diff options
author | djp <[email protected]> | 2003-06-08 19:27:01 +0000 |
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committer | djp <[email protected]> | 2003-06-08 19:27:01 +0000 |
commit | d49fd968963909f181423eae46c613189468fac3 (patch) | |
tree | b231329e6b65fd54aa24b3bcc0a3ecc623daec61 /make/stub_includes/macosx/GL/gl.h | |
parent | 9c8fb046dee5d832bea3f36dcbd43285054f49a0 (diff) |
Initial revision
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@3 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/stub_includes/macosx/GL/gl.h')
-rw-r--r-- | make/stub_includes/macosx/GL/gl.h | 2102 |
1 files changed, 2102 insertions, 0 deletions
diff --git a/make/stub_includes/macosx/GL/gl.h b/make/stub_includes/macosx/GL/gl.h new file mode 100644 index 000000000..55facc4ac --- /dev/null +++ b/make/stub_includes/macosx/GL/gl.h @@ -0,0 +1,2102 @@ +#ifndef __gl_h_ +#define __gl_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +typedef unsigned long GLenum; +typedef unsigned char GLboolean; +typedef unsigned long GLbitfield; +typedef signed char GLbyte; +typedef short GLshort; +typedef long GLint; +typedef long GLsizei; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLuint; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; + +/* For compatibility with OpenGL v1.0 */ +#define GL_LOGIC_OP GL_INDEX_LOGIC_OP +#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT + +/*************************************************************/ + +/* Version */ +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_VERSION_1_4 1 + +/* AccumOp */ +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 + +/* AlphaFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* AttribMask */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* BlendEquationMode */ +/* GL_LOGIC_OP */ +/* GL_FUNC_ADD */ +/* GL_MIN */ +/* GL_MAX */ +/* GL_FUNC_SUBTRACT */ +/* GL_FUNC_REVERSE_SUBTRACT */ + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +/* GL_CONSTANT_COLOR */ +/* GL_ONE_MINUS_CONSTANT_COLOR */ +/* GL_CONSTANT_ALPHA */ +/* GL_ONE_MINUS_CONSTANT_ALPHA */ + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ +/* GL_CONSTANT_COLOR */ +/* GL_ONE_MINUS_CONSTANT_COLOR */ +/* GL_CONSTANT_ALPHA */ +/* GL_ONE_MINUS_CONSTANT_ALPHA */ + +/* Boolean */ +#define GL_TRUE 1 +#define GL_FALSE 0 + +/* ClearBufferMask */ +/* GL_COLOR_BUFFER_BIT */ +/* GL_ACCUM_BUFFER_BIT */ +/* GL_STENCIL_BUFFER_BIT */ +/* GL_DEPTH_BUFFER_BIT */ + +/* ClientArrayType */ +/* GL_VERTEX_ARRAY */ +/* GL_NORMAL_ARRAY */ +/* GL_COLOR_ARRAY */ +/* GL_INDEX_ARRAY */ +/* GL_TEXTURE_COORD_ARRAY */ +/* GL_EDGE_FLAG_ARRAY */ + +/* ClipPlaneName */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* ColorMaterialFace */ +/* GL_FRONT */ +/* GL_BACK */ +/* GL_FRONT_AND_BACK */ + +/* ColorMaterialParameter */ +/* GL_AMBIENT */ +/* GL_DIFFUSE */ +/* GL_SPECULAR */ +/* GL_EMISSION */ +/* GL_AMBIENT_AND_DIFFUSE */ + +/* ColorPointerType */ +/* GL_BYTE */ +/* GL_UNSIGNED_BYTE */ +/* GL_SHORT */ +/* GL_UNSIGNED_SHORT */ +/* GL_INT */ +/* GL_UNSIGNED_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* ColorTableParameterPName */ +/* GL_COLOR_TABLE_SCALE */ +/* GL_COLOR_TABLE_BIAS */ + +/* ColorTableTarget */ +/* GL_COLOR_TABLE */ +/* GL_POST_CONVOLUTION_COLOR_TABLE */ +/* GL_POST_COLOR_MATRIX_COLOR_TABLE */ +/* GL_PROXY_COLOR_TABLE */ +/* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ +/* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + +/* ConvolutionBorderMode */ +/* GL_REDUCE */ +/* GL_IGNORE_BORDER */ +/* GL_CONSTANT_BORDER */ + +/* ConvolutionParameter */ +/* GL_CONVOLUTION_BORDER_MODE */ +/* GL_CONVOLUTION_FILTER_SCALE */ +/* GL_CONVOLUTION_FILTER_BIAS */ + +/* ConvolutionTarget */ +/* GL_CONVOLUTION_1D */ +/* GL_CONVOLUTION_2D */ + +/* CullFaceMode */ +/* GL_FRONT */ +/* GL_BACK */ +/* GL_FRONT_AND_BACK */ + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* DrawBufferMode */ +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C + +/* Enable */ +/* GL_FOG */ +/* GL_LIGHTING */ +/* GL_TEXTURE_1D */ +/* GL_TEXTURE_2D */ +/* GL_LINE_STIPPLE */ +/* GL_POLYGON_STIPPLE */ +/* GL_CULL_FACE */ +/* GL_ALPHA_TEST */ +/* GL_BLEND */ +/* GL_INDEX_LOGIC_OP */ +/* GL_COLOR_LOGIC_OP */ +/* GL_DITHER */ +/* GL_STENCIL_TEST */ +/* GL_DEPTH_TEST */ +/* GL_CLIP_PLANE0 */ +/* GL_CLIP_PLANE1 */ +/* GL_CLIP_PLANE2 */ +/* GL_CLIP_PLANE3 */ +/* GL_CLIP_PLANE4 */ +/* GL_CLIP_PLANE5 */ +/* GL_LIGHT0 */ +/* GL_LIGHT1 */ +/* GL_LIGHT2 */ +/* GL_LIGHT3 */ +/* GL_LIGHT4 */ +/* GL_LIGHT5 */ +/* GL_LIGHT6 */ +/* GL_LIGHT7 */ +/* GL_TEXTURE_GEN_S */ +/* GL_TEXTURE_GEN_T */ +/* GL_TEXTURE_GEN_R */ +/* GL_TEXTURE_GEN_Q */ +/* GL_MAP1_VERTEX_3 */ +/* GL_MAP1_VERTEX_4 */ +/* GL_MAP1_COLOR_4 */ +/* GL_MAP1_INDEX */ +/* GL_MAP1_NORMAL */ +/* GL_MAP1_TEXTURE_COORD_1 */ +/* GL_MAP1_TEXTURE_COORD_2 */ +/* GL_MAP1_TEXTURE_COORD_3 */ +/* GL_MAP1_TEXTURE_COORD_4 */ +/* GL_MAP2_VERTEX_3 */ +/* GL_MAP2_VERTEX_4 */ +/* GL_MAP2_COLOR_4 */ +/* GL_MAP2_INDEX */ +/* GL_MAP2_NORMAL */ +/* GL_MAP2_TEXTURE_COORD_1 */ +/* GL_MAP2_TEXTURE_COORD_2 */ +/* GL_MAP2_TEXTURE_COORD_3 */ +/* GL_MAP2_TEXTURE_COORD_4 */ +/* GL_POINT_SMOOTH */ +/* GL_LINE_SMOOTH */ +/* GL_POLYGON_SMOOTH */ +/* GL_SCISSOR_TEST */ +/* GL_COLOR_MATERIAL */ +/* GL_NORMALIZE */ +/* GL_AUTO_NORMAL */ +/* GL_VERTEX_ARRAY */ +/* GL_NORMAL_ARRAY */ +/* GL_COLOR_ARRAY */ +/* GL_INDEX_ARRAY */ +/* GL_TEXTURE_COORD_ARRAY */ +/* GL_EDGE_FLAG_ARRAY */ +/* GL_POLYGON_OFFSET_POINT */ +/* GL_POLYGON_OFFSET_LINE */ +/* GL_POLYGON_OFFSET_FILL */ +/* GL_COLOR_TABLE */ +/* GL_POST_CONVOLUTION_COLOR_TABLE */ +/* GL_POST_COLOR_MATRIX_COLOR_TABLE */ +/* GL_CONVOLUTION_1D */ +/* GL_CONVOLUTION_2D */ +/* GL_SEPARABLE_2D */ +/* GL_HISTOGRAM */ +/* GL_MINMAX */ +/* GL_RESCALE_NORMAL */ +/* GL_TEXTURE_3D */ + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +/* GL_TABLE_TOO_LARGE */ + +/* FeedBackMode */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 + +/* FeedBackToken */ +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 + +/* FogMode */ +/* GL_LINEAR */ +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* FogParameter */ +/* GL_FOG_COLOR */ +/* GL_FOG_DENSITY */ +/* GL_FOG_END */ +/* GL_FOG_INDEX */ +/* GL_FOG_MODE */ +/* GL_FOG_START */ + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetColorTableParameterPName */ +/* GL_COLOR_TABLE_SCALE */ +/* GL_COLOR_TABLE_BIAS */ +/* GL_COLOR_TABLE_FORMAT */ +/* GL_COLOR_TABLE_WIDTH */ +/* GL_COLOR_TABLE_RED_SIZE */ +/* GL_COLOR_TABLE_GREEN_SIZE */ +/* GL_COLOR_TABLE_BLUE_SIZE */ +/* GL_COLOR_TABLE_ALPHA_SIZE */ +/* GL_COLOR_TABLE_LUMINANCE_SIZE */ +/* GL_COLOR_TABLE_INTENSITY_SIZE */ + +/* GetConvolutionParameterPName */ +/* GL_CONVOLUTION_BORDER_COLOR */ +/* GL_CONVOLUTION_BORDER_MODE */ +/* GL_CONVOLUTION_FILTER_SCALE */ +/* GL_CONVOLUTION_FILTER_BIAS */ +/* GL_CONVOLUTION_FORMAT */ +/* GL_CONVOLUTION_WIDTH */ +/* GL_CONVOLUTION_HEIGHT */ +/* GL_MAX_CONVOLUTION_WIDTH */ +/* GL_MAX_CONVOLUTION_HEIGHT */ + +/* GetHistogramParameterPName */ +/* GL_HISTOGRAM_WIDTH */ +/* GL_HISTOGRAM_FORMAT */ +/* GL_HISTOGRAM_RED_SIZE */ +/* GL_HISTOGRAM_GREEN_SIZE */ +/* GL_HISTOGRAM_BLUE_SIZE */ +/* GL_HISTOGRAM_ALPHA_SIZE */ +/* GL_HISTOGRAM_LUMINANCE_SIZE */ +/* GL_HISTOGRAM_SINK */ + +/* GetMapTarget */ +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* GetMinmaxParameterPName */ +/* GL_MINMAX_FORMAT */ +/* GL_MINMAX_SINK */ + +/* GetPixelMap */ +/* GL_PIXEL_MAP_I_TO_I */ +/* GL_PIXEL_MAP_S_TO_S */ +/* GL_PIXEL_MAP_I_TO_R */ +/* GL_PIXEL_MAP_I_TO_G */ +/* GL_PIXEL_MAP_I_TO_B */ +/* GL_PIXEL_MAP_I_TO_A */ +/* GL_PIXEL_MAP_R_TO_R */ +/* GL_PIXEL_MAP_G_TO_G */ +/* GL_PIXEL_MAP_B_TO_B */ +/* GL_PIXEL_MAP_A_TO_A */ + +/* GetPointerTarget */ +/* GL_VERTEX_ARRAY_POINTER */ +/* GL_NORMAL_ARRAY_POINTER */ +/* GL_COLOR_ARRAY_POINTER */ +/* GL_INDEX_ARRAY_POINTER */ +/* GL_TEXTURE_COORD_ARRAY_POINTER */ +/* GL_EDGE_FLAG_ARRAY_POINTER */ + +/* GetTarget */ +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +/* GL_SMOOTH_POINT_SIZE_RANGE */ +/* GL_SMOOTH_POINT_SIZE_GRANULARITY */ +/* GL_SMOOTH_LINE_WIDTH_RANGE */ +/* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ +/* GL_ALIASED_POINT_SIZE_RANGE */ +/* GL_ALIASED_LINE_WIDTH_RANGE */ +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +/* GL_TEXTURE_BINDING_1D */ +/* GL_TEXTURE_BINDING_2D */ +/* GL_TEXTURE_BINDING_3D */ +/* GL_VERTEX_ARRAY */ +/* GL_NORMAL_ARRAY */ +/* GL_COLOR_ARRAY */ +/* GL_INDEX_ARRAY */ +/* GL_TEXTURE_COORD_ARRAY */ +/* GL_EDGE_FLAG_ARRAY */ +/* GL_VERTEX_ARRAY_SIZE */ +/* GL_VERTEX_ARRAY_TYPE */ +/* GL_VERTEX_ARRAY_STRIDE */ +/* GL_NORMAL_ARRAY_TYPE */ +/* GL_NORMAL_ARRAY_STRIDE */ +/* GL_COLOR_ARRAY_SIZE */ +/* GL_COLOR_ARRAY_TYPE */ +/* GL_COLOR_ARRAY_STRIDE */ +/* GL_INDEX_ARRAY_TYPE */ +/* GL_INDEX_ARRAY_STRIDE */ +/* GL_TEXTURE_COORD_ARRAY_SIZE */ +/* GL_TEXTURE_COORD_ARRAY_TYPE */ +/* GL_TEXTURE_COORD_ARRAY_STRIDE */ +/* GL_EDGE_FLAG_ARRAY_STRIDE */ +/* GL_POLYGON_OFFSET_FACTOR */ +/* GL_POLYGON_OFFSET_UNITS */ +/* GL_COLOR_TABLE */ +/* GL_POST_CONVOLUTION_COLOR_TABLE */ +/* GL_POST_COLOR_MATRIX_COLOR_TABLE */ +/* GL_CONVOLUTION_1D */ +/* GL_CONVOLUTION_2D */ +/* GL_SEPARABLE_2D */ +/* GL_POST_CONVOLUTION_RED_SCALE */ +/* GL_POST_CONVOLUTION_GREEN_SCALE */ +/* GL_POST_CONVOLUTION_BLUE_SCALE */ +/* GL_POST_CONVOLUTION_ALPHA_SCALE */ +/* GL_POST_CONVOLUTION_RED_BIAS */ +/* GL_POST_CONVOLUTION_GREEN_BIAS */ +/* GL_POST_CONVOLUTION_BLUE_BIAS */ +/* GL_POST_CONVOLUTION_ALPHA_BIAS */ +/* GL_COLOR_MATRIX */ +/* GL_COLOR_MATRIX_STACK_DEPTH */ +/* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ +/* GL_POST_COLOR_MATRIX_RED_SCALE */ +/* GL_POST_COLOR_MATRIX_GREEN_SCALE */ +/* GL_POST_COLOR_MATRIX_BLUE_SCALE */ +/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ +/* GL_POST_COLOR_MATRIX_RED_BIAS */ +/* GL_POST_COLOR_MATRIX_GREEN_BIAS */ +/* GL_POST_COLOR_MATRIX_BLUE_BIAS */ +/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ +/* GL_HISTOGRAM */ +/* GL_MINMAX */ +/* GL_MAX_ELEMENTS_VERTICES */ +/* GL_MAX_ELEMENTS_INDICES */ +/* GL_RESCALE_NORMAL */ +/* GL_LIGHT_MODEL_COLOR_CONTROL */ +/* GL_PACK_SKIP_IMAGES */ +/* GL_PACK_IMAGE_HEIGHT */ +/* GL_UNPACK_SKIP_IMAGES */ +/* GL_UNPACK_IMAGE_HEIGHT */ +/* GL_TEXTURE_3D */ +/* GL_MAX_3D_TEXTURE_SIZE */ +/* GL_BLEND_COLOR */ +/* GL_BLEND_EQUATION */ + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +/* GL_TEXTURE_RED_SIZE */ +/* GL_TEXTURE_GREEN_SIZE */ +/* GL_TEXTURE_BLUE_SIZE */ +/* GL_TEXTURE_ALPHA_SIZE */ +/* GL_TEXTURE_LUMINANCE_SIZE */ +/* GL_TEXTURE_INTENSITY_SIZE */ +/* GL_TEXTURE_PRIORITY */ +/* GL_TEXTURE_RESIDENT */ +/* GL_TEXTURE_DEPTH */ +/* GL_TEXTURE_WRAP_R */ +/* GL_TEXTURE_MIN_LOD */ +/* GL_TEXTURE_MAX_LOD */ +/* GL_TEXTURE_BASE_LEVEL */ +/* GL_TEXTURE_MAX_LEVEL */ + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +/* GL_PERSPECTIVE_CORRECTION_HINT */ +/* GL_POINT_SMOOTH_HINT */ +/* GL_LINE_SMOOTH_HINT */ +/* GL_POLYGON_SMOOTH_HINT */ +/* GL_FOG_HINT */ + +/* HistogramTarget */ +/* GL_HISTOGRAM */ +/* GL_PROXY_HISTOGRAM */ + +/* IndexPointerType */ +/* GL_SHORT */ +/* GL_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* LightModelColorControl */ +/* GL_SINGLE_COLOR */ +/* GL_SEPARATE_SPECULAR_COLOR */ + +/* LightModelParameter */ +/* GL_LIGHT_MODEL_AMBIENT */ +/* GL_LIGHT_MODEL_LOCAL_VIEWER */ +/* GL_LIGHT_MODEL_TWO_SIDE */ +/* GL_LIGHT_MODEL_COLOR_CONTROL */ + +/* LightName */ +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 + +/* LightParameter */ +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 + +/* InterleavedArrays */ +/* GL_V2F */ +/* GL_V3F */ +/* GL_C4UB_V2F */ +/* GL_C4UB_V3F */ +/* GL_C3F_V3F */ +/* GL_N3F_V3F */ +/* GL_C4F_N3F_V3F */ +/* GL_T2F_V3F */ +/* GL_T4F_V4F */ +/* GL_T2F_C4UB_V3F */ +/* GL_T2F_C3F_V3F */ +/* GL_T2F_N3F_V3F */ +/* GL_T2F_C4F_N3F_V3F */ +/* GL_T4F_C4F_N3F_V4F */ + +/* ListMode */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 + +/* ListNameType */ +/* GL_BYTE */ +/* GL_UNSIGNED_BYTE */ +/* GL_SHORT */ +/* GL_UNSIGNED_SHORT */ +/* GL_INT */ +/* GL_UNSIGNED_INT */ +/* GL_FLOAT */ +/* GL_2_BYTES */ +/* GL_3_BYTES */ +/* GL_4_BYTES */ + +/* LogicOp */ +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F + +/* MapTarget */ +/* GL_MAP1_COLOR_4 */ +/* GL_MAP1_INDEX */ +/* GL_MAP1_NORMAL */ +/* GL_MAP1_TEXTURE_COORD_1 */ +/* GL_MAP1_TEXTURE_COORD_2 */ +/* GL_MAP1_TEXTURE_COORD_3 */ +/* GL_MAP1_TEXTURE_COORD_4 */ +/* GL_MAP1_VERTEX_3 */ +/* GL_MAP1_VERTEX_4 */ +/* GL_MAP2_COLOR_4 */ +/* GL_MAP2_INDEX */ +/* GL_MAP2_NORMAL */ +/* GL_MAP2_TEXTURE_COORD_1 */ +/* GL_MAP2_TEXTURE_COORD_2 */ +/* GL_MAP2_TEXTURE_COORD_3 */ +/* GL_MAP2_TEXTURE_COORD_4 */ +/* GL_MAP2_VERTEX_3 */ +/* GL_MAP2_VERTEX_4 */ + +/* MaterialFace */ +/* GL_FRONT */ +/* GL_BACK */ +/* GL_FRONT_AND_BACK */ + +/* MaterialParameter */ +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +/* GL_AMBIENT */ +/* GL_DIFFUSE */ +/* GL_SPECULAR */ + +/* MatrixMode */ +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* MeshMode1 */ +/* GL_POINT */ +/* GL_LINE */ + +/* MeshMode2 */ +/* GL_POINT */ +/* GL_LINE */ +/* GL_FILL */ + +/* MinmaxTarget */ +/* GL_MINMAX */ + +/* NormalPointerType */ +/* GL_BYTE */ +/* GL_SHORT */ +/* GL_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* PixelCopyType */ +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 + +/* PixelFormat */ +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +/* GL_ABGR */ + +/* PixelInternalFormat */ +/* GL_ALPHA4 */ +/* GL_ALPHA8 */ +/* GL_ALPHA12 */ +/* GL_ALPHA16 */ +/* GL_LUMINANCE4 */ +/* GL_LUMINANCE8 */ +/* GL_LUMINANCE12 */ +/* GL_LUMINANCE16 */ +/* GL_LUMINANCE4_ALPHA4 */ +/* GL_LUMINANCE6_ALPHA2 */ +/* GL_LUMINANCE8_ALPHA8 */ +/* GL_LUMINANCE12_ALPHA4 */ +/* GL_LUMINANCE12_ALPHA12 */ +/* GL_LUMINANCE16_ALPHA16 */ +/* GL_INTENSITY */ +/* GL_INTENSITY4 */ +/* GL_INTENSITY8 */ +/* GL_INTENSITY12 */ +/* GL_INTENSITY16 */ +/* GL_R3_G3_B2 */ +/* GL_RGB4 */ +/* GL_RGB5 */ +/* GL_RGB8 */ +/* GL_RGB10 */ +/* GL_RGB12 */ +/* GL_RGB16 */ +/* GL_RGBA2 */ +/* GL_RGBA4 */ +/* GL_RGB5_A1 */ +/* GL_RGBA8 */ +/* GL_RGB10_A2 */ +/* GL_RGBA12 */ +/* GL_RGBA16 */ + +/* PixelMap */ +/* GL_PIXEL_MAP_I_TO_I */ +/* GL_PIXEL_MAP_S_TO_S */ +/* GL_PIXEL_MAP_I_TO_R */ +/* GL_PIXEL_MAP_I_TO_G */ +/* GL_PIXEL_MAP_I_TO_B */ +/* GL_PIXEL_MAP_I_TO_A */ +/* GL_PIXEL_MAP_R_TO_R */ +/* GL_PIXEL_MAP_G_TO_G */ +/* GL_PIXEL_MAP_B_TO_B */ +/* GL_PIXEL_MAP_A_TO_A */ + +/* PixelStore */ +/* GL_UNPACK_SWAP_BYTES */ +/* GL_UNPACK_LSB_FIRST */ +/* GL_UNPACK_ROW_LENGTH */ +/* GL_UNPACK_SKIP_ROWS */ +/* GL_UNPACK_SKIP_PIXELS */ +/* GL_UNPACK_ALIGNMENT */ +/* GL_PACK_SWAP_BYTES */ +/* GL_PACK_LSB_FIRST */ +/* GL_PACK_ROW_LENGTH */ +/* GL_PACK_SKIP_ROWS */ +/* GL_PACK_SKIP_PIXELS */ +/* GL_PACK_ALIGNMENT */ +/* GL_PACK_SKIP_IMAGES */ +/* GL_PACK_IMAGE_HEIGHT */ +/* GL_UNPACK_SKIP_IMAGES */ +/* GL_UNPACK_IMAGE_HEIGHT */ + +/* PixelTransfer */ +/* GL_MAP_COLOR */ +/* GL_MAP_STENCIL */ +/* GL_INDEX_SHIFT */ +/* GL_INDEX_OFFSET */ +/* GL_RED_SCALE */ +/* GL_RED_BIAS */ +/* GL_GREEN_SCALE */ +/* GL_GREEN_BIAS */ +/* GL_BLUE_SCALE */ +/* GL_BLUE_BIAS */ +/* GL_ALPHA_SCALE */ +/* GL_ALPHA_BIAS */ +/* GL_DEPTH_SCALE */ +/* GL_DEPTH_BIAS */ +/* GL_POST_CONVOLUTION_RED_SCALE */ +/* GL_POST_CONVOLUTION_GREEN_SCALE */ +/* GL_POST_CONVOLUTION_BLUE_SCALE */ +/* GL_POST_CONVOLUTION_ALPHA_SCALE */ +/* GL_POST_CONVOLUTION_RED_BIAS */ +/* GL_POST_CONVOLUTION_GREEN_BIAS */ +/* GL_POST_CONVOLUTION_BLUE_BIAS */ +/* GL_POST_CONVOLUTION_ALPHA_BIAS */ +/* GL_POST_COLOR_MATRIX_RED_SCALE */ +/* GL_POST_COLOR_MATRIX_GREEN_SCALE */ +/* GL_POST_COLOR_MATRIX_BLUE_SCALE */ +/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ +/* GL_POST_COLOR_MATRIX_RED_BIAS */ +/* GL_POST_COLOR_MATRIX_GREEN_BIAS */ +/* GL_POST_COLOR_MATRIX_BLUE_BIAS */ +/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + +/* PixelType */ +#define GL_BITMAP 0x1A00 +/* GL_BYTE */ +/* GL_UNSIGNED_BYTE */ +/* GL_SHORT */ +/* GL_UNSIGNED_SHORT */ +/* GL_INT */ +/* GL_UNSIGNED_INT */ +/* GL_FLOAT */ +/* GL_BGR */ +/* GL_BGRA */ +/* GL_UNSIGNED_BYTE_3_3_2 */ +/* GL_UNSIGNED_SHORT_4_4_4_4 */ +/* GL_UNSIGNED_SHORT_5_5_5_1 */ +/* GL_UNSIGNED_INT_8_8_8_8 */ +/* GL_UNSIGNED_INT_10_10_10_2 */ +/* GL_UNSIGNED_SHORT_5_6_5 */ +/* GL_UNSIGNED_BYTE_2_3_3_REV */ +/* GL_UNSIGNED_SHORT_5_6_5_REV */ +/* GL_UNSIGNED_SHORT_4_4_4_4_REV */ +/* GL_UNSIGNED_SHORT_1_5_5_5_REV */ +/* GL_UNSIGNED_INT_8_8_8_8_REV */ +/* GL_UNSIGNED_INT_2_10_10_10_REV */ + +/* PolygonMode */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 + +/* ReadBufferMode */ +/* GL_FRONT_LEFT */ +/* GL_FRONT_RIGHT */ +/* GL_BACK_LEFT */ +/* GL_BACK_RIGHT */ +/* GL_FRONT */ +/* GL_BACK */ +/* GL_LEFT */ +/* GL_RIGHT */ +/* GL_AUX0 */ +/* GL_AUX1 */ +/* GL_AUX2 */ +/* GL_AUX3 */ + +/* RenderingMode */ +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 + +/* SeparableTarget */ +/* GL_SEPARABLE_2D */ + +/* ShadingModel */ +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 + +/* StencilFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +/* GL_INVERT */ + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TextureCoordName */ +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 + +/* TexCoordPointerType */ +/* GL_SHORT */ +/* GL_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* TextureEnvMode */ +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +/* GL_BLEND */ +/* GL_REPLACE */ + +/* TextureEnvParameter */ +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 + +/* TextureEnvTarget */ +#define GL_TEXTURE_ENV 0x2300 + +/* TextureGenMode */ +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 + +/* TextureGenParameter */ +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +/* GL_TEXTURE_BORDER_COLOR */ +/* GL_TEXTURE_PRIORITY */ +/* GL_TEXTURE_WRAP_R */ +/* GL_TEXTURE_MIN_LOD */ +/* GL_TEXTURE_MAX_LOD */ +/* GL_TEXTURE_BASE_LEVEL */ +/* GL_TEXTURE_MAX_LEVEL */ + +/* TextureTarget */ +/* GL_TEXTURE_1D */ +/* GL_TEXTURE_2D */ +/* GL_PROXY_TEXTURE_1D */ +/* GL_PROXY_TEXTURE_2D */ +/* GL_TEXTURE_3D */ +/* GL_PROXY_TEXTURE_3D */ + +/* TextureWrapMode */ +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +/* GL_CLAMP_TO_EDGE */ + +/* VertexPointerType */ +/* GL_SHORT */ +/* GL_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* ClientAttribMask */ +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +/* polygon_offset */ +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* texture */ +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 + +/* texture_object */ +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_3D 0x806A + +/* vertex_array */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* bgra */ +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 + +/* blend_color */ +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 + +/* blend_minmax */ +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 + +/* blend_subtract */ +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B + +/* color_matrix */ +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB + +/* color_table */ +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF + +/* convolution */ +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +/* draw_range_elements */ +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 + +/* histogram */ +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 + +/* packed_pixels */ +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 + +/* rescale_normal */ +#define GL_RESCALE_NORMAL 0x803A + +/* separate_specular_color */ +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA + +/* texture3D */ +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 + +/* texture_edge_clamp */ +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLAMP_TO_BORDER 0x812D + +/* texture_lod */ +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D + +/* GetTarget1_2 */ +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 + +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SUBTRACT 0x84E7 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE3_RGB 0x8583 +#define GL_SOURCE4_RGB 0x8584 +#define GL_SOURCE5_RGB 0x8585 +#define GL_SOURCE6_RGB 0x8586 +#define GL_SOURCE7_RGB 0x8587 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_SOURCE3_ALPHA 0x858B +#define GL_SOURCE4_ALPHA 0x858C +#define GL_SOURCE5_ALPHA 0x858D +#define GL_SOURCE6_ALPHA 0x858E +#define GL_SOURCE7_ALPHA 0x858F +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND3_RGB 0x8593 +#define GL_OPERAND4_RGB 0x8594 +#define GL_OPERAND5_RGB 0x8595 +#define GL_OPERAND6_RGB 0x8596 +#define GL_OPERAND7_RGB 0x8597 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_OPERAND3_ALPHA 0x859B +#define GL_OPERAND4_ALPHA 0x859C +#define GL_OPERAND5_ALPHA 0x859D +#define GL_OPERAND6_ALPHA 0x859E +#define GL_OPERAND7_ALPHA 0x859F + +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF + +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 + +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C + +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 + +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B + +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 + +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E + +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB + +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 + +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 + +#define GL_MIRRORED_REPEAT 0x8370 + +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 + +/*************************************************************/ + +extern void glAccum (GLenum op, GLfloat value); +extern void glAlphaFunc (GLenum func, GLclampf ref); +extern GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +extern void glArrayElement (GLint i); +extern void glBegin (GLenum mode); +extern void glBindTexture (GLenum target, GLuint texture); +extern void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +extern void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +extern void glBlendEquation (GLenum mode); +extern void glBlendFunc (GLenum sfactor, GLenum dfactor); +extern void glCallList (GLuint list); +extern void glCallLists (GLsizei n, GLenum type, const GLvoid *lists); +extern void glClear (GLbitfield mask); +extern void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +extern void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +extern void glClearDepth (GLclampd depth); +extern void glClearIndex (GLfloat c); +extern void glClearStencil (GLint s); +extern void glClipPlane (GLenum plane, const GLdouble *equation); +extern void glColor3b (GLbyte red, GLbyte green, GLbyte blue); +extern void glColor3bv (const GLbyte *v); +extern void glColor3d (GLdouble red, GLdouble green, GLdouble blue); +extern void glColor3dv (const GLdouble *v); +extern void glColor3f (GLfloat red, GLfloat green, GLfloat blue); +extern void glColor3fv (const GLfloat *v); +extern void glColor3i (GLint red, GLint green, GLint blue); +extern void glColor3iv (const GLint *v); +extern void glColor3s (GLshort red, GLshort green, GLshort blue); +extern void glColor3sv (const GLshort *v); +extern void glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +extern void glColor3ubv (const GLubyte *v); +extern void glColor3ui (GLuint red, GLuint green, GLuint blue); +extern void glColor3uiv (const GLuint *v); +extern void glColor3us (GLushort red, GLushort green, GLushort blue); +extern void glColor3usv (const GLushort *v); +extern void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +extern void glColor4bv (const GLbyte *v); +extern void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +extern void glColor4dv (const GLdouble *v); +extern void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +extern void glColor4fv (const GLfloat *v); +extern void glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +extern void glColor4iv (const GLint *v); +extern void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +extern void glColor4sv (const GLshort *v); +extern void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +extern void glColor4ubv (const GLubyte *v); +extern void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +extern void glColor4uiv (const GLuint *v); +extern void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +extern void glColor4usv (const GLushort *v); +extern void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +extern void glColorMaterial (GLenum face, GLenum mode); +extern void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +extern void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +extern void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +extern void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +extern void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +extern void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +extern void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +extern void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +extern void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +extern void glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +extern void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +extern void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +extern void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +extern void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +extern void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +extern void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +extern void glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +extern void glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +extern void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +extern void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +extern void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +extern void glCullFace (GLenum mode); +extern void glDeleteLists (GLuint list, GLsizei range); +extern void glDeleteTextures (GLsizei n, const GLuint *textures); +extern void glDepthFunc (GLenum func); +extern void glDepthMask (GLboolean flag); +extern void glDepthRange (GLclampd zNear, GLclampd zFar); +extern void glDisable (GLenum cap); +extern void glDisableClientState (GLenum array); +extern void glDrawArrays (GLenum mode, GLint first, GLsizei count); +extern void glDrawBuffer (GLenum mode); +extern void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +extern void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +extern void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +extern void glEdgeFlag (GLboolean flag); +extern void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); +extern void glEdgeFlagv (const GLboolean *flag); +extern void glEnable (GLenum cap); +extern void glEnableClientState (GLenum array); +extern void glEnd (void); +extern void glEndList (void); +extern void glEvalCoord1d (GLdouble u); +extern void glEvalCoord1dv (const GLdouble *u); +extern void glEvalCoord1f (GLfloat u); +extern void glEvalCoord1fv (const GLfloat *u); +extern void glEvalCoord2d (GLdouble u, GLdouble v); +extern void glEvalCoord2dv (const GLdouble *u); +extern void glEvalCoord2f (GLfloat u, GLfloat v); +extern void glEvalCoord2fv (const GLfloat *u); +extern void glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +extern void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +extern void glEvalPoint1 (GLint i); +extern void glEvalPoint2 (GLint i, GLint j); +extern void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +extern void glFinish (void); +extern void glFlush (void); +extern void glFogf (GLenum pname, GLfloat param); +extern void glFogfv (GLenum pname, const GLfloat *params); +extern void glFogi (GLenum pname, GLint param); +extern void glFogiv (GLenum pname, const GLint *params); +extern void glFrontFace (GLenum mode); +extern void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +extern GLuint glGenLists (GLsizei range); +extern void glGenTextures (GLsizei n, GLuint *textures); +extern void glGetBooleanv (GLenum pname, GLboolean *params); +extern void glGetClipPlane (GLenum plane, GLdouble *equation); +extern void glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table); +extern void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +extern void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +extern void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image); +extern void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +extern void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +extern void glGetDoublev (GLenum pname, GLdouble *params); +extern GLenum glGetError (void); +extern void glGetFloatv (GLenum pname, GLfloat *params); +extern void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +extern void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +extern void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +extern void glGetIntegerv (GLenum pname, GLint *params); +extern void glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +extern void glGetLightiv (GLenum light, GLenum pname, GLint *params); +extern void glGetMapdv (GLenum target, GLenum query, GLdouble *v); +extern void glGetMapfv (GLenum target, GLenum query, GLfloat *v); +extern void glGetMapiv (GLenum target, GLenum query, GLint *v); +extern void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +extern void glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +extern void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +extern void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +extern void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +extern void glGetPixelMapfv (GLenum map, GLfloat *values); +extern void glGetPixelMapuiv (GLenum map, GLuint *values); +extern void glGetPixelMapusv (GLenum map, GLushort *values); +extern void glGetPointerv (GLenum pname, GLvoid* *params); +extern void glGetPolygonStipple (GLubyte *mask); +extern void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +extern const GLubyte * glGetString (GLenum name); +extern void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +extern void glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +extern void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +extern void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +extern void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +extern void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +extern void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +extern void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +extern void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +extern void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +extern void glHint (GLenum target, GLenum mode); +extern void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +extern void glIndexMask (GLuint mask); +extern void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +extern void glIndexd (GLdouble c); +extern void glIndexdv (const GLdouble *c); +extern void glIndexf (GLfloat c); +extern void glIndexfv (const GLfloat *c); +extern void glIndexi (GLint c); +extern void glIndexiv (const GLint *c); +extern void glIndexs (GLshort c); +extern void glIndexsv (const GLshort *c); +extern void glIndexub (GLubyte c); +extern void glIndexubv (const GLubyte *c); +extern void glInitNames (void); +extern void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); +extern GLboolean glIsEnabled (GLenum cap); +extern GLboolean glIsList (GLuint list); +extern GLboolean glIsTexture (GLuint texture); +extern void glLightModelf (GLenum pname, GLfloat param); +extern void glLightModelfv (GLenum pname, const GLfloat *params); +extern void glLightModeli (GLenum pname, GLint param); +extern void glLightModeliv (GLenum pname, const GLint *params); +extern void glLightf (GLenum light, GLenum pname, GLfloat param); +extern void glLightfv (GLenum light, GLenum pname, const GLfloat *params); +extern void glLighti (GLenum light, GLenum pname, GLint param); +extern void glLightiv (GLenum light, GLenum pname, const GLint *params); +extern void glLineStipple (GLint factor, GLushort pattern); +extern void glLineWidth (GLfloat width); +extern void glListBase (GLuint base); +extern void glLoadIdentity (void); +extern void glLoadMatrixd (const GLdouble *m); +extern void glLoadMatrixf (const GLfloat *m); +extern void glLoadName (GLuint name); +extern void glLogicOp (GLenum opcode); +extern void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +extern void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +extern void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +extern void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +extern void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +extern void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +extern void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +extern void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +extern void glMaterialf (GLenum face, GLenum pname, GLfloat param); +extern void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +extern void glMateriali (GLenum face, GLenum pname, GLint param); +extern void glMaterialiv (GLenum face, GLenum pname, const GLint *params); +extern void glMatrixMode (GLenum mode); +extern void glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +extern void glMultMatrixd (const GLdouble *m); +extern void glMultMatrixf (const GLfloat *m); +extern void glNewList (GLuint list, GLenum mode); +extern void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +extern void glNormal3bv (const GLbyte *v); +extern void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +extern void glNormal3dv (const GLdouble *v); +extern void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +extern void glNormal3fv (const GLfloat *v); +extern void glNormal3i (GLint nx, GLint ny, GLint nz); +extern void glNormal3iv (const GLint *v); +extern void glNormal3s (GLshort nx, GLshort ny, GLshort nz); +extern void glNormal3sv (const GLshort *v); +extern void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +extern void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +extern void glPassThrough (GLfloat token); +extern void glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values); +extern void glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values); +extern void glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values); +extern void glPixelStoref (GLenum pname, GLfloat param); +extern void glPixelStorei (GLenum pname, GLint param); +extern void glPixelTransferf (GLenum pname, GLfloat param); +extern void glPixelTransferi (GLenum pname, GLint param); +extern void glPixelZoom (GLfloat xfactor, GLfloat yfactor); +extern void glPointSize (GLfloat size); +extern void glPolygonMode (GLenum face, GLenum mode); +extern void glPolygonOffset (GLfloat factor, GLfloat units); +extern void glPolygonStipple (const GLubyte *mask); +extern void glPopAttrib (void); +extern void glPopClientAttrib (void); +extern void glPopMatrix (void); +extern void glPopName (void); +extern void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +extern void glPushAttrib (GLbitfield mask); +extern void glPushClientAttrib (GLbitfield mask); +extern void glPushMatrix (void); +extern void glPushName (GLuint name); +extern void glRasterPos2d (GLdouble x, GLdouble y); +extern void glRasterPos2dv (const GLdouble *v); +extern void glRasterPos2f (GLfloat x, GLfloat y); +extern void glRasterPos2fv (const GLfloat *v); +extern void glRasterPos2i (GLint x, GLint y); +extern void glRasterPos2iv (const GLint *v); +extern void glRasterPos2s (GLshort x, GLshort y); +extern void glRasterPos2sv (const GLshort *v); +extern void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +extern void glRasterPos3dv (const GLdouble *v); +extern void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +extern void glRasterPos3fv (const GLfloat *v); +extern void glRasterPos3i (GLint x, GLint y, GLint z); +extern void glRasterPos3iv (const GLint *v); +extern void glRasterPos3s (GLshort x, GLshort y, GLshort z); +extern void glRasterPos3sv (const GLshort *v); +extern void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern void glRasterPos4dv (const GLdouble *v); +extern void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern void glRasterPos4fv (const GLfloat *v); +extern void glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +extern void glRasterPos4iv (const GLint *v); +extern void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +extern void glRasterPos4sv (const GLshort *v); +extern void glReadBuffer (GLenum mode); +extern void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +extern void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +extern void glRectdv (const GLdouble *v1, const GLdouble *v2); +extern void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +extern void glRectfv (const GLfloat *v1, const GLfloat *v2); +extern void glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +extern void glRectiv (const GLint *v1, const GLint *v2); +extern void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +extern void glRectsv (const GLshort *v1, const GLshort *v2); +extern GLint glRenderMode (GLenum mode); +extern void glResetHistogram (GLenum target); +extern void glResetMinmax (GLenum target); +extern void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +extern void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +extern void glScaled (GLdouble x, GLdouble y, GLdouble z); +extern void glScalef (GLfloat x, GLfloat y, GLfloat z); +extern void glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +extern void glSelectBuffer (GLsizei size, GLuint *buffer); +extern void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +extern void glShadeModel (GLenum mode); +extern void glStencilFunc (GLenum func, GLint ref, GLuint mask); +extern void glStencilMask (GLuint mask); +extern void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +extern void glTexCoord1d (GLdouble s); +extern void glTexCoord1dv (const GLdouble *v); +extern void glTexCoord1f (GLfloat s); +extern void glTexCoord1fv (const GLfloat *v); +extern void glTexCoord1i (GLint s); +extern void glTexCoord1iv (const GLint *v); +extern void glTexCoord1s (GLshort s); +extern void glTexCoord1sv (const GLshort *v); +extern void glTexCoord2d (GLdouble s, GLdouble t); +extern void glTexCoord2dv (const GLdouble *v); +extern void glTexCoord2f (GLfloat s, GLfloat t); +extern void glTexCoord2fv (const GLfloat *v); +extern void glTexCoord2i (GLint s, GLint t); +extern void glTexCoord2iv (const GLint *v); +extern void glTexCoord2s (GLshort s, GLshort t); +extern void glTexCoord2sv (const GLshort *v); +extern void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +extern void glTexCoord3dv (const GLdouble *v); +extern void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +extern void glTexCoord3fv (const GLfloat *v); +extern void glTexCoord3i (GLint s, GLint t, GLint r); +extern void glTexCoord3iv (const GLint *v); +extern void glTexCoord3s (GLshort s, GLshort t, GLshort r); +extern void glTexCoord3sv (const GLshort *v); +extern void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +extern void glTexCoord4dv (const GLdouble *v); +extern void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +extern void glTexCoord4fv (const GLfloat *v); +extern void glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +extern void glTexCoord4iv (const GLint *v); +extern void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +extern void glTexCoord4sv (const GLshort *v); +extern void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +extern void glTexEnvf (GLenum target, GLenum pname, GLfloat param); +extern void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +extern void glTexEnvi (GLenum target, GLenum pname, GLint param); +extern void glTexEnviv (GLenum target, GLenum pname, const GLint *params); +extern void glTexGend (GLenum coord, GLenum pname, GLdouble param); +extern void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +extern void glTexGenf (GLenum coord, GLenum pname, GLfloat param); +extern void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +extern void glTexGeni (GLenum coord, GLenum pname, GLint param); +extern void glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +extern void glTexParameterf (GLenum target, GLenum pname, GLfloat param); +extern void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +extern void glTexParameteri (GLenum target, GLenum pname, GLint param); +extern void glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +extern void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +extern void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +extern void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +extern void glTranslated (GLdouble x, GLdouble y, GLdouble z); +extern void glTranslatef (GLfloat x, GLfloat y, GLfloat z); +extern void glVertex2d (GLdouble x, GLdouble y); +extern void glVertex2dv (const GLdouble *v); +extern void glVertex2f (GLfloat x, GLfloat y); +extern void glVertex2fv (const GLfloat *v); +extern void glVertex2i (GLint x, GLint y); +extern void glVertex2iv (const GLint *v); +extern void glVertex2s (GLshort x, GLshort y); +extern void glVertex2sv (const GLshort *v); +extern void glVertex3d (GLdouble x, GLdouble y, GLdouble z); +extern void glVertex3dv (const GLdouble *v); +extern void glVertex3f (GLfloat x, GLfloat y, GLfloat z); +extern void glVertex3fv (const GLfloat *v); +extern void glVertex3i (GLint x, GLint y, GLint z); +extern void glVertex3iv (const GLint *v); +extern void glVertex3s (GLshort x, GLshort y, GLshort z); +extern void glVertex3sv (const GLshort *v); +extern void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern void glVertex4dv (const GLdouble *v); +extern void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern void glVertex4fv (const GLfloat *v); +extern void glVertex4i (GLint x, GLint y, GLint z, GLint w); +extern void glVertex4iv (const GLint *v); +extern void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +extern void glVertex4sv (const GLshort *v); +extern void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +extern void glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +extern void glSampleCoverage (GLclampf, GLboolean); +extern void glSamplePass (GLenum); + +extern void glLoadTransposeMatrixf (const GLfloat *); +extern void glLoadTransposeMatrixd (const GLdouble *); +extern void glMultTransposeMatrixf (const GLfloat *); +extern void glMultTransposeMatrixd (const GLdouble *); + +extern void glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +extern void glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +extern void glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +extern void glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +extern void glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +extern void glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +extern void glGetCompressedTexImage (GLenum, GLint, void *); + +extern void glActiveTexture (GLenum); +extern void glClientActiveTexture (GLenum); +extern void glMultiTexCoord1d (GLenum, GLdouble); +extern void glMultiTexCoord1dv (GLenum, const GLdouble *); +extern void glMultiTexCoord1f (GLenum, GLfloat); +extern void glMultiTexCoord1fv (GLenum, const GLfloat *); +extern void glMultiTexCoord1i (GLenum, GLint); +extern void glMultiTexCoord1iv (GLenum, const GLint *); +extern void glMultiTexCoord1s (GLenum, GLshort); +extern void glMultiTexCoord1sv (GLenum, const GLshort *); +extern void glMultiTexCoord2d (GLenum, GLdouble, GLdouble); +extern void glMultiTexCoord2dv (GLenum, const GLdouble *); +extern void glMultiTexCoord2f (GLenum, GLfloat, GLfloat); +extern void glMultiTexCoord2fv (GLenum, const GLfloat *); +extern void glMultiTexCoord2i (GLenum, GLint, GLint); +extern void glMultiTexCoord2iv (GLenum, const GLint *); +extern void glMultiTexCoord2s (GLenum, GLshort, GLshort); +extern void glMultiTexCoord2sv (GLenum, const GLshort *); +extern void glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble); +extern void glMultiTexCoord3dv (GLenum, const GLdouble *); +extern void glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat); +extern void glMultiTexCoord3fv (GLenum, const GLfloat *); +extern void glMultiTexCoord3i (GLenum, GLint, GLint, GLint); +extern void glMultiTexCoord3iv (GLenum, const GLint *); +extern void glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort); +extern void glMultiTexCoord3sv (GLenum, const GLshort *); +extern void glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +extern void glMultiTexCoord4dv (GLenum, const GLdouble *); +extern void glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glMultiTexCoord4fv (GLenum, const GLfloat *); +extern void glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint); +extern void glMultiTexCoord4iv (GLenum, const GLint *); +extern void glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort); +extern void glMultiTexCoord4sv (GLenum, const GLshort *); + +extern void glFogCoordf (GLfloat); +extern void glFogCoordfv (const GLfloat *); +extern void glFogCoordd (GLdouble); +extern void glFogCoorddv (const GLdouble *); +extern void glFogCoordPointer (GLenum, GLsizei, const GLvoid *); + +extern void glSecondaryColor3b (GLbyte, GLbyte, GLbyte); +extern void glSecondaryColor3bv (const GLbyte *); +extern void glSecondaryColor3d (GLdouble, GLdouble, GLdouble); +extern void glSecondaryColor3dv (const GLdouble *); +extern void glSecondaryColor3f (GLfloat, GLfloat, GLfloat); +extern void glSecondaryColor3fv (const GLfloat *); +extern void glSecondaryColor3i (GLint, GLint, GLint); +extern void glSecondaryColor3iv (const GLint *); +extern void glSecondaryColor3s (GLshort, GLshort, GLshort); +extern void glSecondaryColor3sv (const GLshort *); +extern void glSecondaryColor3ub (GLubyte, GLubyte, GLubyte); +extern void glSecondaryColor3ubv (const GLubyte *); +extern void glSecondaryColor3ui (GLuint, GLuint, GLuint); +extern void glSecondaryColor3uiv (const GLuint *); +extern void glSecondaryColor3us (GLushort, GLushort, GLushort); +extern void glSecondaryColor3usv (const GLushort *); +extern void glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *); + +extern void glPointParameterf (GLenum pname, GLfloat param); +extern void glPointParameterfv (GLenum pname, const GLfloat *params); + +extern void glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum); + +extern void glMultiDrawArrays (GLenum, const GLint *, const GLsizei *, GLsizei); +extern void glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); + +extern void glWindowPos2d (GLdouble, GLdouble); +extern void glWindowPos2dv (const GLdouble *); +extern void glWindowPos2f (GLfloat, GLfloat); +extern void glWindowPos2fv (const GLfloat *); +extern void glWindowPos2i (GLint, GLint); +extern void glWindowPos2iv (const GLint *); +extern void glWindowPos2s (GLshort, GLshort); +extern void glWindowPos2sv (const GLshort *); +extern void glWindowPos3d (GLdouble, GLdouble, GLdouble); +extern void glWindowPos3dv (const GLdouble *); +extern void glWindowPos3f (GLfloat, GLfloat, GLfloat); +extern void glWindowPos3fv (const GLfloat *); +extern void glWindowPos3i (GLint, GLint, GLint); +extern void glWindowPos3iv (const GLint *); +extern void glWindowPos3s (GLshort, GLshort, GLshort); +extern void glWindowPos3sv (const GLshort *); + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ |