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author | Sven Gothel <[email protected]> | 2013-05-18 05:41:27 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-05-18 05:41:27 +0200 |
commit | f650e6b37407aaa3ef6c16e7daf6423103b94ddf (patch) | |
tree | c14d726225919bc517b03a808687c463afaa206d /make/stub_includes/libav | |
parent | 6655194e6d206807b8cf1a14cffb005dde673e26 (diff) |
Fix regression of commit b2802021acf8aa9b363ebef383c8dc8c8079ffa4 (Bug 711): varying in/out mapping is different in vertex/fragment shader!
Vertex shader: varying -> out
Fragemnt shader: varying -> in
NV GLSL compiler ignored in/out direction,
where ATI GLSL compiler failed (could not find gcu_Weight, due to dead code).
Diffstat (limited to 'make/stub_includes/libav')
0 files changed, 0 insertions, 0 deletions