diff options
author | Michael Bien <[email protected]> | 2010-06-10 14:28:03 +0200 |
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committer | Michael Bien <[email protected]> | 2010-06-10 14:28:03 +0200 |
commit | 2522d4f1ebffec030d7e8c3688e5f952c574c3d0 (patch) | |
tree | 81d631cb11dadc483a4615996dedf773eed083da /make/stub_includes/macosx/window-system1.c | |
parent | 57d3d3f9f9475ae167cd9d33c9450eea66439fd2 (diff) | |
parent | 1d333a771ce0bc7c8594e21d031703f698f06a46 (diff) |
Merge branch 'master' of github.com:sgothel/jogl
Diffstat (limited to 'make/stub_includes/macosx/window-system1.c')
-rw-r--r-- | make/stub_includes/macosx/window-system1.c | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/make/stub_includes/macosx/window-system1.c b/make/stub_includes/macosx/window-system1.c new file mode 100644 index 000000000..787d265ed --- /dev/null +++ b/make/stub_includes/macosx/window-system1.c @@ -0,0 +1,47 @@ +#include "macosx-window-system.h" + +/* These can not show up in the header file above because they must not be visible during the real build */ + +/* +** Attribute names for [NSOpenGLPixelFormat initWithAttributes] +** and [NSOpenGLPixelFormat getValues:forAttribute:forVirtualScreen]. +*/ +typedef enum { + NSOpenGLPFAAllRenderers = 1, /* choose from all available renderers */ + NSOpenGLPFADoubleBuffer = 5, /* choose a double buffered pixel format */ + NSOpenGLPFAStereo = 6, /* stereo buffering supported */ + NSOpenGLPFAAuxBuffers = 7, /* number of aux buffers */ + NSOpenGLPFAColorSize = 8, /* number of color buffer bits */ + NSOpenGLPFAAlphaSize = 11, /* number of alpha component bits */ + NSOpenGLPFADepthSize = 12, /* number of depth buffer bits */ + NSOpenGLPFAStencilSize = 13, /* number of stencil buffer bits */ + NSOpenGLPFAAccumSize = 14, /* number of accum buffer bits */ + NSOpenGLPFAMinimumPolicy = 51, /* never choose smaller buffers than requested */ + NSOpenGLPFAMaximumPolicy = 52, /* choose largest buffers of type requested */ + NSOpenGLPFAOffScreen = 53, /* choose an off-screen capable renderer */ + NSOpenGLPFAFullScreen = 54, /* choose a full-screen capable renderer */ + NSOpenGLPFASampleBuffers = 55, /* number of multi sample buffers */ + NSOpenGLPFASamples = 56, /* number of samples per multi sample buffer */ + NSOpenGLPFAAuxDepthStencil = 57, /* each aux buffer has its own depth stencil */ + NSOpenGLPFAColorFloat = 58, /* color buffers store floating point pixels */ + + NSOpenGLPFAMultisample = 59, /* choose multisampling */ + NSOpenGLPFASupersample = 60, /* choose supersampling */ + NSOpenGLPFASampleAlpha = 61, /* request alpha filtering */ + + NSOpenGLPFARendererID = 70, /* request renderer by ID */ + NSOpenGLPFASingleRenderer = 71, /* choose a single renderer for all screens */ + NSOpenGLPFANoRecovery = 72, /* disable all failure recovery systems */ + NSOpenGLPFAAccelerated = 73, /* choose a hardware accelerated renderer */ + NSOpenGLPFAClosestPolicy = 74, /* choose the closest color buffer to request */ + NSOpenGLPFARobust = 75, /* renderer does not need failure recovery */ + NSOpenGLPFABackingStore = 76, /* back buffer contents are valid after swap */ + NSOpenGLPFAMPSafe = 78, /* renderer is multi-processor safe */ + NSOpenGLPFAWindow = 80, /* can be used to render to an onscreen window */ + NSOpenGLPFAMultiScreen = 81, /* single window can span multiple screens */ + NSOpenGLPFACompliant = 83, /* renderer is opengl compliant */ + NSOpenGLPFAScreenMask = 84, /* bit mask of supported physical screens */ + NSOpenGLPFAPixelBuffer = 90, /* can be used to render to a pbuffer */ + NSOpenGLPFAVirtualScreenCount = 128 /* number of virtual screens in this format */ +} NSOpenGLPixelFormatAttribute; + |