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authorSven Gothel <[email protected]>2013-08-10 09:14:19 +0200
committerSven Gothel <[email protected]>2013-08-10 09:14:19 +0200
commit6332e13b2f0aa9818d37802302f04c90a4fa4239 (patch)
treeb615630b4a886270721f82636a323ec36dac341c /make/stub_includes/embedded/IntelGDL
parent590d78dc2ff24ce80976a30e35a99c06ef6750b0 (diff)
GLMediaPlayer: Add multithreaded decoding w/ textureCount > 2 where available EGL/FFMPeg. WIP!
Off-thread decoding: If validated (impl) textureCount > 2, decoding happens on extra thread. If decoding requires GL context, a shared context is created for decoding thread. API Changes: - initGLStream(..): Adds 'textureCount' as argument. - TextureSequence.TexSeqEventListener.newFrameAvailable(..) exposes the new frame available - TextureSequence.TextureFrame exposes the PTS (video) Implementation: - 'int validateTextureCount(int)': implementation decides whether textureCount can be > 2, i.e. off-thread decoding allowed, default is NO w/ textureCount==2! - 'boolean requiresOffthreadGLCtx()': implementation decides whether shared context is required for off-thread decoding - 'syncFrame2Audio(TextureFrame frame)': implementation shall handle a/v sync, due to audio stream details (pts, buffered frames) - FFMPEGMediaPlayer extends GLMediaPlayerImpl, no more EGLMediaPlayerImpl (redundant) +++ - SyncedRingbuffer: Expose T[] array +++ TODO: - syncAV! - test Android
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