diff options
author | Kenneth Russel <[email protected]> | 2003-06-26 13:21:12 +0000 |
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committer | Kenneth Russel <[email protected]> | 2003-06-26 13:21:12 +0000 |
commit | 0a6e191eaebcc8edc2611dbedab6fd04a615fc2f (patch) | |
tree | 7f8a9b8e88a6bc6662827d3f092b943b1ea893fb /make/stub_includes/macosx/GL/glext.h | |
parent | 2b54833bb15d6cae356fa0c5777d11e152d774cb (diff) |
Initial Mac OS X port of Jogl by Gerard Ziemski and Kenneth Russell,
subsuming the previous prototype implementation (no GLCanvas support)
done by Marc Downie.
Added user's guide (HTML format) under doc/userguide/index.html.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@13 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/stub_includes/macosx/GL/glext.h')
-rw-r--r-- | make/stub_includes/macosx/GL/glext.h | 3081 |
1 files changed, 0 insertions, 3081 deletions
diff --git a/make/stub_includes/macosx/GL/glext.h b/make/stub_includes/macosx/GL/glext.h deleted file mode 100644 index 313c34adf..000000000 --- a/make/stub_includes/macosx/GL/glext.h +++ /dev/null @@ -1,3081 +0,0 @@ -/* - Copyright: (c) 1999 by Apple Computer, Inc., all rights reserved. -*/ - -#ifndef __glext_h_ -#define __glext_h_ - -#ifdef __cplusplus -extern "C" { -#endif - -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: This software was created using the -** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has -** not been independently verified as being compliant with the OpenGL(R) -** version 1.2.1 Specification. -*/ - -#define GL_APPLE_specular_vector 1 -#define GL_APPLE_transform_hint 1 -#define GL_APPLE_packed_pixels 1 -#define GL_APPLE_client_storage 1 -#define GL_APPLE_ycbcr_422 1 -#define GL_APPLE_texture_range 1 -#define GL_APPLE_fence 1 -#define GL_APPLE_vertex_array_range 1 -#define GL_APPLE_vertex_array_object 1 -#define GL_APPLE_element_array 1 -#define GL_APPLE_vertex_program_evaluators 1 -#define GL_APPLE_float_pixels 1 -#define GL_ARB_imaging 1 -#define GL_ARB_transpose_matrix 1 -#define GL_ARB_multitexture 1 -#define GL_ARB_texture_env_add 1 -#define GL_ARB_texture_env_combine 1 -#define GL_ARB_texture_env_dot3 1 -#define GL_ARB_texture_env_crossbar 1 -#define GL_ARB_texture_cube_map 1 -#define GL_ARB_texture_compression 1 -#define GL_ARB_multisample 1 -#define GL_ARB_texture_border_clamp 1 -#define GL_ARB_point_parameters 1 -#define GL_ARB_vertex_program 1 -#define GL_ARB_fragment_program 1 -#define GL_ARB_texture_mirrored_repeat 1 -#define GL_ARB_depth_texture 1 -#define GL_ARB_shadow 1 -#define GL_ARB_shadow_ambient 1 -#define GL_ARB_vertex_blend 1 -#define GL_ARB_window_pos 1 -#define GL_EXT_clip_volume_hint 1 -#define GL_EXT_rescale_normal 1 -#define GL_EXT_blend_color 1 -#define GL_EXT_blend_minmax 1 -#define GL_EXT_blend_subtract 1 -#define GL_EXT_compiled_vertex_array 1 -#define GL_EXT_texture_lod_bias 1 -#define GL_EXT_texture_env_add 1 -#define GL_EXT_abgr 1 -#define GL_EXT_bgra 1 -#define GL_EXT_texture_filter_anisotropic 1 -#define GL_EXT_paletted_texture 1 -#define GL_EXT_shared_texture_palette 1 -#define GL_EXT_secondary_color 1 -#define GL_EXT_texture_compression_s3tc 1 -#define GL_EXT_texture_rectangle 1 -#define GL_EXT_fog_coord 1 -#define GL_EXT_draw_range_elements 1 -#define GL_EXT_stencil_wrap 1 -#define GL_EXT_blend_func_separate 1 -#define GL_EXT_multi_draw_arrays 1 -#define GL_EXT_shadow_funcs 1 -#define GL_EXT_stencil_two_side 1 -#define GL_SGIS_texture_edge_clamp 1 -#define GL_SGIS_generate_mipmap 1 -#define GL_SGIS_texture_lod 1 -#define GL_ATI_point_cull_mode 1 -#define GL_ATI_texture_mirror_once 1 -#define GL_ATI_pn_triangles 1 -#define GL_ATIX_pn_triangles 1 -#define GL_ATI_text_fragment_shader 1 -#define GL_ATI_blend_equation_separate 1 -#define GL_ATI_blend_weighted_minmax 1 -#define GL_NV_point_sprite 1 -#define GL_NV_register_combiners 1 -#define GL_NV_register_combiners2 1 -#define GL_NV_texture_env_combine4 1 -#define GL_NV_blend_square 1 -#define GL_NV_fog_distance 1 -#define GL_NV_multisample_filter_hint 1 -#define GL_NV_texgen_reflection 1 -#define GL_NV_texture_shader 1 -#define GL_NV_texture_shader2 1 -#define GL_NV_texture_shader3 1 -#define GL_NV_depth_clamp 1 -#define GL_NV_light_max_exponent 1 -#define GL_IBM_rasterpos_clip 1 - -/*************************************************************/ -#define GL_GLEXT_VERSION 7 - -#if GL_ARB_multitexture -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 -#endif - -#if GL_ARB_transpose_matrix -#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 -#endif - -#if GL_ARB_multisample -#define GL_MULTISAMPLE_ARB 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F -#define GL_SAMPLE_COVERAGE_ARB 0x80A0 -#define GL_SAMPLE_BUFFERS_ARB 0x80A8 -#define GL_SAMPLES_ARB 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB -#define GL_MULTISAMPLE_BIT_ARB 0x20000000 -#endif - -#if GL_ARB_texture_cube_map -#define GL_NORMAL_MAP_ARB 0x8511 -#define GL_REFLECTION_MAP_ARB 0x8512 -#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C -#endif - -#if GL_ARB_texture_compression -#define GL_COMPRESSED_ALPHA_ARB 0x84E9 -#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB -#define GL_COMPRESSED_INTENSITY_ARB 0x84EC -#define GL_COMPRESSED_RGB_ARB 0x84ED -#define GL_COMPRESSED_RGBA_ARB 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 -#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 -#endif - -#if GL_ARB_vertex_blend -#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 -#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 -#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 -#define GL_VERTEX_BLEND_ARB 0x86A7 -#define GL_CURRENT_WEIGHT_ARB 0x86A8 -#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 -#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA -#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB -#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC -#define GL_WEIGHT_ARRAY_ARB 0x86AD -#define GL_MODELVIEW0_ARB 0x1700 -#define GL_MODELVIEW1_ARB 0x850A -#define GL_MODELVIEW2_ARB 0x8722 -#define GL_MODELVIEW3_ARB 0x8723 -#define GL_MODELVIEW4_ARB 0x8724 -#define GL_MODELVIEW5_ARB 0x8725 -#define GL_MODELVIEW6_ARB 0x8726 -#define GL_MODELVIEW7_ARB 0x8727 -#define GL_MODELVIEW8_ARB 0x8728 -#define GL_MODELVIEW9_ARB 0x8729 -#define GL_MODELVIEW10_ARB 0x872A -#define GL_MODELVIEW11_ARB 0x872B -#define GL_MODELVIEW12_ARB 0x872C -#define GL_MODELVIEW13_ARB 0x872D -#define GL_MODELVIEW14_ARB 0x872E -#define GL_MODELVIEW15_ARB 0x872F -#define GL_MODELVIEW16_ARB 0x8730 -#define GL_MODELVIEW17_ARB 0x8731 -#define GL_MODELVIEW18_ARB 0x8732 -#define GL_MODELVIEW19_ARB 0x8733 -#define GL_MODELVIEW20_ARB 0x8734 -#define GL_MODELVIEW21_ARB 0x8735 -#define GL_MODELVIEW22_ARB 0x8736 -#define GL_MODELVIEW23_ARB 0x8737 -#define GL_MODELVIEW24_ARB 0x8738 -#define GL_MODELVIEW25_ARB 0x8739 -#define GL_MODELVIEW26_ARB 0x873A -#define GL_MODELVIEW27_ARB 0x873B -#define GL_MODELVIEW28_ARB 0x873C -#define GL_MODELVIEW29_ARB 0x873D -#define GL_MODELVIEW30_ARB 0x873E -#define GL_MODELVIEW31_ARB 0x873F -#endif - -#if GL_ARB_texture_border_clamp -#define GL_CLAMP_TO_BORDER_ARB 0x812D -#endif - -#if GL_ARB_depth_texture -#define GL_DEPTH_COMPONENT16_ARB 0x81A5 -#define GL_DEPTH_COMPONENT24_ARB 0x81A6 -#define GL_DEPTH_COMPONENT32_ARB 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A -#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B -#endif - -#if GL_ARB_shadow -#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C -#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D -#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E -#endif - -#if GL_ARB_shadow_ambient -#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF -#endif - -#if GL_EXT_abgr -#define GL_ABGR_EXT 0x8000 -#endif - -#if GL_EXT_blend_color -#define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 -#define GL_CONSTANT_ALPHA_EXT 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 -#define GL_BLEND_COLOR_EXT 0x8005 -#endif - -#if GL_EXT_polygon_offset -#define GL_POLYGON_OFFSET_EXT 0x8037 -#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 -#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 -#endif - -#if GL_EXT_texture -#define GL_ALPHA4_EXT 0x803B -#define GL_ALPHA8_EXT 0x803C -#define GL_ALPHA12_EXT 0x803D -#define GL_ALPHA16_EXT 0x803E -#define GL_LUMINANCE4_EXT 0x803F -#define GL_LUMINANCE8_EXT 0x8040 -#define GL_LUMINANCE12_EXT 0x8041 -#define GL_LUMINANCE16_EXT 0x8042 -#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 -#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 -#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 -#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 -#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 -#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 -#define GL_INTENSITY_EXT 0x8049 -#define GL_INTENSITY4_EXT 0x804A -#define GL_INTENSITY8_EXT 0x804B -#define GL_INTENSITY12_EXT 0x804C -#define GL_INTENSITY16_EXT 0x804D -#define GL_RGB2_EXT 0x804E -#define GL_RGB4_EXT 0x804F -#define GL_RGB5_EXT 0x8050 -#define GL_RGB8_EXT 0x8051 -#define GL_RGB10_EXT 0x8052 -#define GL_RGB12_EXT 0x8053 -#define GL_RGB16_EXT 0x8054 -#define GL_RGBA2_EXT 0x8055 -#define GL_RGBA4_EXT 0x8056 -#define GL_RGB5_A1_EXT 0x8057 -#define GL_RGBA8_EXT 0x8058 -#define GL_RGB10_A2_EXT 0x8059 -#define GL_RGBA12_EXT 0x805A -#define GL_RGBA16_EXT 0x805B -#define GL_TEXTURE_RED_SIZE_EXT 0x805C -#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D -#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E -#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 -#define GL_REPLACE_EXT 0x8062 -#define GL_PROXY_TEXTURE_1D_EXT 0x8063 -#define GL_PROXY_TEXTURE_2D_EXT 0x8064 -#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 -#endif - -#if GL_EXT_texture3D -#define GL_PACK_SKIP_IMAGES_EXT 0x806B -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 -#endif - -#if GL_SGIS_texture_filter4 -#define GL_FILTER4_SGIS 0x8146 -#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 -#endif - -#if GL_EXT_histogram -#define GL_HISTOGRAM_EXT 0x8024 -#define GL_PROXY_HISTOGRAM_EXT 0x8025 -#define GL_HISTOGRAM_WIDTH_EXT 0x8026 -#define GL_HISTOGRAM_FORMAT_EXT 0x8027 -#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C -#define GL_HISTOGRAM_SINK_EXT 0x802D -#define GL_MINMAX_EXT 0x802E -#define GL_MINMAX_FORMAT_EXT 0x802F -#define GL_MINMAX_SINK_EXT 0x8030 -#define GL_TABLE_TOO_LARGE_EXT 0x8031 -#endif - -#if GL_EXT_convolution -#define GL_CONVOLUTION_1D_EXT 0x8010 -#define GL_CONVOLUTION_2D_EXT 0x8011 -#define GL_SEPARABLE_2D_EXT 0x8012 -#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 -#define GL_REDUCE_EXT 0x8016 -#define GL_CONVOLUTION_FORMAT_EXT 0x8017 -#define GL_CONVOLUTION_WIDTH_EXT 0x8018 -#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 -#endif - -#if GL_SGI_color_matrix -#define GL_COLOR_MATRIX_SGI 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB -#endif - -#if GL_SGI_color_table -#define GL_COLOR_TABLE_SGI 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 -#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 -#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 -#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 -#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 -#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF -#endif - -#if GL_SGIS_pixel_texture -#define GL_PIXEL_TEXTURE_SGIS 0x8353 -#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 -#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 -#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 -#endif - -#if GL_SGIX_pixel_texture -#define GL_PIXEL_TEX_GEN_SGIX 0x8139 -#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B -#endif - -#if GL_SGIS_texture4D -#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 -#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 -#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 -#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 -#define GL_TEXTURE_4D_SGIS 0x8134 -#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 -#define GL_TEXTURE_4DSIZE_SGIS 0x8136 -#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 -#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 -#define GL_TEXTURE_4D_BINDING_SGIS 0x814F -#endif - -#if GL_SGI_texture_color_table -#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC -#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD -#endif - -#if GL_EXT_cmyka -#define GL_CMYK_EXT 0x800C -#define GL_CMYKA_EXT 0x800D -#define GL_PACK_CMYK_HINT_EXT 0x800E -#define GL_UNPACK_CMYK_HINT_EXT 0x800F -#endif - -#if GL_EXT_texture_object -#define GL_TEXTURE_PRIORITY_EXT 0x8066 -#define GL_TEXTURE_RESIDENT_EXT 0x8067 -#define GL_TEXTURE_1D_BINDING_EXT 0x8068 -#define GL_TEXTURE_2D_BINDING_EXT 0x8069 -#define GL_TEXTURE_3D_BINDING_EXT 0x806A -#endif - -#if GL_SGIS_detail_texture -#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 -#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 -#define GL_LINEAR_DETAIL_SGIS 0x8097 -#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 -#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 -#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A -#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B -#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C -#endif - -#if GL_SGIS_sharpen_texture -#define GL_LINEAR_SHARPEN_SGIS 0x80AD -#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE -#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF -#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 -#endif - -#if GL_EXT_packed_pixels -#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 -#endif - -#if GL_SGIS_texture_lod -#define GL_TEXTURE_MIN_LOD_SGIS 0x813A -#define GL_TEXTURE_MAX_LOD_SGIS 0x813B -#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C -#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D -#endif - -#if GL_SGIS_multisample -#define GL_MULTISAMPLE_SGIS 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F -#define GL_SAMPLE_MASK_SGIS 0x80A0 -#define GL_1PASS_SGIS 0x80A1 -#define GL_2PASS_0_SGIS 0x80A2 -#define GL_2PASS_1_SGIS 0x80A3 -#define GL_4PASS_0_SGIS 0x80A4 -#define GL_4PASS_1_SGIS 0x80A5 -#define GL_4PASS_2_SGIS 0x80A6 -#define GL_4PASS_3_SGIS 0x80A7 -#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 -#define GL_SAMPLES_SGIS 0x80A9 -#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA -#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB -#define GL_SAMPLE_PATTERN_SGIS 0x80AC -#endif - -#if GL_EXT_rescale_normal -#define GL_RESCALE_NORMAL_EXT 0x803A -#endif - -#if GL_EXT_vertex_array -#define GL_VERTEX_ARRAY_EXT 0x8074 -#define GL_NORMAL_ARRAY_EXT 0x8075 -#define GL_COLOR_ARRAY_EXT 0x8076 -#define GL_INDEX_ARRAY_EXT 0x8077 -#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 -#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 -#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A -#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B -#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C -#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D -#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E -#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F -#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 -#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 -#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 -#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 -#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 -#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 -#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 -#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 -#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A -#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B -#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C -#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D -#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E -#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F -#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 -#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 -#endif - -#if GL_SGIS_generate_mipmap -#define GL_GENERATE_MIPMAP_SGIS 0x8191 -#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 -#endif - -#if GL_SGIX_clipmap -#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 -#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 -#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 -#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 -#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 -#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 -#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 -#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 -#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 -#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D -#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E -#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F -#endif - -#if GL_SGIX_shadow -#define GL_TEXTURE_COMPARE_SGIX 0x819A -#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B -#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C -#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D -#endif - -#if GL_SGIS_texture_edge_clamp -#define GL_CLAMP_TO_EDGE_SGIS 0x812F -#endif - -#if GL_SGIS_texture_border_clamp -#define GL_CLAMP_TO_BORDER_SGIS 0x812D -#endif - -#if GL_EXT_blend_minmax -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#define GL_BLEND_EQUATION_EXT 0x8009 -#endif - -#if GL_ATI_blend_weighted_minmax -#define GL_MIN_WEIGHTED_ATI 0x877D -#define GL_MAX_WEIGHTED_ATI 0x877E -#endif - -#if GL_EXT_blend_subtract -#define GL_FUNC_SUBTRACT_EXT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B -#endif - -#if GL_SGIX_interlace -#define GL_INTERLACE_SGIX 0x8094 -#endif - -#if GL_SGIX_pixel_tiles -#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E -#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F -#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 -#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 -#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 -#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 -#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 -#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 -#endif - -#if GL_SGIS_texture_select -#define GL_DUAL_ALPHA4_SGIS 0x8110 -#define GL_DUAL_ALPHA8_SGIS 0x8111 -#define GL_DUAL_ALPHA12_SGIS 0x8112 -#define GL_DUAL_ALPHA16_SGIS 0x8113 -#define GL_DUAL_LUMINANCE4_SGIS 0x8114 -#define GL_DUAL_LUMINANCE8_SGIS 0x8115 -#define GL_DUAL_LUMINANCE12_SGIS 0x8116 -#define GL_DUAL_LUMINANCE16_SGIS 0x8117 -#define GL_DUAL_INTENSITY4_SGIS 0x8118 -#define GL_DUAL_INTENSITY8_SGIS 0x8119 -#define GL_DUAL_INTENSITY12_SGIS 0x811A -#define GL_DUAL_INTENSITY16_SGIS 0x811B -#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C -#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D -#define GL_QUAD_ALPHA4_SGIS 0x811E -#define GL_QUAD_ALPHA8_SGIS 0x811F -#define GL_QUAD_LUMINANCE4_SGIS 0x8120 -#define GL_QUAD_LUMINANCE8_SGIS 0x8121 -#define GL_QUAD_INTENSITY4_SGIS 0x8122 -#define GL_QUAD_INTENSITY8_SGIS 0x8123 -#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 -#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 -#endif - -#if GL_SGIX_sprite -#define GL_SPRITE_SGIX 0x8148 -#define GL_SPRITE_MODE_SGIX 0x8149 -#define GL_SPRITE_AXIS_SGIX 0x814A -#define GL_SPRITE_TRANSLATION_SGIX 0x814B -#define GL_SPRITE_AXIAL_SGIX 0x814C -#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D -#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E -#endif - -#if GL_SGIX_texture_multi_buffer -#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E -#endif - -#if GL_SGIS_point_parameters -#define GL_POINT_SIZE_MIN_EXT 0x8126 -#define GL_POINT_SIZE_MIN_SGIS 0x8126 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_SIZE_MAX_SGIS 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 -#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 -#endif - -#if GL_SGIX_instruments -#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 -#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 -#endif - -#if GL_SGIX_texture_scale_bias -#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 -#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A -#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B -#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C -#endif - -#if GL_SGIX_framezoom -#define GL_FRAMEZOOM_SGIX 0x818B -#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C -#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D -#endif - -#if GL_FfdMaskSGIX -#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 -#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 -#endif - -#if GL_SGIX_polynomial_ffd -#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 -#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 -#define GL_DEFORMATIONS_MASK_SGIX 0x8196 -#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 -#endif - -#if GL_SGIX_reference_plane -#define GL_REFERENCE_PLANE_SGIX 0x817D -#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E -#endif - -#if GL_SGIX_depth_texture -#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 -#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 -#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 -#endif - -#if GL_SGIS_fog_function -#define GL_FOG_FUNC_SGIS 0x812A -#define GL_FOG_FUNC_POINTS_SGIS 0x812B -#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C -#endif - -#if GL_SGIX_fog_offset -#define GL_FOG_OFFSET_SGIX 0x8198 -#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 -#endif - -#if GL_HP_image_transform -#define GL_IMAGE_SCALE_X_HP 0x8155 -#define GL_IMAGE_SCALE_Y_HP 0x8156 -#define GL_IMAGE_TRANSLATE_X_HP 0x8157 -#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 -#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 -#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A -#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B -#define GL_IMAGE_MAG_FILTER_HP 0x815C -#define GL_IMAGE_MIN_FILTER_HP 0x815D -#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E -#define GL_CUBIC_HP 0x815F -#define GL_AVERAGE_HP 0x8160 -#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 -#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 -#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 -#endif - -#if GL_HP_convolution_border_modes -#define GL_IGNORE_BORDER_HP 0x8150 -#define GL_CONSTANT_BORDER_HP 0x8151 -#define GL_REPLICATE_BORDER_HP 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 -#endif - -#if GL_SGIX_texture_add_env -#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE -#endif - -#if GL_PGI_vertex_hints -#define GL_VERTEX_DATA_HINT_PGI 0x1A22A -#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B -#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C -#define GL_MAX_VERTEX_HINT_PGI 0x1A22D -#define GL_COLOR3_BIT_PGI 0x00010000 -#define GL_COLOR4_BIT_PGI 0x00020000 -#define GL_EDGEFLAG_BIT_PGI 0x00040000 -#define GL_INDEX_BIT_PGI 0x00080000 -#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 -#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 -#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 -#define GL_MAT_EMISSION_BIT_PGI 0x00800000 -#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 -#define GL_MAT_SHININESS_BIT_PGI 0x02000000 -#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 -#define GL_NORMAL_BIT_PGI 0x08000000 -#define GL_TEXCOORD1_BIT_PGI 0x10000000 -#define GL_TEXCOORD2_BIT_PGI 0x20000000 -#define GL_TEXCOORD3_BIT_PGI 0x40000000 -#define GL_TEXCOORD4_BIT_PGI 0x80000000 -#define GL_VERTEX23_BIT_PGI 0x00000004 -#define GL_VERTEX4_BIT_PGI 0x00000008 -#endif - -#if GL_PGI_misc_hints -#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 -#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD -#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE -#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 -#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 -#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 -#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C -#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D -#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E -#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F -#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 -#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 -#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 -#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 -#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 -#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 -#define GL_CLIP_NEAR_HINT_PGI 0x1A220 -#define GL_CLIP_FAR_HINT_PGI 0x1A221 -#define GL_WIDE_LINE_HINT_PGI 0x1A222 -#define GL_BACK_NORMALS_HINT_PGI 0x1A223 -#endif - -#if GL_EXT_paletted_texture -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED -#endif - -#if GL_EXT_clip_volume_hint -#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 -#endif - -#if GL_SGIX_list_priority -#define GL_LIST_PRIORITY_SGIX 0x8182 -#endif - -#if GL_SGIX_ir_instrument1 -#define GL_IR_INSTRUMENT1_SGIX 0x817F -#endif - -#if GL_SGIX_calligraphic_fragment -#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 -#endif - -#if GL_SGIX_texture_lod_bias -#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E -#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F -#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 -#endif - -#if GL_EXT_index_material -#define GL_INDEX_MATERIAL_EXT 0x81B8 -#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 -#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA -#endif - -#if GL_EXT_index_func -#define GL_INDEX_TEST_EXT 0x81B5 -#define GL_INDEX_TEST_FUNC_EXT 0x81B6 -#define GL_INDEX_TEST_REF_EXT 0x81B7 -#endif - -#if GL_EXT_index_array_formats -#define GL_IUI_V2F_EXT 0x81AD -#define GL_IUI_V3F_EXT 0x81AE -#define GL_IUI_N3F_V2F_EXT 0x81AF -#define GL_IUI_N3F_V3F_EXT 0x81B0 -#define GL_T2F_IUI_V2F_EXT 0x81B1 -#define GL_T2F_IUI_V3F_EXT 0x81B2 -#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 -#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 -#endif - -#if GL_EXT_compiled_vertex_array -#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 -#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 -#endif - -#if GL_EXT_cull_vertex -#define GL_CULL_VERTEX_EXT 0x81AA -#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB -#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC -#endif - -#if GL_SGIX_ycrcb -#define GL_YCRCB_422_SGIX 0x81BB -#define GL_YCRCB_444_SGIX 0x81BC -#endif - -#if GL_SGIX_fragment_lighting -#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 -#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 -#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 -#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 -#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 -#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 -#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 -#define GL_LIGHT_ENV_MODE_SGIX 0x8407 -#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 -#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 -#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A -#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B -#define GL_FRAGMENT_LIGHT0_SGIX 0x840C -#define GL_FRAGMENT_LIGHT1_SGIX 0x840D -#define GL_FRAGMENT_LIGHT2_SGIX 0x840E -#define GL_FRAGMENT_LIGHT3_SGIX 0x840F -#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 -#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 -#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 -#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 -#endif - -#if GL_IBM_rasterpos_clip -#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 -#endif - -#if GL_HP_texture_lighting -#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 -#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 -#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 -#endif - -#if GL_EXT_draw_range_elements -#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 -#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 -#endif - -#if GL_WIN_phong_shading -#define GL_PHONG_WIN 0x80EA -#define GL_PHONG_HINT_WIN 0x80EB -#endif - -#if GL_WIN_specular_fog -#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC -#endif - -#if GL_EXT_light_texture -#define GL_FRAGMENT_MATERIAL_EXT 0x8349 -#define GL_FRAGMENT_NORMAL_EXT 0x834A -#define GL_FRAGMENT_COLOR_EXT 0x834C -#define GL_ATTENUATION_EXT 0x834D -#define GL_SHADOW_ATTENUATION_EXT 0x834E -#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F -#define GL_TEXTURE_LIGHT_EXT 0x8350 -#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 -#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 -/* reuse GL_FRAGMENT_DEPTH_EXT */ -#endif - -#if GL_SGIX_blend_alpha_minmax -#define GL_ALPHA_MIN_SGIX 0x8320 -#define GL_ALPHA_MAX_SGIX 0x8321 -#endif - -#if GL_EXT_bgra -#define GL_BGR_EXT 0x80E0 -#define GL_BGRA_EXT 0x80E1 -#endif - -#if GL_SGIX_async -#define GL_ASYNC_MARKER_SGIX 0x8329 -#endif - -#if GL_SGIX_async_pixel -#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C -#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D -#define GL_ASYNC_READ_PIXELS_SGIX 0x835E -#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F -#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 -#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 -#endif - -#if GL_SGIX_async_histogram -#define GL_ASYNC_HISTOGRAM_SGIX 0x832C -#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D -#endif - -#if GL_INTEL_parallel_arrays -#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 -#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 -#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 -#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 -#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 -#endif - -#if GL_HP_occlusion_test -#define GL_OCCLUSION_TEST_HP 0x8165 -#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 -#endif - -#if GL_EXT_pixel_transform -#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 -#define GL_PIXEL_MAG_FILTER_EXT 0x8331 -#define GL_PIXEL_MIN_FILTER_EXT 0x8332 -#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 -#define GL_CUBIC_EXT 0x8334 -#define GL_AVERAGE_EXT 0x8335 -#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 -#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 -#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 -#endif - -#if GL_EXT_shared_texture_palette -#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB -#endif - -#if GL_EXT_separate_specular_color -#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 -#define GL_SINGLE_COLOR_EXT 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA -#endif - -#if GL_EXT_secondary_color -#define GL_COLOR_SUM_EXT 0x8458 -#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D -#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E -#endif - -#if GL_EXT_texture_perturb_normal -#define GL_PERTURB_EXT 0x85AE -#define GL_TEXTURE_NORMAL_EXT 0x85AF -#endif - -#if GL_EXT_fog_coord -#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 -#define GL_FOG_COORDINATE_EXT 0x8451 -#define GL_FRAGMENT_DEPTH_EXT 0x8452 -#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 -#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 -#endif - -#if GL_APPLE_vertex_array_range -#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 -#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F -/* GL_STORAGE_PRIVATE_APPLE 0x85BD */ -/* GL_STORAGE_CACHED_APPLE 0x85BE */ -/* GL_STORAGE_SHARED_APPLE 0x85BF */ -#endif - -#if GL_APPLE_vertex_array_object -#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 -#endif - -#if GL_APPLE_element_array -#define GL_ELEMENT_ARRAY_APPLE 0x8A0C -#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D -#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E -#endif - -#if GL_APPLE_fence -#define GL_DRAW_PIXELS_APPLE 0x8A0A -#define GL_FENCE_APPLE 0x8A0B -#endif - -#if GL_REND_screen_coordinates -#define GL_SCREEN_COORDINATES_REND 0x8490 -#define GL_INVERTED_SCREEN_W_REND 0x8491 -#endif - -#if GL_EXT_coordinate_frame -#define GL_TANGENT_ARRAY_EXT 0x8439 -#define GL_BINORMAL_ARRAY_EXT 0x843A -#define GL_CURRENT_TANGENT_EXT 0x843B -#define GL_CURRENT_BINORMAL_EXT 0x843C -#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E -#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F -#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 -#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 -#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 -#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 -#define GL_MAP1_TANGENT_EXT 0x8444 -#define GL_MAP2_TANGENT_EXT 0x8445 -#define GL_MAP1_BINORMAL_EXT 0x8446 -#define GL_MAP2_BINORMAL_EXT 0x8447 -#endif - -#if GL_EXT_texture_env_combine -#define GL_COMBINE_EXT 0x8570 -#define GL_COMBINE_RGB_EXT 0x8571 -#define GL_COMBINE_ALPHA_EXT 0x8572 -#define GL_RGB_SCALE_EXT 0x8573 -#define GL_ADD_SIGNED_EXT 0x8574 -#define GL_INTERPOLATE_EXT 0x8575 -#define GL_CONSTANT_EXT 0x8576 -#define GL_PRIMARY_COLOR_EXT 0x8577 -#define GL_PREVIOUS_EXT 0x8578 -#define GL_SOURCE0_RGB_EXT 0x8580 -#define GL_SOURCE1_RGB_EXT 0x8581 -#define GL_SOURCE2_RGB_EXT 0x8582 -#define GL_SOURCE3_RGB_EXT 0x8583 -#define GL_SOURCE4_RGB_EXT 0x8584 -#define GL_SOURCE5_RGB_EXT 0x8585 -#define GL_SOURCE6_RGB_EXT 0x8586 -#define GL_SOURCE7_RGB_EXT 0x8587 -#define GL_SOURCE0_ALPHA_EXT 0x8588 -#define GL_SOURCE1_ALPHA_EXT 0x8589 -#define GL_SOURCE2_ALPHA_EXT 0x858A -#define GL_SOURCE3_ALPHA_EXT 0x858B -#define GL_SOURCE4_ALPHA_EXT 0x858C -#define GL_SOURCE5_ALPHA_EXT 0x858D -#define GL_SOURCE6_ALPHA_EXT 0x858E -#define GL_SOURCE7_ALPHA_EXT 0x858F -#define GL_OPERAND0_RGB_EXT 0x8590 -#define GL_OPERAND1_RGB_EXT 0x8591 -#define GL_OPERAND2_RGB_EXT 0x8592 -#define GL_OPERAND3_RGB_EXT 0x8593 -#define GL_OPERAND4_RGB_EXT 0x8594 -#define GL_OPERAND5_RGB_EXT 0x8595 -#define GL_OPERAND6_RGB_EXT 0x8596 -#define GL_OPERAND7_RGB_EXT 0x8597 -#define GL_OPERAND0_ALPHA_EXT 0x8598 -#define GL_OPERAND1_ALPHA_EXT 0x8599 -#define GL_OPERAND2_ALPHA_EXT 0x859A -#define GL_OPERAND3_ALPHA_EXT 0x859B -#define GL_OPERAND4_ALPHA_EXT 0x859C -#define GL_OPERAND5_ALPHA_EXT 0x859D -#define GL_OPERAND6_ALPHA_EXT 0x859E -#define GL_OPERAND7_ALPHA_EXT 0x859F -#endif - -#if GL_ARB_texture_env_combine -#define GL_COMBINE_ARB 0x8570 -#define GL_COMBINE_RGB_ARB 0x8571 -#define GL_COMBINE_ALPHA_ARB 0x8572 -#define GL_RGB_SCALE_ARB 0x8573 -#define GL_ADD_SIGNED_ARB 0x8574 -#define GL_INTERPOLATE_ARB 0x8575 -#define GL_CONSTANT_ARB 0x8576 -#define GL_PRIMARY_COLOR_ARB 0x8577 -#define GL_PREVIOUS_ARB 0x8578 -#define GL_SUBTRACT_ARB 0x84E7 -#define GL_SOURCE0_RGB_ARB 0x8580 -#define GL_SOURCE1_RGB_ARB 0x8581 -#define GL_SOURCE2_RGB_ARB 0x8582 -#define GL_SOURCE3_RGB_ARB 0x8583 -#define GL_SOURCE4_RGB_ARB 0x8584 -#define GL_SOURCE5_RGB_ARB 0x8585 -#define GL_SOURCE6_RGB_ARB 0x8586 -#define GL_SOURCE7_RGB_ARB 0x8587 -#define GL_SOURCE0_ALPHA_ARB 0x8588 -#define GL_SOURCE1_ALPHA_ARB 0x8589 -#define GL_SOURCE2_ALPHA_ARB 0x858A -#define GL_SOURCE3_ALPHA_ARB 0x858B -#define GL_SOURCE4_ALPHA_ARB 0x858C -#define GL_SOURCE5_ALPHA_ARB 0x858D -#define GL_SOURCE6_ALPHA_ARB 0x858E -#define GL_SOURCE7_ALPHA_ARB 0x858F -#define GL_OPERAND0_RGB_ARB 0x8590 -#define GL_OPERAND1_RGB_ARB 0x8591 -#define GL_OPERAND2_RGB_ARB 0x8592 -#define GL_OPERAND3_RGB_ARB 0x8593 -#define GL_OPERAND4_RGB_ARB 0x8594 -#define GL_OPERAND5_RGB_ARB 0x8595 -#define GL_OPERAND6_RGB_ARB 0x8596 -#define GL_OPERAND7_RGB_ARB 0x8597 -#define GL_OPERAND0_ALPHA_ARB 0x8598 -#define GL_OPERAND1_ALPHA_ARB 0x8599 -#define GL_OPERAND2_ALPHA_ARB 0x859A -#define GL_OPERAND3_ALPHA_ARB 0x859B -#define GL_OPERAND4_ALPHA_ARB 0x859C -#define GL_OPERAND5_ALPHA_ARB 0x859D -#define GL_OPERAND6_ALPHA_ARB 0x859E -#define GL_OPERAND7_ALPHA_ARB 0x859F -#endif - - -#if GL_APPLE_specular_vector -#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 -#endif - -#if GL_APPLE_transform_hint -#define GL_TRANSFORM_HINT_APPLE 0x85B1 -#endif - -#if GL_APPLE_client_storage -#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 -#endif - -#if GL_APPLE_ycbcr_422 -#define GL_YCBCR_422_APPLE 0x85B9 -#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA -#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB -#endif - -#if GL_APPLE_texture_range -#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 -#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 -#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC -#endif -#if GL_APPLE_vertex_array_range -#define GL_STORAGE_PRIVATE_APPLE 0x85BD -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF -#endif -#if GL_APPLE_texture_range -#define GL_STORAGE_PRIVATE_APPLE 0x85BD -#define GL_STORAGE_CACHED_APPLE 0x85BE -#define GL_STORAGE_SHARED_APPLE 0x85BF -#endif - -#if GL_APPLE_float_pixels -#define GL_COLOR_FLOAT_APPLE 0x8A0F -#define GL_RGBA_FLOAT32_APPLE 0x8814 -#define GL_RGB_FLOAT32_APPLE 0x8815 -#define GL_ALPHA_FLOAT32_APPLE 0x8816 -#define GL_INTENSITY_FLOAT32_APPLE 0x8817 -#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 -#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 -#define GL_RGBA_FLOAT16_APPLE 0x881A -#define GL_RGB_FLOAT16_APPLE 0x881B -#define GL_ALPHA_FLOAT16_APPLE 0x881C -#define GL_INTENSITY_FLOAT16_APPLE 0x881D -#define GL_LUMINANCE_FLOAT16_APPLE 0x881E -#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F -#endif - -#if GL_SGIX_fog_scale -#define GL_FOG_SCALE_SGIX 0x81FC -#define GL_FOG_SCALE_VALUE_SGIX 0x81FD -#endif - -#if GL_SUNX_constant_data -#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 -#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 -#endif - -#if GL_SUN_global_alpha -#define GL_GLOBAL_ALPHA_SUN 0x81D9 -#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA -#endif - -#if GL_SUN_triangle_list -#define GL_RESTART_SUN 0x01 -#define GL_REPLACE_MIDDLE_SUN 0x02 -#define GL_REPLACE_OLDEST_SUN 0x03 -#define GL_TRIANGLE_LIST_SUN 0x81D7 -#define GL_REPLACEMENT_CODE_SUN 0x81D8 -#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 -#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 -#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 -#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 -#define GL_R1UI_V3F_SUN 0x85C4 -#define GL_R1UI_C4UB_V3F_SUN 0x85C5 -#define GL_R1UI_C3F_V3F_SUN 0x85C6 -#define GL_R1UI_N3F_V3F_SUN 0x85C7 -#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 -#define GL_R1UI_T2F_V3F_SUN 0x85C9 -#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA -#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB -#endif - -#if GL_EXT_blend_func_separate -#define GL_BLEND_DST_RGB_EXT 0x80C8 -#define GL_BLEND_SRC_RGB_EXT 0x80C9 -#define GL_BLEND_DST_ALPHA_EXT 0x80CA -#define GL_BLEND_SRC_ALPHA_EXT 0x80CB -#endif - -#if GL_INGR_color_clamp -#define GL_RED_MIN_CLAMP_INGR 0x8560 -#define GL_GREEN_MIN_CLAMP_INGR 0x8561 -#define GL_BLUE_MIN_CLAMP_INGR 0x8562 -#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 -#define GL_RED_MAX_CLAMP_INGR 0x8564 -#define GL_GREEN_MAX_CLAMP_INGR 0x8565 -#define GL_BLUE_MAX_CLAMP_INGR 0x8566 -#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 -#endif - -#if GL_INGR_interlace_read -#define GL_INTERLACE_READ_INGR 0x8568 -#endif - -#if GL_EXT_stencil_wrap -#define GL_INCR_WRAP_EXT 0x8507 -#define GL_DECR_WRAP_EXT 0x8508 -#endif - -#if GL_EXT_422_pixels -#define GL_422_EXT 0x80CC -#define GL_422_REV_EXT 0x80CD -#define GL_422_AVERAGE_EXT 0x80CE -#define GL_422_REV_AVERAGE_EXT 0x80CF -#endif - -#if GL_NV_texgen_reflection -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_REFLECTION_MAP_NV 0x8512 -#endif - -#if GL_EXT_texture_cube_map -#define GL_NORMAL_MAP_EXT 0x8511 -#define GL_REFLECTION_MAP_EXT 0x8512 -#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C -#endif - -#if GL_SUN_convolution_border_modes -#define GL_WRAP_BORDER_SUN 0x81D4 -#endif - -#if GL_EXT_texture_lod_bias -#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD -#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 -#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 -#endif - -#if GL_EXT_texture_filter_anisotropic -#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif - -#if GL_EXT_vertex_weighting -#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH -#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 -#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX -#define GL_MODELVIEW_MATRIX1_EXT 0x8506 -#define GL_VERTEX_WEIGHTING_EXT 0x8509 -#define GL_MODELVIEW0_EXT GL_MODELVIEW -#define GL_MODELVIEW1_EXT 0x850A -#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B -#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C -#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D -#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E -#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F -#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 -#endif - -#if GL_NV_light_max_exponent -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 -#endif - -#if GL_NV_vertex_array_range -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 -#endif - -#if GL_NV_vertex_array_range2 -#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 -#endif - -#if GL_NV_register_combiners -#define GL_REGISTER_COMBINERS_NV 0x8522 -#define GL_VARIABLE_A_NV 0x8523 -#define GL_VARIABLE_B_NV 0x8524 -#define GL_VARIABLE_C_NV 0x8525 -#define GL_VARIABLE_D_NV 0x8526 -#define GL_VARIABLE_E_NV 0x8527 -#define GL_VARIABLE_F_NV 0x8528 -#define GL_VARIABLE_G_NV 0x8529 -#define GL_CONSTANT_COLOR0_NV 0x852A -#define GL_CONSTANT_COLOR1_NV 0x852B -#define GL_PRIMARY_COLOR_NV 0x852C -#define GL_SECONDARY_COLOR_NV 0x852D -#define GL_SPARE0_NV 0x852E -#define GL_SPARE1_NV 0x852F -#define GL_DISCARD_NV 0x8530 -#define GL_E_TIMES_F_NV 0x8531 -#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 -#define GL_UNSIGNED_IDENTITY_NV 0x8536 -#define GL_UNSIGNED_INVERT_NV 0x8537 -#define GL_EXPAND_NORMAL_NV 0x8538 -#define GL_EXPAND_NEGATE_NV 0x8539 -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#define GL_HALF_BIAS_NEGATE_NV 0x853B -#define GL_SIGNED_IDENTITY_NV 0x853C -#define GL_SIGNED_NEGATE_NV 0x853D -#define GL_SCALE_BY_TWO_NV 0x853E -#define GL_SCALE_BY_FOUR_NV 0x853F -#define GL_SCALE_BY_ONE_HALF_NV 0x8540 -#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 -#define GL_COMBINER_INPUT_NV 0x8542 -#define GL_COMBINER_MAPPING_NV 0x8543 -#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 -#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 -#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 -#define GL_COMBINER_MUX_SUM_NV 0x8547 -#define GL_COMBINER_SCALE_NV 0x8548 -#define GL_COMBINER_BIAS_NV 0x8549 -#define GL_COMBINER_AB_OUTPUT_NV 0x854A -#define GL_COMBINER_CD_OUTPUT_NV 0x854B -#define GL_COMBINER_SUM_OUTPUT_NV 0x854C -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#define GL_COLOR_SUM_CLAMP_NV 0x854F -#define GL_COMBINER0_NV 0x8550 -#define GL_COMBINER1_NV 0x8551 -#define GL_COMBINER2_NV 0x8552 -#define GL_COMBINER3_NV 0x8553 -#define GL_COMBINER4_NV 0x8554 -#define GL_COMBINER5_NV 0x8555 -#define GL_COMBINER6_NV 0x8556 -#define GL_COMBINER7_NV 0x8557 -/* reuse GL_TEXTURE0_ARB */ -/* reuse GL_TEXTURE1_ARB */ -/* reuse GL_ZERO */ -/* reuse GL_NONE */ -/* reuse GL_FOG */ -#endif - -#if GL_ARB_texture_mirrored_repeat -#define GL_MIRRORED_REPEAT_ARB 0x8370 -#endif - -#if GL_NV_register_combiners2 -#define GL_PER_STAGE_CONSTANTS_NV 0x8535 -#endif - -#if GL_NV_fog_distance -#define GL_FOG_DISTANCE_MODE_NV 0x855A -#define GL_EYE_RADIAL_NV 0x855B -#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C -/* reuse GL_EYE_PLANE */ -#endif - -#if GL_NV_texgen_emboss -#define GL_EMBOSS_LIGHT_NV 0x855D -#define GL_EMBOSS_CONSTANT_NV 0x855E -#define GL_EMBOSS_MAP_NV 0x855F -#endif - -#if GL_NV_texture_env_combine4 -#define GL_COMBINE4_NV 0x8503 -#define GL_SOURCE3_RGB_NV 0x8583 -#define GL_SOURCE3_ALPHA_NV 0x858B -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_OPERAND3_ALPHA_NV 0x859B -#endif - -#if GL_EXT_texture_compression_s3tc -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#endif - -#if GL_EXT_texture_rectangle -#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 -#endif - -#if GL_EXT_vertex_shader -#define GL_VERTEX_SHADER_EXT 0x8780 -#define GL_VARIANT_VALUE_EXT 0x87E4 -#define GL_VARIANT_DATATYPE_EXT 0x87E5 -#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 -#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 -#define GL_VARIANT_ARRAY_EXT 0x87E8 -#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 -#define GL_INVARIANT_VALUE_EXT 0x87EA -#define GL_INVARIANT_DATATYPE_EXT 0x87EB -#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC -#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87Ed -#define GL_OP_INDEX_EXT 0x8782 -#define GL_OP_NEGATE_EXT 0x8783 -#define GL_OP_DOT3_EXT 0x8784 -#define GL_OP_DOT4_EXT 0x8785 -#define GL_OP_MUL_EXT 0x8786 -#define GL_OP_ADD_EXT 0x8787 -#define GL_OP_MADD_EXT 0x8788 -#define GL_OP_FRAC_EXT 0x8789 -#define GL_OP_MAX_EXT 0x878A -#define GL_OP_MIN_EXT 0x878B -#define GL_OP_SET_GE_EXT 0x878C -#define GL_OP_SET_LT_EXT 0x878D -#define GL_OP_CLAMP_EXT 0x878E -#define GL_OP_FLOOR_EXT 0x878F -#define GL_OP_ROUND_EXT 0x8790 -#define GL_OP_EXP_BASE_2_EXT 0x8791 -#define GL_OP_LOG_BASE_2_EXT 0x8792 -#define GL_OP_POWER_EXT 0x8793 -#define GL_OP_RECIP_EXT 0x8794 -#define GL_OP_RECIP_SQRT_EXT 0x8795 -#define GL_OP_SUB_EXT 0x8796 -#define GL_OP_CROSS_PRODUCT_EXT 0x8797 -#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 -#define GL_OP_MOV_EXT 0x8799 -#define GL_OUTPUT_VERTEX_EXT 0x879A -#define GL_OUTPUT_COLOR0_EXT 0x879B -#define GL_OUTPUT_COLOR1_EXT 0x879C -#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D -#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E -#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F -#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 -#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 -#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 -#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 -#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 -#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 -#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 -#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 -#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 -#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 -#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA -#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB -#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC -#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD -#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE -#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF -#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 -#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 -#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 -#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 -#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 -#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 -#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 -#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 -#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 -#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 -#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA -#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB -#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC -#define GL_OUTPUT_FOG_EXT 0x87BD -#define GL_SCALAR_EXT 0x87BE -#define GL_VECTOR_EXT 0x87BF -#define GL_MATRIX_EXT 0x87C0 -#define GL_VARIANT_EXT 0x87C1 -#define GL_INVARIANT_EXT 0x87C2 -#define GL_LOCAL_CONSTANT_EXT 0x87C3 -#define GL_LOCAL_EXT 0x87C4 -#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 -#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 -#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 -#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 -#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD -#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE -#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF -#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 -#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 -#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 -#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 -#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 -#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 -#define GL_X_EXT 0x87D5 -#define GL_Y_EXT 0x87D6 -#define GL_Z_EXT 0x87D7 -#define GL_W_EXT 0x87D8 -#define GL_NEGATIVE_X_EXT 0x87D9 -#define GL_NEGATIVE_Y_EXT 0x87DA -#define GL_NEGATIVE_Z_EXT 0x87DB -#define GL_NEGATIVE_W_EXT 0x87DC -#define GL_NEGATIVE_ONE_EXT 0x87DF -#define GL_NORMALIZED_RANGE_EXT 0x87E0 -#define GL_FULL_RANGE_EXT 0x87E1 -#define GL_CURRENT_VERTEX_EXT 0x87E2 -#define GL_MVP_MATRIX_EXT 0x87E3 -#endif - -#if GL_EXT_fragment_shader -#define GL_FRAGMENT_SHADER_EXT 0x8920 -#define GL_REG_0_EXT 0x8921 -#define GL_REG_1_EXT 0x8922 -#define GL_REG_2_EXT 0x8923 -#define GL_REG_3_EXT 0x8924 -#define GL_REG_4_EXT 0x8925 -#define GL_REG_5_EXT 0x8926 -#define GL_REG_6_EXT 0x8927 -#define GL_REG_7_EXT 0x8928 -#define GL_REG_8_EXT 0x8929 -#define GL_REG_9_EXT 0x892A -#define GL_REG_10_EXT 0x892B -#define GL_REG_11_EXT 0x892C -#define GL_REG_12_EXT 0x892D -#define GL_REG_13_EXT 0x892E -#define GL_REG_14_EXT 0x892F -#define GL_REG_15_EXT 0x8930 -#define GL_REG_16_EXT 0x8931 -#define GL_REG_17_EXT 0x8932 -#define GL_REG_18_EXT 0x8933 -#define GL_REG_19_EXT 0x8934 -#define GL_REG_20_EXT 0x8935 -#define GL_REG_21_EXT 0x8936 -#define GL_REG_22_EXT 0x8937 -#define GL_REG_23_EXT 0x8938 -#define GL_REG_24_EXT 0x8939 -#define GL_REG_25_EXT 0x893A -#define GL_REG_26_EXT 0x893B -#define GL_REG_27_EXT 0x893C -#define GL_REG_28_EXT 0x893D -#define GL_REG_29_EXT 0x893E -#define GL_REG_30_EXT 0x893F -#define GL_REG_31_EXT 0x8940 -#define GL_CON_0_EXT 0x8941 -#define GL_CON_1_EXT 0x8942 -#define GL_CON_2_EXT 0x8943 -#define GL_CON_3_EXT 0x8944 -#define GL_CON_4_EXT 0x8945 -#define GL_CON_5_EXT 0x8946 -#define GL_CON_6_EXT 0x8947 -#define GL_CON_7_EXT 0x8948 -#define GL_CON_8_EXT 0x8949 -#define GL_CON_9_EXT 0x894A -#define GL_CON_10_EXT 0x894B -#define GL_CON_11_EXT 0x894C -#define GL_CON_12_EXT 0x894D -#define GL_CON_13_EXT 0x894E -#define GL_CON_14_EXT 0x894F -#define GL_CON_15_EXT 0x8950 -#define GL_CON_16_EXT 0x8951 -#define GL_CON_17_EXT 0x8952 -#define GL_CON_18_EXT 0x8953 -#define GL_CON_19_EXT 0x8954 -#define GL_CON_20_EXT 0x8955 -#define GL_CON_21_EXT 0x8956 -#define GL_CON_22_EXT 0x8957 -#define GL_CON_23_EXT 0x8958 -#define GL_CON_24_EXT 0x8959 -#define GL_CON_25_EXT 0x895A -#define GL_CON_26_EXT 0x895B -#define GL_CON_27_EXT 0x895C -#define GL_CON_28_EXT 0x895D -#define GL_CON_29_EXT 0x895E -#define GL_CON_30_EXT 0x895F -#define GL_CON_31_EXT 0x8960 -#define GL_MOV_EXT 0x8961 -#define GL_ADD_EXT 0x8963 -#define GL_MUL_EXT 0x8964 -#define GL_SUB_EXT 0x8965 -#define GL_DOT3_EXT 0x8966 -#define GL_DOT4_EXT 0x8967 -#define GL_MAD_EXT 0x8968 -#define GL_LERP_EXT 0x8969 -#define GL_CND_EXT 0x896A -#define GL_CND0_EXT 0x896B -#define GL_DOT2_ADD_EXT 0x896C -#define GL_SECONDARY_INTERPOLATOR_EXT 0x896D -#define GL_NUM_FRAGMENT_REGISTERS_EXT 0x896E -#define GL_NUM_FRAGMENT_CONSTANTS_EXT 0x896F -#define GL_NUM_PASSES_EXT 0x8970 -#define GL_NUM_INSTRUCTIONS_PER_PASS_EXT 0x8971 -#define GL_NUM_INSTRUCTIONS_TOTAL_EXT 0x8972 -#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_EXT 0x8973 -#define GL_NUM_LOOPBACK_COMPONENTS_EXT 0x8974 -#define GL_COLOR_ALPHA_PAIRING_EXT 0x8975 -#define GL_SWIZZLE_STR_EXT 0x8976 -#define GL_SWIZZLE_STQ_EXT 0x8977 -#define GL_SWIZZLE_STR_DR_EXT 0x8978 -#define GL_SWIZZLE_STQ_DQ_EXT 0x8979 -#define GL_SWIZZLE_STRQ_EXT 0x897A -#define GL_SWIZZLE_STRQ_DQ_EXT 0x897B -#define GL_RED_BIT_EXT 0x00000001 -#define GL_GREEN_BIT_EXT 0x00000002 -#define GL_BLUE_BIT_EXT 0x00000004 -#define GL_2X_BIT_EXT 0x00000001 -#define GL_4X_BIT_EXT 0x00000002 -#define GL_8X_BIT_EXT 0x00000004 -#define GL_HALF_BIT_EXT 0x00000008 -#define GL_QUARTER_BIT_EXT 0x00000010 -#define GL_EIGHTH_BIT_EXT 0x00000020 -#define GL_SATURATE_BIT_EXT 0x00000040 -#define GL_COMP_BIT_EXT 0x00000002 -#define GL_NEGATE_BIT_EXT 0x00000004 -#define GL_BIAS_BIT_EXT 0x00000008 -#endif - -#if GL_IBM_cull_vertex -#define GL_CULL_VERTEX_IBM 103050 -#endif - -#if GL_IBM_vertex_array_lists -#define GL_VERTEX_ARRAY_LIST_IBM 103070 -#define GL_NORMAL_ARRAY_LIST_IBM 103071 -#define GL_COLOR_ARRAY_LIST_IBM 103072 -#define GL_INDEX_ARRAY_LIST_IBM 103073 -#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 -#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 -#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 -#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 -#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 -#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 -#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 -#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 -#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 -#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 -#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 -#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 -#endif - -#if GL_SGIX_subsample -#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 -#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 -#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 -#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 -#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 -#endif - -#if GL_SGIX_ycrcba -#define GL_YCRCB_SGIX 0x8318 -#define GL_YCRCBA_SGIX 0x8319 -#endif - -#if GL_SGI_depth_pass_instrument -#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 -#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 -#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 -#endif - -#if GL_3DFX_texture_compression_FXT1 -#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 -#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 -#endif - -#if GL_3DFX_multisample -#define GL_MULTISAMPLE_3DFX 0x86B2 -#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 -#define GL_SAMPLES_3DFX 0x86B4 -#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 -#endif - -#if GL_EXT_multisample -#define GL_MULTISAMPLE_EXT 0x809D -#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F -#define GL_SAMPLE_MASK_EXT 0x80A0 -#define GL_1PASS_EXT 0x80A1 -#define GL_2PASS_0_EXT 0x80A2 -#define GL_2PASS_1_EXT 0x80A3 -#define GL_4PASS_0_EXT 0x80A4 -#define GL_4PASS_1_EXT 0x80A5 -#define GL_4PASS_2_EXT 0x80A6 -#define GL_4PASS_3_EXT 0x80A7 -#define GL_SAMPLE_BUFFERS_EXT 0x80A8 -#define GL_SAMPLES_EXT 0x80A9 -#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA -#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB -#define GL_SAMPLE_PATTERN_EXT 0x80AC -#endif - -#if GL_SGIX_vertex_preclip -#define GL_VERTEX_PRECLIP_SGIX 0x83EE -#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF -#endif - -#if GL_SGIX_convolution_accuracy -#define GL_CONVOLUTION_HINT_SGIX 0x8316 -#endif - -#if GL_SGIX_resample -#define GL_PACK_RESAMPLE_SGIX 0x842C -#define GL_UNPACK_RESAMPLE_SGIX 0x842D -#define GL_RESAMPLE_REPLICATE_SGIX 0x842E -#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F -#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 -#endif - -#if GL_SGIS_point_line_texgen -#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 -#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 -#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 -#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 -#define GL_EYE_POINT_SGIS 0x81F4 -#define GL_OBJECT_POINT_SGIS 0x81F5 -#define GL_EYE_LINE_SGIS 0x81F6 -#define GL_OBJECT_LINE_SGIS 0x81F7 -#endif - -#if GL_SGIS_texture_color_mask -#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF -#endif - -#if GL_NV_vertex_program -#define GL_VERTEX_PROGRAM_NV 0x8620 -#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 -#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 -#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 -#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 -#define GL_CURRENT_ATTRIB_NV 0x8626 -#define GL_PROGRAM_LENGTH_NV 0x8627 -#define GL_PROGRAM_STRING_NV 0x8628 -#define GL_MODELVIEW_PROJECTION_NV 0x8629 -#define GL_IDENTITY_NV 0x862A -#define GL_INVERSE_NV 0x862B -#define GL_TRANSPOSE_NV 0x862C -#define GL_INVERSE_TRANSPOSE_NV 0x862D -#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E -#define GL_MAX_TRACK_MATRICES_NV 0x862F -#define GL_MATRIX0_NV 0x8630 -#define GL_MATRIX1_NV 0x8631 -#define GL_MATRIX2_NV 0x8632 -#define GL_MATRIX3_NV 0x8633 -#define GL_MATRIX4_NV 0x8634 -#define GL_MATRIX5_NV 0x8635 -#define GL_MATRIX6_NV 0x8636 -#define GL_MATRIX7_NV 0x8637 -#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 -#define GL_CURRENT_MATRIX_NV 0x8641 -#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 -#define GL_PROGRAM_PARAMETER_NV 0x8644 -#define GL_ATTRIBUTE_ARRAY_POINTER_NV 0x8645 -#define GL_PROGRAM_TARGET_NV 0x8646 -#define GL_PROGRAM_RESIDENT_NV 0x8647 -#define GL_TRACK_MATRIX_NV 0x8648 -#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 -#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A -#define GL_PROGRAM_ERROR_POSITION_NV 0x864B -#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 -#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 -#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 -#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 -#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 -#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 -#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 -#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 -#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 -#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 -#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A -#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B -#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C -#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D -#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E -#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F -#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 -#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 -#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 -#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 -#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 -#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 -#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 -#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 -#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 -#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 -#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A -#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B -#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C -#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D -#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E -#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F -#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 -#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 -#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 -#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 -#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 -#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 -#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 -#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 -#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 -#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 -#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A -#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B -#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C -#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D -#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E -#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F -#endif - -#if GL_ARB_texture_env_dot3 -#define GL_DOT3_RGB_ARB 0x86AE -#define GL_DOT3_RGBA_ARB 0x86AF -#endif - -#if GL_ARB_point_parameters -#define GL_POINT_SIZE_MIN_ARB 0x8126 -#define GL_POINT_SIZE_MAX_ARB 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 -#endif - -#if GL_ATI_texture_mirror_once -#define GL_MIRROR_CLAMP_ATI 0x8742 -#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 -#endif - -#if GL_ATI_pn_triangles -#define GL_PN_TRIANGLES_ATI 0x6090 -#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6091 -#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x6092 -#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x6093 -#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6094 -#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x6095 -#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x6096 -#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x6097 -#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x6098 -#endif - -#if GL_ATIX_pn_triangles -#define GL_PN_TRIANGLES_ATIX 0x6090 -#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATIX 0x6091 -#define GL_PN_TRIANGLES_POINT_MODE_ATIX 0x6092 -#define GL_PN_TRIANGLES_NORMAL_MODE_ATIX 0x6093 -#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATIX 0x6094 -#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATIX 0x6095 -#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATIX 0x6096 -#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATIX 0x6097 -#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATIX 0x6098 -#endif - -#if GL_ATI_text_fragment_shader -#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 -#endif - -#if GL_ATI_blend_equation_separate -#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D -#endif - -#if GL_ARB_fragment_program -#define GL_FRAGMENT_PROGRAM_ARB 0x8804 -#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 -#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 -#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 -#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 -#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 -#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A -#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B -#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C -#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D -#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E -#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F -#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 -#define GL_MAX_AUX_TEXTURE_UNITS_ARB 0x8811 -#endif - -#if GL_ARB_vertex_program -#define GL_VERTEX_PROGRAM_ARB 0x8620 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_PROGRAM_LENGTH_ARB 0x8627 -#define GL_PROGRAM_FORMAT_ARB 0x8876 -#define GL_PROGRAM_NAME_ARB 0x8677 -#define GL_PROGRAM_BINDING_ARB 0x8677 -#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 -#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 -#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 -#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 -#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 -#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 -#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 -#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 -#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 -#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 -#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA -#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB -#define GL_PROGRAM_ATTRIBS_ARB 0x88AC -#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD -#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE -#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF -#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 -#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 -#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 -#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 -#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 -#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 -#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 -#define GL_PROGRAM_STRING_ARB 0x8628 -#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B -#define GL_CURRENT_MATRIX_ARB 0x8641 -#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 -#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F -#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E -#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 - -#define GL_MATRIX0_ARB 0x88C0 -#define GL_MATRIX1_ARB 0x88C1 -#define GL_MATRIX2_ARB 0x88C2 -#define GL_MATRIX3_ARB 0x88C3 -#define GL_MATRIX4_ARB 0x88C4 -#define GL_MATRIX5_ARB 0x88C5 -#define GL_MATRIX6_ARB 0x88C6 -#define GL_MATRIX7_ARB 0x88C7 -#define GL_MATRIX8_ARB 0x88C8 -#define GL_MATRIX9_ARB 0x88C9 -#define GL_MATRIX10_ARB 0x88CA -#define GL_MATRIX11_ARB 0x88CB -#define GL_MATRIX12_ARB 0x88CC -#define GL_MATRIX13_ARB 0x88CD -#define GL_MATRIX14_ARB 0x88CE -#define GL_MATRIX15_ARB 0x88CF -#define GL_MATRIX16_ARB 0x88D0 -#define GL_MATRIX17_ARB 0x88D1 -#define GL_MATRIX18_ARB 0x88D2 -#define GL_MATRIX19_ARB 0x88D3 -#define GL_MATRIX20_ARB 0x88D4 -#define GL_MATRIX21_ARB 0x88D5 -#define GL_MATRIX22_ARB 0x88D6 -#define GL_MATRIX23_ARB 0x88D7 -#define GL_MATRIX24_ARB 0x88D8 -#define GL_MATRIX25_ARB 0x88D9 -#define GL_MATRIX26_ARB 0x88DA -#define GL_MATRIX27_ARB 0x88DB -#define GL_MATRIX28_ARB 0x88DC -#define GL_MATRIX29_ARB 0x88DD -#define GL_MATRIX30_ARB 0x88DE -#define GL_MATRIX31_ARB 0x88DF -#endif - -#if GL_APPLE_vertex_program_evaluators -#define GL_VERTEX_ATTRIB_MAP1_ARB 0x8A00 -#define GL_VERTEX_ATTRIB_MAP2_ARB 0x8A01 -#define GL_VERTEX_ATTRIB_MAP1_SIZE_ARB 0x8A02 -#define GL_VERTEX_ATTRIB_MAP1_COEFF_ARB 0x8A03 -#define GL_VERTEX_ATTRIB_MAP1_ORDER_ARB 0x8A04 -#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_ARB 0x8A05 -#define GL_VERTEX_ATTRIB_MAP2_SIZE_ARB 0x8A06 -#define GL_VERTEX_ATTRIB_MAP2_COEFF_ARB 0x8A07 -#define GL_VERTEX_ATTRIB_MAP2_ORDER_ARB 0x8A08 -#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_ARB 0x8A09 -#endif - -#if GL_NV_texture_shader -#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 -#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA -#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB -#define GL_DSDT_MAG_INTENSITY_NV 0x86DC -#define GL_TEXTURE_SHADER_NV 0x86DE -#define GL_SHADER_OPERATION_NV 0x86DF - -#define GL_CULL_MODES_NV 0x86E0 -#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 -#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 -#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 -#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV -#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV -#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV -#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 -#define GL_CONST_EYE_NV 0x86E5 -#define GL_SHADER_CONSISTENT_NV 0x86DD -#define GL_PASS_THROUGH_NV 0x86E6 -#define GL_CULL_FRAGMENT_NV 0x86E7 -#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 -#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C -#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D -#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 -#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA -#define GL_DOT_PRODUCT_NV 0x86EC -#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED -#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE -#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E -#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 -#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 -#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 -#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 -#define GL_HILO_NV 0x86F4 -#define GL_DSDT_NV 0x86F5 -#define GL_DSDT_MAG_NV 0x86F6 -#define GL_DSDT_MAG_VIB_NV 0x86F7 -#define GL_HILO16_NV 0x86F8 -#define GL_SIGNED_HILO_NV 0x86F9 -#define GL_SIGNED_HILO16_NV 0x86FA -#define GL_SIGNED_RGBA_NV 0x86FB -#define GL_SIGNED_RGBA8_NV 0x86FC -#define GL_SIGNED_RGB_NV 0x86FE -#define GL_SIGNED_RGB8_NV 0x86FF -#define GL_SIGNED_LUMINANCE_NV 0x8701 -#define GL_SIGNED_LUMINANCE8_NV 0x8702 -#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 -#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 -#define GL_SIGNED_ALPHA_NV 0x8705 -#define GL_SIGNED_ALPHA8_NV 0x8706 -#define GL_SIGNED_INTENSITY_NV 0x8707 -#define GL_SIGNED_INTENSITY8_NV 0x8708 -#define GL_DSDT8_NV 0x8709 -#define GL_DSDT8_MAG8_NV 0x870A -#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B -#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C -#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D -#define GL_HI_SCALE_NV 0x870E -#define GL_LO_SCALE_NV 0x870F -#define GL_DS_SCALE_NV 0x8710 -#define GL_DT_SCALE_NV 0x8711 -#define GL_MAGNITUDE_SCALE_NV 0x8712 -#define GL_VIBRANCE_SCALE_NV 0x8713 -#define GL_HI_BIAS_NV 0x8714 -#define GL_LO_BIAS_NV 0x8715 -#define GL_DS_BIAS_NV 0x8716 -#define GL_DT_BIAS_NV 0x8717 -#define GL_MAGNITUDE_BIAS_NV 0x8718 -#define GL_VIBRANCE_BIAS_NV 0x8719 -#define GL_TEXTURE_BORDER_VALUES_NV 0x871A -#define GL_TEXTURE_HI_SIZE_NV 0x871B -#define GL_TEXTURE_LO_SIZE_NV 0x871C -#define GL_TEXTURE_DS_SIZE_NV 0x871D -#define GL_TEXTURE_DT_SIZE_NV 0x871E -#define GL_TEXTURE_MAG_SIZE_NV 0x871F -#endif - -#if GL_NV_texture_shader2 -#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF -#endif - -#if GL_NV_texture_shader3 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 -#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 -#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 -#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 -#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 -#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 -#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 -#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 -#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A -#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B -#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C -#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D -#define GL_HILO8_NV 0x885E -#define GL_SIGNED_HILO8_NV 0x885F -#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 -#endif - -#if GL_ATI_point_cull_mode -#define GL_POINT_CULL_MODE_ATI 0x60B3 -#define GL_POINT_CULL_CENTER_ATI 0x60B4 -#define GL_POINT_CULL_CLIP_ATI 0x60B5 -#endif - -#if GL_NV_point_sprite -#define GL_POINT_SPRITE_NV 0x8861 -#define GL_COORD_REPLACE_NV 0x8862 -#define GL_POINT_SPRITE_R_MODE_NV 0x8863 -#endif - -#if GL_NV_depth_clamp -#define GL_DEPTH_CLAMP_NV 0x864F -#endif - -#if GL_NV_multisample_filter_hint -#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 -#endif - -#if GL_NV_texture_env_combine4 -#define GL_COMBINE4_NV 0x8503 -#define GL_SOURCE3_RGB_NV 0x8583 -#define GL_SOURCE3_ALPHA_NV 0x858B -#define GL_OPERAND3_RGB_NV 0x8593 -#define GL_OPERAND3_ALPHA_NV 0x859B -#endif - -#if GL_NV_light_max_exponent -#define GL_MAX_SHININESS_NV 0x8504 -#define GL_MAX_SPOT_EXPONENT_NV 0x8505 -#endif - -#if GL_EXT_stencil_two_side -#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 -#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 -#endif - -/*************************************************************/ - -#if GL_VERSION_1_2 -extern void glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); -extern void glBlendEquation (GLenum); -extern void glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); -extern void glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -extern void glColorTableParameterfv (GLenum, GLenum, const GLfloat *); -extern void glColorTableParameteriv (GLenum, GLenum, const GLint *); -extern void glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); -extern void glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); -extern void glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); -extern void glGetColorTableParameteriv (GLenum, GLenum, GLint *); -extern void glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -extern void glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); -extern void glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -extern void glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -extern void glConvolutionParameterf (GLenum, GLenum, GLfloat); -extern void glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); -extern void glConvolutionParameteri (GLenum, GLenum, GLint); -extern void glConvolutionParameteriv (GLenum, GLenum, const GLint *); -extern void glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); -extern void glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); -extern void glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); -extern void glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); -extern void glGetConvolutionParameteriv (GLenum, GLenum, GLint *); -extern void glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); -extern void glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); -extern void glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); -extern void glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); -extern void glGetHistogramParameteriv (GLenum, GLenum, GLint *); -extern void glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); -extern void glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); -extern void glGetMinmaxParameteriv (GLenum, GLenum, GLint *); -extern void glHistogram (GLenum, GLsizei, GLenum, GLboolean); -extern void glMinmax (GLenum, GLenum, GLboolean); -extern void glResetHistogram (GLenum); -extern void glResetMinmax (GLenum); -extern void glTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -extern void glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -extern void glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#endif - -#if GL_APPLE_texture_range -extern void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid *pointer); - //extern void glGetTexParameterPointervAPPLE(GLenum target, GLenum pname, GLvoid **params); -#endif - -#if GL_ARB_multitexture -extern void glActiveTextureARB (GLenum); -extern void glClientActiveTextureARB (GLenum); -extern void glMultiTexCoord1dARB (GLenum, GLdouble); -extern void glMultiTexCoord1dvARB (GLenum, const GLdouble *); -extern void glMultiTexCoord1fARB (GLenum, GLfloat); -extern void glMultiTexCoord1fvARB (GLenum, const GLfloat *); -extern void glMultiTexCoord1iARB (GLenum, GLint); -extern void glMultiTexCoord1ivARB (GLenum, const GLint *); -extern void glMultiTexCoord1sARB (GLenum, GLshort); -extern void glMultiTexCoord1svARB (GLenum, const GLshort *); -extern void glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); -extern void glMultiTexCoord2dvARB (GLenum, const GLdouble *); -extern void glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); -extern void glMultiTexCoord2fvARB (GLenum, const GLfloat *); -extern void glMultiTexCoord2iARB (GLenum, GLint, GLint); -extern void glMultiTexCoord2ivARB (GLenum, const GLint *); -extern void glMultiTexCoord2sARB (GLenum, GLshort, GLshort); -extern void glMultiTexCoord2svARB (GLenum, const GLshort *); -extern void glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); -extern void glMultiTexCoord3dvARB (GLenum, const GLdouble *); -extern void glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); -extern void glMultiTexCoord3fvARB (GLenum, const GLfloat *); -extern void glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); -extern void glMultiTexCoord3ivARB (GLenum, const GLint *); -extern void glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); -extern void glMultiTexCoord3svARB (GLenum, const GLshort *); -extern void glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); -extern void glMultiTexCoord4dvARB (GLenum, const GLdouble *); -extern void glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -extern void glMultiTexCoord4fvARB (GLenum, const GLfloat *); -extern void glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); -extern void glMultiTexCoord4ivARB (GLenum, const GLint *); -extern void glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); -extern void glMultiTexCoord4svARB (GLenum, const GLshort *); -#endif - -#if GL_ARB_transpose_matrix -extern void glLoadTransposeMatrixfARB (const GLfloat *); -extern void glLoadTransposeMatrixdARB (const GLdouble *); -extern void glMultTransposeMatrixfARB (const GLfloat *); -extern void glMultTransposeMatrixdARB (const GLdouble *); -#endif - -#if GL_ARB_multisample -extern void glSampleCoverageARB (GLclampf, GLboolean); -extern void glSamplePassARB (GLenum); -#endif - -#if GL_ARB_texture_compression -extern void glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -extern void glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); -extern void glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); -extern void glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -extern void glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); -extern void glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); -extern void glGetCompressedTexImageARB (GLenum, GLint, GLvoid *); -#endif - -#if GL_ARB_vertex_blend -extern void glWeightbvARB(GLint, const GLbyte *); -extern void glWeightsvARB(GLint, const GLshort *); -extern void glWeightivARB(GLint, const GLint *); -extern void glWeightfvARB(GLint, const GLfloat *); -extern void glWeightdvARB(GLint, const GLdouble *); -extern void glWeightubvARB(GLint, const GLubyte *); -extern void glWeightusvARB(GLint, const GLushort *); -extern void glWeightuivARB(GLint, const GLuint *); -extern void glWeightPointerARB(GLint, GLenum, GLsizei, const GLvoid *); -extern void glVertexBlendARB(GLint); -#endif - -#if GL_EXT_blend_color -extern void glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf); -#endif - -#if GL_EXT_polygon_offset -extern void glPolygonOffsetEXT (GLfloat, GLfloat); -#endif - -#if GL_EXT_texture3D -extern void glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -extern void glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#endif - -#if GL_SGIS_texture_filter4 -extern void glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *); -extern void glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *); -#endif - -#if GL_EXT_subtexture -extern void glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); -extern void glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#endif - -#if GL_EXT_copy_texture -extern void glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); -extern void glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); -extern void glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei); -extern void glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -extern void glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -#endif - -#if GL_EXT_histogram -extern void glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); -extern void glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *); -extern void glGetHistogramParameterivEXT (GLenum, GLenum, GLint *); -extern void glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); -extern void glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *); -extern void glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *); -extern void glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean); -extern void glMinmaxEXT (GLenum, GLenum, GLboolean); -extern void glResetHistogramEXT (GLenum); -extern void glResetMinmaxEXT (GLenum); -#endif - -#if GL_EXT_convolution -extern void glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -extern void glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -extern void glConvolutionParameterfEXT (GLenum, GLenum, GLfloat); -extern void glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *); -extern void glConvolutionParameteriEXT (GLenum, GLenum, GLint); -extern void glConvolutionParameterivEXT (GLenum, GLenum, const GLint *); -extern void glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei); -extern void glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); -extern void glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *); -extern void glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *); -extern void glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *); -extern void glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); -extern void glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); -#endif - -#if GL_SGI_color_table -extern void glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -extern void glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); -extern void glColorTableParameterivSGI (GLenum, GLenum, const GLint *); -extern void glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); -extern void glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); -extern void glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); -extern void glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); -#endif - -#if GL_SGIX_pixel_texture -extern void glPixelTexGenSGIX (GLenum); -#endif - -#if GL_SGIS_pixel_texture -extern void glPixelTexGenParameteriSGIS (GLenum, GLint); -extern void glPixelTexGenParameterivSGIS (GLenum, const GLint *); -extern void glPixelTexGenParameterfSGIS (GLenum, GLfloat); -extern void glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *); -extern void glGetPixelTexGenParameterivSGIS (GLenum, GLint *); -extern void glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *); -#endif - -#if GL_SGIS_texture4D -extern void glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); -extern void glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -#endif - -#if GL_EXT_texture_object -extern GLboolean glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *); -extern void glBindTextureEXT (GLenum, GLuint); -extern void glDeleteTexturesEXT (GLsizei, const GLuint *); -extern void glGenTexturesEXT (GLsizei, GLuint *); -extern GLboolean glIsTextureEXT (GLuint); -extern void glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *); -#endif - -#if GL_SGIS_detail_texture -extern void glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *); -extern void glGetDetailTexFuncSGIS (GLenum, GLfloat *); -#endif - -#if GL_SGIS_sharpen_texture -extern void glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *); -extern void glGetSharpenTexFuncSGIS (GLenum, GLfloat *); -#endif - -#if GL_SGIS_multisample -extern void glSampleMaskSGIS (GLclampf, GLboolean); -extern void glSamplePatternSGIS (GLenum); -#endif - -#if GL_EXT_vertex_array -extern void glArrayElementEXT (GLint); -extern void glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); -extern void glDrawArraysEXT (GLenum, GLint, GLsizei); -extern void glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLvoid *); -extern void glGetPointervEXT (GLenum, GLvoid* *); -extern void glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); -extern void glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); -extern void glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); -extern void glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); -#endif - -#if GL_EXT_blend_minmax -extern void glBlendEquationEXT (GLenum); -#endif - -#if GL_SGIX_sprite -extern void glSpriteParameterfSGIX (GLenum, GLfloat); -extern void glSpriteParameterfvSGIX (GLenum, const GLfloat *); -extern void glSpriteParameteriSGIX (GLenum, GLint); -extern void glSpriteParameterivSGIX (GLenum, const GLint *); -#endif - -#if GL_SGIX_instruments -extern GLint glGetInstrumentsSGIX (void); -extern void glInstrumentsBufferSGIX (GLsizei, GLint *); -extern GLint glPollInstrumentsSGIX (GLint *); -extern void glReadInstrumentsSGIX (GLint); -extern void glStartInstrumentsSGIX (void); -extern void glStopInstrumentsSGIX (GLint); -#endif - -#if GL_SGIX_framezoom -extern void glFrameZoomSGIX (GLint); -#endif - -#if GL_SGIX_tag_sample_buffer -extern void glTagSampleBufferSGIX (void); -#endif - -#if GL_SGIX_polynomial_ffd -extern void glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); -extern void glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); -extern void glDeformSGIX (GLbitfield); -extern void glLoadIdentityDeformationMapSGIX (GLbitfield); -#endif - -#if GL_SGIX_reference_plane -extern void glReferencePlaneSGIX (const GLdouble *); -#endif - -#if GL_SGIX_flush_raster -extern void glFlushRasterSGIX (void); -#endif - -#if GL_SGIS_fog_function -extern void glFogFuncSGIS (GLsizei, const GLfloat *); -extern void glGetFogFuncSGIS (const GLfloat *); -#endif - -#if GL_HP_image_transform -extern void glImageTransformParameteriHP (GLenum, GLenum, GLint); -extern void glImageTransformParameterfHP (GLenum, GLenum, GLfloat); -extern void glImageTransformParameterivHP (GLenum, GLenum, const GLint *); -extern void glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *); -extern void glGetImageTransformParameterivHP (GLenum, GLenum, GLint *); -extern void glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *); -#endif - -#if GL_EXT_color_subtable -extern void glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -extern void glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei); -#endif - -#if GL_PGI_misc_hints -extern void glHintPGI (GLenum, GLint); -#endif - -#if GL_EXT_paletted_texture -extern void glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); -extern void glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); -extern void glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *); -extern void glGetColorTableParameterivEXT (GLenum, GLenum, GLint *); -extern void glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *); -#endif - -#if GL_SGIX_list_priority -extern void glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *); -extern void glGetListParameterivSGIX (GLuint, GLenum, GLint *); -extern void glListParameterfSGIX (GLuint, GLenum, GLfloat); -extern void glListParameterfvSGIX (GLuint, GLenum, const GLfloat *); -extern void glListParameteriSGIX (GLuint, GLenum, GLint); -extern void glListParameterivSGIX (GLuint, GLenum, const GLint *); -#endif - -#if GL_EXT_index_material -extern void glIndexMaterialEXT (GLenum, GLenum); -#endif - -#if GL_EXT_index_func -extern void glIndexFuncEXT (GLenum, GLclampf); -#endif - -#if GL_EXT_compiled_vertex_array -extern void glLockArraysEXT (GLint, GLsizei); -extern void glUnlockArraysEXT (void); -#endif - -#if GL_EXT_cull_vertex -extern void glCullParameterdvEXT (GLenum, GLdouble *); -extern void glCullParameterfvEXT (GLenum, GLfloat *); -#endif - -#if GL_SGIX_fragment_lighting -extern void glFragmentColorMaterialSGIX (GLenum, GLenum); -extern void glFragmentLightfSGIX (GLenum, GLenum, GLfloat); -extern void glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *); -extern void glFragmentLightiSGIX (GLenum, GLenum, GLint); -extern void glFragmentLightivSGIX (GLenum, GLenum, const GLint *); -extern void glFragmentLightModelfSGIX (GLenum, GLfloat); -extern void glFragmentLightModelfvSGIX (GLenum, const GLfloat *); -extern void glFragmentLightModeliSGIX (GLenum, GLint); -extern void glFragmentLightModelivSGIX (GLenum, const GLint *); -extern void glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat); -extern void glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *); -extern void glFragmentMaterialiSGIX (GLenum, GLenum, GLint); -extern void glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *); -extern void glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *); -extern void glGetFragmentLightivSGIX (GLenum, GLenum, GLint *); -extern void glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *); -extern void glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *); -extern void glLightEnviSGIX (GLenum, GLint); -#endif - -#if GL_EXT_draw_range_elements -extern void glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); -#endif - -#if GL_EXT_light_texture -extern void glApplyTextureEXT (GLenum); -extern void glTextureLightEXT (GLenum); -extern void glTextureMaterialEXT (GLenum, GLenum); -#endif - -#if GL_SGIX_async -extern void glAsyncMarkerSGIX (GLuint); -extern GLint glFinishAsyncSGIX (GLuint *); -extern GLint glPollAsyncSGIX (GLuint *); -extern GLuint glGenAsyncMarkersSGIX (GLsizei); -extern void glDeleteAsyncMarkersSGIX (GLuint, GLsizei); -extern GLboolean glIsAsyncMarkerSGIX (GLuint); -#endif - -#if GL_INTEL_parallel_arrays -extern void glVertexPointervINTEL (GLint, GLenum, const GLvoid* *); -extern void glNormalPointervINTEL (GLenum, const GLvoid* *); -extern void glColorPointervINTEL (GLint, GLenum, const GLvoid* *); -extern void glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *); -#endif - -#if GL_EXT_pixel_transform -extern void glPixelTransformParameteriEXT (GLenum, GLenum, GLint); -extern void glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat); -extern void glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *); -extern void glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *); -#endif - -#if GL_EXT_secondary_color -extern void glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); -extern void glSecondaryColor3bvEXT (const GLbyte *); -extern void glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); -extern void glSecondaryColor3dvEXT (const GLdouble *); -extern void glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); -extern void glSecondaryColor3fvEXT (const GLfloat *); -extern void glSecondaryColor3iEXT (GLint, GLint, GLint); -extern void glSecondaryColor3ivEXT (const GLint *); -extern void glSecondaryColor3sEXT (GLshort, GLshort, GLshort); -extern void glSecondaryColor3svEXT (const GLshort *); -extern void glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); -extern void glSecondaryColor3ubvEXT (const GLubyte *); -extern void glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); -extern void glSecondaryColor3uivEXT (const GLuint *); -extern void glSecondaryColor3usEXT (GLushort, GLushort, GLushort); -extern void glSecondaryColor3usvEXT (const GLushort *); -extern void glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *); -#endif - -#if GL_EXT_texture_perturb_normal -extern void glTextureNormalEXT (GLenum); -#endif - -#if GL_EXT_multi_draw_arrays -extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei); -extern void glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); -#endif - -#if GL_EXT_fog_coord -extern void glFogCoordfEXT (GLfloat); -extern void glFogCoordfvEXT (const GLfloat *); -extern void glFogCoorddEXT (GLdouble); -extern void glFogCoorddvEXT (const GLdouble *); -extern void glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); -#endif - -#if GL_APPLE_vertex_array_range -extern void glVertexArrayRangeAPPLE(GLsizei length, const GLvoid *pointer); -extern void glFlushVertexArrayRangeAPPLE(GLsizei length, const GLvoid *pointer); -extern void glVertexArrayParameteriAPPLE(GLenum pname, GLint param); -#endif - -#if GL_APPLE_vertex_array_object -extern void glBindVertexArrayAPPLE(GLuint id); -extern void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids); -extern void glGenVertexArraysAPPLE(GLsizei n, GLuint *ids); -extern GLboolean glIsVertexArrayAPPLE(GLuint id); -#endif - -#if GL_APPLE_fence -extern void glGenFencesAPPLE(GLsizei n, GLuint *fences); -extern void glDeleteFencesAPPLE(GLsizei n, const GLuint *fences); -extern void glSetFenceAPPLE(GLuint fence); -extern GLboolean glIsFenceAPPLE(GLuint fence); -extern GLboolean glTestFenceAPPLE(GLuint fence); -extern void glFinishFenceAPPLE(GLuint fence); -extern GLboolean glTestObjectAPPLE(GLenum object, GLuint name); -extern void glFinishObjectAPPLE(GLenum object, GLuint name); -#endif - -#if GL_APPLE_element_array -extern void glElementPointerAPPLE(GLenum type, const GLvoid *pointer); -extern void glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count); -extern void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); -#endif - -#if GL_EXT_coordinate_frame -extern void glTangent3bEXT (GLbyte, GLbyte, GLbyte); -extern void glTangent3bvEXT (const GLbyte *); -extern void glTangent3dEXT (GLdouble, GLdouble, GLdouble); -extern void glTangent3dvEXT (const GLdouble *); -extern void glTangent3fEXT (GLfloat, GLfloat, GLfloat); -extern void glTangent3fvEXT (const GLfloat *); -extern void glTangent3iEXT (GLint, GLint, GLint); -extern void glTangent3ivEXT (const GLint *); -extern void glTangent3sEXT (GLshort, GLshort, GLshort); -extern void glTangent3svEXT (const GLshort *); -extern void glBinormal3bEXT (GLbyte, GLbyte, GLbyte); -extern void glBinormal3bvEXT (const GLbyte *); -extern void glBinormal3dEXT (GLdouble, GLdouble, GLdouble); -extern void glBinormal3dvEXT (const GLdouble *); -extern void glBinormal3fEXT (GLfloat, GLfloat, GLfloat); -extern void glBinormal3fvEXT (const GLfloat *); -extern void glBinormal3iEXT (GLint, GLint, GLint); -extern void glBinormal3ivEXT (const GLint *); -extern void glBinormal3sEXT (GLshort, GLshort, GLshort); -extern void glBinormal3svEXT (const GLshort *); -extern void glTangentPointerEXT (GLenum, GLsizei, const GLvoid *); -extern void glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *); -#endif - -#if GL_SUNX_constant_data -extern void glFinishTextureSUNX (void); -#endif - -#if GL_SUN_global_alpha -extern void glGlobalAlphaFactorbSUN (GLbyte); -extern void glGlobalAlphaFactorsSUN (GLshort); -extern void glGlobalAlphaFactoriSUN (GLint); -extern void glGlobalAlphaFactorfSUN (GLfloat); -extern void glGlobalAlphaFactordSUN (GLdouble); -extern void glGlobalAlphaFactorubSUN (GLubyte); -extern void glGlobalAlphaFactorusSUN (GLushort); -extern void glGlobalAlphaFactoruiSUN (GLuint); -#endif - -#if GL_SUN_triangle_list -extern void glReplacementCodeuiSUN (GLuint); -extern void glReplacementCodeusSUN (GLushort); -extern void glReplacementCodeubSUN (GLubyte); -extern void glReplacementCodeuivSUN (const GLuint *); -extern void glReplacementCodeusvSUN (const GLushort *); -extern void glReplacementCodeubvSUN (const GLubyte *); -extern void glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *); -#endif - -#if GL_SUN_vertex -extern void glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); -extern void glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *); -extern void glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); -extern void glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *); -extern void glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *); -extern void glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *); -extern void glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); -extern void glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *); -extern void glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *); -extern void glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); -extern void glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *); -extern void glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); -extern void glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); -extern void glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); -extern void glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); -extern void glReplacementCodeuiVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat); -extern void glReplacementCodeuiVertex3fvSUN (const GLenum *, const GLfloat *); -extern void glReplacementCodeuiColor4ubVertex3fSUN (GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); -extern void glReplacementCodeuiColor4ubVertex3fvSUN (const GLenum *, const GLubyte *, const GLfloat *); -extern void glReplacementCodeuiColor3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void glReplacementCodeuiColor3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); -extern void glReplacementCodeuiNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void glReplacementCodeuiNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); -extern void glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *); -extern void glReplacementCodeuiTexCoord2fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); -extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *); -extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); -#endif - -#if GL_EXT_blend_func_separate -extern void glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum); -#endif - -#if GL_EXT_vertex_weighting -extern void glVertexWeightfEXT (GLfloat); -extern void glVertexWeightfvEXT (const GLfloat *); -extern void glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); -#endif - -#if GL_NV_vertex_array_range -extern void glFlushVertexArrayRangeNV (void); -extern void glVertexArrayRangeNV (GLsizei, const GLvoid *); -#endif - -#if GL_NV_register_combiners -extern void glCombinerParameterfvNV (GLenum, const GLfloat *); -extern void glCombinerParameterfNV (GLenum, GLfloat); -extern void glCombinerParameterivNV (GLenum, const GLint *); -extern void glCombinerParameteriNV (GLenum, GLint); -extern void glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); -extern void glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); -extern void glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); -extern void glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); -extern void glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); -extern void glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); -extern void glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); -extern void glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); -extern void glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); -#endif - -#if GL_NV_register_combiners2 -extern void glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *); -extern void glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *); -#endif - -#if GL_EXT_vertex_shader -extern void glBeginVertexShaderEXT (void); -extern void glEndVertexShaderEXT (void); -extern void glBindVertexShaderEXT (GLuint id); -extern GLuint glGenVertexShadersEXT (GLuint range); -extern void glDeleteVertexShaderEXT (GLuint id); -extern void glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); -extern void glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); -extern void glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); -extern void glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -extern void glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); -extern void glInsertComponentEXT (GLuint res, GLuint src, GLuint num); -extern void glExtractComponentEXT (GLuint res, GLuint src, GLuint num); -extern GLuint glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); -extern void glSetInvariantEXT (GLuint id, GLenum type, GLvoid *addr); -extern void glSetLocalConstantEXT (GLuint id, GLenum type, GLvoid *addr); -extern void glVariantbvEXT (GLuint id, GLbyte *addr); -extern void glVariantdvEXT (GLuint id, GLdouble *addr); -extern void glVariantfvEXT (GLuint id, GLfloat *addr); -extern void glVariantivEXT (GLuint id, GLint *addr); -extern void glVariantsvEXT (GLuint id, GLshort *addr); -extern void glVariantubvEXT (GLuint id, GLubyte *addr); -extern void glVariantuivEXT (GLuint id, GLuint *addr); -extern void glVariantusvEXT (GLuint id, GLushort *addr); -extern void glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, GLvoid *addr); -extern void glEnableVariantClientStateEXT (GLuint id); -extern void glDisableVariantClientStateEXT (GLuint id); -extern GLuint glBindLightParameterEXT (GLenum light, GLenum value); -extern GLuint glBindMaterialParameterEXT (GLenum face, GLenum value); -extern GLuint glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); -extern GLuint glBindTextureUnitParameterEXT (GLenum unit, GLenum value); -extern GLuint glBindParameterEXT (GLenum value); -extern GLboolean glIsVariantEnabledEXT (GLuint id, GLenum cap); -extern void glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); -extern void glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); -extern void glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); -extern void glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid **data); -extern void glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); -extern void glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); -extern void glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); -extern void glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); -extern void glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); -extern void glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); -#endif - -#if GL_EXT_fragment_shader -extern GLuint glGenFragmentShadersEXT (GLuint range); -extern void glBindFragmentShaderEXT (GLuint id); -extern void glDeleteFragmentShaderEXT (GLuint id); -extern void glBeginFragmentShaderEXT (void); -extern void glEndFragmentShaderEXT (void); -extern void glPassTexCoordEXT (GLuint dst, GLuint coord, GLenum swizzle); -extern void glSampleMapEXT (GLuint dst, GLuint interp, GLenum swizzle); -extern void glColorFragmentOp1EXT (GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod); -extern void glColorFragmentOp2EXT (GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, - GLuint arg2Mod); -extern void glColorFragmentOp3EXT (GLenum op, GLuint dst, GLuint dstMask, - GLuint dstMod, GLuint arg1, GLuint arg1Rep, - GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, - GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, - GLuint arg3Mod); -extern void glAlphaFragmentOp1EXT (GLenum op, GLuint dst, GLuint dstMod, - GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); -extern void glAlphaFragmentOp2EXT (GLenum op, GLuint dst, GLuint dstMod, - GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, - GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); -extern void glAlphaFragmentOp3EXT (GLenum op, GLuint dst, GLuint dstMod, - GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, - GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, - GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); -extern void glSetFragmentShaderConstantEXT (GLuint dst, const GLfloat *value); -#endif - -#if GL_MESA_resize_buffers -extern void glResizeBuffersMESA (void); -#endif - -#if GL_ARB_window_pos -extern void glWindowPos2dARB (GLdouble, GLdouble); -extern void glWindowPos2dvARB (const GLdouble *); -extern void glWindowPos2fARB (GLfloat, GLfloat); -extern void glWindowPos2fvARB (const GLfloat *); -extern void glWindowPos2iARB (GLint, GLint); -extern void glWindowPos2ivARB (const GLint *); -extern void glWindowPos2sARB (GLshort, GLshort); -extern void glWindowPos2svARB (const GLshort *); -extern void glWindowPos3dARB (GLdouble, GLdouble, GLdouble); -extern void glWindowPos3dvARB (const GLdouble *); -extern void glWindowPos3fARB (GLfloat, GLfloat, GLfloat); -extern void glWindowPos3fvARB (const GLfloat *); -extern void glWindowPos3iARB (GLint, GLint, GLint); -extern void glWindowPos3ivARB (const GLint *); -extern void glWindowPos3sARB (GLshort, GLshort, GLshort); -extern void glWindowPos3svARB (const GLshort *); -#endif - -#if GL_IBM_multimode_draw_arrays -extern void glMultiModeDrawArraysIBM (GLenum, const GLint *, const GLsizei *, GLsizei, GLint); -extern void glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint); -#endif - -#if GL_IBM_vertex_array_lists -extern void glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); -extern void glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); -extern void glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint); -extern void glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); -extern void glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); -extern void glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); -extern void glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); -extern void glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); -#endif - -#if GL_3DFX_tbuffer -extern void glTbufferMask3DFX (GLuint); -#endif - -#if GL_EXT_multisample -extern void glSampleMaskEXT (GLclampf, GLboolean); -extern void glSamplePatternEXT (GLenum); -#endif - -#if GL_SGIS_texture_color_mask -extern void glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean); -#endif - -#if GL_SGIX_igloo_interface -extern void glIglooInterfaceSGIX (GLenum, const GLvoid *); -#endif - -#if GL_NV_vertex_program -extern void glBindProgramNV(GLenum target, GLuint id); -extern void glDeleteProgramsNV(GLsizei n, const GLuint *ids); -extern void glExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params); -extern void glGenProgramsNV(GLsizei n, GLuint *ids); -extern GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint *ids, GLboolean *residences); -extern void glRequestResidentProgramsNV(GLsizei n, GLuint *ids); -extern void glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params); -extern void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params); -extern void glGetProgramivNV(GLuint id, GLenum pname, GLint *params); -extern void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program); -extern void glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params); -extern void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params); -extern void glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params); -extern void glGetVertexAttribivNV(GLuint index, GLenum pname, GLint *params); -extern void glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer); -extern GLboolean glIsProgramNV(GLuint id); -extern void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program); -extern void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble *params); -extern void glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *params); -extern void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble *params); -extern void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat *params); -extern void glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform); -extern void glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -extern void glVertexAttrib1sNV(GLuint index, GLshort x); -extern void glVertexAttrib1fNV(GLuint index, GLfloat x); -extern void glVertexAttrib1dNV(GLuint index, GLdouble x); -extern void glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y); -extern void glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y); -extern void glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y); -extern void glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z); -extern void glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z); -extern void glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z); -extern void glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -extern void glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern void glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -extern void glVertexAttrib1svNV(GLuint index, GLshort *v); -extern void glVertexAttrib1fvNV(GLuint index, GLfloat *v); -extern void glVertexAttrib1dvNV(GLuint index, GLdouble *v); -extern void glVertexAttrib2svNV(GLuint index, GLshort *v); -extern void glVertexAttrib2fvNV(GLuint index, GLfloat *v); -extern void glVertexAttrib2dvNV(GLuint index, GLdouble *v); -extern void glVertexAttrib3svNV(GLuint index, GLshort *v); -extern void glVertexAttrib3fvNV(GLuint index, GLfloat *v); -extern void glVertexAttrib3dvNV(GLuint index, GLdouble *v); -extern void glVertexAttrib4svNV(GLuint index, GLshort *v); -extern void glVertexAttrib4fvNV(GLuint index, GLfloat *v); -extern void glVertexAttrib4dvNV(GLuint index, GLdouble *v); -extern void glVertexAttrib4ubvNV(GLuint index, GLubyte *v); -extern void glVertexAttribs1svNV(GLuint index, GLsizei n, GLshort *v); -extern void glVertexAttribs1fvNV(GLuint index, GLsizei n, GLfloat *v); -extern void glVertexAttribs1dvNV(GLuint index, GLsizei n, GLdouble *v); -extern void glVertexAttribs2svNV(GLuint index, GLsizei n, GLshort *v); -extern void glVertexAttribs2fvNV(GLuint index, GLsizei n, GLfloat *v); -extern void glVertexAttribs2dvNV(GLuint index, GLsizei n, GLdouble *v); -extern void glVertexAttribs3svNV(GLuint index, GLsizei n, GLshort *v); -extern void glVertexAttribs3fvNV(GLuint index, GLsizei n, GLfloat *v); -extern void glVertexAttribs3dvNV(GLuint index, GLsizei n, GLdouble *v); -extern void glVertexAttribs4svNV(GLuint index, GLsizei n, GLshort *v); -extern void glVertexAttribs4fvNV(GLuint index, GLsizei n, GLfloat *v); -extern void glVertexAttribs4dvNV(GLuint index, GLsizei n, GLdouble *v); -extern void glVertexAttribs4ubvNV(GLuint index, GLsizei n, GLubyte *v); -#endif - -#if GL_NV_point_sprite -extern void glPointParameteriNV(GLenum pname, GLint param); -extern void glPointParameterivNV(GLenum pname, const GLint *params); -#endif - -#if GL_ATI_pn_triangles -extern void glPNTrianglesiATI(GLenum pname, GLint param); -extern void glPNTrianglesfATI(GLenum pname, GLfloat param); -#endif - -#if GL_ATIX_pn_triangles -extern void glPNTrianglesiATIX(GLenum pname, GLint param); -extern void glPNTrianglesfATIX(GLenum pname, GLfloat param); -#endif - -#if GL_ATI_blend_equation_separate -extern void glBlendEquationSeparateATI(GLenum equationRGB, GLenum equationAlpha); -#endif - -#if GL_ARB_point_parameters -extern void glPointParameterfARB(GLenum pname, GLfloat param); -extern void glPointParameterfvARB(GLenum pname, const GLfloat *params); -#endif - -#if GL_ARB_vertex_program -extern void glBindProgramARB(GLenum target, GLuint program); -extern void glDeleteProgramsARB(GLsizei n, const GLuint *programs); -extern void glGenProgramsARB(GLsizei n, GLuint *programs); -extern GLboolean glIsProgramARB(GLuint program); - -extern void glVertexAttrib1sARB(GLuint index, GLshort x); -extern void glVertexAttrib1fARB(GLuint index, GLfloat x); -extern void glVertexAttrib1dARB(GLuint index, GLdouble x); -extern void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); -extern void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); -extern void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); -extern void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); -extern void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); -extern void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); -extern void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -extern void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -extern void glVertexAttrib1svARB(GLuint index, const GLshort *v); -extern void glVertexAttrib1fvARB(GLuint index, const GLfloat *v); -extern void glVertexAttrib1dvARB(GLuint index, const GLdouble *v); -extern void glVertexAttrib2svARB(GLuint index, const GLshort *v); -extern void glVertexAttrib2fvARB(GLuint index, const GLfloat *v); -extern void glVertexAttrib2dvARB(GLuint index, const GLdouble *v); -extern void glVertexAttrib3svARB(GLuint index, const GLshort *v); -extern void glVertexAttrib3fvARB(GLuint index, const GLfloat *v); -extern void glVertexAttrib3dvARB(GLuint index, const GLdouble *v); -extern void glVertexAttrib4bvARB(GLuint index, const GLbyte *v); -extern void glVertexAttrib4svARB(GLuint index, const GLshort *v); -extern void glVertexAttrib4ivARB(GLuint index, const GLint *v); -extern void glVertexAttrib4ubvARB(GLuint index, const GLubyte *v); -extern void glVertexAttrib4usvARB(GLuint index, const GLushort *v); -extern void glVertexAttrib4uivARB(GLuint index, const GLuint *v); -extern void glVertexAttrib4fvARB(GLuint index, const GLfloat *v); -extern void glVertexAttrib4dvARB(GLuint index, const GLdouble *v); -extern void glVertexAttrib4NbvARB(GLuint index, const GLbyte *v); -extern void glVertexAttrib4NsvARB(GLuint index, const GLshort *v); -extern void glVertexAttrib4NivARB(GLuint index, const GLint *v); -extern void glVertexAttrib4NubvARB(GLuint index, const GLubyte *v); -extern void glVertexAttrib4NusvARB(GLuint index, const GLushort *v); -extern void glVertexAttrib4NuivARB(GLuint index, const GLuint *v); - -extern void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); - -extern void glEnableVertexAttribArrayARB(GLuint index); -extern void glDisableVertexAttribArrayARB(GLuint index); - -extern void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params); -extern void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params); -extern void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint *params); -extern void glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer); - -extern void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble *params); -extern void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat *params); -extern void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble *params); -extern void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat *params); - -extern void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble *params); -extern void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat *params); -extern void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params); -extern void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params); - -extern void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid *string); -extern void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid *string); - -extern void glGetProgramivARB(GLenum target, GLenum pname, GLint *params); -#endif - -#if GL_APPLE_vertex_program_evaluators -extern void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); -extern void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); -extern GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); -extern void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -extern void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -extern void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -extern void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -#endif - -#if GL_EXT_stencil_two_side -extern void glActiveStencilFaceEXT(GLenum face); -#endif - -#ifdef __cplusplus -} -#endif - -#endif - |