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authorSven Gothel <[email protected]>2011-02-03 08:02:38 +0100
committerSven Gothel <[email protected]>2011-02-03 08:02:38 +0100
commit6dd574f75e0b27de31136c05cc0ed18f075f004f (patch)
treef08b1997af9e3d004b15402e0c75254813bf73a8 /make/stub_includes/macosx/OpenGL
parent63c8f5322e60e256ea2cdd07212f30a435494de4 (diff)
Fix for Bug #452
WindowsWGLGraphicsConfiguration.create(..) -> WindowsWGLGraphicsConfiguration.createFromCurrent(..) emphasizing that all resources are 'current' ie locked and available. This method is used for the external context/drawable creation only, called while they are current. Hence this method no more makeCurrent/release, which interfered with the current external context state. WindowsWGLGraphicsConfigurationFactory: Move surface locking to the right (common) place.
Diffstat (limited to 'make/stub_includes/macosx/OpenGL')
0 files changed, 0 insertions, 0 deletions