached zero. Then Screen does the same for Display .. - Window.destroy() keeps alive all references, hence it can be always recreated via setVisible(true). - Window.destroy() ensures Display's EDT is stopped if display is destroyed. - Window.invalidate() actually removes all Object reference, hence it cannot be recreated or used after it. This method exist to support a way to cleanup memory, GC. All test passed on Linux/X11 and Windows
Diffstat (limited to 'make/stub_includes/egl')
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