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author | Sven Gothel <[email protected]> | 2014-09-20 16:06:56 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-09-20 16:06:56 +0200 |
commit | c68e7f9b56f08341ec4977337e3c07384c3782fb (patch) | |
tree | 1d6210686e27e072085a17a74ec1b634b82c6ffb /make/stub_includes/jni | |
parent | c2cbcf91af97053c4b4683e2d2c5087409edf5c4 (diff) |
FBObject: Fix depth- and stencil bit count selection for attachRenderbuffer(..);
- Fix depth- and stencil bit count selection for attachRenderbuffer(..)
- Add generic values: DEFAULT_BITS, REQUESTED_BITS, CHOSEN_BITS, MAXIMUM_BITS
- Refactor depth- and stencil bit-count -> format into own method
- Allow depth- and stencil bit-count select a higher bit-count if required (fix)
- GLFBODrawable.FBOMODE_USE_DEPTH is deprecated, using GLCapabilities.[get|set]DepthBits(..)
- It was an oversight to introduce the bit flag in the first place,
since we should have used the capabilities depth bit-count
- Graph Test: GLEventListenerButton shall use requested capabilities for FBO drawable.
Diffstat (limited to 'make/stub_includes/jni')
0 files changed, 0 insertions, 0 deletions