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authorSven Gothel <[email protected]>2010-06-16 06:57:15 +0200
committerSven Gothel <[email protected]>2010-06-16 06:57:15 +0200
commit0d24458c68ac1bb92da21a1701633f8f32a267bb (patch)
tree41ce1187fec49d74079c5056df0cbb296c468d28 /make/stub_includes/jni
parentc0ece5ebd634662f99f3217bb749e2c4795f9de6 (diff)
JOGL.GLAutoDrawable:
- Add: 'public void addGLEventListener(int index, GLEventListener listener)' Fixes previous GLWindow addition, ie public in interface and common impl. behavior. - Add: 'public void invoke(boolean wait, GLRunnable glRunnable)' - Change: 'public void display()' semantics, in regards to the GLRunnable queue New: GLRunnable, invoke() at GLAutoDrawable Allows injection of GL commands from other threads, executed after the GLEventListener's display() notifyier by the GLAutoDrawable. NEWT: - Fix EDTUTil.invokeAndWait() and Display.enqueueAndWait() impl., where we only wait for the single action/event to be processed now. JUnit: NEWT Parenting - Added test cases for Swing (JFrame, JPanel and COntainer) with NewtCanvasAWT - Added thread calling 'invoke(true, GLRunnable)' - start Animator ASAP
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