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authorKenneth Russel <[email protected]>2003-06-26 13:21:12 +0000
committerKenneth Russel <[email protected]>2003-06-26 13:21:12 +0000
commit0a6e191eaebcc8edc2611dbedab6fd04a615fc2f (patch)
tree7f8a9b8e88a6bc6662827d3f092b943b1ea893fb /make/stub_includes/macosx
parent2b54833bb15d6cae356fa0c5777d11e152d774cb (diff)
Initial Mac OS X port of Jogl by Gerard Ziemski and Kenneth Russell,
subsuming the previous prototype implementation (no GLCanvas support) done by Marc Downie. Added user's guide (HTML format) under doc/userguide/index.html. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@13 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/stub_includes/macosx')
-rw-r--r--make/stub_includes/macosx/ApplicationServices/ApplicationServices.h1
-rw-r--r--make/stub_includes/macosx/GL/gl.h2102
-rw-r--r--make/stub_includes/macosx/GL/glext.h3081
-rw-r--r--make/stub_includes/macosx/GL/glu.h337
-rw-r--r--make/stub_includes/macosx/GL/glxext.h627
-rw-r--r--make/stub_includes/macosx/GL/wglext.h646
-rw-r--r--make/stub_includes/macosx/gl-impl.c16
-rw-r--r--make/stub_includes/macosx/gl.c1
-rw-r--r--make/stub_includes/macosx/jawt.h278
-rw-r--r--make/stub_includes/macosx/jawt_md.h37
-rw-r--r--make/stub_includes/macosx/jni.h12
-rw-r--r--make/stub_includes/macosx/window-system.c13
12 files changed, 35 insertions, 7116 deletions
diff --git a/make/stub_includes/macosx/ApplicationServices/ApplicationServices.h b/make/stub_includes/macosx/ApplicationServices/ApplicationServices.h
new file mode 100644
index 000000000..9ee6f78d1
--- /dev/null
+++ b/make/stub_includes/macosx/ApplicationServices/ApplicationServices.h
@@ -0,0 +1 @@
+typedef struct _CGContextRef * CGContextRef;
diff --git a/make/stub_includes/macosx/GL/gl.h b/make/stub_includes/macosx/GL/gl.h
deleted file mode 100644
index 55facc4ac..000000000
--- a/make/stub_includes/macosx/GL/gl.h
+++ /dev/null
@@ -1,2102 +0,0 @@
-#ifndef __gl_h_
-#define __gl_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: This software was created using the
-** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
-** not been independently verified as being compliant with the OpenGL(R)
-** version 1.2.1 Specification.
-*/
-
-typedef unsigned long GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned long GLbitfield;
-typedef signed char GLbyte;
-typedef short GLshort;
-typedef long GLint;
-typedef long GLsizei;
-typedef unsigned char GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned long GLuint;
-typedef float GLfloat;
-typedef float GLclampf;
-typedef double GLdouble;
-typedef double GLclampd;
-typedef void GLvoid;
-
-/* For compatibility with OpenGL v1.0 */
-#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
-#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
-
-/*************************************************************/
-
-/* Version */
-#define GL_VERSION_1_1 1
-#define GL_VERSION_1_2 1
-#define GL_VERSION_1_3 1
-#define GL_VERSION_1_4 1
-
-/* AccumOp */
-#define GL_ACCUM 0x0100
-#define GL_LOAD 0x0101
-#define GL_RETURN 0x0102
-#define GL_MULT 0x0103
-#define GL_ADD 0x0104
-
-/* AlphaFunction */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-
-/* AttribMask */
-#define GL_CURRENT_BIT 0x00000001
-#define GL_POINT_BIT 0x00000002
-#define GL_LINE_BIT 0x00000004
-#define GL_POLYGON_BIT 0x00000008
-#define GL_POLYGON_STIPPLE_BIT 0x00000010
-#define GL_PIXEL_MODE_BIT 0x00000020
-#define GL_LIGHTING_BIT 0x00000040
-#define GL_FOG_BIT 0x00000080
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_ACCUM_BUFFER_BIT 0x00000200
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_VIEWPORT_BIT 0x00000800
-#define GL_TRANSFORM_BIT 0x00001000
-#define GL_ENABLE_BIT 0x00002000
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_HINT_BIT 0x00008000
-#define GL_EVAL_BIT 0x00010000
-#define GL_LIST_BIT 0x00020000
-#define GL_TEXTURE_BIT 0x00040000
-#define GL_SCISSOR_BIT 0x00080000
-#define GL_ALL_ATTRIB_BITS 0x000fffff
-
-/* BeginMode */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_QUADS 0x0007
-#define GL_QUAD_STRIP 0x0008
-#define GL_POLYGON 0x0009
-
-/* BlendEquationMode */
-/* GL_LOGIC_OP */
-/* GL_FUNC_ADD */
-/* GL_MIN */
-/* GL_MAX */
-/* GL_FUNC_SUBTRACT */
-/* GL_FUNC_REVERSE_SUBTRACT */
-
-/* BlendingFactorDest */
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-/* GL_CONSTANT_COLOR */
-/* GL_ONE_MINUS_CONSTANT_COLOR */
-/* GL_CONSTANT_ALPHA */
-/* GL_ONE_MINUS_CONSTANT_ALPHA */
-
-/* BlendingFactorSrc */
-/* GL_ZERO */
-/* GL_ONE */
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-/* GL_SRC_ALPHA */
-/* GL_ONE_MINUS_SRC_ALPHA */
-/* GL_DST_ALPHA */
-/* GL_ONE_MINUS_DST_ALPHA */
-/* GL_CONSTANT_COLOR */
-/* GL_ONE_MINUS_CONSTANT_COLOR */
-/* GL_CONSTANT_ALPHA */
-/* GL_ONE_MINUS_CONSTANT_ALPHA */
-
-/* Boolean */
-#define GL_TRUE 1
-#define GL_FALSE 0
-
-/* ClearBufferMask */
-/* GL_COLOR_BUFFER_BIT */
-/* GL_ACCUM_BUFFER_BIT */
-/* GL_STENCIL_BUFFER_BIT */
-/* GL_DEPTH_BUFFER_BIT */
-
-/* ClientArrayType */
-/* GL_VERTEX_ARRAY */
-/* GL_NORMAL_ARRAY */
-/* GL_COLOR_ARRAY */
-/* GL_INDEX_ARRAY */
-/* GL_TEXTURE_COORD_ARRAY */
-/* GL_EDGE_FLAG_ARRAY */
-
-/* ClipPlaneName */
-#define GL_CLIP_PLANE0 0x3000
-#define GL_CLIP_PLANE1 0x3001
-#define GL_CLIP_PLANE2 0x3002
-#define GL_CLIP_PLANE3 0x3003
-#define GL_CLIP_PLANE4 0x3004
-#define GL_CLIP_PLANE5 0x3005
-
-/* ColorMaterialFace */
-/* GL_FRONT */
-/* GL_BACK */
-/* GL_FRONT_AND_BACK */
-
-/* ColorMaterialParameter */
-/* GL_AMBIENT */
-/* GL_DIFFUSE */
-/* GL_SPECULAR */
-/* GL_EMISSION */
-/* GL_AMBIENT_AND_DIFFUSE */
-
-/* ColorPointerType */
-/* GL_BYTE */
-/* GL_UNSIGNED_BYTE */
-/* GL_SHORT */
-/* GL_UNSIGNED_SHORT */
-/* GL_INT */
-/* GL_UNSIGNED_INT */
-/* GL_FLOAT */
-/* GL_DOUBLE */
-
-/* ColorTableParameterPName */
-/* GL_COLOR_TABLE_SCALE */
-/* GL_COLOR_TABLE_BIAS */
-
-/* ColorTableTarget */
-/* GL_COLOR_TABLE */
-/* GL_POST_CONVOLUTION_COLOR_TABLE */
-/* GL_POST_COLOR_MATRIX_COLOR_TABLE */
-/* GL_PROXY_COLOR_TABLE */
-/* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
-/* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
-
-/* ConvolutionBorderMode */
-/* GL_REDUCE */
-/* GL_IGNORE_BORDER */
-/* GL_CONSTANT_BORDER */
-
-/* ConvolutionParameter */
-/* GL_CONVOLUTION_BORDER_MODE */
-/* GL_CONVOLUTION_FILTER_SCALE */
-/* GL_CONVOLUTION_FILTER_BIAS */
-
-/* ConvolutionTarget */
-/* GL_CONVOLUTION_1D */
-/* GL_CONVOLUTION_2D */
-
-/* CullFaceMode */
-/* GL_FRONT */
-/* GL_BACK */
-/* GL_FRONT_AND_BACK */
-
-/* DataType */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_2_BYTES 0x1407
-#define GL_3_BYTES 0x1408
-#define GL_4_BYTES 0x1409
-#define GL_DOUBLE 0x140A
-
-/* DepthFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* DrawBufferMode */
-#define GL_NONE 0
-#define GL_FRONT_LEFT 0x0400
-#define GL_FRONT_RIGHT 0x0401
-#define GL_BACK_LEFT 0x0402
-#define GL_BACK_RIGHT 0x0403
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_LEFT 0x0406
-#define GL_RIGHT 0x0407
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_AUX0 0x0409
-#define GL_AUX1 0x040A
-#define GL_AUX2 0x040B
-#define GL_AUX3 0x040C
-
-/* Enable */
-/* GL_FOG */
-/* GL_LIGHTING */
-/* GL_TEXTURE_1D */
-/* GL_TEXTURE_2D */
-/* GL_LINE_STIPPLE */
-/* GL_POLYGON_STIPPLE */
-/* GL_CULL_FACE */
-/* GL_ALPHA_TEST */
-/* GL_BLEND */
-/* GL_INDEX_LOGIC_OP */
-/* GL_COLOR_LOGIC_OP */
-/* GL_DITHER */
-/* GL_STENCIL_TEST */
-/* GL_DEPTH_TEST */
-/* GL_CLIP_PLANE0 */
-/* GL_CLIP_PLANE1 */
-/* GL_CLIP_PLANE2 */
-/* GL_CLIP_PLANE3 */
-/* GL_CLIP_PLANE4 */
-/* GL_CLIP_PLANE5 */
-/* GL_LIGHT0 */
-/* GL_LIGHT1 */
-/* GL_LIGHT2 */
-/* GL_LIGHT3 */
-/* GL_LIGHT4 */
-/* GL_LIGHT5 */
-/* GL_LIGHT6 */
-/* GL_LIGHT7 */
-/* GL_TEXTURE_GEN_S */
-/* GL_TEXTURE_GEN_T */
-/* GL_TEXTURE_GEN_R */
-/* GL_TEXTURE_GEN_Q */
-/* GL_MAP1_VERTEX_3 */
-/* GL_MAP1_VERTEX_4 */
-/* GL_MAP1_COLOR_4 */
-/* GL_MAP1_INDEX */
-/* GL_MAP1_NORMAL */
-/* GL_MAP1_TEXTURE_COORD_1 */
-/* GL_MAP1_TEXTURE_COORD_2 */
-/* GL_MAP1_TEXTURE_COORD_3 */
-/* GL_MAP1_TEXTURE_COORD_4 */
-/* GL_MAP2_VERTEX_3 */
-/* GL_MAP2_VERTEX_4 */
-/* GL_MAP2_COLOR_4 */
-/* GL_MAP2_INDEX */
-/* GL_MAP2_NORMAL */
-/* GL_MAP2_TEXTURE_COORD_1 */
-/* GL_MAP2_TEXTURE_COORD_2 */
-/* GL_MAP2_TEXTURE_COORD_3 */
-/* GL_MAP2_TEXTURE_COORD_4 */
-/* GL_POINT_SMOOTH */
-/* GL_LINE_SMOOTH */
-/* GL_POLYGON_SMOOTH */
-/* GL_SCISSOR_TEST */
-/* GL_COLOR_MATERIAL */
-/* GL_NORMALIZE */
-/* GL_AUTO_NORMAL */
-/* GL_VERTEX_ARRAY */
-/* GL_NORMAL_ARRAY */
-/* GL_COLOR_ARRAY */
-/* GL_INDEX_ARRAY */
-/* GL_TEXTURE_COORD_ARRAY */
-/* GL_EDGE_FLAG_ARRAY */
-/* GL_POLYGON_OFFSET_POINT */
-/* GL_POLYGON_OFFSET_LINE */
-/* GL_POLYGON_OFFSET_FILL */
-/* GL_COLOR_TABLE */
-/* GL_POST_CONVOLUTION_COLOR_TABLE */
-/* GL_POST_COLOR_MATRIX_COLOR_TABLE */
-/* GL_CONVOLUTION_1D */
-/* GL_CONVOLUTION_2D */
-/* GL_SEPARABLE_2D */
-/* GL_HISTOGRAM */
-/* GL_MINMAX */
-/* GL_RESCALE_NORMAL */
-/* GL_TEXTURE_3D */
-
-/* ErrorCode */
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
-/* GL_TABLE_TOO_LARGE */
-
-/* FeedBackMode */
-#define GL_2D 0x0600
-#define GL_3D 0x0601
-#define GL_3D_COLOR 0x0602
-#define GL_3D_COLOR_TEXTURE 0x0603
-#define GL_4D_COLOR_TEXTURE 0x0604
-
-/* FeedBackToken */
-#define GL_PASS_THROUGH_TOKEN 0x0700
-#define GL_POINT_TOKEN 0x0701
-#define GL_LINE_TOKEN 0x0702
-#define GL_POLYGON_TOKEN 0x0703
-#define GL_BITMAP_TOKEN 0x0704
-#define GL_DRAW_PIXEL_TOKEN 0x0705
-#define GL_COPY_PIXEL_TOKEN 0x0706
-#define GL_LINE_RESET_TOKEN 0x0707
-
-/* FogMode */
-/* GL_LINEAR */
-#define GL_EXP 0x0800
-#define GL_EXP2 0x0801
-
-/* FogParameter */
-/* GL_FOG_COLOR */
-/* GL_FOG_DENSITY */
-/* GL_FOG_END */
-/* GL_FOG_INDEX */
-/* GL_FOG_MODE */
-/* GL_FOG_START */
-
-/* FrontFaceDirection */
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-
-/* GetColorTableParameterPName */
-/* GL_COLOR_TABLE_SCALE */
-/* GL_COLOR_TABLE_BIAS */
-/* GL_COLOR_TABLE_FORMAT */
-/* GL_COLOR_TABLE_WIDTH */
-/* GL_COLOR_TABLE_RED_SIZE */
-/* GL_COLOR_TABLE_GREEN_SIZE */
-/* GL_COLOR_TABLE_BLUE_SIZE */
-/* GL_COLOR_TABLE_ALPHA_SIZE */
-/* GL_COLOR_TABLE_LUMINANCE_SIZE */
-/* GL_COLOR_TABLE_INTENSITY_SIZE */
-
-/* GetConvolutionParameterPName */
-/* GL_CONVOLUTION_BORDER_COLOR */
-/* GL_CONVOLUTION_BORDER_MODE */
-/* GL_CONVOLUTION_FILTER_SCALE */
-/* GL_CONVOLUTION_FILTER_BIAS */
-/* GL_CONVOLUTION_FORMAT */
-/* GL_CONVOLUTION_WIDTH */
-/* GL_CONVOLUTION_HEIGHT */
-/* GL_MAX_CONVOLUTION_WIDTH */
-/* GL_MAX_CONVOLUTION_HEIGHT */
-
-/* GetHistogramParameterPName */
-/* GL_HISTOGRAM_WIDTH */
-/* GL_HISTOGRAM_FORMAT */
-/* GL_HISTOGRAM_RED_SIZE */
-/* GL_HISTOGRAM_GREEN_SIZE */
-/* GL_HISTOGRAM_BLUE_SIZE */
-/* GL_HISTOGRAM_ALPHA_SIZE */
-/* GL_HISTOGRAM_LUMINANCE_SIZE */
-/* GL_HISTOGRAM_SINK */
-
-/* GetMapTarget */
-#define GL_COEFF 0x0A00
-#define GL_ORDER 0x0A01
-#define GL_DOMAIN 0x0A02
-
-/* GetMinmaxParameterPName */
-/* GL_MINMAX_FORMAT */
-/* GL_MINMAX_SINK */
-
-/* GetPixelMap */
-/* GL_PIXEL_MAP_I_TO_I */
-/* GL_PIXEL_MAP_S_TO_S */
-/* GL_PIXEL_MAP_I_TO_R */
-/* GL_PIXEL_MAP_I_TO_G */
-/* GL_PIXEL_MAP_I_TO_B */
-/* GL_PIXEL_MAP_I_TO_A */
-/* GL_PIXEL_MAP_R_TO_R */
-/* GL_PIXEL_MAP_G_TO_G */
-/* GL_PIXEL_MAP_B_TO_B */
-/* GL_PIXEL_MAP_A_TO_A */
-
-/* GetPointerTarget */
-/* GL_VERTEX_ARRAY_POINTER */
-/* GL_NORMAL_ARRAY_POINTER */
-/* GL_COLOR_ARRAY_POINTER */
-/* GL_INDEX_ARRAY_POINTER */
-/* GL_TEXTURE_COORD_ARRAY_POINTER */
-/* GL_EDGE_FLAG_ARRAY_POINTER */
-
-/* GetTarget */
-#define GL_CURRENT_COLOR 0x0B00
-#define GL_CURRENT_INDEX 0x0B01
-#define GL_CURRENT_NORMAL 0x0B02
-#define GL_CURRENT_TEXTURE_COORDS 0x0B03
-#define GL_CURRENT_RASTER_COLOR 0x0B04
-#define GL_CURRENT_RASTER_INDEX 0x0B05
-#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
-#define GL_CURRENT_RASTER_POSITION 0x0B07
-#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
-#define GL_CURRENT_RASTER_DISTANCE 0x0B09
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_RANGE 0x0B12
-#define GL_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_LINE_WIDTH 0x0B21
-#define GL_LINE_WIDTH_RANGE 0x0B22
-#define GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_LINE_STIPPLE 0x0B24
-#define GL_LINE_STIPPLE_PATTERN 0x0B25
-#define GL_LINE_STIPPLE_REPEAT 0x0B26
-/* GL_SMOOTH_POINT_SIZE_RANGE */
-/* GL_SMOOTH_POINT_SIZE_GRANULARITY */
-/* GL_SMOOTH_LINE_WIDTH_RANGE */
-/* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
-/* GL_ALIASED_POINT_SIZE_RANGE */
-/* GL_ALIASED_LINE_WIDTH_RANGE */
-#define GL_LIST_MODE 0x0B30
-#define GL_MAX_LIST_NESTING 0x0B31
-#define GL_LIST_BASE 0x0B32
-#define GL_LIST_INDEX 0x0B33
-#define GL_POLYGON_MODE 0x0B40
-#define GL_POLYGON_SMOOTH 0x0B41
-#define GL_POLYGON_STIPPLE 0x0B42
-#define GL_EDGE_FLAG 0x0B43
-#define GL_CULL_FACE 0x0B44
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_LIGHTING 0x0B50
-#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_SHADE_MODEL 0x0B54
-#define GL_COLOR_MATERIAL_FACE 0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_FOG 0x0B60
-#define GL_FOG_INDEX 0x0B61
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_COLOR 0x0B66
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_TEST 0x0B71
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_ACCUM_CLEAR_VALUE 0x0B80
-#define GL_STENCIL_TEST 0x0B90
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_MATRIX_MODE 0x0BA0
-#define GL_NORMALIZE 0x0BA1
-#define GL_VIEWPORT 0x0BA2
-#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
-#define GL_PROJECTION_STACK_DEPTH 0x0BA4
-#define GL_TEXTURE_STACK_DEPTH 0x0BA5
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_PROJECTION_MATRIX 0x0BA7
-#define GL_TEXTURE_MATRIX 0x0BA8
-#define GL_ATTRIB_STACK_DEPTH 0x0BB0
-#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_ALPHA_TEST_FUNC 0x0BC1
-#define GL_ALPHA_TEST_REF 0x0BC2
-#define GL_DITHER 0x0BD0
-#define GL_BLEND_DST 0x0BE0
-#define GL_BLEND_SRC 0x0BE1
-#define GL_BLEND 0x0BE2
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_INDEX_LOGIC_OP 0x0BF1
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_AUX_BUFFERS 0x0C00
-#define GL_DRAW_BUFFER 0x0C01
-#define GL_READ_BUFFER 0x0C02
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_INDEX_CLEAR_VALUE 0x0C20
-#define GL_INDEX_WRITEMASK 0x0C21
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_INDEX_MODE 0x0C30
-#define GL_RGBA_MODE 0x0C31
-#define GL_DOUBLEBUFFER 0x0C32
-#define GL_STEREO 0x0C33
-#define GL_RENDER_MODE 0x0C40
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_FOG_HINT 0x0C54
-#define GL_TEXTURE_GEN_S 0x0C60
-#define GL_TEXTURE_GEN_T 0x0C61
-#define GL_TEXTURE_GEN_R 0x0C62
-#define GL_TEXTURE_GEN_Q 0x0C63
-#define GL_PIXEL_MAP_I_TO_I 0x0C70
-#define GL_PIXEL_MAP_S_TO_S 0x0C71
-#define GL_PIXEL_MAP_I_TO_R 0x0C72
-#define GL_PIXEL_MAP_I_TO_G 0x0C73
-#define GL_PIXEL_MAP_I_TO_B 0x0C74
-#define GL_PIXEL_MAP_I_TO_A 0x0C75
-#define GL_PIXEL_MAP_R_TO_R 0x0C76
-#define GL_PIXEL_MAP_G_TO_G 0x0C77
-#define GL_PIXEL_MAP_B_TO_B 0x0C78
-#define GL_PIXEL_MAP_A_TO_A 0x0C79
-#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
-#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
-#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
-#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
-#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
-#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
-#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
-#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
-#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
-#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
-#define GL_UNPACK_SWAP_BYTES 0x0CF0
-#define GL_UNPACK_LSB_FIRST 0x0CF1
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_SWAP_BYTES 0x0D00
-#define GL_PACK_LSB_FIRST 0x0D01
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAP_COLOR 0x0D10
-#define GL_MAP_STENCIL 0x0D11
-#define GL_INDEX_SHIFT 0x0D12
-#define GL_INDEX_OFFSET 0x0D13
-#define GL_RED_SCALE 0x0D14
-#define GL_RED_BIAS 0x0D15
-#define GL_ZOOM_X 0x0D16
-#define GL_ZOOM_Y 0x0D17
-#define GL_GREEN_SCALE 0x0D18
-#define GL_GREEN_BIAS 0x0D19
-#define GL_BLUE_SCALE 0x0D1A
-#define GL_BLUE_BIAS 0x0D1B
-#define GL_ALPHA_SCALE 0x0D1C
-#define GL_ALPHA_BIAS 0x0D1D
-#define GL_DEPTH_SCALE 0x0D1E
-#define GL_DEPTH_BIAS 0x0D1F
-#define GL_MAX_EVAL_ORDER 0x0D30
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_CLIP_PLANES 0x0D32
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
-#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_NAME_STACK_DEPTH 0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_INDEX_BITS 0x0D51
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_ACCUM_RED_BITS 0x0D58
-#define GL_ACCUM_GREEN_BITS 0x0D59
-#define GL_ACCUM_BLUE_BITS 0x0D5A
-#define GL_ACCUM_ALPHA_BITS 0x0D5B
-#define GL_NAME_STACK_DEPTH 0x0D70
-#define GL_AUTO_NORMAL 0x0D80
-#define GL_MAP1_COLOR_4 0x0D90
-#define GL_MAP1_INDEX 0x0D91
-#define GL_MAP1_NORMAL 0x0D92
-#define GL_MAP1_TEXTURE_COORD_1 0x0D93
-#define GL_MAP1_TEXTURE_COORD_2 0x0D94
-#define GL_MAP1_TEXTURE_COORD_3 0x0D95
-#define GL_MAP1_TEXTURE_COORD_4 0x0D96
-#define GL_MAP1_VERTEX_3 0x0D97
-#define GL_MAP1_VERTEX_4 0x0D98
-#define GL_MAP2_COLOR_4 0x0DB0
-#define GL_MAP2_INDEX 0x0DB1
-#define GL_MAP2_NORMAL 0x0DB2
-#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
-#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
-#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
-#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
-#define GL_MAP2_VERTEX_3 0x0DB7
-#define GL_MAP2_VERTEX_4 0x0DB8
-#define GL_MAP1_GRID_DOMAIN 0x0DD0
-#define GL_MAP1_GRID_SEGMENTS 0x0DD1
-#define GL_MAP2_GRID_DOMAIN 0x0DD2
-#define GL_MAP2_GRID_SEGMENTS 0x0DD3
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
-#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
-#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
-#define GL_SELECTION_BUFFER_POINTER 0x0DF3
-#define GL_SELECTION_BUFFER_SIZE 0x0DF4
-/* GL_TEXTURE_BINDING_1D */
-/* GL_TEXTURE_BINDING_2D */
-/* GL_TEXTURE_BINDING_3D */
-/* GL_VERTEX_ARRAY */
-/* GL_NORMAL_ARRAY */
-/* GL_COLOR_ARRAY */
-/* GL_INDEX_ARRAY */
-/* GL_TEXTURE_COORD_ARRAY */
-/* GL_EDGE_FLAG_ARRAY */
-/* GL_VERTEX_ARRAY_SIZE */
-/* GL_VERTEX_ARRAY_TYPE */
-/* GL_VERTEX_ARRAY_STRIDE */
-/* GL_NORMAL_ARRAY_TYPE */
-/* GL_NORMAL_ARRAY_STRIDE */
-/* GL_COLOR_ARRAY_SIZE */
-/* GL_COLOR_ARRAY_TYPE */
-/* GL_COLOR_ARRAY_STRIDE */
-/* GL_INDEX_ARRAY_TYPE */
-/* GL_INDEX_ARRAY_STRIDE */
-/* GL_TEXTURE_COORD_ARRAY_SIZE */
-/* GL_TEXTURE_COORD_ARRAY_TYPE */
-/* GL_TEXTURE_COORD_ARRAY_STRIDE */
-/* GL_EDGE_FLAG_ARRAY_STRIDE */
-/* GL_POLYGON_OFFSET_FACTOR */
-/* GL_POLYGON_OFFSET_UNITS */
-/* GL_COLOR_TABLE */
-/* GL_POST_CONVOLUTION_COLOR_TABLE */
-/* GL_POST_COLOR_MATRIX_COLOR_TABLE */
-/* GL_CONVOLUTION_1D */
-/* GL_CONVOLUTION_2D */
-/* GL_SEPARABLE_2D */
-/* GL_POST_CONVOLUTION_RED_SCALE */
-/* GL_POST_CONVOLUTION_GREEN_SCALE */
-/* GL_POST_CONVOLUTION_BLUE_SCALE */
-/* GL_POST_CONVOLUTION_ALPHA_SCALE */
-/* GL_POST_CONVOLUTION_RED_BIAS */
-/* GL_POST_CONVOLUTION_GREEN_BIAS */
-/* GL_POST_CONVOLUTION_BLUE_BIAS */
-/* GL_POST_CONVOLUTION_ALPHA_BIAS */
-/* GL_COLOR_MATRIX */
-/* GL_COLOR_MATRIX_STACK_DEPTH */
-/* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
-/* GL_POST_COLOR_MATRIX_RED_SCALE */
-/* GL_POST_COLOR_MATRIX_GREEN_SCALE */
-/* GL_POST_COLOR_MATRIX_BLUE_SCALE */
-/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
-/* GL_POST_COLOR_MATRIX_RED_BIAS */
-/* GL_POST_COLOR_MATRIX_GREEN_BIAS */
-/* GL_POST_COLOR_MATRIX_BLUE_BIAS */
-/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
-/* GL_HISTOGRAM */
-/* GL_MINMAX */
-/* GL_MAX_ELEMENTS_VERTICES */
-/* GL_MAX_ELEMENTS_INDICES */
-/* GL_RESCALE_NORMAL */
-/* GL_LIGHT_MODEL_COLOR_CONTROL */
-/* GL_PACK_SKIP_IMAGES */
-/* GL_PACK_IMAGE_HEIGHT */
-/* GL_UNPACK_SKIP_IMAGES */
-/* GL_UNPACK_IMAGE_HEIGHT */
-/* GL_TEXTURE_3D */
-/* GL_MAX_3D_TEXTURE_SIZE */
-/* GL_BLEND_COLOR */
-/* GL_BLEND_EQUATION */
-
-/* GetTextureParameter */
-/* GL_TEXTURE_MAG_FILTER */
-/* GL_TEXTURE_MIN_FILTER */
-/* GL_TEXTURE_WRAP_S */
-/* GL_TEXTURE_WRAP_T */
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_TEXTURE_BORDER 0x1005
-/* GL_TEXTURE_RED_SIZE */
-/* GL_TEXTURE_GREEN_SIZE */
-/* GL_TEXTURE_BLUE_SIZE */
-/* GL_TEXTURE_ALPHA_SIZE */
-/* GL_TEXTURE_LUMINANCE_SIZE */
-/* GL_TEXTURE_INTENSITY_SIZE */
-/* GL_TEXTURE_PRIORITY */
-/* GL_TEXTURE_RESIDENT */
-/* GL_TEXTURE_DEPTH */
-/* GL_TEXTURE_WRAP_R */
-/* GL_TEXTURE_MIN_LOD */
-/* GL_TEXTURE_MAX_LOD */
-/* GL_TEXTURE_BASE_LEVEL */
-/* GL_TEXTURE_MAX_LEVEL */
-
-/* HintMode */
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-
-/* HintTarget */
-/* GL_PERSPECTIVE_CORRECTION_HINT */
-/* GL_POINT_SMOOTH_HINT */
-/* GL_LINE_SMOOTH_HINT */
-/* GL_POLYGON_SMOOTH_HINT */
-/* GL_FOG_HINT */
-
-/* HistogramTarget */
-/* GL_HISTOGRAM */
-/* GL_PROXY_HISTOGRAM */
-
-/* IndexPointerType */
-/* GL_SHORT */
-/* GL_INT */
-/* GL_FLOAT */
-/* GL_DOUBLE */
-
-/* LightModelColorControl */
-/* GL_SINGLE_COLOR */
-/* GL_SEPARATE_SPECULAR_COLOR */
-
-/* LightModelParameter */
-/* GL_LIGHT_MODEL_AMBIENT */
-/* GL_LIGHT_MODEL_LOCAL_VIEWER */
-/* GL_LIGHT_MODEL_TWO_SIDE */
-/* GL_LIGHT_MODEL_COLOR_CONTROL */
-
-/* LightName */
-#define GL_LIGHT0 0x4000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
-
-/* LightParameter */
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
-
-/* InterleavedArrays */
-/* GL_V2F */
-/* GL_V3F */
-/* GL_C4UB_V2F */
-/* GL_C4UB_V3F */
-/* GL_C3F_V3F */
-/* GL_N3F_V3F */
-/* GL_C4F_N3F_V3F */
-/* GL_T2F_V3F */
-/* GL_T4F_V4F */
-/* GL_T2F_C4UB_V3F */
-/* GL_T2F_C3F_V3F */
-/* GL_T2F_N3F_V3F */
-/* GL_T2F_C4F_N3F_V3F */
-/* GL_T4F_C4F_N3F_V4F */
-
-/* ListMode */
-#define GL_COMPILE 0x1300
-#define GL_COMPILE_AND_EXECUTE 0x1301
-
-/* ListNameType */
-/* GL_BYTE */
-/* GL_UNSIGNED_BYTE */
-/* GL_SHORT */
-/* GL_UNSIGNED_SHORT */
-/* GL_INT */
-/* GL_UNSIGNED_INT */
-/* GL_FLOAT */
-/* GL_2_BYTES */
-/* GL_3_BYTES */
-/* GL_4_BYTES */
-
-/* LogicOp */
-#define GL_CLEAR 0x1500
-#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
-#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
-
-/* MapTarget */
-/* GL_MAP1_COLOR_4 */
-/* GL_MAP1_INDEX */
-/* GL_MAP1_NORMAL */
-/* GL_MAP1_TEXTURE_COORD_1 */
-/* GL_MAP1_TEXTURE_COORD_2 */
-/* GL_MAP1_TEXTURE_COORD_3 */
-/* GL_MAP1_TEXTURE_COORD_4 */
-/* GL_MAP1_VERTEX_3 */
-/* GL_MAP1_VERTEX_4 */
-/* GL_MAP2_COLOR_4 */
-/* GL_MAP2_INDEX */
-/* GL_MAP2_NORMAL */
-/* GL_MAP2_TEXTURE_COORD_1 */
-/* GL_MAP2_TEXTURE_COORD_2 */
-/* GL_MAP2_TEXTURE_COORD_3 */
-/* GL_MAP2_TEXTURE_COORD_4 */
-/* GL_MAP2_VERTEX_3 */
-/* GL_MAP2_VERTEX_4 */
-
-/* MaterialFace */
-/* GL_FRONT */
-/* GL_BACK */
-/* GL_FRONT_AND_BACK */
-
-/* MaterialParameter */
-#define GL_EMISSION 0x1600
-#define GL_SHININESS 0x1601
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-#define GL_COLOR_INDEXES 0x1603
-/* GL_AMBIENT */
-/* GL_DIFFUSE */
-/* GL_SPECULAR */
-
-/* MatrixMode */
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
-
-/* MeshMode1 */
-/* GL_POINT */
-/* GL_LINE */
-
-/* MeshMode2 */
-/* GL_POINT */
-/* GL_LINE */
-/* GL_FILL */
-
-/* MinmaxTarget */
-/* GL_MINMAX */
-
-/* NormalPointerType */
-/* GL_BYTE */
-/* GL_SHORT */
-/* GL_INT */
-/* GL_FLOAT */
-/* GL_DOUBLE */
-
-/* PixelCopyType */
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-
-/* PixelFormat */
-#define GL_COLOR_INDEX 0x1900
-#define GL_STENCIL_INDEX 0x1901
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-/* GL_ABGR */
-
-/* PixelInternalFormat */
-/* GL_ALPHA4 */
-/* GL_ALPHA8 */
-/* GL_ALPHA12 */
-/* GL_ALPHA16 */
-/* GL_LUMINANCE4 */
-/* GL_LUMINANCE8 */
-/* GL_LUMINANCE12 */
-/* GL_LUMINANCE16 */
-/* GL_LUMINANCE4_ALPHA4 */
-/* GL_LUMINANCE6_ALPHA2 */
-/* GL_LUMINANCE8_ALPHA8 */
-/* GL_LUMINANCE12_ALPHA4 */
-/* GL_LUMINANCE12_ALPHA12 */
-/* GL_LUMINANCE16_ALPHA16 */
-/* GL_INTENSITY */
-/* GL_INTENSITY4 */
-/* GL_INTENSITY8 */
-/* GL_INTENSITY12 */
-/* GL_INTENSITY16 */
-/* GL_R3_G3_B2 */
-/* GL_RGB4 */
-/* GL_RGB5 */
-/* GL_RGB8 */
-/* GL_RGB10 */
-/* GL_RGB12 */
-/* GL_RGB16 */
-/* GL_RGBA2 */
-/* GL_RGBA4 */
-/* GL_RGB5_A1 */
-/* GL_RGBA8 */
-/* GL_RGB10_A2 */
-/* GL_RGBA12 */
-/* GL_RGBA16 */
-
-/* PixelMap */
-/* GL_PIXEL_MAP_I_TO_I */
-/* GL_PIXEL_MAP_S_TO_S */
-/* GL_PIXEL_MAP_I_TO_R */
-/* GL_PIXEL_MAP_I_TO_G */
-/* GL_PIXEL_MAP_I_TO_B */
-/* GL_PIXEL_MAP_I_TO_A */
-/* GL_PIXEL_MAP_R_TO_R */
-/* GL_PIXEL_MAP_G_TO_G */
-/* GL_PIXEL_MAP_B_TO_B */
-/* GL_PIXEL_MAP_A_TO_A */
-
-/* PixelStore */
-/* GL_UNPACK_SWAP_BYTES */
-/* GL_UNPACK_LSB_FIRST */
-/* GL_UNPACK_ROW_LENGTH */
-/* GL_UNPACK_SKIP_ROWS */
-/* GL_UNPACK_SKIP_PIXELS */
-/* GL_UNPACK_ALIGNMENT */
-/* GL_PACK_SWAP_BYTES */
-/* GL_PACK_LSB_FIRST */
-/* GL_PACK_ROW_LENGTH */
-/* GL_PACK_SKIP_ROWS */
-/* GL_PACK_SKIP_PIXELS */
-/* GL_PACK_ALIGNMENT */
-/* GL_PACK_SKIP_IMAGES */
-/* GL_PACK_IMAGE_HEIGHT */
-/* GL_UNPACK_SKIP_IMAGES */
-/* GL_UNPACK_IMAGE_HEIGHT */
-
-/* PixelTransfer */
-/* GL_MAP_COLOR */
-/* GL_MAP_STENCIL */
-/* GL_INDEX_SHIFT */
-/* GL_INDEX_OFFSET */
-/* GL_RED_SCALE */
-/* GL_RED_BIAS */
-/* GL_GREEN_SCALE */
-/* GL_GREEN_BIAS */
-/* GL_BLUE_SCALE */
-/* GL_BLUE_BIAS */
-/* GL_ALPHA_SCALE */
-/* GL_ALPHA_BIAS */
-/* GL_DEPTH_SCALE */
-/* GL_DEPTH_BIAS */
-/* GL_POST_CONVOLUTION_RED_SCALE */
-/* GL_POST_CONVOLUTION_GREEN_SCALE */
-/* GL_POST_CONVOLUTION_BLUE_SCALE */
-/* GL_POST_CONVOLUTION_ALPHA_SCALE */
-/* GL_POST_CONVOLUTION_RED_BIAS */
-/* GL_POST_CONVOLUTION_GREEN_BIAS */
-/* GL_POST_CONVOLUTION_BLUE_BIAS */
-/* GL_POST_CONVOLUTION_ALPHA_BIAS */
-/* GL_POST_COLOR_MATRIX_RED_SCALE */
-/* GL_POST_COLOR_MATRIX_GREEN_SCALE */
-/* GL_POST_COLOR_MATRIX_BLUE_SCALE */
-/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
-/* GL_POST_COLOR_MATRIX_RED_BIAS */
-/* GL_POST_COLOR_MATRIX_GREEN_BIAS */
-/* GL_POST_COLOR_MATRIX_BLUE_BIAS */
-/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
-
-/* PixelType */
-#define GL_BITMAP 0x1A00
-/* GL_BYTE */
-/* GL_UNSIGNED_BYTE */
-/* GL_SHORT */
-/* GL_UNSIGNED_SHORT */
-/* GL_INT */
-/* GL_UNSIGNED_INT */
-/* GL_FLOAT */
-/* GL_BGR */
-/* GL_BGRA */
-/* GL_UNSIGNED_BYTE_3_3_2 */
-/* GL_UNSIGNED_SHORT_4_4_4_4 */
-/* GL_UNSIGNED_SHORT_5_5_5_1 */
-/* GL_UNSIGNED_INT_8_8_8_8 */
-/* GL_UNSIGNED_INT_10_10_10_2 */
-/* GL_UNSIGNED_SHORT_5_6_5 */
-/* GL_UNSIGNED_BYTE_2_3_3_REV */
-/* GL_UNSIGNED_SHORT_5_6_5_REV */
-/* GL_UNSIGNED_SHORT_4_4_4_4_REV */
-/* GL_UNSIGNED_SHORT_1_5_5_5_REV */
-/* GL_UNSIGNED_INT_8_8_8_8_REV */
-/* GL_UNSIGNED_INT_2_10_10_10_REV */
-
-/* PolygonMode */
-#define GL_POINT 0x1B00
-#define GL_LINE 0x1B01
-#define GL_FILL 0x1B02
-
-/* ReadBufferMode */
-/* GL_FRONT_LEFT */
-/* GL_FRONT_RIGHT */
-/* GL_BACK_LEFT */
-/* GL_BACK_RIGHT */
-/* GL_FRONT */
-/* GL_BACK */
-/* GL_LEFT */
-/* GL_RIGHT */
-/* GL_AUX0 */
-/* GL_AUX1 */
-/* GL_AUX2 */
-/* GL_AUX3 */
-
-/* RenderingMode */
-#define GL_RENDER 0x1C00
-#define GL_FEEDBACK 0x1C01
-#define GL_SELECT 0x1C02
-
-/* SeparableTarget */
-/* GL_SEPARABLE_2D */
-
-/* ShadingModel */
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
-
-/* StencilFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* StencilOp */
-/* GL_ZERO */
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-/* GL_INVERT */
-
-/* StringName */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-/* TextureCoordName */
-#define GL_S 0x2000
-#define GL_T 0x2001
-#define GL_R 0x2002
-#define GL_Q 0x2003
-
-/* TexCoordPointerType */
-/* GL_SHORT */
-/* GL_INT */
-/* GL_FLOAT */
-/* GL_DOUBLE */
-
-/* TextureEnvMode */
-#define GL_MODULATE 0x2100
-#define GL_DECAL 0x2101
-/* GL_BLEND */
-/* GL_REPLACE */
-
-/* TextureEnvParameter */
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_ENV_COLOR 0x2201
-
-/* TextureEnvTarget */
-#define GL_TEXTURE_ENV 0x2300
-
-/* TextureGenMode */
-#define GL_EYE_LINEAR 0x2400
-#define GL_OBJECT_LINEAR 0x2401
-#define GL_SPHERE_MAP 0x2402
-
-/* TextureGenParameter */
-#define GL_TEXTURE_GEN_MODE 0x2500
-#define GL_OBJECT_PLANE 0x2501
-#define GL_EYE_PLANE 0x2502
-
-/* TextureMagFilter */
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-
-/* TextureMinFilter */
-/* GL_NEAREST */
-/* GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-/* GL_TEXTURE_BORDER_COLOR */
-/* GL_TEXTURE_PRIORITY */
-/* GL_TEXTURE_WRAP_R */
-/* GL_TEXTURE_MIN_LOD */
-/* GL_TEXTURE_MAX_LOD */
-/* GL_TEXTURE_BASE_LEVEL */
-/* GL_TEXTURE_MAX_LEVEL */
-
-/* TextureTarget */
-/* GL_TEXTURE_1D */
-/* GL_TEXTURE_2D */
-/* GL_PROXY_TEXTURE_1D */
-/* GL_PROXY_TEXTURE_2D */
-/* GL_TEXTURE_3D */
-/* GL_PROXY_TEXTURE_3D */
-
-/* TextureWrapMode */
-#define GL_CLAMP 0x2900
-#define GL_REPEAT 0x2901
-/* GL_CLAMP_TO_EDGE */
-
-/* VertexPointerType */
-/* GL_SHORT */
-/* GL_INT */
-/* GL_FLOAT */
-/* GL_DOUBLE */
-
-/* ClientAttribMask */
-#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
-#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
-#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
-
-/* polygon_offset */
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_POLYGON_OFFSET_FILL 0x8037
-
-/* texture */
-#define GL_ALPHA4 0x803B
-#define GL_ALPHA8 0x803C
-#define GL_ALPHA12 0x803D
-#define GL_ALPHA16 0x803E
-#define GL_LUMINANCE4 0x803F
-#define GL_LUMINANCE8 0x8040
-#define GL_LUMINANCE12 0x8041
-#define GL_LUMINANCE16 0x8042
-#define GL_LUMINANCE4_ALPHA4 0x8043
-#define GL_LUMINANCE6_ALPHA2 0x8044
-#define GL_LUMINANCE8_ALPHA8 0x8045
-#define GL_LUMINANCE12_ALPHA4 0x8046
-#define GL_LUMINANCE12_ALPHA12 0x8047
-#define GL_LUMINANCE16_ALPHA16 0x8048
-#define GL_INTENSITY 0x8049
-#define GL_INTENSITY4 0x804A
-#define GL_INTENSITY8 0x804B
-#define GL_INTENSITY12 0x804C
-#define GL_INTENSITY16 0x804D
-#define GL_R3_G3_B2 0x2A10
-#define GL_RGB4 0x804F
-#define GL_RGB5 0x8050
-#define GL_RGB8 0x8051
-#define GL_RGB10 0x8052
-#define GL_RGB12 0x8053
-#define GL_RGB16 0x8054
-#define GL_RGBA2 0x8055
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_RGBA12 0x805A
-#define GL_RGBA16 0x805B
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE 0x8061
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-
-/* texture_object */
-#define GL_TEXTURE_PRIORITY 0x8066
-#define GL_TEXTURE_RESIDENT 0x8067
-#define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_TEXTURE_BINDING_3D 0x806A
-
-/* vertex_array */
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_INDEX_ARRAY 0x8077
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_EDGE_FLAG_ARRAY 0x8079
-#define GL_VERTEX_ARRAY_SIZE 0x807A
-#define GL_VERTEX_ARRAY_TYPE 0x807B
-#define GL_VERTEX_ARRAY_STRIDE 0x807C
-#define GL_NORMAL_ARRAY_TYPE 0x807E
-#define GL_NORMAL_ARRAY_STRIDE 0x807F
-#define GL_COLOR_ARRAY_SIZE 0x8081
-#define GL_COLOR_ARRAY_TYPE 0x8082
-#define GL_COLOR_ARRAY_STRIDE 0x8083
-#define GL_INDEX_ARRAY_TYPE 0x8085
-#define GL_INDEX_ARRAY_STRIDE 0x8086
-#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
-#define GL_VERTEX_ARRAY_POINTER 0x808E
-#define GL_NORMAL_ARRAY_POINTER 0x808F
-#define GL_COLOR_ARRAY_POINTER 0x8090
-#define GL_INDEX_ARRAY_POINTER 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
-#define GL_V2F 0x2A20
-#define GL_V3F 0x2A21
-#define GL_C4UB_V2F 0x2A22
-#define GL_C4UB_V3F 0x2A23
-#define GL_C3F_V3F 0x2A24
-#define GL_N3F_V3F 0x2A25
-#define GL_C4F_N3F_V3F 0x2A26
-#define GL_T2F_V3F 0x2A27
-#define GL_T4F_V4F 0x2A28
-#define GL_T2F_C4UB_V3F 0x2A29
-#define GL_T2F_C3F_V3F 0x2A2A
-#define GL_T2F_N3F_V3F 0x2A2B
-#define GL_T2F_C4F_N3F_V3F 0x2A2C
-#define GL_T4F_C4F_N3F_V4F 0x2A2D
-
-/* bgra */
-#define GL_BGR 0x80E0
-#define GL_BGRA 0x80E1
-
-/* blend_color */
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-
-/* blend_minmax */
-#define GL_FUNC_ADD 0x8006
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_BLEND_EQUATION 0x8009
-
-/* blend_subtract */
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-
-/* color_matrix */
-#define GL_COLOR_MATRIX 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
-
-/* color_table */
-#define GL_COLOR_TABLE 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
-#define GL_PROXY_COLOR_TABLE 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define GL_COLOR_TABLE_SCALE 0x80D6
-#define GL_COLOR_TABLE_BIAS 0x80D7
-#define GL_COLOR_TABLE_FORMAT 0x80D8
-#define GL_COLOR_TABLE_WIDTH 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
-
-/* convolution */
-#define GL_CONVOLUTION_1D 0x8010
-#define GL_CONVOLUTION_2D 0x8011
-#define GL_SEPARABLE_2D 0x8012
-#define GL_CONVOLUTION_BORDER_MODE 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS 0x8015
-#define GL_REDUCE 0x8016
-#define GL_CONVOLUTION_FORMAT 0x8017
-#define GL_CONVOLUTION_WIDTH 0x8018
-#define GL_CONVOLUTION_HEIGHT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
-#define GL_CONSTANT_BORDER 0x8151
-#define GL_REPLICATE_BORDER 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR 0x8154
-
-/* draw_range_elements */
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-
-/* histogram */
-#define GL_HISTOGRAM 0x8024
-#define GL_PROXY_HISTOGRAM 0x8025
-#define GL_HISTOGRAM_WIDTH 0x8026
-#define GL_HISTOGRAM_FORMAT 0x8027
-#define GL_HISTOGRAM_RED_SIZE 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
-#define GL_HISTOGRAM_SINK 0x802D
-#define GL_MINMAX 0x802E
-#define GL_MINMAX_FORMAT 0x802F
-#define GL_MINMAX_SINK 0x8030
-#define GL_TABLE_TOO_LARGE 0x8031
-
-/* packed_pixels */
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-
-/* rescale_normal */
-#define GL_RESCALE_NORMAL 0x803A
-
-/* separate_specular_color */
-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-#define GL_SINGLE_COLOR 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
-
-/* texture3D */
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-
-/* texture_edge_clamp */
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_CLAMP_TO_BORDER 0x812D
-
-/* texture_lod */
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-
-/* GetTarget1_2 */
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-
-#define GL_COMBINE 0x8570
-#define GL_COMBINE_RGB 0x8571
-#define GL_COMBINE_ALPHA 0x8572
-#define GL_RGB_SCALE 0x8573
-#define GL_ADD_SIGNED 0x8574
-#define GL_INTERPOLATE 0x8575
-#define GL_CONSTANT 0x8576
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PREVIOUS 0x8578
-#define GL_SUBTRACT 0x84E7
-#define GL_SOURCE0_RGB 0x8580
-#define GL_SOURCE1_RGB 0x8581
-#define GL_SOURCE2_RGB 0x8582
-#define GL_SOURCE3_RGB 0x8583
-#define GL_SOURCE4_RGB 0x8584
-#define GL_SOURCE5_RGB 0x8585
-#define GL_SOURCE6_RGB 0x8586
-#define GL_SOURCE7_RGB 0x8587
-#define GL_SOURCE0_ALPHA 0x8588
-#define GL_SOURCE1_ALPHA 0x8589
-#define GL_SOURCE2_ALPHA 0x858A
-#define GL_SOURCE3_ALPHA 0x858B
-#define GL_SOURCE4_ALPHA 0x858C
-#define GL_SOURCE5_ALPHA 0x858D
-#define GL_SOURCE6_ALPHA 0x858E
-#define GL_SOURCE7_ALPHA 0x858F
-#define GL_OPERAND0_RGB 0x8590
-#define GL_OPERAND1_RGB 0x8591
-#define GL_OPERAND2_RGB 0x8592
-#define GL_OPERAND3_RGB 0x8593
-#define GL_OPERAND4_RGB 0x8594
-#define GL_OPERAND5_RGB 0x8595
-#define GL_OPERAND6_RGB 0x8596
-#define GL_OPERAND7_RGB 0x8597
-#define GL_OPERAND0_ALPHA 0x8598
-#define GL_OPERAND1_ALPHA 0x8599
-#define GL_OPERAND2_ALPHA 0x859A
-#define GL_OPERAND3_ALPHA 0x859B
-#define GL_OPERAND4_ALPHA 0x859C
-#define GL_OPERAND5_ALPHA 0x859D
-#define GL_OPERAND6_ALPHA 0x859E
-#define GL_OPERAND7_ALPHA 0x859F
-
-#define GL_DOT3_RGB 0x86AE
-#define GL_DOT3_RGBA 0x86AF
-
-#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
-
-#define GL_NORMAL_MAP 0x8511
-#define GL_REFLECTION_MAP 0x8512
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-
-#define GL_COMPRESSED_ALPHA 0x84E9
-#define GL_COMPRESSED_LUMINANCE 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
-#define GL_COMPRESSED_INTENSITY 0x84EC
-#define GL_COMPRESSED_RGB 0x84ED
-#define GL_COMPRESSED_RGBA 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_MULTISAMPLE_BIT 0x20000000
-
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_DEPTH_COMPONENT32 0x81A7
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_DEPTH_TEXTURE_MODE 0x884B
-
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_COMPARE_R_TO_TEXTURE 0x884E
-
-#define GL_FOG_COORDINATE_SOURCE 0x8450
-#define GL_FOG_COORDINATE 0x8451
-#define GL_FRAGMENT_DEPTH 0x8452
-#define GL_CURRENT_FOG_COORDINATE 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
-#define GL_FOG_COORDINATE_ARRAY 0x8457
-
-#define GL_COLOR_SUM 0x8458
-#define GL_CURRENT_SECONDARY_COLOR 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
-#define GL_SECONDARY_COLOR_ARRAY 0x845E
-
-#define GL_POINT_SIZE_MIN 0x8126
-#define GL_POINT_SIZE_MAX 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION 0x8129
-
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-
-#define GL_GENERATE_MIPMAP 0x8191
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-
-#define GL_MIRRORED_REPEAT 0x8370
-
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL 0x8500
-#define GL_TEXTURE_LOD_BIAS 0x8501
-
-/*************************************************************/
-
-extern void glAccum (GLenum op, GLfloat value);
-extern void glAlphaFunc (GLenum func, GLclampf ref);
-extern GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
-extern void glArrayElement (GLint i);
-extern void glBegin (GLenum mode);
-extern void glBindTexture (GLenum target, GLuint texture);
-extern void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
-extern void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-extern void glBlendEquation (GLenum mode);
-extern void glBlendFunc (GLenum sfactor, GLenum dfactor);
-extern void glCallList (GLuint list);
-extern void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
-extern void glClear (GLbitfield mask);
-extern void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-extern void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-extern void glClearDepth (GLclampd depth);
-extern void glClearIndex (GLfloat c);
-extern void glClearStencil (GLint s);
-extern void glClipPlane (GLenum plane, const GLdouble *equation);
-extern void glColor3b (GLbyte red, GLbyte green, GLbyte blue);
-extern void glColor3bv (const GLbyte *v);
-extern void glColor3d (GLdouble red, GLdouble green, GLdouble blue);
-extern void glColor3dv (const GLdouble *v);
-extern void glColor3f (GLfloat red, GLfloat green, GLfloat blue);
-extern void glColor3fv (const GLfloat *v);
-extern void glColor3i (GLint red, GLint green, GLint blue);
-extern void glColor3iv (const GLint *v);
-extern void glColor3s (GLshort red, GLshort green, GLshort blue);
-extern void glColor3sv (const GLshort *v);
-extern void glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
-extern void glColor3ubv (const GLubyte *v);
-extern void glColor3ui (GLuint red, GLuint green, GLuint blue);
-extern void glColor3uiv (const GLuint *v);
-extern void glColor3us (GLushort red, GLushort green, GLushort blue);
-extern void glColor3usv (const GLushort *v);
-extern void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-extern void glColor4bv (const GLbyte *v);
-extern void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-extern void glColor4dv (const GLdouble *v);
-extern void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-extern void glColor4fv (const GLfloat *v);
-extern void glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
-extern void glColor4iv (const GLint *v);
-extern void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
-extern void glColor4sv (const GLshort *v);
-extern void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-extern void glColor4ubv (const GLubyte *v);
-extern void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-extern void glColor4uiv (const GLuint *v);
-extern void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
-extern void glColor4usv (const GLushort *v);
-extern void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-extern void glColorMaterial (GLenum face, GLenum mode);
-extern void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-extern void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-extern void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-extern void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-extern void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
-extern void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-extern void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-extern void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);
-extern void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-extern void glConvolutionParameteri (GLenum target, GLenum pname, GLint params);
-extern void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);
-extern void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-extern void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-extern void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-extern void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-extern void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-extern void glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-extern void glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-extern void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-extern void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-extern void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-extern void glCullFace (GLenum mode);
-extern void glDeleteLists (GLuint list, GLsizei range);
-extern void glDeleteTextures (GLsizei n, const GLuint *textures);
-extern void glDepthFunc (GLenum func);
-extern void glDepthMask (GLboolean flag);
-extern void glDepthRange (GLclampd zNear, GLclampd zFar);
-extern void glDisable (GLenum cap);
-extern void glDisableClientState (GLenum array);
-extern void glDrawArrays (GLenum mode, GLint first, GLsizei count);
-extern void glDrawBuffer (GLenum mode);
-extern void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-extern void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-extern void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-extern void glEdgeFlag (GLboolean flag);
-extern void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
-extern void glEdgeFlagv (const GLboolean *flag);
-extern void glEnable (GLenum cap);
-extern void glEnableClientState (GLenum array);
-extern void glEnd (void);
-extern void glEndList (void);
-extern void glEvalCoord1d (GLdouble u);
-extern void glEvalCoord1dv (const GLdouble *u);
-extern void glEvalCoord1f (GLfloat u);
-extern void glEvalCoord1fv (const GLfloat *u);
-extern void glEvalCoord2d (GLdouble u, GLdouble v);
-extern void glEvalCoord2dv (const GLdouble *u);
-extern void glEvalCoord2f (GLfloat u, GLfloat v);
-extern void glEvalCoord2fv (const GLfloat *u);
-extern void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
-extern void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-extern void glEvalPoint1 (GLint i);
-extern void glEvalPoint2 (GLint i, GLint j);
-extern void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
-extern void glFinish (void);
-extern void glFlush (void);
-extern void glFogf (GLenum pname, GLfloat param);
-extern void glFogfv (GLenum pname, const GLfloat *params);
-extern void glFogi (GLenum pname, GLint param);
-extern void glFogiv (GLenum pname, const GLint *params);
-extern void glFrontFace (GLenum mode);
-extern void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-extern GLuint glGenLists (GLsizei range);
-extern void glGenTextures (GLsizei n, GLuint *textures);
-extern void glGetBooleanv (GLenum pname, GLboolean *params);
-extern void glGetClipPlane (GLenum plane, GLdouble *equation);
-extern void glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table);
-extern void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
-extern void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
-extern void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image);
-extern void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
-extern void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
-extern void glGetDoublev (GLenum pname, GLdouble *params);
-extern GLenum glGetError (void);
-extern void glGetFloatv (GLenum pname, GLfloat *params);
-extern void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-extern void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
-extern void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
-extern void glGetIntegerv (GLenum pname, GLint *params);
-extern void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
-extern void glGetLightiv (GLenum light, GLenum pname, GLint *params);
-extern void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
-extern void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
-extern void glGetMapiv (GLenum target, GLenum query, GLint *v);
-extern void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
-extern void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
-extern void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-extern void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
-extern void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
-extern void glGetPixelMapfv (GLenum map, GLfloat *values);
-extern void glGetPixelMapuiv (GLenum map, GLuint *values);
-extern void glGetPixelMapusv (GLenum map, GLushort *values);
-extern void glGetPointerv (GLenum pname, GLvoid* *params);
-extern void glGetPolygonStipple (GLubyte *mask);
-extern void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-extern const GLubyte * glGetString (GLenum name);
-extern void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
-extern void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
-extern void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
-extern void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
-extern void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
-extern void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
-extern void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
-extern void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
-extern void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-extern void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-extern void glHint (GLenum target, GLenum mode);
-extern void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-extern void glIndexMask (GLuint mask);
-extern void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-extern void glIndexd (GLdouble c);
-extern void glIndexdv (const GLdouble *c);
-extern void glIndexf (GLfloat c);
-extern void glIndexfv (const GLfloat *c);
-extern void glIndexi (GLint c);
-extern void glIndexiv (const GLint *c);
-extern void glIndexs (GLshort c);
-extern void glIndexsv (const GLshort *c);
-extern void glIndexub (GLubyte c);
-extern void glIndexubv (const GLubyte *c);
-extern void glInitNames (void);
-extern void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
-extern GLboolean glIsEnabled (GLenum cap);
-extern GLboolean glIsList (GLuint list);
-extern GLboolean glIsTexture (GLuint texture);
-extern void glLightModelf (GLenum pname, GLfloat param);
-extern void glLightModelfv (GLenum pname, const GLfloat *params);
-extern void glLightModeli (GLenum pname, GLint param);
-extern void glLightModeliv (GLenum pname, const GLint *params);
-extern void glLightf (GLenum light, GLenum pname, GLfloat param);
-extern void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
-extern void glLighti (GLenum light, GLenum pname, GLint param);
-extern void glLightiv (GLenum light, GLenum pname, const GLint *params);
-extern void glLineStipple (GLint factor, GLushort pattern);
-extern void glLineWidth (GLfloat width);
-extern void glListBase (GLuint base);
-extern void glLoadIdentity (void);
-extern void glLoadMatrixd (const GLdouble *m);
-extern void glLoadMatrixf (const GLfloat *m);
-extern void glLoadName (GLuint name);
-extern void glLogicOp (GLenum opcode);
-extern void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-extern void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-extern void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-extern void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-extern void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
-extern void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
-extern void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-extern void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-extern void glMaterialf (GLenum face, GLenum pname, GLfloat param);
-extern void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
-extern void glMateriali (GLenum face, GLenum pname, GLint param);
-extern void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
-extern void glMatrixMode (GLenum mode);
-extern void glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
-extern void glMultMatrixd (const GLdouble *m);
-extern void glMultMatrixf (const GLfloat *m);
-extern void glNewList (GLuint list, GLenum mode);
-extern void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
-extern void glNormal3bv (const GLbyte *v);
-extern void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
-extern void glNormal3dv (const GLdouble *v);
-extern void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
-extern void glNormal3fv (const GLfloat *v);
-extern void glNormal3i (GLint nx, GLint ny, GLint nz);
-extern void glNormal3iv (const GLint *v);
-extern void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
-extern void glNormal3sv (const GLshort *v);
-extern void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-extern void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-extern void glPassThrough (GLfloat token);
-extern void glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values);
-extern void glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values);
-extern void glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values);
-extern void glPixelStoref (GLenum pname, GLfloat param);
-extern void glPixelStorei (GLenum pname, GLint param);
-extern void glPixelTransferf (GLenum pname, GLfloat param);
-extern void glPixelTransferi (GLenum pname, GLint param);
-extern void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
-extern void glPointSize (GLfloat size);
-extern void glPolygonMode (GLenum face, GLenum mode);
-extern void glPolygonOffset (GLfloat factor, GLfloat units);
-extern void glPolygonStipple (const GLubyte *mask);
-extern void glPopAttrib (void);
-extern void glPopClientAttrib (void);
-extern void glPopMatrix (void);
-extern void glPopName (void);
-extern void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
-extern void glPushAttrib (GLbitfield mask);
-extern void glPushClientAttrib (GLbitfield mask);
-extern void glPushMatrix (void);
-extern void glPushName (GLuint name);
-extern void glRasterPos2d (GLdouble x, GLdouble y);
-extern void glRasterPos2dv (const GLdouble *v);
-extern void glRasterPos2f (GLfloat x, GLfloat y);
-extern void glRasterPos2fv (const GLfloat *v);
-extern void glRasterPos2i (GLint x, GLint y);
-extern void glRasterPos2iv (const GLint *v);
-extern void glRasterPos2s (GLshort x, GLshort y);
-extern void glRasterPos2sv (const GLshort *v);
-extern void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
-extern void glRasterPos3dv (const GLdouble *v);
-extern void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
-extern void glRasterPos3fv (const GLfloat *v);
-extern void glRasterPos3i (GLint x, GLint y, GLint z);
-extern void glRasterPos3iv (const GLint *v);
-extern void glRasterPos3s (GLshort x, GLshort y, GLshort z);
-extern void glRasterPos3sv (const GLshort *v);
-extern void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern void glRasterPos4dv (const GLdouble *v);
-extern void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern void glRasterPos4fv (const GLfloat *v);
-extern void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
-extern void glRasterPos4iv (const GLint *v);
-extern void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
-extern void glRasterPos4sv (const GLshort *v);
-extern void glReadBuffer (GLenum mode);
-extern void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-extern void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-extern void glRectdv (const GLdouble *v1, const GLdouble *v2);
-extern void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-extern void glRectfv (const GLfloat *v1, const GLfloat *v2);
-extern void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
-extern void glRectiv (const GLint *v1, const GLint *v2);
-extern void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-extern void glRectsv (const GLshort *v1, const GLshort *v2);
-extern GLint glRenderMode (GLenum mode);
-extern void glResetHistogram (GLenum target);
-extern void glResetMinmax (GLenum target);
-extern void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-extern void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-extern void glScaled (GLdouble x, GLdouble y, GLdouble z);
-extern void glScalef (GLfloat x, GLfloat y, GLfloat z);
-extern void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-extern void glSelectBuffer (GLsizei size, GLuint *buffer);
-extern void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-extern void glShadeModel (GLenum mode);
-extern void glStencilFunc (GLenum func, GLint ref, GLuint mask);
-extern void glStencilMask (GLuint mask);
-extern void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-extern void glTexCoord1d (GLdouble s);
-extern void glTexCoord1dv (const GLdouble *v);
-extern void glTexCoord1f (GLfloat s);
-extern void glTexCoord1fv (const GLfloat *v);
-extern void glTexCoord1i (GLint s);
-extern void glTexCoord1iv (const GLint *v);
-extern void glTexCoord1s (GLshort s);
-extern void glTexCoord1sv (const GLshort *v);
-extern void glTexCoord2d (GLdouble s, GLdouble t);
-extern void glTexCoord2dv (const GLdouble *v);
-extern void glTexCoord2f (GLfloat s, GLfloat t);
-extern void glTexCoord2fv (const GLfloat *v);
-extern void glTexCoord2i (GLint s, GLint t);
-extern void glTexCoord2iv (const GLint *v);
-extern void glTexCoord2s (GLshort s, GLshort t);
-extern void glTexCoord2sv (const GLshort *v);
-extern void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
-extern void glTexCoord3dv (const GLdouble *v);
-extern void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
-extern void glTexCoord3fv (const GLfloat *v);
-extern void glTexCoord3i (GLint s, GLint t, GLint r);
-extern void glTexCoord3iv (const GLint *v);
-extern void glTexCoord3s (GLshort s, GLshort t, GLshort r);
-extern void glTexCoord3sv (const GLshort *v);
-extern void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-extern void glTexCoord4dv (const GLdouble *v);
-extern void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-extern void glTexCoord4fv (const GLfloat *v);
-extern void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
-extern void glTexCoord4iv (const GLint *v);
-extern void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
-extern void glTexCoord4sv (const GLshort *v);
-extern void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-extern void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
-extern void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
-extern void glTexEnvi (GLenum target, GLenum pname, GLint param);
-extern void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
-extern void glTexGend (GLenum coord, GLenum pname, GLdouble param);
-extern void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
-extern void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
-extern void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
-extern void glTexGeni (GLenum coord, GLenum pname, GLint param);
-extern void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
-extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-extern void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-extern void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-extern void glTexParameteri (GLenum target, GLenum pname, GLint param);
-extern void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-extern void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-extern void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-extern void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-extern void glTranslated (GLdouble x, GLdouble y, GLdouble z);
-extern void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
-extern void glVertex2d (GLdouble x, GLdouble y);
-extern void glVertex2dv (const GLdouble *v);
-extern void glVertex2f (GLfloat x, GLfloat y);
-extern void glVertex2fv (const GLfloat *v);
-extern void glVertex2i (GLint x, GLint y);
-extern void glVertex2iv (const GLint *v);
-extern void glVertex2s (GLshort x, GLshort y);
-extern void glVertex2sv (const GLshort *v);
-extern void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
-extern void glVertex3dv (const GLdouble *v);
-extern void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
-extern void glVertex3fv (const GLfloat *v);
-extern void glVertex3i (GLint x, GLint y, GLint z);
-extern void glVertex3iv (const GLint *v);
-extern void glVertex3s (GLshort x, GLshort y, GLshort z);
-extern void glVertex3sv (const GLshort *v);
-extern void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern void glVertex4dv (const GLdouble *v);
-extern void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern void glVertex4fv (const GLfloat *v);
-extern void glVertex4i (GLint x, GLint y, GLint z, GLint w);
-extern void glVertex4iv (const GLint *v);
-extern void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
-extern void glVertex4sv (const GLshort *v);
-extern void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-extern void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-extern void glSampleCoverage (GLclampf, GLboolean);
-extern void glSamplePass (GLenum);
-
-extern void glLoadTransposeMatrixf (const GLfloat *);
-extern void glLoadTransposeMatrixd (const GLdouble *);
-extern void glMultTransposeMatrixf (const GLfloat *);
-extern void glMultTransposeMatrixd (const GLdouble *);
-
-extern void glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
-extern void glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
-extern void glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
-extern void glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
-extern void glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
-extern void glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
-extern void glGetCompressedTexImage (GLenum, GLint, void *);
-
-extern void glActiveTexture (GLenum);
-extern void glClientActiveTexture (GLenum);
-extern void glMultiTexCoord1d (GLenum, GLdouble);
-extern void glMultiTexCoord1dv (GLenum, const GLdouble *);
-extern void glMultiTexCoord1f (GLenum, GLfloat);
-extern void glMultiTexCoord1fv (GLenum, const GLfloat *);
-extern void glMultiTexCoord1i (GLenum, GLint);
-extern void glMultiTexCoord1iv (GLenum, const GLint *);
-extern void glMultiTexCoord1s (GLenum, GLshort);
-extern void glMultiTexCoord1sv (GLenum, const GLshort *);
-extern void glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
-extern void glMultiTexCoord2dv (GLenum, const GLdouble *);
-extern void glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
-extern void glMultiTexCoord2fv (GLenum, const GLfloat *);
-extern void glMultiTexCoord2i (GLenum, GLint, GLint);
-extern void glMultiTexCoord2iv (GLenum, const GLint *);
-extern void glMultiTexCoord2s (GLenum, GLshort, GLshort);
-extern void glMultiTexCoord2sv (GLenum, const GLshort *);
-extern void glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble);
-extern void glMultiTexCoord3dv (GLenum, const GLdouble *);
-extern void glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
-extern void glMultiTexCoord3fv (GLenum, const GLfloat *);
-extern void glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
-extern void glMultiTexCoord3iv (GLenum, const GLint *);
-extern void glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
-extern void glMultiTexCoord3sv (GLenum, const GLshort *);
-extern void glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
-extern void glMultiTexCoord4dv (GLenum, const GLdouble *);
-extern void glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void glMultiTexCoord4fv (GLenum, const GLfloat *);
-extern void glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
-extern void glMultiTexCoord4iv (GLenum, const GLint *);
-extern void glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort);
-extern void glMultiTexCoord4sv (GLenum, const GLshort *);
-
-extern void glFogCoordf (GLfloat);
-extern void glFogCoordfv (const GLfloat *);
-extern void glFogCoordd (GLdouble);
-extern void glFogCoorddv (const GLdouble *);
-extern void glFogCoordPointer (GLenum, GLsizei, const GLvoid *);
-
-extern void glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
-extern void glSecondaryColor3bv (const GLbyte *);
-extern void glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
-extern void glSecondaryColor3dv (const GLdouble *);
-extern void glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
-extern void glSecondaryColor3fv (const GLfloat *);
-extern void glSecondaryColor3i (GLint, GLint, GLint);
-extern void glSecondaryColor3iv (const GLint *);
-extern void glSecondaryColor3s (GLshort, GLshort, GLshort);
-extern void glSecondaryColor3sv (const GLshort *);
-extern void glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
-extern void glSecondaryColor3ubv (const GLubyte *);
-extern void glSecondaryColor3ui (GLuint, GLuint, GLuint);
-extern void glSecondaryColor3uiv (const GLuint *);
-extern void glSecondaryColor3us (GLushort, GLushort, GLushort);
-extern void glSecondaryColor3usv (const GLushort *);
-extern void glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *);
-
-extern void glPointParameterf (GLenum pname, GLfloat param);
-extern void glPointParameterfv (GLenum pname, const GLfloat *params);
-
-extern void glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
-
-extern void glMultiDrawArrays (GLenum, const GLint *, const GLsizei *, GLsizei);
-extern void glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
-
-extern void glWindowPos2d (GLdouble, GLdouble);
-extern void glWindowPos2dv (const GLdouble *);
-extern void glWindowPos2f (GLfloat, GLfloat);
-extern void glWindowPos2fv (const GLfloat *);
-extern void glWindowPos2i (GLint, GLint);
-extern void glWindowPos2iv (const GLint *);
-extern void glWindowPos2s (GLshort, GLshort);
-extern void glWindowPos2sv (const GLshort *);
-extern void glWindowPos3d (GLdouble, GLdouble, GLdouble);
-extern void glWindowPos3dv (const GLdouble *);
-extern void glWindowPos3f (GLfloat, GLfloat, GLfloat);
-extern void glWindowPos3fv (const GLfloat *);
-extern void glWindowPos3i (GLint, GLint, GLint);
-extern void glWindowPos3iv (const GLint *);
-extern void glWindowPos3s (GLshort, GLshort, GLshort);
-extern void glWindowPos3sv (const GLshort *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __gl_h_ */
diff --git a/make/stub_includes/macosx/GL/glext.h b/make/stub_includes/macosx/GL/glext.h
deleted file mode 100644
index 313c34adf..000000000
--- a/make/stub_includes/macosx/GL/glext.h
+++ /dev/null
@@ -1,3081 +0,0 @@
-/*
- Copyright: (c) 1999 by Apple Computer, Inc., all rights reserved.
-*/
-
-#ifndef __glext_h_
-#define __glext_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: This software was created using the
-** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
-** not been independently verified as being compliant with the OpenGL(R)
-** version 1.2.1 Specification.
-*/
-
-#define GL_APPLE_specular_vector 1
-#define GL_APPLE_transform_hint 1
-#define GL_APPLE_packed_pixels 1
-#define GL_APPLE_client_storage 1
-#define GL_APPLE_ycbcr_422 1
-#define GL_APPLE_texture_range 1
-#define GL_APPLE_fence 1
-#define GL_APPLE_vertex_array_range 1
-#define GL_APPLE_vertex_array_object 1
-#define GL_APPLE_element_array 1
-#define GL_APPLE_vertex_program_evaluators 1
-#define GL_APPLE_float_pixels 1
-#define GL_ARB_imaging 1
-#define GL_ARB_transpose_matrix 1
-#define GL_ARB_multitexture 1
-#define GL_ARB_texture_env_add 1
-#define GL_ARB_texture_env_combine 1
-#define GL_ARB_texture_env_dot3 1
-#define GL_ARB_texture_env_crossbar 1
-#define GL_ARB_texture_cube_map 1
-#define GL_ARB_texture_compression 1
-#define GL_ARB_multisample 1
-#define GL_ARB_texture_border_clamp 1
-#define GL_ARB_point_parameters 1
-#define GL_ARB_vertex_program 1
-#define GL_ARB_fragment_program 1
-#define GL_ARB_texture_mirrored_repeat 1
-#define GL_ARB_depth_texture 1
-#define GL_ARB_shadow 1
-#define GL_ARB_shadow_ambient 1
-#define GL_ARB_vertex_blend 1
-#define GL_ARB_window_pos 1
-#define GL_EXT_clip_volume_hint 1
-#define GL_EXT_rescale_normal 1
-#define GL_EXT_blend_color 1
-#define GL_EXT_blend_minmax 1
-#define GL_EXT_blend_subtract 1
-#define GL_EXT_compiled_vertex_array 1
-#define GL_EXT_texture_lod_bias 1
-#define GL_EXT_texture_env_add 1
-#define GL_EXT_abgr 1
-#define GL_EXT_bgra 1
-#define GL_EXT_texture_filter_anisotropic 1
-#define GL_EXT_paletted_texture 1
-#define GL_EXT_shared_texture_palette 1
-#define GL_EXT_secondary_color 1
-#define GL_EXT_texture_compression_s3tc 1
-#define GL_EXT_texture_rectangle 1
-#define GL_EXT_fog_coord 1
-#define GL_EXT_draw_range_elements 1
-#define GL_EXT_stencil_wrap 1
-#define GL_EXT_blend_func_separate 1
-#define GL_EXT_multi_draw_arrays 1
-#define GL_EXT_shadow_funcs 1
-#define GL_EXT_stencil_two_side 1
-#define GL_SGIS_texture_edge_clamp 1
-#define GL_SGIS_generate_mipmap 1
-#define GL_SGIS_texture_lod 1
-#define GL_ATI_point_cull_mode 1
-#define GL_ATI_texture_mirror_once 1
-#define GL_ATI_pn_triangles 1
-#define GL_ATIX_pn_triangles 1
-#define GL_ATI_text_fragment_shader 1
-#define GL_ATI_blend_equation_separate 1
-#define GL_ATI_blend_weighted_minmax 1
-#define GL_NV_point_sprite 1
-#define GL_NV_register_combiners 1
-#define GL_NV_register_combiners2 1
-#define GL_NV_texture_env_combine4 1
-#define GL_NV_blend_square 1
-#define GL_NV_fog_distance 1
-#define GL_NV_multisample_filter_hint 1
-#define GL_NV_texgen_reflection 1
-#define GL_NV_texture_shader 1
-#define GL_NV_texture_shader2 1
-#define GL_NV_texture_shader3 1
-#define GL_NV_depth_clamp 1
-#define GL_NV_light_max_exponent 1
-#define GL_IBM_rasterpos_clip 1
-
-/*************************************************************/
-#define GL_GLEXT_VERSION 7
-
-#if GL_ARB_multitexture
-#define GL_TEXTURE0_ARB 0x84C0
-#define GL_TEXTURE1_ARB 0x84C1
-#define GL_TEXTURE2_ARB 0x84C2
-#define GL_TEXTURE3_ARB 0x84C3
-#define GL_TEXTURE4_ARB 0x84C4
-#define GL_TEXTURE5_ARB 0x84C5
-#define GL_TEXTURE6_ARB 0x84C6
-#define GL_TEXTURE7_ARB 0x84C7
-#define GL_TEXTURE8_ARB 0x84C8
-#define GL_TEXTURE9_ARB 0x84C9
-#define GL_TEXTURE10_ARB 0x84CA
-#define GL_TEXTURE11_ARB 0x84CB
-#define GL_TEXTURE12_ARB 0x84CC
-#define GL_TEXTURE13_ARB 0x84CD
-#define GL_TEXTURE14_ARB 0x84CE
-#define GL_TEXTURE15_ARB 0x84CF
-#define GL_TEXTURE16_ARB 0x84D0
-#define GL_TEXTURE17_ARB 0x84D1
-#define GL_TEXTURE18_ARB 0x84D2
-#define GL_TEXTURE19_ARB 0x84D3
-#define GL_TEXTURE20_ARB 0x84D4
-#define GL_TEXTURE21_ARB 0x84D5
-#define GL_TEXTURE22_ARB 0x84D6
-#define GL_TEXTURE23_ARB 0x84D7
-#define GL_TEXTURE24_ARB 0x84D8
-#define GL_TEXTURE25_ARB 0x84D9
-#define GL_TEXTURE26_ARB 0x84DA
-#define GL_TEXTURE27_ARB 0x84DB
-#define GL_TEXTURE28_ARB 0x84DC
-#define GL_TEXTURE29_ARB 0x84DD
-#define GL_TEXTURE30_ARB 0x84DE
-#define GL_TEXTURE31_ARB 0x84DF
-#define GL_ACTIVE_TEXTURE_ARB 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
-#endif
-
-#if GL_ARB_transpose_matrix
-#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
-#endif
-
-#if GL_ARB_multisample
-#define GL_MULTISAMPLE_ARB 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
-#define GL_SAMPLE_COVERAGE_ARB 0x80A0
-#define GL_SAMPLE_BUFFERS_ARB 0x80A8
-#define GL_SAMPLES_ARB 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
-#define GL_MULTISAMPLE_BIT_ARB 0x20000000
-#endif
-
-#if GL_ARB_texture_cube_map
-#define GL_NORMAL_MAP_ARB 0x8511
-#define GL_REFLECTION_MAP_ARB 0x8512
-#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
-#endif
-
-#if GL_ARB_texture_compression
-#define GL_COMPRESSED_ALPHA_ARB 0x84E9
-#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
-#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
-#define GL_COMPRESSED_RGB_ARB 0x84ED
-#define GL_COMPRESSED_RGBA_ARB 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
-#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-#endif
-
-#if GL_ARB_vertex_blend
-#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
-#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
-#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
-#define GL_VERTEX_BLEND_ARB 0x86A7
-#define GL_CURRENT_WEIGHT_ARB 0x86A8
-#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
-#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
-#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
-#define GL_WEIGHT_ARRAY_ARB 0x86AD
-#define GL_MODELVIEW0_ARB 0x1700
-#define GL_MODELVIEW1_ARB 0x850A
-#define GL_MODELVIEW2_ARB 0x8722
-#define GL_MODELVIEW3_ARB 0x8723
-#define GL_MODELVIEW4_ARB 0x8724
-#define GL_MODELVIEW5_ARB 0x8725
-#define GL_MODELVIEW6_ARB 0x8726
-#define GL_MODELVIEW7_ARB 0x8727
-#define GL_MODELVIEW8_ARB 0x8728
-#define GL_MODELVIEW9_ARB 0x8729
-#define GL_MODELVIEW10_ARB 0x872A
-#define GL_MODELVIEW11_ARB 0x872B
-#define GL_MODELVIEW12_ARB 0x872C
-#define GL_MODELVIEW13_ARB 0x872D
-#define GL_MODELVIEW14_ARB 0x872E
-#define GL_MODELVIEW15_ARB 0x872F
-#define GL_MODELVIEW16_ARB 0x8730
-#define GL_MODELVIEW17_ARB 0x8731
-#define GL_MODELVIEW18_ARB 0x8732
-#define GL_MODELVIEW19_ARB 0x8733
-#define GL_MODELVIEW20_ARB 0x8734
-#define GL_MODELVIEW21_ARB 0x8735
-#define GL_MODELVIEW22_ARB 0x8736
-#define GL_MODELVIEW23_ARB 0x8737
-#define GL_MODELVIEW24_ARB 0x8738
-#define GL_MODELVIEW25_ARB 0x8739
-#define GL_MODELVIEW26_ARB 0x873A
-#define GL_MODELVIEW27_ARB 0x873B
-#define GL_MODELVIEW28_ARB 0x873C
-#define GL_MODELVIEW29_ARB 0x873D
-#define GL_MODELVIEW30_ARB 0x873E
-#define GL_MODELVIEW31_ARB 0x873F
-#endif
-
-#if GL_ARB_texture_border_clamp
-#define GL_CLAMP_TO_BORDER_ARB 0x812D
-#endif
-
-#if GL_ARB_depth_texture
-#define GL_DEPTH_COMPONENT16_ARB 0x81A5
-#define GL_DEPTH_COMPONENT24_ARB 0x81A6
-#define GL_DEPTH_COMPONENT32_ARB 0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
-#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
-#endif
-
-#if GL_ARB_shadow
-#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
-#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
-#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
-#endif
-
-#if GL_ARB_shadow_ambient
-#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
-#endif
-
-#if GL_EXT_abgr
-#define GL_ABGR_EXT 0x8000
-#endif
-
-#if GL_EXT_blend_color
-#define GL_CONSTANT_COLOR_EXT 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
-#define GL_CONSTANT_ALPHA_EXT 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
-#define GL_BLEND_COLOR_EXT 0x8005
-#endif
-
-#if GL_EXT_polygon_offset
-#define GL_POLYGON_OFFSET_EXT 0x8037
-#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
-#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
-#endif
-
-#if GL_EXT_texture
-#define GL_ALPHA4_EXT 0x803B
-#define GL_ALPHA8_EXT 0x803C
-#define GL_ALPHA12_EXT 0x803D
-#define GL_ALPHA16_EXT 0x803E
-#define GL_LUMINANCE4_EXT 0x803F
-#define GL_LUMINANCE8_EXT 0x8040
-#define GL_LUMINANCE12_EXT 0x8041
-#define GL_LUMINANCE16_EXT 0x8042
-#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
-#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
-#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
-#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
-#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
-#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
-#define GL_INTENSITY_EXT 0x8049
-#define GL_INTENSITY4_EXT 0x804A
-#define GL_INTENSITY8_EXT 0x804B
-#define GL_INTENSITY12_EXT 0x804C
-#define GL_INTENSITY16_EXT 0x804D
-#define GL_RGB2_EXT 0x804E
-#define GL_RGB4_EXT 0x804F
-#define GL_RGB5_EXT 0x8050
-#define GL_RGB8_EXT 0x8051
-#define GL_RGB10_EXT 0x8052
-#define GL_RGB12_EXT 0x8053
-#define GL_RGB16_EXT 0x8054
-#define GL_RGBA2_EXT 0x8055
-#define GL_RGBA4_EXT 0x8056
-#define GL_RGB5_A1_EXT 0x8057
-#define GL_RGBA8_EXT 0x8058
-#define GL_RGB10_A2_EXT 0x8059
-#define GL_RGBA12_EXT 0x805A
-#define GL_RGBA16_EXT 0x805B
-#define GL_TEXTURE_RED_SIZE_EXT 0x805C
-#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
-#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
-#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
-#define GL_REPLACE_EXT 0x8062
-#define GL_PROXY_TEXTURE_1D_EXT 0x8063
-#define GL_PROXY_TEXTURE_2D_EXT 0x8064
-#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
-#endif
-
-#if GL_EXT_texture3D
-#define GL_PACK_SKIP_IMAGES_EXT 0x806B
-#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
-#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
-#define GL_TEXTURE_3D_EXT 0x806F
-#define GL_PROXY_TEXTURE_3D_EXT 0x8070
-#define GL_TEXTURE_DEPTH_EXT 0x8071
-#define GL_TEXTURE_WRAP_R_EXT 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
-#endif
-
-#if GL_SGIS_texture_filter4
-#define GL_FILTER4_SGIS 0x8146
-#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
-#endif
-
-#if GL_EXT_histogram
-#define GL_HISTOGRAM_EXT 0x8024
-#define GL_PROXY_HISTOGRAM_EXT 0x8025
-#define GL_HISTOGRAM_WIDTH_EXT 0x8026
-#define GL_HISTOGRAM_FORMAT_EXT 0x8027
-#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
-#define GL_HISTOGRAM_SINK_EXT 0x802D
-#define GL_MINMAX_EXT 0x802E
-#define GL_MINMAX_FORMAT_EXT 0x802F
-#define GL_MINMAX_SINK_EXT 0x8030
-#define GL_TABLE_TOO_LARGE_EXT 0x8031
-#endif
-
-#if GL_EXT_convolution
-#define GL_CONVOLUTION_1D_EXT 0x8010
-#define GL_CONVOLUTION_2D_EXT 0x8011
-#define GL_SEPARABLE_2D_EXT 0x8012
-#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
-#define GL_REDUCE_EXT 0x8016
-#define GL_CONVOLUTION_FORMAT_EXT 0x8017
-#define GL_CONVOLUTION_WIDTH_EXT 0x8018
-#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
-#endif
-
-#if GL_SGI_color_matrix
-#define GL_COLOR_MATRIX_SGI 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
-#endif
-
-#if GL_SGI_color_table
-#define GL_COLOR_TABLE_SGI 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
-#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
-#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
-#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
-#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
-#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
-#endif
-
-#if GL_SGIS_pixel_texture
-#define GL_PIXEL_TEXTURE_SGIS 0x8353
-#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
-#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
-#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
-#endif
-
-#if GL_SGIX_pixel_texture
-#define GL_PIXEL_TEX_GEN_SGIX 0x8139
-#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
-#endif
-
-#if GL_SGIS_texture4D
-#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
-#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
-#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
-#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
-#define GL_TEXTURE_4D_SGIS 0x8134
-#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
-#define GL_TEXTURE_4DSIZE_SGIS 0x8136
-#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
-#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
-#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
-#endif
-
-#if GL_SGI_texture_color_table
-#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
-#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
-#endif
-
-#if GL_EXT_cmyka
-#define GL_CMYK_EXT 0x800C
-#define GL_CMYKA_EXT 0x800D
-#define GL_PACK_CMYK_HINT_EXT 0x800E
-#define GL_UNPACK_CMYK_HINT_EXT 0x800F
-#endif
-
-#if GL_EXT_texture_object
-#define GL_TEXTURE_PRIORITY_EXT 0x8066
-#define GL_TEXTURE_RESIDENT_EXT 0x8067
-#define GL_TEXTURE_1D_BINDING_EXT 0x8068
-#define GL_TEXTURE_2D_BINDING_EXT 0x8069
-#define GL_TEXTURE_3D_BINDING_EXT 0x806A
-#endif
-
-#if GL_SGIS_detail_texture
-#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
-#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
-#define GL_LINEAR_DETAIL_SGIS 0x8097
-#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
-#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
-#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
-#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
-#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
-#endif
-
-#if GL_SGIS_sharpen_texture
-#define GL_LINEAR_SHARPEN_SGIS 0x80AD
-#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
-#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
-#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
-#endif
-
-#if GL_EXT_packed_pixels
-#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
-#endif
-
-#if GL_SGIS_texture_lod
-#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
-#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
-#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
-#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
-#endif
-
-#if GL_SGIS_multisample
-#define GL_MULTISAMPLE_SGIS 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
-#define GL_SAMPLE_MASK_SGIS 0x80A0
-#define GL_1PASS_SGIS 0x80A1
-#define GL_2PASS_0_SGIS 0x80A2
-#define GL_2PASS_1_SGIS 0x80A3
-#define GL_4PASS_0_SGIS 0x80A4
-#define GL_4PASS_1_SGIS 0x80A5
-#define GL_4PASS_2_SGIS 0x80A6
-#define GL_4PASS_3_SGIS 0x80A7
-#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
-#define GL_SAMPLES_SGIS 0x80A9
-#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
-#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
-#define GL_SAMPLE_PATTERN_SGIS 0x80AC
-#endif
-
-#if GL_EXT_rescale_normal
-#define GL_RESCALE_NORMAL_EXT 0x803A
-#endif
-
-#if GL_EXT_vertex_array
-#define GL_VERTEX_ARRAY_EXT 0x8074
-#define GL_NORMAL_ARRAY_EXT 0x8075
-#define GL_COLOR_ARRAY_EXT 0x8076
-#define GL_INDEX_ARRAY_EXT 0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
-#endif
-
-#if GL_SGIS_generate_mipmap
-#define GL_GENERATE_MIPMAP_SGIS 0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
-#endif
-
-#if GL_SGIX_clipmap
-#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
-#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
-#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
-#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
-#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
-#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
-#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
-#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
-#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
-#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
-#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
-#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
-#endif
-
-#if GL_SGIX_shadow
-#define GL_TEXTURE_COMPARE_SGIX 0x819A
-#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
-#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
-#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
-#endif
-
-#if GL_SGIS_texture_edge_clamp
-#define GL_CLAMP_TO_EDGE_SGIS 0x812F
-#endif
-
-#if GL_SGIS_texture_border_clamp
-#define GL_CLAMP_TO_BORDER_SGIS 0x812D
-#endif
-
-#if GL_EXT_blend_minmax
-#define GL_FUNC_ADD_EXT 0x8006
-#define GL_MIN_EXT 0x8007
-#define GL_MAX_EXT 0x8008
-#define GL_BLEND_EQUATION_EXT 0x8009
-#endif
-
-#if GL_ATI_blend_weighted_minmax
-#define GL_MIN_WEIGHTED_ATI 0x877D
-#define GL_MAX_WEIGHTED_ATI 0x877E
-#endif
-
-#if GL_EXT_blend_subtract
-#define GL_FUNC_SUBTRACT_EXT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
-#endif
-
-#if GL_SGIX_interlace
-#define GL_INTERLACE_SGIX 0x8094
-#endif
-
-#if GL_SGIX_pixel_tiles
-#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
-#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
-#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
-#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
-#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
-#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
-#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
-#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
-#endif
-
-#if GL_SGIS_texture_select
-#define GL_DUAL_ALPHA4_SGIS 0x8110
-#define GL_DUAL_ALPHA8_SGIS 0x8111
-#define GL_DUAL_ALPHA12_SGIS 0x8112
-#define GL_DUAL_ALPHA16_SGIS 0x8113
-#define GL_DUAL_LUMINANCE4_SGIS 0x8114
-#define GL_DUAL_LUMINANCE8_SGIS 0x8115
-#define GL_DUAL_LUMINANCE12_SGIS 0x8116
-#define GL_DUAL_LUMINANCE16_SGIS 0x8117
-#define GL_DUAL_INTENSITY4_SGIS 0x8118
-#define GL_DUAL_INTENSITY8_SGIS 0x8119
-#define GL_DUAL_INTENSITY12_SGIS 0x811A
-#define GL_DUAL_INTENSITY16_SGIS 0x811B
-#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
-#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
-#define GL_QUAD_ALPHA4_SGIS 0x811E
-#define GL_QUAD_ALPHA8_SGIS 0x811F
-#define GL_QUAD_LUMINANCE4_SGIS 0x8120
-#define GL_QUAD_LUMINANCE8_SGIS 0x8121
-#define GL_QUAD_INTENSITY4_SGIS 0x8122
-#define GL_QUAD_INTENSITY8_SGIS 0x8123
-#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
-#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
-#endif
-
-#if GL_SGIX_sprite
-#define GL_SPRITE_SGIX 0x8148
-#define GL_SPRITE_MODE_SGIX 0x8149
-#define GL_SPRITE_AXIS_SGIX 0x814A
-#define GL_SPRITE_TRANSLATION_SGIX 0x814B
-#define GL_SPRITE_AXIAL_SGIX 0x814C
-#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
-#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
-#endif
-
-#if GL_SGIX_texture_multi_buffer
-#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
-#endif
-
-#if GL_SGIS_point_parameters
-#define GL_POINT_SIZE_MIN_EXT 0x8126
-#define GL_POINT_SIZE_MIN_SGIS 0x8126
-#define GL_POINT_SIZE_MAX_EXT 0x8127
-#define GL_POINT_SIZE_MAX_SGIS 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
-#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
-#define GL_DISTANCE_ATTENUATION_EXT 0x8129
-#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
-#endif
-
-#if GL_SGIX_instruments
-#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
-#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
-#endif
-
-#if GL_SGIX_texture_scale_bias
-#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
-#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
-#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
-#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
-#endif
-
-#if GL_SGIX_framezoom
-#define GL_FRAMEZOOM_SGIX 0x818B
-#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
-#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
-#endif
-
-#if GL_FfdMaskSGIX
-#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
-#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
-#endif
-
-#if GL_SGIX_polynomial_ffd
-#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
-#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
-#define GL_DEFORMATIONS_MASK_SGIX 0x8196
-#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
-#endif
-
-#if GL_SGIX_reference_plane
-#define GL_REFERENCE_PLANE_SGIX 0x817D
-#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
-#endif
-
-#if GL_SGIX_depth_texture
-#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
-#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
-#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
-#endif
-
-#if GL_SGIS_fog_function
-#define GL_FOG_FUNC_SGIS 0x812A
-#define GL_FOG_FUNC_POINTS_SGIS 0x812B
-#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
-#endif
-
-#if GL_SGIX_fog_offset
-#define GL_FOG_OFFSET_SGIX 0x8198
-#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
-#endif
-
-#if GL_HP_image_transform
-#define GL_IMAGE_SCALE_X_HP 0x8155
-#define GL_IMAGE_SCALE_Y_HP 0x8156
-#define GL_IMAGE_TRANSLATE_X_HP 0x8157
-#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
-#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
-#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
-#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
-#define GL_IMAGE_MAG_FILTER_HP 0x815C
-#define GL_IMAGE_MIN_FILTER_HP 0x815D
-#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
-#define GL_CUBIC_HP 0x815F
-#define GL_AVERAGE_HP 0x8160
-#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
-#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
-#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
-#endif
-
-#if GL_HP_convolution_border_modes
-#define GL_IGNORE_BORDER_HP 0x8150
-#define GL_CONSTANT_BORDER_HP 0x8151
-#define GL_REPLICATE_BORDER_HP 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
-#endif
-
-#if GL_SGIX_texture_add_env
-#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
-#endif
-
-#if GL_PGI_vertex_hints
-#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
-#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
-#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
-#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
-#define GL_COLOR3_BIT_PGI 0x00010000
-#define GL_COLOR4_BIT_PGI 0x00020000
-#define GL_EDGEFLAG_BIT_PGI 0x00040000
-#define GL_INDEX_BIT_PGI 0x00080000
-#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
-#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
-#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
-#define GL_MAT_EMISSION_BIT_PGI 0x00800000
-#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
-#define GL_MAT_SHININESS_BIT_PGI 0x02000000
-#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
-#define GL_NORMAL_BIT_PGI 0x08000000
-#define GL_TEXCOORD1_BIT_PGI 0x10000000
-#define GL_TEXCOORD2_BIT_PGI 0x20000000
-#define GL_TEXCOORD3_BIT_PGI 0x40000000
-#define GL_TEXCOORD4_BIT_PGI 0x80000000
-#define GL_VERTEX23_BIT_PGI 0x00000004
-#define GL_VERTEX4_BIT_PGI 0x00000008
-#endif
-
-#if GL_PGI_misc_hints
-#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
-#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
-#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
-#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
-#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
-#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
-#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
-#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
-#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
-#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
-#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
-#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
-#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
-#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
-#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
-#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
-#define GL_CLIP_NEAR_HINT_PGI 0x1A220
-#define GL_CLIP_FAR_HINT_PGI 0x1A221
-#define GL_WIDE_LINE_HINT_PGI 0x1A222
-#define GL_BACK_NORMALS_HINT_PGI 0x1A223
-#endif
-
-#if GL_EXT_paletted_texture
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
-#endif
-
-#if GL_EXT_clip_volume_hint
-#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
-#endif
-
-#if GL_SGIX_list_priority
-#define GL_LIST_PRIORITY_SGIX 0x8182
-#endif
-
-#if GL_SGIX_ir_instrument1
-#define GL_IR_INSTRUMENT1_SGIX 0x817F
-#endif
-
-#if GL_SGIX_calligraphic_fragment
-#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
-#endif
-
-#if GL_SGIX_texture_lod_bias
-#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
-#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
-#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
-#endif
-
-#if GL_EXT_index_material
-#define GL_INDEX_MATERIAL_EXT 0x81B8
-#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
-#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
-#endif
-
-#if GL_EXT_index_func
-#define GL_INDEX_TEST_EXT 0x81B5
-#define GL_INDEX_TEST_FUNC_EXT 0x81B6
-#define GL_INDEX_TEST_REF_EXT 0x81B7
-#endif
-
-#if GL_EXT_index_array_formats
-#define GL_IUI_V2F_EXT 0x81AD
-#define GL_IUI_V3F_EXT 0x81AE
-#define GL_IUI_N3F_V2F_EXT 0x81AF
-#define GL_IUI_N3F_V3F_EXT 0x81B0
-#define GL_T2F_IUI_V2F_EXT 0x81B1
-#define GL_T2F_IUI_V3F_EXT 0x81B2
-#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
-#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
-#endif
-
-#if GL_EXT_compiled_vertex_array
-#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
-#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
-#endif
-
-#if GL_EXT_cull_vertex
-#define GL_CULL_VERTEX_EXT 0x81AA
-#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
-#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
-#endif
-
-#if GL_SGIX_ycrcb
-#define GL_YCRCB_422_SGIX 0x81BB
-#define GL_YCRCB_444_SGIX 0x81BC
-#endif
-
-#if GL_SGIX_fragment_lighting
-#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
-#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
-#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
-#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
-#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
-#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
-#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
-#define GL_LIGHT_ENV_MODE_SGIX 0x8407
-#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
-#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
-#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
-#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
-#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
-#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
-#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
-#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
-#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
-#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
-#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
-#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
-#endif
-
-#if GL_IBM_rasterpos_clip
-#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
-#endif
-
-#if GL_HP_texture_lighting
-#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
-#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
-#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
-#endif
-
-#if GL_EXT_draw_range_elements
-#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
-#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
-#endif
-
-#if GL_WIN_phong_shading
-#define GL_PHONG_WIN 0x80EA
-#define GL_PHONG_HINT_WIN 0x80EB
-#endif
-
-#if GL_WIN_specular_fog
-#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
-#endif
-
-#if GL_EXT_light_texture
-#define GL_FRAGMENT_MATERIAL_EXT 0x8349
-#define GL_FRAGMENT_NORMAL_EXT 0x834A
-#define GL_FRAGMENT_COLOR_EXT 0x834C
-#define GL_ATTENUATION_EXT 0x834D
-#define GL_SHADOW_ATTENUATION_EXT 0x834E
-#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
-#define GL_TEXTURE_LIGHT_EXT 0x8350
-#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
-#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
-/* reuse GL_FRAGMENT_DEPTH_EXT */
-#endif
-
-#if GL_SGIX_blend_alpha_minmax
-#define GL_ALPHA_MIN_SGIX 0x8320
-#define GL_ALPHA_MAX_SGIX 0x8321
-#endif
-
-#if GL_EXT_bgra
-#define GL_BGR_EXT 0x80E0
-#define GL_BGRA_EXT 0x80E1
-#endif
-
-#if GL_SGIX_async
-#define GL_ASYNC_MARKER_SGIX 0x8329
-#endif
-
-#if GL_SGIX_async_pixel
-#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
-#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
-#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
-#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
-#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
-#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
-#endif
-
-#if GL_SGIX_async_histogram
-#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
-#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
-#endif
-
-#if GL_INTEL_parallel_arrays
-#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
-#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
-#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
-#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
-#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
-#endif
-
-#if GL_HP_occlusion_test
-#define GL_OCCLUSION_TEST_HP 0x8165
-#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
-#endif
-
-#if GL_EXT_pixel_transform
-#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
-#define GL_PIXEL_MAG_FILTER_EXT 0x8331
-#define GL_PIXEL_MIN_FILTER_EXT 0x8332
-#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
-#define GL_CUBIC_EXT 0x8334
-#define GL_AVERAGE_EXT 0x8335
-#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
-#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
-#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
-#endif
-
-#if GL_EXT_shared_texture_palette
-#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
-#endif
-
-#if GL_EXT_separate_specular_color
-#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
-#define GL_SINGLE_COLOR_EXT 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
-#endif
-
-#if GL_EXT_secondary_color
-#define GL_COLOR_SUM_EXT 0x8458
-#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
-#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
-#endif
-
-#if GL_EXT_texture_perturb_normal
-#define GL_PERTURB_EXT 0x85AE
-#define GL_TEXTURE_NORMAL_EXT 0x85AF
-#endif
-
-#if GL_EXT_fog_coord
-#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
-#define GL_FOG_COORDINATE_EXT 0x8451
-#define GL_FRAGMENT_DEPTH_EXT 0x8452
-#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
-#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
-#endif
-
-#if GL_APPLE_vertex_array_range
-#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
-#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
-/* GL_STORAGE_PRIVATE_APPLE 0x85BD */
-/* GL_STORAGE_CACHED_APPLE 0x85BE */
-/* GL_STORAGE_SHARED_APPLE 0x85BF */
-#endif
-
-#if GL_APPLE_vertex_array_object
-#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
-#endif
-
-#if GL_APPLE_element_array
-#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
-#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
-#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
-#endif
-
-#if GL_APPLE_fence
-#define GL_DRAW_PIXELS_APPLE 0x8A0A
-#define GL_FENCE_APPLE 0x8A0B
-#endif
-
-#if GL_REND_screen_coordinates
-#define GL_SCREEN_COORDINATES_REND 0x8490
-#define GL_INVERTED_SCREEN_W_REND 0x8491
-#endif
-
-#if GL_EXT_coordinate_frame
-#define GL_TANGENT_ARRAY_EXT 0x8439
-#define GL_BINORMAL_ARRAY_EXT 0x843A
-#define GL_CURRENT_TANGENT_EXT 0x843B
-#define GL_CURRENT_BINORMAL_EXT 0x843C
-#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
-#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
-#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
-#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
-#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
-#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
-#define GL_MAP1_TANGENT_EXT 0x8444
-#define GL_MAP2_TANGENT_EXT 0x8445
-#define GL_MAP1_BINORMAL_EXT 0x8446
-#define GL_MAP2_BINORMAL_EXT 0x8447
-#endif
-
-#if GL_EXT_texture_env_combine
-#define GL_COMBINE_EXT 0x8570
-#define GL_COMBINE_RGB_EXT 0x8571
-#define GL_COMBINE_ALPHA_EXT 0x8572
-#define GL_RGB_SCALE_EXT 0x8573
-#define GL_ADD_SIGNED_EXT 0x8574
-#define GL_INTERPOLATE_EXT 0x8575
-#define GL_CONSTANT_EXT 0x8576
-#define GL_PRIMARY_COLOR_EXT 0x8577
-#define GL_PREVIOUS_EXT 0x8578
-#define GL_SOURCE0_RGB_EXT 0x8580
-#define GL_SOURCE1_RGB_EXT 0x8581
-#define GL_SOURCE2_RGB_EXT 0x8582
-#define GL_SOURCE3_RGB_EXT 0x8583
-#define GL_SOURCE4_RGB_EXT 0x8584
-#define GL_SOURCE5_RGB_EXT 0x8585
-#define GL_SOURCE6_RGB_EXT 0x8586
-#define GL_SOURCE7_RGB_EXT 0x8587
-#define GL_SOURCE0_ALPHA_EXT 0x8588
-#define GL_SOURCE1_ALPHA_EXT 0x8589
-#define GL_SOURCE2_ALPHA_EXT 0x858A
-#define GL_SOURCE3_ALPHA_EXT 0x858B
-#define GL_SOURCE4_ALPHA_EXT 0x858C
-#define GL_SOURCE5_ALPHA_EXT 0x858D
-#define GL_SOURCE6_ALPHA_EXT 0x858E
-#define GL_SOURCE7_ALPHA_EXT 0x858F
-#define GL_OPERAND0_RGB_EXT 0x8590
-#define GL_OPERAND1_RGB_EXT 0x8591
-#define GL_OPERAND2_RGB_EXT 0x8592
-#define GL_OPERAND3_RGB_EXT 0x8593
-#define GL_OPERAND4_RGB_EXT 0x8594
-#define GL_OPERAND5_RGB_EXT 0x8595
-#define GL_OPERAND6_RGB_EXT 0x8596
-#define GL_OPERAND7_RGB_EXT 0x8597
-#define GL_OPERAND0_ALPHA_EXT 0x8598
-#define GL_OPERAND1_ALPHA_EXT 0x8599
-#define GL_OPERAND2_ALPHA_EXT 0x859A
-#define GL_OPERAND3_ALPHA_EXT 0x859B
-#define GL_OPERAND4_ALPHA_EXT 0x859C
-#define GL_OPERAND5_ALPHA_EXT 0x859D
-#define GL_OPERAND6_ALPHA_EXT 0x859E
-#define GL_OPERAND7_ALPHA_EXT 0x859F
-#endif
-
-#if GL_ARB_texture_env_combine
-#define GL_COMBINE_ARB 0x8570
-#define GL_COMBINE_RGB_ARB 0x8571
-#define GL_COMBINE_ALPHA_ARB 0x8572
-#define GL_RGB_SCALE_ARB 0x8573
-#define GL_ADD_SIGNED_ARB 0x8574
-#define GL_INTERPOLATE_ARB 0x8575
-#define GL_CONSTANT_ARB 0x8576
-#define GL_PRIMARY_COLOR_ARB 0x8577
-#define GL_PREVIOUS_ARB 0x8578
-#define GL_SUBTRACT_ARB 0x84E7
-#define GL_SOURCE0_RGB_ARB 0x8580
-#define GL_SOURCE1_RGB_ARB 0x8581
-#define GL_SOURCE2_RGB_ARB 0x8582
-#define GL_SOURCE3_RGB_ARB 0x8583
-#define GL_SOURCE4_RGB_ARB 0x8584
-#define GL_SOURCE5_RGB_ARB 0x8585
-#define GL_SOURCE6_RGB_ARB 0x8586
-#define GL_SOURCE7_RGB_ARB 0x8587
-#define GL_SOURCE0_ALPHA_ARB 0x8588
-#define GL_SOURCE1_ALPHA_ARB 0x8589
-#define GL_SOURCE2_ALPHA_ARB 0x858A
-#define GL_SOURCE3_ALPHA_ARB 0x858B
-#define GL_SOURCE4_ALPHA_ARB 0x858C
-#define GL_SOURCE5_ALPHA_ARB 0x858D
-#define GL_SOURCE6_ALPHA_ARB 0x858E
-#define GL_SOURCE7_ALPHA_ARB 0x858F
-#define GL_OPERAND0_RGB_ARB 0x8590
-#define GL_OPERAND1_RGB_ARB 0x8591
-#define GL_OPERAND2_RGB_ARB 0x8592
-#define GL_OPERAND3_RGB_ARB 0x8593
-#define GL_OPERAND4_RGB_ARB 0x8594
-#define GL_OPERAND5_RGB_ARB 0x8595
-#define GL_OPERAND6_RGB_ARB 0x8596
-#define GL_OPERAND7_RGB_ARB 0x8597
-#define GL_OPERAND0_ALPHA_ARB 0x8598
-#define GL_OPERAND1_ALPHA_ARB 0x8599
-#define GL_OPERAND2_ALPHA_ARB 0x859A
-#define GL_OPERAND3_ALPHA_ARB 0x859B
-#define GL_OPERAND4_ALPHA_ARB 0x859C
-#define GL_OPERAND5_ALPHA_ARB 0x859D
-#define GL_OPERAND6_ALPHA_ARB 0x859E
-#define GL_OPERAND7_ALPHA_ARB 0x859F
-#endif
-
-
-#if GL_APPLE_specular_vector
-#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
-#endif
-
-#if GL_APPLE_transform_hint
-#define GL_TRANSFORM_HINT_APPLE 0x85B1
-#endif
-
-#if GL_APPLE_client_storage
-#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
-#endif
-
-#if GL_APPLE_ycbcr_422
-#define GL_YCBCR_422_APPLE 0x85B9
-#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
-#endif
-
-#if GL_APPLE_texture_range
-#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
-#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
-#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
-#endif
-#if GL_APPLE_vertex_array_range
-#define GL_STORAGE_PRIVATE_APPLE 0x85BD
-#define GL_STORAGE_CACHED_APPLE 0x85BE
-#define GL_STORAGE_SHARED_APPLE 0x85BF
-#endif
-#if GL_APPLE_texture_range
-#define GL_STORAGE_PRIVATE_APPLE 0x85BD
-#define GL_STORAGE_CACHED_APPLE 0x85BE
-#define GL_STORAGE_SHARED_APPLE 0x85BF
-#endif
-
-#if GL_APPLE_float_pixels
-#define GL_COLOR_FLOAT_APPLE 0x8A0F
-#define GL_RGBA_FLOAT32_APPLE 0x8814
-#define GL_RGB_FLOAT32_APPLE 0x8815
-#define GL_ALPHA_FLOAT32_APPLE 0x8816
-#define GL_INTENSITY_FLOAT32_APPLE 0x8817
-#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
-#define GL_RGBA_FLOAT16_APPLE 0x881A
-#define GL_RGB_FLOAT16_APPLE 0x881B
-#define GL_ALPHA_FLOAT16_APPLE 0x881C
-#define GL_INTENSITY_FLOAT16_APPLE 0x881D
-#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
-#endif
-
-#if GL_SGIX_fog_scale
-#define GL_FOG_SCALE_SGIX 0x81FC
-#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
-#endif
-
-#if GL_SUNX_constant_data
-#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
-#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
-#endif
-
-#if GL_SUN_global_alpha
-#define GL_GLOBAL_ALPHA_SUN 0x81D9
-#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
-#endif
-
-#if GL_SUN_triangle_list
-#define GL_RESTART_SUN 0x01
-#define GL_REPLACE_MIDDLE_SUN 0x02
-#define GL_REPLACE_OLDEST_SUN 0x03
-#define GL_TRIANGLE_LIST_SUN 0x81D7
-#define GL_REPLACEMENT_CODE_SUN 0x81D8
-#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
-#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
-#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
-#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
-#define GL_R1UI_V3F_SUN 0x85C4
-#define GL_R1UI_C4UB_V3F_SUN 0x85C5
-#define GL_R1UI_C3F_V3F_SUN 0x85C6
-#define GL_R1UI_N3F_V3F_SUN 0x85C7
-#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
-#define GL_R1UI_T2F_V3F_SUN 0x85C9
-#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
-#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
-#endif
-
-#if GL_EXT_blend_func_separate
-#define GL_BLEND_DST_RGB_EXT 0x80C8
-#define GL_BLEND_SRC_RGB_EXT 0x80C9
-#define GL_BLEND_DST_ALPHA_EXT 0x80CA
-#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
-#endif
-
-#if GL_INGR_color_clamp
-#define GL_RED_MIN_CLAMP_INGR 0x8560
-#define GL_GREEN_MIN_CLAMP_INGR 0x8561
-#define GL_BLUE_MIN_CLAMP_INGR 0x8562
-#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
-#define GL_RED_MAX_CLAMP_INGR 0x8564
-#define GL_GREEN_MAX_CLAMP_INGR 0x8565
-#define GL_BLUE_MAX_CLAMP_INGR 0x8566
-#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
-#endif
-
-#if GL_INGR_interlace_read
-#define GL_INTERLACE_READ_INGR 0x8568
-#endif
-
-#if GL_EXT_stencil_wrap
-#define GL_INCR_WRAP_EXT 0x8507
-#define GL_DECR_WRAP_EXT 0x8508
-#endif
-
-#if GL_EXT_422_pixels
-#define GL_422_EXT 0x80CC
-#define GL_422_REV_EXT 0x80CD
-#define GL_422_AVERAGE_EXT 0x80CE
-#define GL_422_REV_AVERAGE_EXT 0x80CF
-#endif
-
-#if GL_NV_texgen_reflection
-#define GL_NORMAL_MAP_NV 0x8511
-#define GL_REFLECTION_MAP_NV 0x8512
-#endif
-
-#if GL_EXT_texture_cube_map
-#define GL_NORMAL_MAP_EXT 0x8511
-#define GL_REFLECTION_MAP_EXT 0x8512
-#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
-#endif
-
-#if GL_SUN_convolution_border_modes
-#define GL_WRAP_BORDER_SUN 0x81D4
-#endif
-
-#if GL_EXT_texture_lod_bias
-#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
-#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
-#endif
-
-#if GL_EXT_texture_filter_anisotropic
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#endif
-
-#if GL_EXT_vertex_weighting
-#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
-#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
-#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
-#define GL_MODELVIEW_MATRIX1_EXT 0x8506
-#define GL_VERTEX_WEIGHTING_EXT 0x8509
-#define GL_MODELVIEW0_EXT GL_MODELVIEW
-#define GL_MODELVIEW1_EXT 0x850A
-#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
-#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
-#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
-#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
-#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
-#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
-#endif
-
-#if GL_NV_light_max_exponent
-#define GL_MAX_SHININESS_NV 0x8504
-#define GL_MAX_SPOT_EXPONENT_NV 0x8505
-#endif
-
-#if GL_NV_vertex_array_range
-#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
-#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
-#endif
-
-#if GL_NV_vertex_array_range2
-#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
-#endif
-
-#if GL_NV_register_combiners
-#define GL_REGISTER_COMBINERS_NV 0x8522
-#define GL_VARIABLE_A_NV 0x8523
-#define GL_VARIABLE_B_NV 0x8524
-#define GL_VARIABLE_C_NV 0x8525
-#define GL_VARIABLE_D_NV 0x8526
-#define GL_VARIABLE_E_NV 0x8527
-#define GL_VARIABLE_F_NV 0x8528
-#define GL_VARIABLE_G_NV 0x8529
-#define GL_CONSTANT_COLOR0_NV 0x852A
-#define GL_CONSTANT_COLOR1_NV 0x852B
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
-#define GL_SPARE0_NV 0x852E
-#define GL_SPARE1_NV 0x852F
-#define GL_DISCARD_NV 0x8530
-#define GL_E_TIMES_F_NV 0x8531
-#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
-#define GL_UNSIGNED_IDENTITY_NV 0x8536
-#define GL_UNSIGNED_INVERT_NV 0x8537
-#define GL_EXPAND_NORMAL_NV 0x8538
-#define GL_EXPAND_NEGATE_NV 0x8539
-#define GL_HALF_BIAS_NORMAL_NV 0x853A
-#define GL_HALF_BIAS_NEGATE_NV 0x853B
-#define GL_SIGNED_IDENTITY_NV 0x853C
-#define GL_SIGNED_NEGATE_NV 0x853D
-#define GL_SCALE_BY_TWO_NV 0x853E
-#define GL_SCALE_BY_FOUR_NV 0x853F
-#define GL_SCALE_BY_ONE_HALF_NV 0x8540
-#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
-#define GL_COMBINER_INPUT_NV 0x8542
-#define GL_COMBINER_MAPPING_NV 0x8543
-#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
-#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
-#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
-#define GL_COMBINER_MUX_SUM_NV 0x8547
-#define GL_COMBINER_SCALE_NV 0x8548
-#define GL_COMBINER_BIAS_NV 0x8549
-#define GL_COMBINER_AB_OUTPUT_NV 0x854A
-#define GL_COMBINER_CD_OUTPUT_NV 0x854B
-#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
-#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
-#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
-#define GL_COLOR_SUM_CLAMP_NV 0x854F
-#define GL_COMBINER0_NV 0x8550
-#define GL_COMBINER1_NV 0x8551
-#define GL_COMBINER2_NV 0x8552
-#define GL_COMBINER3_NV 0x8553
-#define GL_COMBINER4_NV 0x8554
-#define GL_COMBINER5_NV 0x8555
-#define GL_COMBINER6_NV 0x8556
-#define GL_COMBINER7_NV 0x8557
-/* reuse GL_TEXTURE0_ARB */
-/* reuse GL_TEXTURE1_ARB */
-/* reuse GL_ZERO */
-/* reuse GL_NONE */
-/* reuse GL_FOG */
-#endif
-
-#if GL_ARB_texture_mirrored_repeat
-#define GL_MIRRORED_REPEAT_ARB 0x8370
-#endif
-
-#if GL_NV_register_combiners2
-#define GL_PER_STAGE_CONSTANTS_NV 0x8535
-#endif
-
-#if GL_NV_fog_distance
-#define GL_FOG_DISTANCE_MODE_NV 0x855A
-#define GL_EYE_RADIAL_NV 0x855B
-#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
-/* reuse GL_EYE_PLANE */
-#endif
-
-#if GL_NV_texgen_emboss
-#define GL_EMBOSS_LIGHT_NV 0x855D
-#define GL_EMBOSS_CONSTANT_NV 0x855E
-#define GL_EMBOSS_MAP_NV 0x855F
-#endif
-
-#if GL_NV_texture_env_combine4
-#define GL_COMBINE4_NV 0x8503
-#define GL_SOURCE3_RGB_NV 0x8583
-#define GL_SOURCE3_ALPHA_NV 0x858B
-#define GL_OPERAND3_RGB_NV 0x8593
-#define GL_OPERAND3_ALPHA_NV 0x859B
-#endif
-
-#if GL_EXT_texture_compression_s3tc
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-#endif
-
-#if GL_EXT_texture_rectangle
-#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
-#endif
-
-#if GL_EXT_vertex_shader
-#define GL_VERTEX_SHADER_EXT 0x8780
-#define GL_VARIANT_VALUE_EXT 0x87E4
-#define GL_VARIANT_DATATYPE_EXT 0x87E5
-#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
-#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
-#define GL_VARIANT_ARRAY_EXT 0x87E8
-#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
-#define GL_INVARIANT_VALUE_EXT 0x87EA
-#define GL_INVARIANT_DATATYPE_EXT 0x87EB
-#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
-#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87Ed
-#define GL_OP_INDEX_EXT 0x8782
-#define GL_OP_NEGATE_EXT 0x8783
-#define GL_OP_DOT3_EXT 0x8784
-#define GL_OP_DOT4_EXT 0x8785
-#define GL_OP_MUL_EXT 0x8786
-#define GL_OP_ADD_EXT 0x8787
-#define GL_OP_MADD_EXT 0x8788
-#define GL_OP_FRAC_EXT 0x8789
-#define GL_OP_MAX_EXT 0x878A
-#define GL_OP_MIN_EXT 0x878B
-#define GL_OP_SET_GE_EXT 0x878C
-#define GL_OP_SET_LT_EXT 0x878D
-#define GL_OP_CLAMP_EXT 0x878E
-#define GL_OP_FLOOR_EXT 0x878F
-#define GL_OP_ROUND_EXT 0x8790
-#define GL_OP_EXP_BASE_2_EXT 0x8791
-#define GL_OP_LOG_BASE_2_EXT 0x8792
-#define GL_OP_POWER_EXT 0x8793
-#define GL_OP_RECIP_EXT 0x8794
-#define GL_OP_RECIP_SQRT_EXT 0x8795
-#define GL_OP_SUB_EXT 0x8796
-#define GL_OP_CROSS_PRODUCT_EXT 0x8797
-#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
-#define GL_OP_MOV_EXT 0x8799
-#define GL_OUTPUT_VERTEX_EXT 0x879A
-#define GL_OUTPUT_COLOR0_EXT 0x879B
-#define GL_OUTPUT_COLOR1_EXT 0x879C
-#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
-#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
-#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
-#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
-#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
-#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
-#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
-#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
-#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
-#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
-#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
-#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
-#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
-#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
-#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
-#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
-#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
-#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
-#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
-#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
-#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
-#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
-#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
-#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
-#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
-#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
-#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
-#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
-#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
-#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
-#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
-#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
-#define GL_OUTPUT_FOG_EXT 0x87BD
-#define GL_SCALAR_EXT 0x87BE
-#define GL_VECTOR_EXT 0x87BF
-#define GL_MATRIX_EXT 0x87C0
-#define GL_VARIANT_EXT 0x87C1
-#define GL_INVARIANT_EXT 0x87C2
-#define GL_LOCAL_CONSTANT_EXT 0x87C3
-#define GL_LOCAL_EXT 0x87C4
-#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
-#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
-#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
-#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
-#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
-#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
-#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
-#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
-#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
-#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
-#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
-#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
-#define GL_X_EXT 0x87D5
-#define GL_Y_EXT 0x87D6
-#define GL_Z_EXT 0x87D7
-#define GL_W_EXT 0x87D8
-#define GL_NEGATIVE_X_EXT 0x87D9
-#define GL_NEGATIVE_Y_EXT 0x87DA
-#define GL_NEGATIVE_Z_EXT 0x87DB
-#define GL_NEGATIVE_W_EXT 0x87DC
-#define GL_NEGATIVE_ONE_EXT 0x87DF
-#define GL_NORMALIZED_RANGE_EXT 0x87E0
-#define GL_FULL_RANGE_EXT 0x87E1
-#define GL_CURRENT_VERTEX_EXT 0x87E2
-#define GL_MVP_MATRIX_EXT 0x87E3
-#endif
-
-#if GL_EXT_fragment_shader
-#define GL_FRAGMENT_SHADER_EXT 0x8920
-#define GL_REG_0_EXT 0x8921
-#define GL_REG_1_EXT 0x8922
-#define GL_REG_2_EXT 0x8923
-#define GL_REG_3_EXT 0x8924
-#define GL_REG_4_EXT 0x8925
-#define GL_REG_5_EXT 0x8926
-#define GL_REG_6_EXT 0x8927
-#define GL_REG_7_EXT 0x8928
-#define GL_REG_8_EXT 0x8929
-#define GL_REG_9_EXT 0x892A
-#define GL_REG_10_EXT 0x892B
-#define GL_REG_11_EXT 0x892C
-#define GL_REG_12_EXT 0x892D
-#define GL_REG_13_EXT 0x892E
-#define GL_REG_14_EXT 0x892F
-#define GL_REG_15_EXT 0x8930
-#define GL_REG_16_EXT 0x8931
-#define GL_REG_17_EXT 0x8932
-#define GL_REG_18_EXT 0x8933
-#define GL_REG_19_EXT 0x8934
-#define GL_REG_20_EXT 0x8935
-#define GL_REG_21_EXT 0x8936
-#define GL_REG_22_EXT 0x8937
-#define GL_REG_23_EXT 0x8938
-#define GL_REG_24_EXT 0x8939
-#define GL_REG_25_EXT 0x893A
-#define GL_REG_26_EXT 0x893B
-#define GL_REG_27_EXT 0x893C
-#define GL_REG_28_EXT 0x893D
-#define GL_REG_29_EXT 0x893E
-#define GL_REG_30_EXT 0x893F
-#define GL_REG_31_EXT 0x8940
-#define GL_CON_0_EXT 0x8941
-#define GL_CON_1_EXT 0x8942
-#define GL_CON_2_EXT 0x8943
-#define GL_CON_3_EXT 0x8944
-#define GL_CON_4_EXT 0x8945
-#define GL_CON_5_EXT 0x8946
-#define GL_CON_6_EXT 0x8947
-#define GL_CON_7_EXT 0x8948
-#define GL_CON_8_EXT 0x8949
-#define GL_CON_9_EXT 0x894A
-#define GL_CON_10_EXT 0x894B
-#define GL_CON_11_EXT 0x894C
-#define GL_CON_12_EXT 0x894D
-#define GL_CON_13_EXT 0x894E
-#define GL_CON_14_EXT 0x894F
-#define GL_CON_15_EXT 0x8950
-#define GL_CON_16_EXT 0x8951
-#define GL_CON_17_EXT 0x8952
-#define GL_CON_18_EXT 0x8953
-#define GL_CON_19_EXT 0x8954
-#define GL_CON_20_EXT 0x8955
-#define GL_CON_21_EXT 0x8956
-#define GL_CON_22_EXT 0x8957
-#define GL_CON_23_EXT 0x8958
-#define GL_CON_24_EXT 0x8959
-#define GL_CON_25_EXT 0x895A
-#define GL_CON_26_EXT 0x895B
-#define GL_CON_27_EXT 0x895C
-#define GL_CON_28_EXT 0x895D
-#define GL_CON_29_EXT 0x895E
-#define GL_CON_30_EXT 0x895F
-#define GL_CON_31_EXT 0x8960
-#define GL_MOV_EXT 0x8961
-#define GL_ADD_EXT 0x8963
-#define GL_MUL_EXT 0x8964
-#define GL_SUB_EXT 0x8965
-#define GL_DOT3_EXT 0x8966
-#define GL_DOT4_EXT 0x8967
-#define GL_MAD_EXT 0x8968
-#define GL_LERP_EXT 0x8969
-#define GL_CND_EXT 0x896A
-#define GL_CND0_EXT 0x896B
-#define GL_DOT2_ADD_EXT 0x896C
-#define GL_SECONDARY_INTERPOLATOR_EXT 0x896D
-#define GL_NUM_FRAGMENT_REGISTERS_EXT 0x896E
-#define GL_NUM_FRAGMENT_CONSTANTS_EXT 0x896F
-#define GL_NUM_PASSES_EXT 0x8970
-#define GL_NUM_INSTRUCTIONS_PER_PASS_EXT 0x8971
-#define GL_NUM_INSTRUCTIONS_TOTAL_EXT 0x8972
-#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_EXT 0x8973
-#define GL_NUM_LOOPBACK_COMPONENTS_EXT 0x8974
-#define GL_COLOR_ALPHA_PAIRING_EXT 0x8975
-#define GL_SWIZZLE_STR_EXT 0x8976
-#define GL_SWIZZLE_STQ_EXT 0x8977
-#define GL_SWIZZLE_STR_DR_EXT 0x8978
-#define GL_SWIZZLE_STQ_DQ_EXT 0x8979
-#define GL_SWIZZLE_STRQ_EXT 0x897A
-#define GL_SWIZZLE_STRQ_DQ_EXT 0x897B
-#define GL_RED_BIT_EXT 0x00000001
-#define GL_GREEN_BIT_EXT 0x00000002
-#define GL_BLUE_BIT_EXT 0x00000004
-#define GL_2X_BIT_EXT 0x00000001
-#define GL_4X_BIT_EXT 0x00000002
-#define GL_8X_BIT_EXT 0x00000004
-#define GL_HALF_BIT_EXT 0x00000008
-#define GL_QUARTER_BIT_EXT 0x00000010
-#define GL_EIGHTH_BIT_EXT 0x00000020
-#define GL_SATURATE_BIT_EXT 0x00000040
-#define GL_COMP_BIT_EXT 0x00000002
-#define GL_NEGATE_BIT_EXT 0x00000004
-#define GL_BIAS_BIT_EXT 0x00000008
-#endif
-
-#if GL_IBM_cull_vertex
-#define GL_CULL_VERTEX_IBM 103050
-#endif
-
-#if GL_IBM_vertex_array_lists
-#define GL_VERTEX_ARRAY_LIST_IBM 103070
-#define GL_NORMAL_ARRAY_LIST_IBM 103071
-#define GL_COLOR_ARRAY_LIST_IBM 103072
-#define GL_INDEX_ARRAY_LIST_IBM 103073
-#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
-#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
-#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
-#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
-#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
-#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
-#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
-#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
-#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
-#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
-#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
-#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
-#endif
-
-#if GL_SGIX_subsample
-#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
-#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
-#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
-#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
-#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
-#endif
-
-#if GL_SGIX_ycrcba
-#define GL_YCRCB_SGIX 0x8318
-#define GL_YCRCBA_SGIX 0x8319
-#endif
-
-#if GL_SGI_depth_pass_instrument
-#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
-#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
-#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
-#endif
-
-#if GL_3DFX_texture_compression_FXT1
-#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
-#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
-#endif
-
-#if GL_3DFX_multisample
-#define GL_MULTISAMPLE_3DFX 0x86B2
-#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
-#define GL_SAMPLES_3DFX 0x86B4
-#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
-#endif
-
-#if GL_EXT_multisample
-#define GL_MULTISAMPLE_EXT 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
-#define GL_SAMPLE_MASK_EXT 0x80A0
-#define GL_1PASS_EXT 0x80A1
-#define GL_2PASS_0_EXT 0x80A2
-#define GL_2PASS_1_EXT 0x80A3
-#define GL_4PASS_0_EXT 0x80A4
-#define GL_4PASS_1_EXT 0x80A5
-#define GL_4PASS_2_EXT 0x80A6
-#define GL_4PASS_3_EXT 0x80A7
-#define GL_SAMPLE_BUFFERS_EXT 0x80A8
-#define GL_SAMPLES_EXT 0x80A9
-#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
-#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
-#define GL_SAMPLE_PATTERN_EXT 0x80AC
-#endif
-
-#if GL_SGIX_vertex_preclip
-#define GL_VERTEX_PRECLIP_SGIX 0x83EE
-#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
-#endif
-
-#if GL_SGIX_convolution_accuracy
-#define GL_CONVOLUTION_HINT_SGIX 0x8316
-#endif
-
-#if GL_SGIX_resample
-#define GL_PACK_RESAMPLE_SGIX 0x842C
-#define GL_UNPACK_RESAMPLE_SGIX 0x842D
-#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
-#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
-#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
-#endif
-
-#if GL_SGIS_point_line_texgen
-#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
-#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
-#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
-#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
-#define GL_EYE_POINT_SGIS 0x81F4
-#define GL_OBJECT_POINT_SGIS 0x81F5
-#define GL_EYE_LINE_SGIS 0x81F6
-#define GL_OBJECT_LINE_SGIS 0x81F7
-#endif
-
-#if GL_SGIS_texture_color_mask
-#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
-#endif
-
-#if GL_NV_vertex_program
-#define GL_VERTEX_PROGRAM_NV 0x8620
-#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
-#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
-#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
-#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
-#define GL_CURRENT_ATTRIB_NV 0x8626
-#define GL_PROGRAM_LENGTH_NV 0x8627
-#define GL_PROGRAM_STRING_NV 0x8628
-#define GL_MODELVIEW_PROJECTION_NV 0x8629
-#define GL_IDENTITY_NV 0x862A
-#define GL_INVERSE_NV 0x862B
-#define GL_TRANSPOSE_NV 0x862C
-#define GL_INVERSE_TRANSPOSE_NV 0x862D
-#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
-#define GL_MAX_TRACK_MATRICES_NV 0x862F
-#define GL_MATRIX0_NV 0x8630
-#define GL_MATRIX1_NV 0x8631
-#define GL_MATRIX2_NV 0x8632
-#define GL_MATRIX3_NV 0x8633
-#define GL_MATRIX4_NV 0x8634
-#define GL_MATRIX5_NV 0x8635
-#define GL_MATRIX6_NV 0x8636
-#define GL_MATRIX7_NV 0x8637
-#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
-#define GL_CURRENT_MATRIX_NV 0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
-#define GL_PROGRAM_PARAMETER_NV 0x8644
-#define GL_ATTRIBUTE_ARRAY_POINTER_NV 0x8645
-#define GL_PROGRAM_TARGET_NV 0x8646
-#define GL_PROGRAM_RESIDENT_NV 0x8647
-#define GL_TRACK_MATRIX_NV 0x8648
-#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
-#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
-#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
-#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
-#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
-#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
-#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
-#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
-#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
-#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
-#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
-#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
-#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
-#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
-#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
-#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
-#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
-#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
-#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
-#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
-#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
-#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
-#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
-#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
-#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
-#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
-#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
-#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
-#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
-#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
-#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
-#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
-#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
-#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
-#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
-#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
-#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
-#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
-#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
-#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
-#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
-#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
-#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
-#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
-#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
-#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
-#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
-#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
-#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
-#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
-#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
-#endif
-
-#if GL_ARB_texture_env_dot3
-#define GL_DOT3_RGB_ARB 0x86AE
-#define GL_DOT3_RGBA_ARB 0x86AF
-#endif
-
-#if GL_ARB_point_parameters
-#define GL_POINT_SIZE_MIN_ARB 0x8126
-#define GL_POINT_SIZE_MAX_ARB 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
-#endif
-
-#if GL_ATI_texture_mirror_once
-#define GL_MIRROR_CLAMP_ATI 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
-#endif
-
-#if GL_ATI_pn_triangles
-#define GL_PN_TRIANGLES_ATI 0x6090
-#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6091
-#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x6092
-#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x6093
-#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6094
-#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x6095
-#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x6096
-#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x6097
-#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x6098
-#endif
-
-#if GL_ATIX_pn_triangles
-#define GL_PN_TRIANGLES_ATIX 0x6090
-#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATIX 0x6091
-#define GL_PN_TRIANGLES_POINT_MODE_ATIX 0x6092
-#define GL_PN_TRIANGLES_NORMAL_MODE_ATIX 0x6093
-#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATIX 0x6094
-#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATIX 0x6095
-#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATIX 0x6096
-#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATIX 0x6097
-#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATIX 0x6098
-#endif
-
-#if GL_ATI_text_fragment_shader
-#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
-#endif
-
-#if GL_ATI_blend_equation_separate
-#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
-#endif
-
-#if GL_ARB_fragment_program
-#define GL_FRAGMENT_PROGRAM_ARB 0x8804
-#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
-#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
-#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
-#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
-#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
-#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
-#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
-#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
-#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
-#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
-#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
-#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
-#define GL_MAX_AUX_TEXTURE_UNITS_ARB 0x8811
-#endif
-
-#if GL_ARB_vertex_program
-#define GL_VERTEX_PROGRAM_ARB 0x8620
-#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
-#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
-#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
-#define GL_PROGRAM_LENGTH_ARB 0x8627
-#define GL_PROGRAM_FORMAT_ARB 0x8876
-#define GL_PROGRAM_NAME_ARB 0x8677
-#define GL_PROGRAM_BINDING_ARB 0x8677
-#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
-#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
-#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
-#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
-#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
-#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
-#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
-#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
-#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
-#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
-#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
-#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
-#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
-#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
-#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
-#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
-#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
-#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
-#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
-#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
-#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
-#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
-#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
-#define GL_PROGRAM_STRING_ARB 0x8628
-#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
-#define GL_CURRENT_MATRIX_ARB 0x8641
-#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
-#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
-#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
-#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
-#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
-#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
-
-#define GL_MATRIX0_ARB 0x88C0
-#define GL_MATRIX1_ARB 0x88C1
-#define GL_MATRIX2_ARB 0x88C2
-#define GL_MATRIX3_ARB 0x88C3
-#define GL_MATRIX4_ARB 0x88C4
-#define GL_MATRIX5_ARB 0x88C5
-#define GL_MATRIX6_ARB 0x88C6
-#define GL_MATRIX7_ARB 0x88C7
-#define GL_MATRIX8_ARB 0x88C8
-#define GL_MATRIX9_ARB 0x88C9
-#define GL_MATRIX10_ARB 0x88CA
-#define GL_MATRIX11_ARB 0x88CB
-#define GL_MATRIX12_ARB 0x88CC
-#define GL_MATRIX13_ARB 0x88CD
-#define GL_MATRIX14_ARB 0x88CE
-#define GL_MATRIX15_ARB 0x88CF
-#define GL_MATRIX16_ARB 0x88D0
-#define GL_MATRIX17_ARB 0x88D1
-#define GL_MATRIX18_ARB 0x88D2
-#define GL_MATRIX19_ARB 0x88D3
-#define GL_MATRIX20_ARB 0x88D4
-#define GL_MATRIX21_ARB 0x88D5
-#define GL_MATRIX22_ARB 0x88D6
-#define GL_MATRIX23_ARB 0x88D7
-#define GL_MATRIX24_ARB 0x88D8
-#define GL_MATRIX25_ARB 0x88D9
-#define GL_MATRIX26_ARB 0x88DA
-#define GL_MATRIX27_ARB 0x88DB
-#define GL_MATRIX28_ARB 0x88DC
-#define GL_MATRIX29_ARB 0x88DD
-#define GL_MATRIX30_ARB 0x88DE
-#define GL_MATRIX31_ARB 0x88DF
-#endif
-
-#if GL_APPLE_vertex_program_evaluators
-#define GL_VERTEX_ATTRIB_MAP1_ARB 0x8A00
-#define GL_VERTEX_ATTRIB_MAP2_ARB 0x8A01
-#define GL_VERTEX_ATTRIB_MAP1_SIZE_ARB 0x8A02
-#define GL_VERTEX_ATTRIB_MAP1_COEFF_ARB 0x8A03
-#define GL_VERTEX_ATTRIB_MAP1_ORDER_ARB 0x8A04
-#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_ARB 0x8A05
-#define GL_VERTEX_ATTRIB_MAP2_SIZE_ARB 0x8A06
-#define GL_VERTEX_ATTRIB_MAP2_COEFF_ARB 0x8A07
-#define GL_VERTEX_ATTRIB_MAP2_ORDER_ARB 0x8A08
-#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_ARB 0x8A09
-#endif
-
-#if GL_NV_texture_shader
-#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
-#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
-#define GL_TEXTURE_SHADER_NV 0x86DE
-#define GL_SHADER_OPERATION_NV 0x86DF
-
-#define GL_CULL_MODES_NV 0x86E0
-#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
-#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
-#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
-#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
-#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
-#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
-#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
-#define GL_CONST_EYE_NV 0x86E5
-#define GL_SHADER_CONSISTENT_NV 0x86DD
-#define GL_PASS_THROUGH_NV 0x86E6
-#define GL_CULL_FRAGMENT_NV 0x86E7
-#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
-#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
-#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
-#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
-#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
-#define GL_DOT_PRODUCT_NV 0x86EC
-#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
-#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
-#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
-#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
-#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
-#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
-#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
-#define GL_HILO_NV 0x86F4
-#define GL_DSDT_NV 0x86F5
-#define GL_DSDT_MAG_NV 0x86F6
-#define GL_DSDT_MAG_VIB_NV 0x86F7
-#define GL_HILO16_NV 0x86F8
-#define GL_SIGNED_HILO_NV 0x86F9
-#define GL_SIGNED_HILO16_NV 0x86FA
-#define GL_SIGNED_RGBA_NV 0x86FB
-#define GL_SIGNED_RGBA8_NV 0x86FC
-#define GL_SIGNED_RGB_NV 0x86FE
-#define GL_SIGNED_RGB8_NV 0x86FF
-#define GL_SIGNED_LUMINANCE_NV 0x8701
-#define GL_SIGNED_LUMINANCE8_NV 0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
-#define GL_SIGNED_ALPHA_NV 0x8705
-#define GL_SIGNED_ALPHA8_NV 0x8706
-#define GL_SIGNED_INTENSITY_NV 0x8707
-#define GL_SIGNED_INTENSITY8_NV 0x8708
-#define GL_DSDT8_NV 0x8709
-#define GL_DSDT8_MAG8_NV 0x870A
-#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
-#define GL_HI_SCALE_NV 0x870E
-#define GL_LO_SCALE_NV 0x870F
-#define GL_DS_SCALE_NV 0x8710
-#define GL_DT_SCALE_NV 0x8711
-#define GL_MAGNITUDE_SCALE_NV 0x8712
-#define GL_VIBRANCE_SCALE_NV 0x8713
-#define GL_HI_BIAS_NV 0x8714
-#define GL_LO_BIAS_NV 0x8715
-#define GL_DS_BIAS_NV 0x8716
-#define GL_DT_BIAS_NV 0x8717
-#define GL_MAGNITUDE_BIAS_NV 0x8718
-#define GL_VIBRANCE_BIAS_NV 0x8719
-#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
-#define GL_TEXTURE_HI_SIZE_NV 0x871B
-#define GL_TEXTURE_LO_SIZE_NV 0x871C
-#define GL_TEXTURE_DS_SIZE_NV 0x871D
-#define GL_TEXTURE_DT_SIZE_NV 0x871E
-#define GL_TEXTURE_MAG_SIZE_NV 0x871F
-#endif
-
-#if GL_NV_texture_shader2
-#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
-#endif
-
-#if GL_NV_texture_shader3
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
-#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
-#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
-#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
-#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
-#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
-#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
-#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
-#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
-#define GL_HILO8_NV 0x885E
-#define GL_SIGNED_HILO8_NV 0x885F
-#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
-#endif
-
-#if GL_ATI_point_cull_mode
-#define GL_POINT_CULL_MODE_ATI 0x60B3
-#define GL_POINT_CULL_CENTER_ATI 0x60B4
-#define GL_POINT_CULL_CLIP_ATI 0x60B5
-#endif
-
-#if GL_NV_point_sprite
-#define GL_POINT_SPRITE_NV 0x8861
-#define GL_COORD_REPLACE_NV 0x8862
-#define GL_POINT_SPRITE_R_MODE_NV 0x8863
-#endif
-
-#if GL_NV_depth_clamp
-#define GL_DEPTH_CLAMP_NV 0x864F
-#endif
-
-#if GL_NV_multisample_filter_hint
-#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
-#endif
-
-#if GL_NV_texture_env_combine4
-#define GL_COMBINE4_NV 0x8503
-#define GL_SOURCE3_RGB_NV 0x8583
-#define GL_SOURCE3_ALPHA_NV 0x858B
-#define GL_OPERAND3_RGB_NV 0x8593
-#define GL_OPERAND3_ALPHA_NV 0x859B
-#endif
-
-#if GL_NV_light_max_exponent
-#define GL_MAX_SHININESS_NV 0x8504
-#define GL_MAX_SPOT_EXPONENT_NV 0x8505
-#endif
-
-#if GL_EXT_stencil_two_side
-#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
-#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
-#endif
-
-/*************************************************************/
-
-#if GL_VERSION_1_2
-extern void glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
-extern void glBlendEquation (GLenum);
-extern void glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
-extern void glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
-extern void glColorTableParameteriv (GLenum, GLenum, const GLint *);
-extern void glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
-extern void glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
-extern void glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
-extern void glGetColorTableParameteriv (GLenum, GLenum, GLint *);
-extern void glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
-extern void glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void glConvolutionParameterf (GLenum, GLenum, GLfloat);
-extern void glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
-extern void glConvolutionParameteri (GLenum, GLenum, GLint);
-extern void glConvolutionParameteriv (GLenum, GLenum, const GLint *);
-extern void glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
-extern void glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
-extern void glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
-extern void glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
-extern void glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
-extern void glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
-extern void glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
-extern void glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
-extern void glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
-extern void glGetHistogramParameteriv (GLenum, GLenum, GLint *);
-extern void glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
-extern void glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
-extern void glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
-extern void glHistogram (GLenum, GLsizei, GLenum, GLboolean);
-extern void glMinmax (GLenum, GLenum, GLboolean);
-extern void glResetHistogram (GLenum);
-extern void glResetMinmax (GLenum);
-extern void glTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
-extern void glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-#endif
-
-#if GL_APPLE_texture_range
-extern void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid *pointer);
- //extern void glGetTexParameterPointervAPPLE(GLenum target, GLenum pname, GLvoid **params);
-#endif
-
-#if GL_ARB_multitexture
-extern void glActiveTextureARB (GLenum);
-extern void glClientActiveTextureARB (GLenum);
-extern void glMultiTexCoord1dARB (GLenum, GLdouble);
-extern void glMultiTexCoord1dvARB (GLenum, const GLdouble *);
-extern void glMultiTexCoord1fARB (GLenum, GLfloat);
-extern void glMultiTexCoord1fvARB (GLenum, const GLfloat *);
-extern void glMultiTexCoord1iARB (GLenum, GLint);
-extern void glMultiTexCoord1ivARB (GLenum, const GLint *);
-extern void glMultiTexCoord1sARB (GLenum, GLshort);
-extern void glMultiTexCoord1svARB (GLenum, const GLshort *);
-extern void glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
-extern void glMultiTexCoord2dvARB (GLenum, const GLdouble *);
-extern void glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
-extern void glMultiTexCoord2fvARB (GLenum, const GLfloat *);
-extern void glMultiTexCoord2iARB (GLenum, GLint, GLint);
-extern void glMultiTexCoord2ivARB (GLenum, const GLint *);
-extern void glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
-extern void glMultiTexCoord2svARB (GLenum, const GLshort *);
-extern void glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
-extern void glMultiTexCoord3dvARB (GLenum, const GLdouble *);
-extern void glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
-extern void glMultiTexCoord3fvARB (GLenum, const GLfloat *);
-extern void glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
-extern void glMultiTexCoord3ivARB (GLenum, const GLint *);
-extern void glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
-extern void glMultiTexCoord3svARB (GLenum, const GLshort *);
-extern void glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
-extern void glMultiTexCoord4dvARB (GLenum, const GLdouble *);
-extern void glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void glMultiTexCoord4fvARB (GLenum, const GLfloat *);
-extern void glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
-extern void glMultiTexCoord4ivARB (GLenum, const GLint *);
-extern void glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
-extern void glMultiTexCoord4svARB (GLenum, const GLshort *);
-#endif
-
-#if GL_ARB_transpose_matrix
-extern void glLoadTransposeMatrixfARB (const GLfloat *);
-extern void glLoadTransposeMatrixdARB (const GLdouble *);
-extern void glMultTransposeMatrixfARB (const GLfloat *);
-extern void glMultTransposeMatrixdARB (const GLdouble *);
-#endif
-
-#if GL_ARB_multisample
-extern void glSampleCoverageARB (GLclampf, GLboolean);
-extern void glSamplePassARB (GLenum);
-#endif
-
-#if GL_ARB_texture_compression
-extern void glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
-extern void glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
-extern void glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
-extern void glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
-extern void glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
-extern void glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
-extern void glGetCompressedTexImageARB (GLenum, GLint, GLvoid *);
-#endif
-
-#if GL_ARB_vertex_blend
-extern void glWeightbvARB(GLint, const GLbyte *);
-extern void glWeightsvARB(GLint, const GLshort *);
-extern void glWeightivARB(GLint, const GLint *);
-extern void glWeightfvARB(GLint, const GLfloat *);
-extern void glWeightdvARB(GLint, const GLdouble *);
-extern void glWeightubvARB(GLint, const GLubyte *);
-extern void glWeightusvARB(GLint, const GLushort *);
-extern void glWeightuivARB(GLint, const GLuint *);
-extern void glWeightPointerARB(GLint, GLenum, GLsizei, const GLvoid *);
-extern void glVertexBlendARB(GLint);
-#endif
-
-#if GL_EXT_blend_color
-extern void glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
-#endif
-
-#if GL_EXT_polygon_offset
-extern void glPolygonOffsetEXT (GLfloat, GLfloat);
-#endif
-
-#if GL_EXT_texture3D
-extern void glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
-extern void glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-#endif
-
-#if GL_SGIS_texture_filter4
-extern void glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
-extern void glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
-#endif
-
-#if GL_EXT_subtexture
-extern void glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-#endif
-
-#if GL_EXT_copy_texture
-extern void glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
-extern void glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
-extern void glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
-extern void glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-extern void glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-#endif
-
-#if GL_EXT_histogram
-extern void glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
-extern void glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
-extern void glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
-extern void glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
-extern void glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
-extern void glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
-extern void glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
-extern void glMinmaxEXT (GLenum, GLenum, GLboolean);
-extern void glResetHistogramEXT (GLenum);
-extern void glResetMinmaxEXT (GLenum);
-#endif
-
-#if GL_EXT_convolution
-extern void glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
-extern void glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
-extern void glConvolutionParameteriEXT (GLenum, GLenum, GLint);
-extern void glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
-extern void glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
-extern void glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
-extern void glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
-extern void glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
-extern void glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
-extern void glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
-extern void glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
-#endif
-
-#if GL_SGI_color_table
-extern void glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
-extern void glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
-extern void glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
-extern void glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
-extern void glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
-extern void glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
-#endif
-
-#if GL_SGIX_pixel_texture
-extern void glPixelTexGenSGIX (GLenum);
-#endif
-
-#if GL_SGIS_pixel_texture
-extern void glPixelTexGenParameteriSGIS (GLenum, GLint);
-extern void glPixelTexGenParameterivSGIS (GLenum, const GLint *);
-extern void glPixelTexGenParameterfSGIS (GLenum, GLfloat);
-extern void glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
-extern void glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
-extern void glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
-#endif
-
-#if GL_SGIS_texture4D
-extern void glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
-extern void glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-#endif
-
-#if GL_EXT_texture_object
-extern GLboolean glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
-extern void glBindTextureEXT (GLenum, GLuint);
-extern void glDeleteTexturesEXT (GLsizei, const GLuint *);
-extern void glGenTexturesEXT (GLsizei, GLuint *);
-extern GLboolean glIsTextureEXT (GLuint);
-extern void glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
-#endif
-
-#if GL_SGIS_detail_texture
-extern void glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
-extern void glGetDetailTexFuncSGIS (GLenum, GLfloat *);
-#endif
-
-#if GL_SGIS_sharpen_texture
-extern void glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
-extern void glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
-#endif
-
-#if GL_SGIS_multisample
-extern void glSampleMaskSGIS (GLclampf, GLboolean);
-extern void glSamplePatternSGIS (GLenum);
-#endif
-
-#if GL_EXT_vertex_array
-extern void glArrayElementEXT (GLint);
-extern void glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
-extern void glDrawArraysEXT (GLenum, GLint, GLsizei);
-extern void glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLvoid *);
-extern void glGetPointervEXT (GLenum, GLvoid* *);
-extern void glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
-extern void glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
-extern void glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
-extern void glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
-#endif
-
-#if GL_EXT_blend_minmax
-extern void glBlendEquationEXT (GLenum);
-#endif
-
-#if GL_SGIX_sprite
-extern void glSpriteParameterfSGIX (GLenum, GLfloat);
-extern void glSpriteParameterfvSGIX (GLenum, const GLfloat *);
-extern void glSpriteParameteriSGIX (GLenum, GLint);
-extern void glSpriteParameterivSGIX (GLenum, const GLint *);
-#endif
-
-#if GL_SGIX_instruments
-extern GLint glGetInstrumentsSGIX (void);
-extern void glInstrumentsBufferSGIX (GLsizei, GLint *);
-extern GLint glPollInstrumentsSGIX (GLint *);
-extern void glReadInstrumentsSGIX (GLint);
-extern void glStartInstrumentsSGIX (void);
-extern void glStopInstrumentsSGIX (GLint);
-#endif
-
-#if GL_SGIX_framezoom
-extern void glFrameZoomSGIX (GLint);
-#endif
-
-#if GL_SGIX_tag_sample_buffer
-extern void glTagSampleBufferSGIX (void);
-#endif
-
-#if GL_SGIX_polynomial_ffd
-extern void glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
-extern void glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
-extern void glDeformSGIX (GLbitfield);
-extern void glLoadIdentityDeformationMapSGIX (GLbitfield);
-#endif
-
-#if GL_SGIX_reference_plane
-extern void glReferencePlaneSGIX (const GLdouble *);
-#endif
-
-#if GL_SGIX_flush_raster
-extern void glFlushRasterSGIX (void);
-#endif
-
-#if GL_SGIS_fog_function
-extern void glFogFuncSGIS (GLsizei, const GLfloat *);
-extern void glGetFogFuncSGIS (const GLfloat *);
-#endif
-
-#if GL_HP_image_transform
-extern void glImageTransformParameteriHP (GLenum, GLenum, GLint);
-extern void glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
-extern void glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
-extern void glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
-extern void glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
-extern void glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
-#endif
-
-#if GL_EXT_color_subtable
-extern void glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
-#endif
-
-#if GL_PGI_misc_hints
-extern void glHintPGI (GLenum, GLint);
-#endif
-
-#if GL_EXT_paletted_texture
-extern void glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-extern void glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
-extern void glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
-extern void glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
-#endif
-
-#if GL_SGIX_list_priority
-extern void glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
-extern void glGetListParameterivSGIX (GLuint, GLenum, GLint *);
-extern void glListParameterfSGIX (GLuint, GLenum, GLfloat);
-extern void glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
-extern void glListParameteriSGIX (GLuint, GLenum, GLint);
-extern void glListParameterivSGIX (GLuint, GLenum, const GLint *);
-#endif
-
-#if GL_EXT_index_material
-extern void glIndexMaterialEXT (GLenum, GLenum);
-#endif
-
-#if GL_EXT_index_func
-extern void glIndexFuncEXT (GLenum, GLclampf);
-#endif
-
-#if GL_EXT_compiled_vertex_array
-extern void glLockArraysEXT (GLint, GLsizei);
-extern void glUnlockArraysEXT (void);
-#endif
-
-#if GL_EXT_cull_vertex
-extern void glCullParameterdvEXT (GLenum, GLdouble *);
-extern void glCullParameterfvEXT (GLenum, GLfloat *);
-#endif
-
-#if GL_SGIX_fragment_lighting
-extern void glFragmentColorMaterialSGIX (GLenum, GLenum);
-extern void glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
-extern void glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
-extern void glFragmentLightiSGIX (GLenum, GLenum, GLint);
-extern void glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
-extern void glFragmentLightModelfSGIX (GLenum, GLfloat);
-extern void glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
-extern void glFragmentLightModeliSGIX (GLenum, GLint);
-extern void glFragmentLightModelivSGIX (GLenum, const GLint *);
-extern void glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
-extern void glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
-extern void glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
-extern void glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
-extern void glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
-extern void glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
-extern void glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
-extern void glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
-extern void glLightEnviSGIX (GLenum, GLint);
-#endif
-
-#if GL_EXT_draw_range_elements
-extern void glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
-#endif
-
-#if GL_EXT_light_texture
-extern void glApplyTextureEXT (GLenum);
-extern void glTextureLightEXT (GLenum);
-extern void glTextureMaterialEXT (GLenum, GLenum);
-#endif
-
-#if GL_SGIX_async
-extern void glAsyncMarkerSGIX (GLuint);
-extern GLint glFinishAsyncSGIX (GLuint *);
-extern GLint glPollAsyncSGIX (GLuint *);
-extern GLuint glGenAsyncMarkersSGIX (GLsizei);
-extern void glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
-extern GLboolean glIsAsyncMarkerSGIX (GLuint);
-#endif
-
-#if GL_INTEL_parallel_arrays
-extern void glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
-extern void glNormalPointervINTEL (GLenum, const GLvoid* *);
-extern void glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
-extern void glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
-#endif
-
-#if GL_EXT_pixel_transform
-extern void glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
-extern void glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
-extern void glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
-extern void glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
-#endif
-
-#if GL_EXT_secondary_color
-extern void glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
-extern void glSecondaryColor3bvEXT (const GLbyte *);
-extern void glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
-extern void glSecondaryColor3dvEXT (const GLdouble *);
-extern void glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
-extern void glSecondaryColor3fvEXT (const GLfloat *);
-extern void glSecondaryColor3iEXT (GLint, GLint, GLint);
-extern void glSecondaryColor3ivEXT (const GLint *);
-extern void glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
-extern void glSecondaryColor3svEXT (const GLshort *);
-extern void glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
-extern void glSecondaryColor3ubvEXT (const GLubyte *);
-extern void glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
-extern void glSecondaryColor3uivEXT (const GLuint *);
-extern void glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
-extern void glSecondaryColor3usvEXT (const GLushort *);
-extern void glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *);
-#endif
-
-#if GL_EXT_texture_perturb_normal
-extern void glTextureNormalEXT (GLenum);
-#endif
-
-#if GL_EXT_multi_draw_arrays
-extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
-extern void glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
-#endif
-
-#if GL_EXT_fog_coord
-extern void glFogCoordfEXT (GLfloat);
-extern void glFogCoordfvEXT (const GLfloat *);
-extern void glFogCoorddEXT (GLdouble);
-extern void glFogCoorddvEXT (const GLdouble *);
-extern void glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
-#endif
-
-#if GL_APPLE_vertex_array_range
-extern void glVertexArrayRangeAPPLE(GLsizei length, const GLvoid *pointer);
-extern void glFlushVertexArrayRangeAPPLE(GLsizei length, const GLvoid *pointer);
-extern void glVertexArrayParameteriAPPLE(GLenum pname, GLint param);
-#endif
-
-#if GL_APPLE_vertex_array_object
-extern void glBindVertexArrayAPPLE(GLuint id);
-extern void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids);
-extern void glGenVertexArraysAPPLE(GLsizei n, GLuint *ids);
-extern GLboolean glIsVertexArrayAPPLE(GLuint id);
-#endif
-
-#if GL_APPLE_fence
-extern void glGenFencesAPPLE(GLsizei n, GLuint *fences);
-extern void glDeleteFencesAPPLE(GLsizei n, const GLuint *fences);
-extern void glSetFenceAPPLE(GLuint fence);
-extern GLboolean glIsFenceAPPLE(GLuint fence);
-extern GLboolean glTestFenceAPPLE(GLuint fence);
-extern void glFinishFenceAPPLE(GLuint fence);
-extern GLboolean glTestObjectAPPLE(GLenum object, GLuint name);
-extern void glFinishObjectAPPLE(GLenum object, GLuint name);
-#endif
-
-#if GL_APPLE_element_array
-extern void glElementPointerAPPLE(GLenum type, const GLvoid *pointer);
-extern void glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count);
-extern void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
-#endif
-
-#if GL_EXT_coordinate_frame
-extern void glTangent3bEXT (GLbyte, GLbyte, GLbyte);
-extern void glTangent3bvEXT (const GLbyte *);
-extern void glTangent3dEXT (GLdouble, GLdouble, GLdouble);
-extern void glTangent3dvEXT (const GLdouble *);
-extern void glTangent3fEXT (GLfloat, GLfloat, GLfloat);
-extern void glTangent3fvEXT (const GLfloat *);
-extern void glTangent3iEXT (GLint, GLint, GLint);
-extern void glTangent3ivEXT (const GLint *);
-extern void glTangent3sEXT (GLshort, GLshort, GLshort);
-extern void glTangent3svEXT (const GLshort *);
-extern void glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
-extern void glBinormal3bvEXT (const GLbyte *);
-extern void glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
-extern void glBinormal3dvEXT (const GLdouble *);
-extern void glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
-extern void glBinormal3fvEXT (const GLfloat *);
-extern void glBinormal3iEXT (GLint, GLint, GLint);
-extern void glBinormal3ivEXT (const GLint *);
-extern void glBinormal3sEXT (GLshort, GLshort, GLshort);
-extern void glBinormal3svEXT (const GLshort *);
-extern void glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
-extern void glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
-#endif
-
-#if GL_SUNX_constant_data
-extern void glFinishTextureSUNX (void);
-#endif
-
-#if GL_SUN_global_alpha
-extern void glGlobalAlphaFactorbSUN (GLbyte);
-extern void glGlobalAlphaFactorsSUN (GLshort);
-extern void glGlobalAlphaFactoriSUN (GLint);
-extern void glGlobalAlphaFactorfSUN (GLfloat);
-extern void glGlobalAlphaFactordSUN (GLdouble);
-extern void glGlobalAlphaFactorubSUN (GLubyte);
-extern void glGlobalAlphaFactorusSUN (GLushort);
-extern void glGlobalAlphaFactoruiSUN (GLuint);
-#endif
-
-#if GL_SUN_triangle_list
-extern void glReplacementCodeuiSUN (GLuint);
-extern void glReplacementCodeusSUN (GLushort);
-extern void glReplacementCodeubSUN (GLubyte);
-extern void glReplacementCodeuivSUN (const GLuint *);
-extern void glReplacementCodeusvSUN (const GLushort *);
-extern void glReplacementCodeubvSUN (const GLubyte *);
-extern void glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
-#endif
-
-#if GL_SUN_vertex
-extern void glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
-extern void glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
-extern void glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
-extern void glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
-extern void glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
-extern void glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
-extern void glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
-extern void glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
-extern void glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
-extern void glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
-extern void glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
-extern void glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
-extern void glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
-extern void glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
-extern void glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
-extern void glReplacementCodeuiVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat);
-extern void glReplacementCodeuiVertex3fvSUN (const GLenum *, const GLfloat *);
-extern void glReplacementCodeuiColor4ubVertex3fSUN (GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
-extern void glReplacementCodeuiColor4ubVertex3fvSUN (const GLenum *, const GLubyte *, const GLfloat *);
-extern void glReplacementCodeuiColor3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void glReplacementCodeuiColor3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
-extern void glReplacementCodeuiNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void glReplacementCodeuiNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
-extern void glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *);
-extern void glReplacementCodeuiTexCoord2fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
-extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *);
-extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
-#endif
-
-#if GL_EXT_blend_func_separate
-extern void glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
-#endif
-
-#if GL_EXT_vertex_weighting
-extern void glVertexWeightfEXT (GLfloat);
-extern void glVertexWeightfvEXT (const GLfloat *);
-extern void glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
-#endif
-
-#if GL_NV_vertex_array_range
-extern void glFlushVertexArrayRangeNV (void);
-extern void glVertexArrayRangeNV (GLsizei, const GLvoid *);
-#endif
-
-#if GL_NV_register_combiners
-extern void glCombinerParameterfvNV (GLenum, const GLfloat *);
-extern void glCombinerParameterfNV (GLenum, GLfloat);
-extern void glCombinerParameterivNV (GLenum, const GLint *);
-extern void glCombinerParameteriNV (GLenum, GLint);
-extern void glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
-extern void glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
-extern void glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
-extern void glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
-extern void glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
-extern void glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
-extern void glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
-extern void glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
-extern void glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
-#endif
-
-#if GL_NV_register_combiners2
-extern void glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *);
-extern void glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *);
-#endif
-
-#if GL_EXT_vertex_shader
-extern void glBeginVertexShaderEXT (void);
-extern void glEndVertexShaderEXT (void);
-extern void glBindVertexShaderEXT (GLuint id);
-extern GLuint glGenVertexShadersEXT (GLuint range);
-extern void glDeleteVertexShaderEXT (GLuint id);
-extern void glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1);
-extern void glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
-extern void glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
-extern void glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-extern void glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-extern void glInsertComponentEXT (GLuint res, GLuint src, GLuint num);
-extern void glExtractComponentEXT (GLuint res, GLuint src, GLuint num);
-extern GLuint glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
-extern void glSetInvariantEXT (GLuint id, GLenum type, GLvoid *addr);
-extern void glSetLocalConstantEXT (GLuint id, GLenum type, GLvoid *addr);
-extern void glVariantbvEXT (GLuint id, GLbyte *addr);
-extern void glVariantdvEXT (GLuint id, GLdouble *addr);
-extern void glVariantfvEXT (GLuint id, GLfloat *addr);
-extern void glVariantivEXT (GLuint id, GLint *addr);
-extern void glVariantsvEXT (GLuint id, GLshort *addr);
-extern void glVariantubvEXT (GLuint id, GLubyte *addr);
-extern void glVariantuivEXT (GLuint id, GLuint *addr);
-extern void glVariantusvEXT (GLuint id, GLushort *addr);
-extern void glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, GLvoid *addr);
-extern void glEnableVariantClientStateEXT (GLuint id);
-extern void glDisableVariantClientStateEXT (GLuint id);
-extern GLuint glBindLightParameterEXT (GLenum light, GLenum value);
-extern GLuint glBindMaterialParameterEXT (GLenum face, GLenum value);
-extern GLuint glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value);
-extern GLuint glBindTextureUnitParameterEXT (GLenum unit, GLenum value);
-extern GLuint glBindParameterEXT (GLenum value);
-extern GLboolean glIsVariantEnabledEXT (GLuint id, GLenum cap);
-extern void glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
-extern void glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data);
-extern void glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
-extern void glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid **data);
-extern void glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
-extern void glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data);
-extern void glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
-extern void glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
-extern void glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data);
-extern void glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
-#endif
-
-#if GL_EXT_fragment_shader
-extern GLuint glGenFragmentShadersEXT (GLuint range);
-extern void glBindFragmentShaderEXT (GLuint id);
-extern void glDeleteFragmentShaderEXT (GLuint id);
-extern void glBeginFragmentShaderEXT (void);
-extern void glEndFragmentShaderEXT (void);
-extern void glPassTexCoordEXT (GLuint dst, GLuint coord, GLenum swizzle);
-extern void glSampleMapEXT (GLuint dst, GLuint interp, GLenum swizzle);
-extern void glColorFragmentOp1EXT (GLenum op, GLuint dst, GLuint dstMask,
- GLuint dstMod, GLuint arg1, GLuint arg1Rep,
- GLuint arg1Mod);
-extern void glColorFragmentOp2EXT (GLenum op, GLuint dst, GLuint dstMask,
- GLuint dstMod, GLuint arg1, GLuint arg1Rep,
- GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
- GLuint arg2Mod);
-extern void glColorFragmentOp3EXT (GLenum op, GLuint dst, GLuint dstMask,
- GLuint dstMod, GLuint arg1, GLuint arg1Rep,
- GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
- GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
- GLuint arg3Mod);
-extern void glAlphaFragmentOp1EXT (GLenum op, GLuint dst, GLuint dstMod,
- GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-extern void glAlphaFragmentOp2EXT (GLenum op, GLuint dst, GLuint dstMod,
- GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
- GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-extern void glAlphaFragmentOp3EXT (GLenum op, GLuint dst, GLuint dstMod,
- GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
- GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
- GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-extern void glSetFragmentShaderConstantEXT (GLuint dst, const GLfloat *value);
-#endif
-
-#if GL_MESA_resize_buffers
-extern void glResizeBuffersMESA (void);
-#endif
-
-#if GL_ARB_window_pos
-extern void glWindowPos2dARB (GLdouble, GLdouble);
-extern void glWindowPos2dvARB (const GLdouble *);
-extern void glWindowPos2fARB (GLfloat, GLfloat);
-extern void glWindowPos2fvARB (const GLfloat *);
-extern void glWindowPos2iARB (GLint, GLint);
-extern void glWindowPos2ivARB (const GLint *);
-extern void glWindowPos2sARB (GLshort, GLshort);
-extern void glWindowPos2svARB (const GLshort *);
-extern void glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
-extern void glWindowPos3dvARB (const GLdouble *);
-extern void glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
-extern void glWindowPos3fvARB (const GLfloat *);
-extern void glWindowPos3iARB (GLint, GLint, GLint);
-extern void glWindowPos3ivARB (const GLint *);
-extern void glWindowPos3sARB (GLshort, GLshort, GLshort);
-extern void glWindowPos3svARB (const GLshort *);
-#endif
-
-#if GL_IBM_multimode_draw_arrays
-extern void glMultiModeDrawArraysIBM (GLenum, const GLint *, const GLsizei *, GLsizei, GLint);
-extern void glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint);
-#endif
-
-#if GL_IBM_vertex_array_lists
-extern void glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
-extern void glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
-extern void glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
-extern void glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
-extern void glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
-extern void glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
-extern void glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
-extern void glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
-#endif
-
-#if GL_3DFX_tbuffer
-extern void glTbufferMask3DFX (GLuint);
-#endif
-
-#if GL_EXT_multisample
-extern void glSampleMaskEXT (GLclampf, GLboolean);
-extern void glSamplePatternEXT (GLenum);
-#endif
-
-#if GL_SGIS_texture_color_mask
-extern void glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
-#endif
-
-#if GL_SGIX_igloo_interface
-extern void glIglooInterfaceSGIX (GLenum, const GLvoid *);
-#endif
-
-#if GL_NV_vertex_program
-extern void glBindProgramNV(GLenum target, GLuint id);
-extern void glDeleteProgramsNV(GLsizei n, const GLuint *ids);
-extern void glExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params);
-extern void glGenProgramsNV(GLsizei n, GLuint *ids);
-extern GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint *ids, GLboolean *residences);
-extern void glRequestResidentProgramsNV(GLsizei n, GLuint *ids);
-extern void glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params);
-extern void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params);
-extern void glGetProgramivNV(GLuint id, GLenum pname, GLint *params);
-extern void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program);
-extern void glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params);
-extern void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params);
-extern void glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params);
-extern void glGetVertexAttribivNV(GLuint index, GLenum pname, GLint *params);
-extern void glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer);
-extern GLboolean glIsProgramNV(GLuint id);
-extern void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program);
-extern void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble *params);
-extern void glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *params);
-extern void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble *params);
-extern void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat *params);
-extern void glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform);
-extern void glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-extern void glVertexAttrib1sNV(GLuint index, GLshort x);
-extern void glVertexAttrib1fNV(GLuint index, GLfloat x);
-extern void glVertexAttrib1dNV(GLuint index, GLdouble x);
-extern void glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y);
-extern void glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y);
-extern void glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y);
-extern void glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z);
-extern void glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z);
-extern void glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-extern void glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-extern void glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern void glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-extern void glVertexAttrib1svNV(GLuint index, GLshort *v);
-extern void glVertexAttrib1fvNV(GLuint index, GLfloat *v);
-extern void glVertexAttrib1dvNV(GLuint index, GLdouble *v);
-extern void glVertexAttrib2svNV(GLuint index, GLshort *v);
-extern void glVertexAttrib2fvNV(GLuint index, GLfloat *v);
-extern void glVertexAttrib2dvNV(GLuint index, GLdouble *v);
-extern void glVertexAttrib3svNV(GLuint index, GLshort *v);
-extern void glVertexAttrib3fvNV(GLuint index, GLfloat *v);
-extern void glVertexAttrib3dvNV(GLuint index, GLdouble *v);
-extern void glVertexAttrib4svNV(GLuint index, GLshort *v);
-extern void glVertexAttrib4fvNV(GLuint index, GLfloat *v);
-extern void glVertexAttrib4dvNV(GLuint index, GLdouble *v);
-extern void glVertexAttrib4ubvNV(GLuint index, GLubyte *v);
-extern void glVertexAttribs1svNV(GLuint index, GLsizei n, GLshort *v);
-extern void glVertexAttribs1fvNV(GLuint index, GLsizei n, GLfloat *v);
-extern void glVertexAttribs1dvNV(GLuint index, GLsizei n, GLdouble *v);
-extern void glVertexAttribs2svNV(GLuint index, GLsizei n, GLshort *v);
-extern void glVertexAttribs2fvNV(GLuint index, GLsizei n, GLfloat *v);
-extern void glVertexAttribs2dvNV(GLuint index, GLsizei n, GLdouble *v);
-extern void glVertexAttribs3svNV(GLuint index, GLsizei n, GLshort *v);
-extern void glVertexAttribs3fvNV(GLuint index, GLsizei n, GLfloat *v);
-extern void glVertexAttribs3dvNV(GLuint index, GLsizei n, GLdouble *v);
-extern void glVertexAttribs4svNV(GLuint index, GLsizei n, GLshort *v);
-extern void glVertexAttribs4fvNV(GLuint index, GLsizei n, GLfloat *v);
-extern void glVertexAttribs4dvNV(GLuint index, GLsizei n, GLdouble *v);
-extern void glVertexAttribs4ubvNV(GLuint index, GLsizei n, GLubyte *v);
-#endif
-
-#if GL_NV_point_sprite
-extern void glPointParameteriNV(GLenum pname, GLint param);
-extern void glPointParameterivNV(GLenum pname, const GLint *params);
-#endif
-
-#if GL_ATI_pn_triangles
-extern void glPNTrianglesiATI(GLenum pname, GLint param);
-extern void glPNTrianglesfATI(GLenum pname, GLfloat param);
-#endif
-
-#if GL_ATIX_pn_triangles
-extern void glPNTrianglesiATIX(GLenum pname, GLint param);
-extern void glPNTrianglesfATIX(GLenum pname, GLfloat param);
-#endif
-
-#if GL_ATI_blend_equation_separate
-extern void glBlendEquationSeparateATI(GLenum equationRGB, GLenum equationAlpha);
-#endif
-
-#if GL_ARB_point_parameters
-extern void glPointParameterfARB(GLenum pname, GLfloat param);
-extern void glPointParameterfvARB(GLenum pname, const GLfloat *params);
-#endif
-
-#if GL_ARB_vertex_program
-extern void glBindProgramARB(GLenum target, GLuint program);
-extern void glDeleteProgramsARB(GLsizei n, const GLuint *programs);
-extern void glGenProgramsARB(GLsizei n, GLuint *programs);
-extern GLboolean glIsProgramARB(GLuint program);
-
-extern void glVertexAttrib1sARB(GLuint index, GLshort x);
-extern void glVertexAttrib1fARB(GLuint index, GLfloat x);
-extern void glVertexAttrib1dARB(GLuint index, GLdouble x);
-extern void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
-extern void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
-extern void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
-extern void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
-extern void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
-extern void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-extern void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-extern void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-extern void glVertexAttrib1svARB(GLuint index, const GLshort *v);
-extern void glVertexAttrib1fvARB(GLuint index, const GLfloat *v);
-extern void glVertexAttrib1dvARB(GLuint index, const GLdouble *v);
-extern void glVertexAttrib2svARB(GLuint index, const GLshort *v);
-extern void glVertexAttrib2fvARB(GLuint index, const GLfloat *v);
-extern void glVertexAttrib2dvARB(GLuint index, const GLdouble *v);
-extern void glVertexAttrib3svARB(GLuint index, const GLshort *v);
-extern void glVertexAttrib3fvARB(GLuint index, const GLfloat *v);
-extern void glVertexAttrib3dvARB(GLuint index, const GLdouble *v);
-extern void glVertexAttrib4bvARB(GLuint index, const GLbyte *v);
-extern void glVertexAttrib4svARB(GLuint index, const GLshort *v);
-extern void glVertexAttrib4ivARB(GLuint index, const GLint *v);
-extern void glVertexAttrib4ubvARB(GLuint index, const GLubyte *v);
-extern void glVertexAttrib4usvARB(GLuint index, const GLushort *v);
-extern void glVertexAttrib4uivARB(GLuint index, const GLuint *v);
-extern void glVertexAttrib4fvARB(GLuint index, const GLfloat *v);
-extern void glVertexAttrib4dvARB(GLuint index, const GLdouble *v);
-extern void glVertexAttrib4NbvARB(GLuint index, const GLbyte *v);
-extern void glVertexAttrib4NsvARB(GLuint index, const GLshort *v);
-extern void glVertexAttrib4NivARB(GLuint index, const GLint *v);
-extern void glVertexAttrib4NubvARB(GLuint index, const GLubyte *v);
-extern void glVertexAttrib4NusvARB(GLuint index, const GLushort *v);
-extern void glVertexAttrib4NuivARB(GLuint index, const GLuint *v);
-
-extern void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
-
-extern void glEnableVertexAttribArrayARB(GLuint index);
-extern void glDisableVertexAttribArrayARB(GLuint index);
-
-extern void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params);
-extern void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params);
-extern void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint *params);
-extern void glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer);
-
-extern void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble *params);
-extern void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat *params);
-extern void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble *params);
-extern void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat *params);
-
-extern void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble *params);
-extern void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat *params);
-extern void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params);
-extern void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params);
-
-extern void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
-extern void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid *string);
-
-extern void glGetProgramivARB(GLenum target, GLenum pname, GLint *params);
-#endif
-
-#if GL_APPLE_vertex_program_evaluators
-extern void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
-extern void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
-extern GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
-extern void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-extern void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-extern void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-extern void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-#endif
-
-#if GL_EXT_stencil_two_side
-extern void glActiveStencilFaceEXT(GLenum face);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
diff --git a/make/stub_includes/macosx/GL/glu.h b/make/stub_includes/macosx/GL/glu.h
deleted file mode 100644
index 89c3f34e3..000000000
--- a/make/stub_includes/macosx/GL/glu.h
+++ /dev/null
@@ -1,337 +0,0 @@
-/*
- * This file is was based upon the OpenGL 1.2.1 Sample implementation publised
- * by SGI; as such the original license information is preserved below.
- *
- */
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: This software was created using the
-** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
-** not been independently verified as being compliant with the OpenGL(R)
-** version 1.2.1 Specification.
-*/
-
-#ifndef __glu_h__
-#define __glu_h__
-
-#include <GL/gl.h>
-
-#ifndef GLAPIENTRY
-#define GLAPIENTRY
-#endif
-
-#ifndef GLAPI
-#define GLAPI
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*************************************************************/
-
-/* Extensions */
-#define GLU_EXT_object_space_tess 1
-#define GLU_EXT_nurbs_tessellator 1
-
-/* Boolean */
-#define GLU_FALSE 0
-#define GLU_TRUE 1
-
-/* Version */
-#define GLU_VERSION_1_1 1
-#define GLU_VERSION_1_2 1
-#define GLU_VERSION_1_3 1
-
-/* StringName */
-#define GLU_VERSION 100800
-#define GLU_EXTENSIONS 100801
-
-/* ErrorCode */
-#define GLU_INVALID_ENUM 100900
-#define GLU_INVALID_VALUE 100901
-#define GLU_OUT_OF_MEMORY 100902
-#define GLU_INVALID_OPERATION 100904
-
-/* NurbsDisplay */
-/* GLU_FILL */
-#define GLU_OUTLINE_POLYGON 100240
-#define GLU_OUTLINE_PATCH 100241
-
-/* NurbsCallback */
-#define GLU_NURBS_ERROR 100103
-#define GLU_ERROR 100103
-#define GLU_NURBS_BEGIN 100164
-#define GLU_NURBS_BEGIN_EXT 100164
-#define GLU_NURBS_VERTEX 100165
-#define GLU_NURBS_VERTEX_EXT 100165
-#define GLU_NURBS_NORMAL 100166
-#define GLU_NURBS_NORMAL_EXT 100166
-#define GLU_NURBS_COLOR 100167
-#define GLU_NURBS_COLOR_EXT 100167
-#define GLU_NURBS_TEXTURE_COORD 100168
-#define GLU_NURBS_TEX_COORD_EXT 100168
-#define GLU_NURBS_END 100169
-#define GLU_NURBS_END_EXT 100169
-#define GLU_NURBS_BEGIN_DATA 100170
-#define GLU_NURBS_BEGIN_DATA_EXT 100170
-#define GLU_NURBS_VERTEX_DATA 100171
-#define GLU_NURBS_VERTEX_DATA_EXT 100171
-#define GLU_NURBS_NORMAL_DATA 100172
-#define GLU_NURBS_NORMAL_DATA_EXT 100172
-#define GLU_NURBS_COLOR_DATA 100173
-#define GLU_NURBS_COLOR_DATA_EXT 100173
-#define GLU_NURBS_TEXTURE_COORD_DATA 100174
-#define GLU_NURBS_TEX_COORD_DATA_EXT 100174
-#define GLU_NURBS_END_DATA 100175
-#define GLU_NURBS_END_DATA_EXT 100175
-
-/* NurbsError */
-#define GLU_NURBS_ERROR1 100251
-#define GLU_NURBS_ERROR2 100252
-#define GLU_NURBS_ERROR3 100253
-#define GLU_NURBS_ERROR4 100254
-#define GLU_NURBS_ERROR5 100255
-#define GLU_NURBS_ERROR6 100256
-#define GLU_NURBS_ERROR7 100257
-#define GLU_NURBS_ERROR8 100258
-#define GLU_NURBS_ERROR9 100259
-#define GLU_NURBS_ERROR10 100260
-#define GLU_NURBS_ERROR11 100261
-#define GLU_NURBS_ERROR12 100262
-#define GLU_NURBS_ERROR13 100263
-#define GLU_NURBS_ERROR14 100264
-#define GLU_NURBS_ERROR15 100265
-#define GLU_NURBS_ERROR16 100266
-#define GLU_NURBS_ERROR17 100267
-#define GLU_NURBS_ERROR18 100268
-#define GLU_NURBS_ERROR19 100269
-#define GLU_NURBS_ERROR20 100270
-#define GLU_NURBS_ERROR21 100271
-#define GLU_NURBS_ERROR22 100272
-#define GLU_NURBS_ERROR23 100273
-#define GLU_NURBS_ERROR24 100274
-#define GLU_NURBS_ERROR25 100275
-#define GLU_NURBS_ERROR26 100276
-#define GLU_NURBS_ERROR27 100277
-#define GLU_NURBS_ERROR28 100278
-#define GLU_NURBS_ERROR29 100279
-#define GLU_NURBS_ERROR30 100280
-#define GLU_NURBS_ERROR31 100281
-#define GLU_NURBS_ERROR32 100282
-#define GLU_NURBS_ERROR33 100283
-#define GLU_NURBS_ERROR34 100284
-#define GLU_NURBS_ERROR35 100285
-#define GLU_NURBS_ERROR36 100286
-#define GLU_NURBS_ERROR37 100287
-
-/* NurbsProperty */
-#define GLU_AUTO_LOAD_MATRIX 100200
-#define GLU_CULLING 100201
-#define GLU_SAMPLING_TOLERANCE 100203
-#define GLU_DISPLAY_MODE 100204
-#define GLU_PARAMETRIC_TOLERANCE 100202
-#define GLU_SAMPLING_METHOD 100205
-#define GLU_U_STEP 100206
-#define GLU_V_STEP 100207
-#define GLU_NURBS_MODE 100160
-#define GLU_NURBS_MODE_EXT 100160
-#define GLU_NURBS_TESSELLATOR 100161
-#define GLU_NURBS_TESSELLATOR_EXT 100161
-#define GLU_NURBS_RENDERER 100162
-#define GLU_NURBS_RENDERER_EXT 100162
-
-/* NurbsSampling */
-#define GLU_OBJECT_PARAMETRIC_ERROR 100208
-#define GLU_OBJECT_PARAMETRIC_ERROR_EXT 100208
-#define GLU_OBJECT_PATH_LENGTH 100209
-#define GLU_OBJECT_PATH_LENGTH_EXT 100209
-#define GLU_PATH_LENGTH 100215
-#define GLU_PARAMETRIC_ERROR 100216
-#define GLU_DOMAIN_DISTANCE 100217
-
-/* NurbsTrim */
-#define GLU_MAP1_TRIM_2 100210
-#define GLU_MAP1_TRIM_3 100211
-
-/* QuadricDrawStyle */
-#define GLU_POINT 100010
-#define GLU_LINE 100011
-#define GLU_FILL 100012
-#define GLU_SILHOUETTE 100013
-
-/* QuadricCallback */
-/* GLU_ERROR */
-
-/* QuadricNormal */
-#define GLU_SMOOTH 100000
-#define GLU_FLAT 100001
-#define GLU_NONE 100002
-
-/* QuadricOrientation */
-#define GLU_OUTSIDE 100020
-#define GLU_INSIDE 100021
-
-/* TessCallback */
-#define GLU_TESS_BEGIN 100100
-#define GLU_BEGIN 100100
-#define GLU_TESS_VERTEX 100101
-#define GLU_VERTEX 100101
-#define GLU_TESS_END 100102
-#define GLU_END 100102
-#define GLU_TESS_ERROR 100103
-#define GLU_TESS_EDGE_FLAG 100104
-#define GLU_EDGE_FLAG 100104
-#define GLU_TESS_COMBINE 100105
-#define GLU_TESS_BEGIN_DATA 100106
-#define GLU_TESS_VERTEX_DATA 100107
-#define GLU_TESS_END_DATA 100108
-#define GLU_TESS_ERROR_DATA 100109
-#define GLU_TESS_EDGE_FLAG_DATA 100110
-#define GLU_TESS_COMBINE_DATA 100111
-
-/* TessContour */
-#define GLU_CW 100120
-#define GLU_CCW 100121
-#define GLU_INTERIOR 100122
-#define GLU_EXTERIOR 100123
-#define GLU_UNKNOWN 100124
-
-/* TessProperty */
-#define GLU_TESS_WINDING_RULE 100140
-#define GLU_TESS_BOUNDARY_ONLY 100141
-#define GLU_TESS_TOLERANCE 100142
-
-/* TessError */
-#define GLU_TESS_ERROR1 100151
-#define GLU_TESS_ERROR2 100152
-#define GLU_TESS_ERROR3 100153
-#define GLU_TESS_ERROR4 100154
-#define GLU_TESS_ERROR5 100155
-#define GLU_TESS_ERROR6 100156
-#define GLU_TESS_ERROR7 100157
-#define GLU_TESS_ERROR8 100158
-#define GLU_TESS_MISSING_BEGIN_POLYGON 100151
-#define GLU_TESS_MISSING_BEGIN_CONTOUR 100152
-#define GLU_TESS_MISSING_END_POLYGON 100153
-#define GLU_TESS_MISSING_END_CONTOUR 100154
-#define GLU_TESS_COORD_TOO_LARGE 100155
-#define GLU_TESS_NEED_COMBINE_CALLBACK 100156
-
-/* TessWinding */
-#define GLU_TESS_WINDING_ODD 100130
-#define GLU_TESS_WINDING_NONZERO 100131
-#define GLU_TESS_WINDING_POSITIVE 100132
-#define GLU_TESS_WINDING_NEGATIVE 100133
-#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134
-
-/*************************************************************/
-
-
-#ifdef __cplusplus
-class GLUnurbs;
-class GLUquadric;
-class GLUtesselator;
-#else
-typedef struct GLUnurbs GLUnurbs;
-typedef struct GLUquadric GLUquadric;
-typedef struct GLUtesselator GLUtesselator;
-#endif
-
-typedef GLUnurbs GLUnurbsObj;
-typedef GLUquadric GLUquadricObj;
-typedef GLUtesselator GLUtesselatorObj;
-typedef GLUtesselator GLUtriangulatorObj;
-
-#define GLU_TESS_MAX_COORD 1.0e150
-
-/* Internal convenience typedefs */
-typedef void (GLAPIENTRY *_GLUfuncptr)();
-
-GLAPI void GLAPIENTRY gluBeginCurve (GLUnurbs* nurb);
-GLAPI void GLAPIENTRY gluBeginPolygon (GLUtesselator* tess);
-GLAPI void GLAPIENTRY gluBeginSurface (GLUnurbs* nurb);
-GLAPI void GLAPIENTRY gluBeginTrim (GLUnurbs* nurb);
-GLAPI GLint GLAPIENTRY gluBuild1DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
-GLAPI GLint GLAPIENTRY gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data);
-GLAPI GLint GLAPIENTRY gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
-GLAPI GLint GLAPIENTRY gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
-GLAPI GLint GLAPIENTRY gluBuild3DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
-GLAPI GLint GLAPIENTRY gluBuild3DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
-GLAPI GLboolean GLAPIENTRY gluCheckExtension (const GLubyte *extName, const GLubyte *extString);
-GLAPI void GLAPIENTRY gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks);
-GLAPI void GLAPIENTRY gluDeleteNurbsRenderer (GLUnurbs* nurb);
-GLAPI void GLAPIENTRY gluDeleteQuadric (GLUquadric* quad);
-GLAPI void GLAPIENTRY gluDeleteTess (GLUtesselator* tess);
-GLAPI void GLAPIENTRY gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops);
-GLAPI void GLAPIENTRY gluEndCurve (GLUnurbs* nurb);
-GLAPI void GLAPIENTRY gluEndPolygon (GLUtesselator* tess);
-GLAPI void GLAPIENTRY gluEndSurface (GLUnurbs* nurb);
-GLAPI void GLAPIENTRY gluEndTrim (GLUnurbs* nurb);
-GLAPI const GLubyte * GLAPIENTRY gluErrorString (GLenum error);
-GLAPI void GLAPIENTRY gluGetNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat* data);
-GLAPI const GLubyte * GLAPIENTRY gluGetString (GLenum name);
-GLAPI void GLAPIENTRY gluGetTessProperty (GLUtesselator* tess, GLenum which, GLdouble* data);
-GLAPI void GLAPIENTRY gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view);
-GLAPI void GLAPIENTRY gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ);
-GLAPI GLUnurbs* GLAPIENTRY gluNewNurbsRenderer (void);
-GLAPI GLUquadric* GLAPIENTRY gluNewQuadric (void);
-GLAPI GLUtesselator* GLAPIENTRY gluNewTess (void);
-GLAPI void GLAPIENTRY gluNextContour (GLUtesselator* tess, GLenum type);
-GLAPI void GLAPIENTRY gluNurbsCallback (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc);
-GLAPI void GLAPIENTRY gluNurbsCallbackData (GLUnurbs* nurb, GLvoid* userData);
-GLAPI void GLAPIENTRY gluNurbsCallbackDataEXT (GLUnurbs* nurb, GLvoid* userData);
-GLAPI void GLAPIENTRY gluNurbsCurve (GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type);
-GLAPI void GLAPIENTRY gluNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat value);
-GLAPI void GLAPIENTRY gluNurbsSurface (GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type);
-GLAPI void GLAPIENTRY gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top);
-GLAPI void GLAPIENTRY gluPartialDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep);
-GLAPI void GLAPIENTRY gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
-GLAPI void GLAPIENTRY gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport);
-GLAPI GLint GLAPIENTRY gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
-GLAPI void GLAPIENTRY gluPwlCurve (GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type);
-GLAPI void GLAPIENTRY gluQuadricCallback (GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc);
-GLAPI void GLAPIENTRY gluQuadricDrawStyle (GLUquadric* quad, GLenum draw);
-GLAPI void GLAPIENTRY gluQuadricNormals (GLUquadric* quad, GLenum normal);
-GLAPI void GLAPIENTRY gluQuadricOrientation (GLUquadric* quad, GLenum orientation);
-GLAPI void GLAPIENTRY gluQuadricTexture (GLUquadric* quad, GLboolean texture);
-GLAPI GLint GLAPIENTRY gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut);
-GLAPI void GLAPIENTRY gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks);
-GLAPI void GLAPIENTRY gluTessBeginContour (GLUtesselator* tess);
-GLAPI void GLAPIENTRY gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data);
-GLAPI void GLAPIENTRY gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc);
-GLAPI void GLAPIENTRY gluTessEndContour (GLUtesselator* tess);
-GLAPI void GLAPIENTRY gluTessEndPolygon (GLUtesselator* tess);
-GLAPI void GLAPIENTRY gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
-GLAPI void GLAPIENTRY gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data);
-GLAPI void GLAPIENTRY gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data);
-GLAPI GLint GLAPIENTRY gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
-GLAPI GLint GLAPIENTRY gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __glu_h__ */
diff --git a/make/stub_includes/macosx/GL/glxext.h b/make/stub_includes/macosx/GL/glxext.h
deleted file mode 100644
index 6e922bee8..000000000
--- a/make/stub_includes/macosx/GL/glxext.h
+++ /dev/null
@@ -1,627 +0,0 @@
-#ifndef __glxext_h_
-#define __glxext_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: This software was created using the
-** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
-** not been independently verified as being compliant with the OpenGL(R)
-** version 1.2.1 Specification.
-*/
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
-#define WIN32_LEAN_AND_MEAN 1
-#include <windows.h>
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-
-/*************************************************************/
-
-/* Header file version number, required by OpenGL ABI for Linux */
-/* glxext.h last updated 2002/03/22 */
-/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
-#define GLX_GLXEXT_VERSION 5
-
-#ifndef GLX_VERSION_1_3
-#define GLX_WINDOW_BIT 0x00000001
-#define GLX_PIXMAP_BIT 0x00000002
-#define GLX_PBUFFER_BIT 0x00000004
-#define GLX_RGBA_BIT 0x00000001
-#define GLX_COLOR_INDEX_BIT 0x00000002
-#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
-#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
-#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
-#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
-#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
-#define GLX_AUX_BUFFERS_BIT 0x00000010
-#define GLX_DEPTH_BUFFER_BIT 0x00000020
-#define GLX_STENCIL_BUFFER_BIT 0x00000040
-#define GLX_ACCUM_BUFFER_BIT 0x00000080
-#define GLX_CONFIG_CAVEAT 0x20
-#define GLX_X_VISUAL_TYPE 0x22
-#define GLX_TRANSPARENT_TYPE 0x23
-#define GLX_TRANSPARENT_INDEX_VALUE 0x24
-#define GLX_TRANSPARENT_RED_VALUE 0x25
-#define GLX_TRANSPARENT_GREEN_VALUE 0x26
-#define GLX_TRANSPARENT_BLUE_VALUE 0x27
-#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
-#define GLX_DONT_CARE 0xFFFFFFFF
-#define GLX_NONE 0x8000
-#define GLX_SLOW_CONFIG 0x8001
-#define GLX_TRUE_COLOR 0x8002
-#define GLX_DIRECT_COLOR 0x8003
-#define GLX_PSEUDO_COLOR 0x8004
-#define GLX_STATIC_COLOR 0x8005
-#define GLX_GRAY_SCALE 0x8006
-#define GLX_STATIC_GRAY 0x8007
-#define GLX_TRANSPARENT_RGB 0x8008
-#define GLX_TRANSPARENT_INDEX 0x8009
-#define GLX_VISUAL_ID 0x800B
-#define GLX_SCREEN 0x800C
-#define GLX_NON_CONFORMANT_CONFIG 0x800D
-#define GLX_DRAWABLE_TYPE 0x8010
-#define GLX_RENDER_TYPE 0x8011
-#define GLX_X_RENDERABLE 0x8012
-#define GLX_FBCONFIG_ID 0x8013
-#define GLX_RGBA_TYPE 0x8014
-#define GLX_COLOR_INDEX_TYPE 0x8015
-#define GLX_MAX_PBUFFER_WIDTH 0x8016
-#define GLX_MAX_PBUFFER_HEIGHT 0x8017
-#define GLX_MAX_PBUFFER_PIXELS 0x8018
-#define GLX_PRESERVED_CONTENTS 0x801B
-#define GLX_LARGEST_PBUFFER 0x801C
-#define GLX_WIDTH 0x801D
-#define GLX_HEIGHT 0x801E
-#define GLX_EVENT_MASK 0x801F
-#define GLX_DAMAGED 0x8020
-#define GLX_SAVED 0x8021
-#define GLX_WINDOW 0x8022
-#define GLX_PBUFFER 0x8023
-#define GLX_PBUFFER_HEIGHT 0x8040
-#define GLX_PBUFFER_WIDTH 0x8041
-#endif
-
-#ifndef GLX_VERSION_1_4
-#define GLX_SAMPLE_BUFFERS 100000
-#define GLX_SAMPLES 100001
-#endif
-
-#ifndef GLX_ARB_get_proc_address
-#endif
-
-#ifndef GLX_ARB_multisample
-#define GLX_SAMPLE_BUFFERS_ARB 100000
-#define GLX_SAMPLES_ARB 100001
-#endif
-
-#ifndef GLX_SGIS_multisample
-#define GLX_SAMPLE_BUFFERS_SGIS 100000
-#define GLX_SAMPLES_SGIS 100001
-#endif
-
-#ifndef GLX_EXT_visual_info
-#define GLX_X_VISUAL_TYPE_EXT 0x22
-#define GLX_TRANSPARENT_TYPE_EXT 0x23
-#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
-#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
-#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
-#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
-#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
-#define GLX_NONE_EXT 0x8000
-#define GLX_TRUE_COLOR_EXT 0x8002
-#define GLX_DIRECT_COLOR_EXT 0x8003
-#define GLX_PSEUDO_COLOR_EXT 0x8004
-#define GLX_STATIC_COLOR_EXT 0x8005
-#define GLX_GRAY_SCALE_EXT 0x8006
-#define GLX_STATIC_GRAY_EXT 0x8007
-#define GLX_TRANSPARENT_RGB_EXT 0x8008
-#define GLX_TRANSPARENT_INDEX_EXT 0x8009
-#endif
-
-#ifndef GLX_SGI_swap_control
-#endif
-
-#ifndef GLX_SGI_video_sync
-#endif
-
-#ifndef GLX_SGI_make_current_read
-#endif
-
-#ifndef GLX_SGIX_video_source
-#endif
-
-#ifndef GLX_EXT_visual_rating
-#define GLX_VISUAL_CAVEAT_EXT 0x20
-#define GLX_SLOW_VISUAL_EXT 0x8001
-#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
-/* reuse GLX_NONE_EXT */
-#endif
-
-#ifndef GLX_EXT_import_context
-#define GLX_SHARE_CONTEXT_EXT 0x800A
-#define GLX_VISUAL_ID_EXT 0x800B
-#define GLX_SCREEN_EXT 0x800C
-#endif
-
-#ifndef GLX_SGIX_fbconfig
-#define GLX_WINDOW_BIT_SGIX 0x00000001
-#define GLX_PIXMAP_BIT_SGIX 0x00000002
-#define GLX_RGBA_BIT_SGIX 0x00000001
-#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
-#define GLX_DRAWABLE_TYPE_SGIX 0x8010
-#define GLX_RENDER_TYPE_SGIX 0x8011
-#define GLX_X_RENDERABLE_SGIX 0x8012
-#define GLX_FBCONFIG_ID_SGIX 0x8013
-#define GLX_RGBA_TYPE_SGIX 0x8014
-#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
-/* reuse GLX_SCREEN_EXT */
-#endif
-
-#ifndef GLX_SGIX_pbuffer
-#define GLX_PBUFFER_BIT_SGIX 0x00000004
-#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
-#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
-#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
-#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
-#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
-#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
-#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
-#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
-#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
-#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
-#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
-#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
-#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
-#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
-#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
-#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
-#define GLX_LARGEST_PBUFFER_SGIX 0x801C
-#define GLX_WIDTH_SGIX 0x801D
-#define GLX_HEIGHT_SGIX 0x801E
-#define GLX_EVENT_MASK_SGIX 0x801F
-#define GLX_DAMAGED_SGIX 0x8020
-#define GLX_SAVED_SGIX 0x8021
-#define GLX_WINDOW_SGIX 0x8022
-#define GLX_PBUFFER_SGIX 0x8023
-#endif
-
-#ifndef GLX_SGI_cushion
-#endif
-
-#ifndef GLX_SGIX_video_resize
-#define GLX_SYNC_FRAME_SGIX 0x00000000
-#define GLX_SYNC_SWAP_SGIX 0x00000001
-#endif
-
-#ifndef GLX_SGIX_dmbuffer
-#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024
-#endif
-
-#ifndef GLX_SGIX_swap_group
-#endif
-
-#ifndef GLX_SGIX_swap_barrier
-#endif
-
-#ifndef GLX_SGIS_blended_overlay
-#define GLX_BLENDED_RGBA_SGIS 0x8025
-#endif
-
-#ifndef GLX_SGIS_shared_multisample
-#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
-#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
-#endif
-
-#ifndef GLX_SUN_get_transparent_index
-#endif
-
-#ifndef GLX_3DFX_multisample
-#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
-#define GLX_SAMPLES_3DFX 0x8051
-#endif
-
-#ifndef GLX_MESA_copy_sub_buffer
-#endif
-
-#ifndef GLX_MESA_pixmap_colormap
-#endif
-
-#ifndef GLX_MESA_release_buffers
-#endif
-
-#ifndef GLX_MESA_set_3dfx_mode
-#define GLX_3DFX_WINDOW_MODE_MESA 0x1
-#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
-#endif
-
-#ifndef GLX_SGIX_visual_select_group
-#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
-#endif
-
-#ifndef GLX_OML_swap_method
-#define GLX_SWAP_METHOD_OML 0x8060
-#define GLX_SWAP_EXCHANGE_OML 0x8061
-#define GLX_SWAP_COPY_OML 0x8062
-#define GLX_SWAP_UNDEFINED_OML 0x8063
-#endif
-
-#ifndef GLX_OML_sync_control
-#endif
-
-
-/*************************************************************/
-
-#ifndef GLX_ARB_get_proc_address
-typedef void (*__GLXextFuncPtr)(void);
-#endif
-
-#ifndef GLX_SGIX_video_source
-typedef XID GLXVideoSourceSGIX;
-#endif
-
-#ifndef GLX_SGIX_fbconfig
-typedef XID GLXFBConfigIDSGIX;
-typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
-#endif
-
-#ifndef GLX_SGIX_pbuffer
-typedef XID GLXPbufferSGIX;
-typedef struct {
- int type;
- unsigned long serial; /* # of last request processed by server */
- Bool send_event; /* true if this came for SendEvent request */
- Display *display; /* display the event was read from */
- GLXDrawable drawable; /* i.d. of Drawable */
- int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */
- int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */
- unsigned int mask; /* mask indicating which buffers are affected*/
- int x, y;
- int width, height;
- int count; /* if nonzero, at least this many more */
-} GLXBufferClobberEventSGIX;
-#endif
-
-#ifndef GLX_VERSION_1_3
-#define GLX_VERSION_1_3 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern GLXFBConfig * glXGetFBConfigs (Display *, int, int *);
-extern GLXFBConfig * glXChooseFBConfig (Display *, int, const int *, int *);
-extern int glXGetFBConfigAttrib (Display *, GLXFBConfig, int, int *);
-extern XVisualInfo * glXGetVisualFromFBConfig (Display *, GLXFBConfig);
-extern GLXWindow glXCreateWindow (Display *, GLXFBConfig, Window, const int *);
-extern void glXDestroyWindow (Display *, GLXWindow);
-extern GLXPixmap glXCreatePixmap (Display *, GLXFBConfig, Pixmap, const int *);
-extern void glXDestroyPixmap (Display *, GLXPixmap);
-extern GLXPbuffer glXCreatePbuffer (Display *, GLXFBConfig, const int *);
-extern void glXDestroyPbuffer (Display *, GLXPbuffer);
-extern void glXQueryDrawable (Display *, GLXDrawable, int, unsigned int *);
-extern GLXContext glXCreateNewContext (Display *, GLXFBConfig, int, GLXContext, Bool);
-extern Bool glXMakeContextCurrent (Display *, GLXDrawable, GLXDrawable, GLXContext);
-extern GLXDrawable glXGetCurrentReadDrawable (void);
-extern Display * glXGetCurrentDisplay (void);
-extern int glXQueryContext (Display *, GLXContext, int, int *);
-extern void glXSelectEvent (Display *, GLXDrawable, unsigned long);
-extern void glXGetSelectedEvent (Display *, GLXDrawable, unsigned long *);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef GLXFBConfig * ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
-typedef GLXFBConfig * ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
-typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
-typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
-typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
-typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
-typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
-typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
-typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
-typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
-typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
-typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
-typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
-typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
-typedef Display * ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
-typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
-typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
-typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
-#endif
-
-#ifndef GLX_VERSION_1_4
-#define GLX_VERSION_1_4 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern __GLXextFuncPtr glXGetProcAddress (const GLubyte *);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName);
-#endif
-
-#ifndef GLX_ARB_get_proc_address
-#define GLX_ARB_get_proc_address 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName);
-#endif
-
-#ifndef GLX_ARB_multisample
-#define GLX_ARB_multisample 1
-#endif
-
-#ifndef GLX_SGIS_multisample
-#define GLX_SGIS_multisample 1
-#endif
-
-#ifndef GLX_EXT_visual_info
-#define GLX_EXT_visual_info 1
-#endif
-
-#ifndef GLX_SGI_swap_control
-#define GLX_SGI_swap_control 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern int glXSwapIntervalSGI (int);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
-#endif
-
-#ifndef GLX_SGI_video_sync
-#define GLX_SGI_video_sync 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern int glXGetVideoSyncSGI (unsigned int *);
-extern int glXWaitVideoSyncSGI (int, int, unsigned int *);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count);
-typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count);
-#endif
-
-#ifndef GLX_SGI_make_current_read
-#define GLX_SGI_make_current_read 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern Bool glXMakeCurrentReadSGI (Display *, GLXDrawable, GLXDrawable, GLXContext);
-extern GLXDrawable glXGetCurrentReadDrawableSGI (void);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
-typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
-#endif
-
-#ifdef _VL_H
-#ifndef GLX_SGIX_video_source
-#define GLX_SGIX_video_source 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *, int, VLServer, VLPath, int, VLNode);
-extern void glXDestroyGLXVideoSourceSGIX (Display *, GLXVideoSourceSGIX);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef GLXVideoSourceSGIX ( * PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);
-typedef void ( * PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource);
-#endif
-
-#endif /* _VL_H */
-#ifndef GLX_EXT_visual_rating
-#define GLX_EXT_visual_rating 1
-#endif
-
-#ifndef GLX_EXT_import_context
-#define GLX_EXT_import_context 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern Display * glXGetCurrentDisplayEXT (void);
-extern int glXQueryContextInfoEXT (Display *, GLXContext, int, int *);
-extern GLXContextID glXGetContextIDEXT (const GLXContext);
-extern GLXContext glXImportContextEXT (Display *, GLXContextID);
-extern void glXFreeContextEXT (Display *, GLXContext);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef Display * ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void);
-typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value);
-typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
-typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID);
-typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context);
-#endif
-
-#ifndef GLX_SGIX_fbconfig
-#define GLX_SGIX_fbconfig 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern int glXGetFBConfigAttribSGIX (Display *, GLXFBConfigSGIX, int, int *);
-extern GLXFBConfigSGIX * glXChooseFBConfigSGIX (Display *, int, int *, int *);
-extern GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *, GLXFBConfigSGIX, Pixmap);
-extern GLXContext glXCreateContextWithConfigSGIX (Display *, GLXFBConfigSGIX, int, GLXContext, Bool);
-extern XVisualInfo * glXGetVisualFromFBConfigSGIX (Display *, GLXFBConfigSGIX);
-extern GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *, XVisualInfo *);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);
-typedef GLXFBConfigSGIX * ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements);
-typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);
-typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);
-typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config);
-typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis);
-#endif
-
-#ifndef GLX_SGIX_pbuffer
-#define GLX_SGIX_pbuffer 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *, GLXFBConfigSGIX, unsigned int, unsigned int, int *);
-extern void glXDestroyGLXPbufferSGIX (Display *, GLXPbufferSGIX);
-extern int glXQueryGLXPbufferSGIX (Display *, GLXPbufferSGIX, int, unsigned int *);
-extern void glXSelectEventSGIX (Display *, GLXDrawable, unsigned long);
-extern void glXGetSelectedEventSGIX (Display *, GLXDrawable, unsigned long *);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);
-typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf);
-typedef int ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);
-typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask);
-typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask);
-#endif
-
-#ifndef GLX_SGI_cushion
-#define GLX_SGI_cushion 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern void glXCushionSGI (Display *, Window, float);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef void ( * PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion);
-#endif
-
-#ifndef GLX_SGIX_video_resize
-#define GLX_SGIX_video_resize 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern int glXBindChannelToWindowSGIX (Display *, int, int, Window);
-extern int glXChannelRectSGIX (Display *, int, int, int, int, int, int);
-extern int glXQueryChannelRectSGIX (Display *, int, int, int *, int *, int *, int *);
-extern int glXQueryChannelDeltasSGIX (Display *, int, int, int *, int *, int *, int *);
-extern int glXChannelRectSyncSGIX (Display *, int, int, GLenum);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window);
-typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h);
-typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
-typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h);
-typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype);
-#endif
-
-#ifdef _DM_BUFFER_H_
-#ifndef GLX_SGIX_dmbuffer
-#define GLX_SGIX_dmbuffer 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern Bool glXAssociateDMPbufferSGIX (Display *, GLXPbufferSGIX, DMparams *, DMbuffer);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef Bool ( * PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);
-#endif
-
-#endif /* _DM_BUFFER_H_ */
-#ifndef GLX_SGIX_swap_group
-#define GLX_SGIX_swap_group 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern void glXJoinSwapGroupSGIX (Display *, GLXDrawable, GLXDrawable);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
-#endif
-
-#ifndef GLX_SGIX_swap_barrier
-#define GLX_SGIX_swap_barrier 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern void glXBindSwapBarrierSGIX (Display *, GLXDrawable, int);
-extern Bool glXQueryMaxSwapBarriersSGIX (Display *, int, int *);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
-typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
-#endif
-
-#ifndef GLX_SUN_get_transparent_index
-#define GLX_SUN_get_transparent_index 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern Status glXGetTransparentIndexSUN (Display *, Window, Window, long *);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex);
-#endif
-
-#ifndef GLX_MESA_copy_sub_buffer
-#define GLX_MESA_copy_sub_buffer 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern void glXCopySubBufferMESA (Display *, GLXDrawable, int, int, int, int);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
-#endif
-
-#ifndef GLX_MESA_pixmap_colormap
-#define GLX_MESA_pixmap_colormap 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern GLXPixmap glXCreateGLXPixmapMESA (Display *, XVisualInfo *, Pixmap, Colormap);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
-#endif
-
-#ifndef GLX_MESA_release_buffers
-#define GLX_MESA_release_buffers 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern Bool glXReleaseBuffersMESA (Display *, GLXDrawable);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable);
-#endif
-
-#ifndef GLX_MESA_set_3dfx_mode
-#define GLX_MESA_set_3dfx_mode 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern Bool glXSet3DfxModeMESA (int);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef Bool ( * PFNGLXSET3DFXMODEMESAPROC) (int mode);
-#endif
-
-#ifndef GLX_SGIX_visual_select_group
-#define GLX_SGIX_visual_select_group 1
-#endif
-
-#ifndef GLX_OML_swap_method
-#define GLX_OML_swap_method 1
-#endif
-
-#if defined(__STDC_VERSION__)
-#if __STDC_VERSION__ >= 199901L
-/* Include ISO C99 integer types for OML_sync_control; need a better test */
-#include <inttypes.h>
-
-#ifndef GLX_OML_sync_control
-#define GLX_OML_sync_control 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern Bool glXGetSyncValuesOML (Display *, GLXDrawable, int64_t *, int64_t *, int64_t *);
-extern Bool glXGetMscRateOML (Display *, GLXDrawable, int32_t *, int32_t *);
-extern int64_t glXSwapBuffersMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t);
-extern Bool glXWaitForMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t, int64_t *, int64_t *, int64_t *);
-extern Bool glXWaitForSbcOML (Display *, GLXDrawable, int64_t, int64_t *, int64_t *, int64_t *);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);
-typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);
-typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
-typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);
-typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);
-#endif
-
-#endif /* C99 version test */
-#endif /* STDC test */
-
-/**
- ** The following aren't in the extension registry yet.
- **/
-
-/*
- * ???. GL_NV_vertex_array_range
- */
-#ifndef GL_NV_vertex_array_range
-#define GL_NV_vertex_array_range 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern GLvoid* glXAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
-extern void glXFreeMemoryNV (GLvoid *pointer);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef GLvoid* ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
-typedef void ( * PFNGLXFREEMEMORYNVPROC) (GLvoid *pointer);
-#endif
-/* Hack to allow the platform-independent routines to be picked up from other headers */
-#undef GL_NV_vertex_array_range
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/make/stub_includes/macosx/GL/wglext.h b/make/stub_includes/macosx/GL/wglext.h
deleted file mode 100644
index ef1dfc26f..000000000
--- a/make/stub_includes/macosx/GL/wglext.h
+++ /dev/null
@@ -1,646 +0,0 @@
-#ifndef __wglext_h_
-#define __wglext_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: This software was created using the
-** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
-** not been independently verified as being compliant with the OpenGL(R)
-** version 1.2.1 Specification.
-*/
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
-#define WIN32_LEAN_AND_MEAN 1
-#include <windows.h>
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-
-/*************************************************************/
-
-/* Header file version number */
-/* wglext.h last updated 2002/03/22 */
-/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
-#define WGL_WGLEXT_VERSION 4
-
-#ifndef WGL_ARB_buffer_region
-#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
-#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
-#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
-#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
-#endif
-
-#ifndef WGL_ARB_multisample
-#define WGL_SAMPLE_BUFFERS_ARB 0x2041
-#define WGL_SAMPLES_ARB 0x2042
-#endif
-
-#ifndef WGL_ARB_extensions_string
-#endif
-
-#ifndef WGL_ARB_pixel_format
-#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
-#define WGL_DRAW_TO_WINDOW_ARB 0x2001
-#define WGL_DRAW_TO_BITMAP_ARB 0x2002
-#define WGL_ACCELERATION_ARB 0x2003
-#define WGL_NEED_PALETTE_ARB 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
-#define WGL_SWAP_METHOD_ARB 0x2007
-#define WGL_NUMBER_OVERLAYS_ARB 0x2008
-#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
-#define WGL_TRANSPARENT_ARB 0x200A
-#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
-#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
-#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
-#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
-#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
-#define WGL_SHARE_DEPTH_ARB 0x200C
-#define WGL_SHARE_STENCIL_ARB 0x200D
-#define WGL_SHARE_ACCUM_ARB 0x200E
-#define WGL_SUPPORT_GDI_ARB 0x200F
-#define WGL_SUPPORT_OPENGL_ARB 0x2010
-#define WGL_DOUBLE_BUFFER_ARB 0x2011
-#define WGL_STEREO_ARB 0x2012
-#define WGL_PIXEL_TYPE_ARB 0x2013
-#define WGL_COLOR_BITS_ARB 0x2014
-#define WGL_RED_BITS_ARB 0x2015
-#define WGL_RED_SHIFT_ARB 0x2016
-#define WGL_GREEN_BITS_ARB 0x2017
-#define WGL_GREEN_SHIFT_ARB 0x2018
-#define WGL_BLUE_BITS_ARB 0x2019
-#define WGL_BLUE_SHIFT_ARB 0x201A
-#define WGL_ALPHA_BITS_ARB 0x201B
-#define WGL_ALPHA_SHIFT_ARB 0x201C
-#define WGL_ACCUM_BITS_ARB 0x201D
-#define WGL_ACCUM_RED_BITS_ARB 0x201E
-#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
-#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
-#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
-#define WGL_DEPTH_BITS_ARB 0x2022
-#define WGL_STENCIL_BITS_ARB 0x2023
-#define WGL_AUX_BUFFERS_ARB 0x2024
-#define WGL_NO_ACCELERATION_ARB 0x2025
-#define WGL_GENERIC_ACCELERATION_ARB 0x2026
-#define WGL_FULL_ACCELERATION_ARB 0x2027
-#define WGL_SWAP_EXCHANGE_ARB 0x2028
-#define WGL_SWAP_COPY_ARB 0x2029
-#define WGL_SWAP_UNDEFINED_ARB 0x202A
-#define WGL_TYPE_RGBA_ARB 0x202B
-#define WGL_TYPE_COLORINDEX_ARB 0x202C
-#endif
-
-#ifndef WGL_ARB_make_current_read
-#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
-#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
-#endif
-
-#ifndef WGL_ARB_pbuffer
-#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
-#define WGL_PBUFFER_LARGEST_ARB 0x2033
-#define WGL_PBUFFER_WIDTH_ARB 0x2034
-#define WGL_PBUFFER_HEIGHT_ARB 0x2035
-#define WGL_PBUFFER_LOST_ARB 0x2036
-#endif
-
-#ifndef WGL_ARB_render_texture
-#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
-#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
-#define WGL_TEXTURE_FORMAT_ARB 0x2072
-#define WGL_TEXTURE_TARGET_ARB 0x2073
-#define WGL_MIPMAP_TEXTURE_ARB 0x2074
-#define WGL_TEXTURE_RGB_ARB 0x2075
-#define WGL_TEXTURE_RGBA_ARB 0x2076
-#define WGL_NO_TEXTURE_ARB 0x2077
-#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
-#define WGL_TEXTURE_1D_ARB 0x2079
-#define WGL_TEXTURE_2D_ARB 0x207A
-#define WGL_MIPMAP_LEVEL_ARB 0x207B
-#define WGL_CUBE_MAP_FACE_ARB 0x207C
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
-#define WGL_FRONT_LEFT_ARB 0x2083
-#define WGL_FRONT_RIGHT_ARB 0x2084
-#define WGL_BACK_LEFT_ARB 0x2085
-#define WGL_BACK_RIGHT_ARB 0x2086
-#define WGL_AUX0_ARB 0x2087
-#define WGL_AUX1_ARB 0x2088
-#define WGL_AUX2_ARB 0x2089
-#define WGL_AUX3_ARB 0x208A
-#define WGL_AUX4_ARB 0x208B
-#define WGL_AUX5_ARB 0x208C
-#define WGL_AUX6_ARB 0x208D
-#define WGL_AUX7_ARB 0x208E
-#define WGL_AUX8_ARB 0x208F
-#define WGL_AUX9_ARB 0x2090
-#endif
-
-#ifndef WGL_EXT_make_current_read
-#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
-#endif
-
-#ifndef WGL_EXT_pixel_format
-#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
-#define WGL_DRAW_TO_WINDOW_EXT 0x2001
-#define WGL_DRAW_TO_BITMAP_EXT 0x2002
-#define WGL_ACCELERATION_EXT 0x2003
-#define WGL_NEED_PALETTE_EXT 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
-#define WGL_SWAP_METHOD_EXT 0x2007
-#define WGL_NUMBER_OVERLAYS_EXT 0x2008
-#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
-#define WGL_TRANSPARENT_EXT 0x200A
-#define WGL_TRANSPARENT_VALUE_EXT 0x200B
-#define WGL_SHARE_DEPTH_EXT 0x200C
-#define WGL_SHARE_STENCIL_EXT 0x200D
-#define WGL_SHARE_ACCUM_EXT 0x200E
-#define WGL_SUPPORT_GDI_EXT 0x200F
-#define WGL_SUPPORT_OPENGL_EXT 0x2010
-#define WGL_DOUBLE_BUFFER_EXT 0x2011
-#define WGL_STEREO_EXT 0x2012
-#define WGL_PIXEL_TYPE_EXT 0x2013
-#define WGL_COLOR_BITS_EXT 0x2014
-#define WGL_RED_BITS_EXT 0x2015
-#define WGL_RED_SHIFT_EXT 0x2016
-#define WGL_GREEN_BITS_EXT 0x2017
-#define WGL_GREEN_SHIFT_EXT 0x2018
-#define WGL_BLUE_BITS_EXT 0x2019
-#define WGL_BLUE_SHIFT_EXT 0x201A
-#define WGL_ALPHA_BITS_EXT 0x201B
-#define WGL_ALPHA_SHIFT_EXT 0x201C
-#define WGL_ACCUM_BITS_EXT 0x201D
-#define WGL_ACCUM_RED_BITS_EXT 0x201E
-#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
-#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
-#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
-#define WGL_DEPTH_BITS_EXT 0x2022
-#define WGL_STENCIL_BITS_EXT 0x2023
-#define WGL_AUX_BUFFERS_EXT 0x2024
-#define WGL_NO_ACCELERATION_EXT 0x2025
-#define WGL_GENERIC_ACCELERATION_EXT 0x2026
-#define WGL_FULL_ACCELERATION_EXT 0x2027
-#define WGL_SWAP_EXCHANGE_EXT 0x2028
-#define WGL_SWAP_COPY_EXT 0x2029
-#define WGL_SWAP_UNDEFINED_EXT 0x202A
-#define WGL_TYPE_RGBA_EXT 0x202B
-#define WGL_TYPE_COLORINDEX_EXT 0x202C
-#endif
-
-#ifndef WGL_EXT_pbuffer
-#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
-#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
-#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
-#define WGL_PBUFFER_LARGEST_EXT 0x2033
-#define WGL_PBUFFER_WIDTH_EXT 0x2034
-#define WGL_PBUFFER_HEIGHT_EXT 0x2035
-#endif
-
-#ifndef WGL_EXT_depth_float
-#define WGL_DEPTH_FLOAT_EXT 0x2040
-#endif
-
-#ifndef WGL_3DFX_multisample
-#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
-#define WGL_SAMPLES_3DFX 0x2061
-#endif
-
-#ifndef WGL_EXT_multisample
-#define WGL_SAMPLE_BUFFERS_EXT 0x2041
-#define WGL_SAMPLES_EXT 0x2042
-#endif
-
-#ifndef WGL_I3D_digital_video_control
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
-#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
-#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
-#endif
-
-#ifndef WGL_I3D_gamma
-#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
-#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
-#endif
-
-#ifndef WGL_I3D_genlock
-#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
-#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045
-#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046
-#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047
-#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
-#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
-#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
-#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
-#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
-#endif
-
-#ifndef WGL_I3D_image_buffer
-#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
-#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
-#endif
-
-#ifndef WGL_I3D_swap_frame_lock
-#endif
-
-
-/*************************************************************/
-
-/* NOTE: following DECLARE_HANDLE macros have to be elided (PCPP
- doesn't support them); effects placed in stub_includes/win32/windows.h */
-#ifndef SKIP_WGL_HANDLE_DEFINITIONS
-#ifndef WGL_ARB_pbuffer
-DECLARE_HANDLE(HPBUFFERARB);
-#endif
-#ifndef WGL_EXT_pbuffer
-DECLARE_HANDLE(HPBUFFEREXT);
-#endif
-#endif /* !SKIP_WGL_HANDLE_DEFINITIONS */
-
-#ifndef WGL_ARB_buffer_region
-#define WGL_ARB_buffer_region 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern HANDLE WINAPI wglCreateBufferRegionARB (HDC, int, UINT);
-extern VOID WINAPI wglDeleteBufferRegionARB (HANDLE);
-extern BOOL WINAPI wglSaveBufferRegionARB (HANDLE, int, int, int, int);
-extern BOOL WINAPI wglRestoreBufferRegionARB (HANDLE, int, int, int, int, int, int);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
-typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
-typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
-typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
-#endif
-
-#ifndef WGL_ARB_multisample
-#define WGL_ARB_multisample 1
-#endif
-
-#ifndef WGL_ARB_extensions_string
-#define WGL_ARB_extensions_string 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern const char * WINAPI wglGetExtensionsStringARB (HDC);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
-#endif
-
-#ifndef WGL_ARB_pixel_format
-#define WGL_ARB_pixel_format 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetPixelFormatAttribivARB (HDC, int, int, UINT, const int *, int *);
-extern BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC, int, int, UINT, const int *, FLOAT *);
-extern BOOL WINAPI wglChoosePixelFormatARB (HDC, const int *, const FLOAT *, UINT, int *, UINT *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
-typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-#endif
-
-#ifndef WGL_ARB_make_current_read
-#define WGL_ARB_make_current_read 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglMakeContextCurrentARB (HDC, HDC, HGLRC);
-extern HDC WINAPI wglGetCurrentReadDCARB (void);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void);
-#endif
-
-#ifndef WGL_ARB_pbuffer
-#define WGL_ARB_pbuffer 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern HPBUFFERARB WINAPI wglCreatePbufferARB (HDC, int, int, int, const int *);
-extern HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB);
-extern int WINAPI wglReleasePbufferDCARB (HPBUFFERARB, HDC);
-extern BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB);
-extern BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB, int, int *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
-typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
-typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
-typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
-typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
-#endif
-
-#ifndef WGL_ARB_render_texture
-#define WGL_ARB_render_texture 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglBindTexImageARB (HPBUFFERARB, int);
-extern BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB, int);
-extern BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB, const int *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
-typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
-typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);
-#endif
-
-#ifndef WGL_EXT_display_color_table
-#define WGL_EXT_display_color_table 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort);
-extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *, GLuint);
-extern GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort);
-extern VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length);
-typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-#endif
-
-#ifndef WGL_EXT_extensions_string
-#define WGL_EXT_extensions_string 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern const char * WINAPI wglGetExtensionsStringEXT (void);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
-#endif
-
-#ifndef WGL_EXT_make_current_read
-#define WGL_EXT_make_current_read 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglMakeContextCurrentEXT (HDC, HDC, HGLRC);
-extern HDC WINAPI wglGetCurrentReadDCEXT (void);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void);
-#endif
-
-#ifndef WGL_EXT_pbuffer
-#define WGL_EXT_pbuffer 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC, int, int, int, const int *);
-extern HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT);
-extern int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT, HDC);
-extern BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT);
-extern BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT, int, int *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
-typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
-typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
-typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
-typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
-#endif
-
-#ifndef WGL_EXT_pixel_format
-#define WGL_EXT_pixel_format 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC, int, int, UINT, int *, int *);
-extern BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC, int, int, UINT, int *, FLOAT *);
-extern BOOL WINAPI wglChoosePixelFormatEXT (HDC, const int *, const FLOAT *, UINT, int *, UINT *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
-typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-#endif
-
-#ifndef WGL_EXT_swap_control
-#define WGL_EXT_swap_control 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglSwapIntervalEXT (int);
-extern int WINAPI wglGetSwapIntervalEXT (void);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
-typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
-#endif
-
-#ifndef WGL_EXT_depth_float
-#define WGL_EXT_depth_float 1
-#endif
-
-#ifndef GL_NV_vertex_array_range
-#define GL_NV_vertex_array_range 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern void* WINAPI wglAllocateMemoryNV (GLsizei, GLfloat, GLfloat, GLfloat);
-extern void WINAPI wglFreeMemoryNV (void *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
-typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
-#endif
-/* Hack to allow the platform-independent routines to be picked up from other headers */
-#undef GL_NV_vertex_array_range
-
-#ifndef WGL_3DFX_multisample
-#define WGL_3DFX_multisample 1
-#endif
-
-#ifndef WGL_EXT_multisample
-#define WGL_EXT_multisample 1
-#endif
-
-#ifndef WGL_OML_sync_control
-#define WGL_OML_sync_control 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetSyncValuesOML (HDC, INT64 *, INT64 *, INT64 *);
-extern BOOL WINAPI wglGetMscRateOML (HDC, INT32 *, INT32 *);
-extern INT64 WINAPI wglSwapBuffersMscOML (HDC, INT64, INT64, INT64);
-extern INT64 WINAPI wglSwapLayerBuffersMscOML (HDC, int, INT64, INT64, INT64);
-extern BOOL WINAPI wglWaitForMscOML (HDC, INT64, INT64, INT64, INT64 *, INT64 *, INT64 *);
-extern BOOL WINAPI wglWaitForSbcOML (HDC, INT64, INT64 *, INT64 *, INT64 *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
-typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator);
-typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
-typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
-typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
-typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
-#endif
-
-#ifndef WGL_I3D_digital_video_control
-#define WGL_I3D_digital_video_control 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC, int, int *);
-extern BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC, int, const int *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
-typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
-#endif
-
-#ifndef WGL_I3D_gamma
-#define WGL_I3D_gamma 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetGammaTableParametersI3D (HDC, int, int *);
-extern BOOL WINAPI wglSetGammaTableParametersI3D (HDC, int, const int *);
-extern BOOL WINAPI wglGetGammaTableI3D (HDC, int, USHORT *, USHORT *, USHORT *);
-extern BOOL WINAPI wglSetGammaTableI3D (HDC, int, const USHORT *, const USHORT *, const USHORT *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
-typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
-typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
-typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
-#endif
-
-#ifndef WGL_I3D_genlock
-#define WGL_I3D_genlock 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglEnableGenlockI3D (HDC);
-extern BOOL WINAPI wglDisableGenlockI3D (HDC);
-extern BOOL WINAPI wglIsEnabledGenlockI3D (HDC, BOOL *);
-extern BOOL WINAPI wglGenlockSourceI3D (HDC, UINT);
-extern BOOL WINAPI wglGetGenlockSourceI3D (HDC, UINT *);
-extern BOOL WINAPI wglGenlockSourceEdgeI3D (HDC, UINT);
-extern BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC, UINT *);
-extern BOOL WINAPI wglGenlockSampleRateI3D (HDC, UINT);
-extern BOOL WINAPI wglGetGenlockSampleRateI3D (HDC, UINT *);
-extern BOOL WINAPI wglGenlockSourceDelayI3D (HDC, UINT);
-extern BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC, UINT *);
-extern BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC, UINT *, UINT *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
-typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
-typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay);
-typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
-#endif
-
-#ifndef WGL_I3D_image_buffer
-#define WGL_I3D_image_buffer 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern LPVOID WINAPI wglCreateImageBufferI3D (HDC, DWORD, UINT);
-extern BOOL WINAPI wglDestroyImageBufferI3D (HDC, LPVOID);
-extern BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC, const HANDLE *, const LPVOID *, const DWORD *, UINT);
-extern BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC, const LPVOID *, UINT);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
-typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
-typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
-typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count);
-#endif
-
-#ifndef WGL_I3D_swap_frame_lock
-#define WGL_I3D_swap_frame_lock 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglEnableFrameLockI3D (void);
-extern BOOL WINAPI wglDisableFrameLockI3D (void);
-extern BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *);
-extern BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void);
-typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void);
-typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag);
-typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag);
-#endif
-
-#ifndef WGL_I3D_swap_frame_usage
-#define WGL_I3D_swap_frame_usage 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetFrameUsageI3D (float *);
-extern BOOL WINAPI wglBeginFrameTrackingI3D (void);
-extern BOOL WINAPI wglEndFrameTrackingI3D (void);
-extern BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *, DWORD *, float *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage);
-typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
-typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
-typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
-#endif
-
-/*
- * -----------------------------------------------------------
- * Everything here and below was added manually
- * by ckline and kbr to the version of wglext.h obtained from:
- * http://oss.sgi.com/projects/ogl-sample/registry/index.html
- * -----------------------------------------------------------
- */
-
-/*
- * Note(ckline): The WGL_NV_float_buffer name string was hidden inside
- * the spec for NV_float_buffer; it's not its own specification. See
- * http://oss.sgi.com/projects/ogl-sample/registry/NV/float_buffer.txt
- */
-#ifndef WGL_NV_float_buffer
-#define WGL_FLOAT_COMPONENTS_NV 0x20B0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
-#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
-#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
-#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
-#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
-#endif
-
-#ifndef WGL_NV_float_buffer
-#define WGL_NV_float_buffer 1
-#endif
-
-#ifndef WGL_NV_render_texture_rectangle
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
-#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
-#endif
-
-#ifndef WGL_NV_render_texture_rectangle
-#define WGL_NV_render_texture_rectangle 1
-#endif
-
-#ifndef WGL_NV_render_depth_texture
-#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
-#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
-#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
-#define WGL_DEPTH_COMPONENT_NV 0x20A7
-#endif
-
-#ifndef WGL_NV_render_depth_texture
-#define WGL_NV_render_depth_texture 1
-#endif
-
-#ifndef WGL_ATI_pixel_format_float
-#define WGL_ATI_pixel_format_float 1
-#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
-#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
-#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
-#endif
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/make/stub_includes/macosx/gl-impl.c b/make/stub_includes/macosx/gl-impl.c
index 514393f0b..eddcf6ff6 100644
--- a/make/stub_includes/macosx/gl-impl.c
+++ b/make/stub_includes/macosx/gl-impl.c
@@ -1,3 +1,5 @@
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
#define GLAPI
// Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
@@ -5,5 +7,17 @@
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
-#include <GL/glext.h>
+#include <GL/cglext.h>
+
+// Define GLX_GLXEXT_PROTOTYPES so that the OpenGL GLX extension prototypes in
+// "glxext.h" are parsed.
+#define GLX_GLXEXT_PROTOTYPES
+
+#include <GL/glxext.h>
+
+// Generate unimplemented stubs for wgl extensions
+#define WGL_WGLEXT_PROTOTYPES
+#define SKIP_WGL_HANDLE_DEFINITIONS
+#include <windows.h>
+#include <GL/wglext.h>
diff --git a/make/stub_includes/macosx/gl.c b/make/stub_includes/macosx/gl.c
index 1d2a67ae7..e91ee95f3 100644
--- a/make/stub_includes/macosx/gl.c
+++ b/make/stub_includes/macosx/gl.c
@@ -5,4 +5,3 @@
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
-#include <GL/glext.h>
diff --git a/make/stub_includes/macosx/jawt.h b/make/stub_includes/macosx/jawt.h
deleted file mode 100644
index 2239bdab1..000000000
--- a/make/stub_includes/macosx/jawt.h
+++ /dev/null
@@ -1,278 +0,0 @@
-/*
- * @(#)jawt.h 1.8 01/12/03
- *
- * Copyright 2002 Sun Microsystems, Inc. All rights reserved.
- * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
- */
-
-#ifndef _JAVASOFT_JAWT_H_
-#define _JAVASOFT_JAWT_H_
-
-#include "jni.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * AWT native interface (new in JDK 1.3)
- *
- * The AWT native interface allows a native C or C++ application a means
- * by which to access native structures in AWT. This is to facilitate moving
- * legacy C and C++ applications to Java and to target the needs of the
- * community who, at present, wish to do their own native rendering to canvases
- * for performance reasons. Standard extensions such as Java3D also require a
- * means to access the underlying native data structures of AWT.
- *
- * There may be future extensions to this API depending on demand.
- *
- * A VM does not have to implement this API in order to pass the JCK.
- * It is recommended, however, that this API is implemented on VMs that support
- * standard extensions, such as Java3D.
- *
- * Since this is a native API, any program which uses it cannot be considered
- * 100% pure java.
- */
-
-/*
- * AWT Native Drawing Surface (JAWT_DrawingSurface).
- *
- * For each platform, there is a native drawing surface structure. This
- * platform-specific structure can be found in jawt_md.h. It is recommended
- * that additional platforms follow the same model. It is also recommended
- * that VMs on Win32 and Solaris support the existing structures in jawt_md.h.
- *
- *******************
- * EXAMPLE OF USAGE:
- *******************
- *
- * In Win32, a programmer wishes to access the HWND of a canvas to perform
- * native rendering into it. The programmer has declared the paint() method
- * for their canvas subclass to be native:
- *
- *
- * MyCanvas.java:
- *
- * import java.awt.*;
- *
- * public class MyCanvas extends Canvas {
- *
- * static {
- * System.loadLibrary("mylib");
- * }
- *
- * public native void paint(Graphics g);
- * }
- *
- *
- * myfile.c:
- *
- * #include "jawt_md.h"
- * #include <assert.h>
- *
- * JNIEXPORT void JNICALL
- * Java_MyCanvas_paint(JNIEnv* env, jobject canvas, jobject graphics)
- * {
- * JAWT awt;
- * JAWT_DrawingSurface* ds;
- * JAWT_DrawingSurfaceInfo* dsi;
- * JAWT_Win32DrawingSurfaceInfo* dsi_win;
- * jboolean result;
- * jint lock;
- *
- * // Get the AWT
- * awt.version = JAWT_VERSION_1_3;
- * result = JAWT_GetAWT(env, &awt);
- * assert(result != JNI_FALSE);
- *
- * // Get the drawing surface
- * ds = awt.GetDrawingSurface(env, canvas);
- * assert(ds != NULL);
- *
- * // Lock the drawing surface
- * lock = ds->Lock(ds);
- * assert((lock & JAWT_LOCK_ERROR) == 0);
- *
- * // Get the drawing surface info
- * dsi = ds->GetDrawingSurfaceInfo(ds);
- *
- * // Get the platform-specific drawing info
- * dsi_win = (JAWT_Win32DrawingSurfaceInfo*)dsi->platformInfo;
- *
- * //////////////////////////////
- * // !!! DO PAINTING HERE !!! //
- * //////////////////////////////
- *
- * // Free the drawing surface info
- * ds->FreeDrawingSurfaceInfo(dsi);
- *
- * // Unlock the drawing surface
- * ds->Unlock(ds);
- *
- * // Free the drawing surface
- * awt.FreeDrawingSurface(ds);
- * }
- *
- */
-
-/*
- * JAWT_Rectangle
- * Structure for a native rectangle.
- */
-typedef struct jawt_Rectangle {
- jint x;
- jint y;
- jint width;
- jint height;
-} JAWT_Rectangle;
-
-struct jawt_DrawingSurface;
-
-/*
- * JAWT_DrawingSurfaceInfo
- * Structure for containing the underlying drawing information of a component.
- */
-typedef struct jawt_DrawingSurfaceInfo {
- /*
- * Pointer to the platform-specific information. This can be safely
- * cast to a JAWT_Win32DrawingSurfaceInfo on Windows or a
- * JAWT_X11DrawingSurfaceInfo on Solaris. See jawt_md.h for details.
- */
- void* platformInfo;
- /* Cached pointer to the underlying drawing surface */
- struct jawt_DrawingSurface* ds;
- /* Bounding rectangle of the drawing surface */
- JAWT_Rectangle bounds;
- /* Number of rectangles in the clip */
- jint clipSize;
- /* Clip rectangle array */
- JAWT_Rectangle* clip;
-} JAWT_DrawingSurfaceInfo;
-
-#define JAWT_LOCK_ERROR 0x00000001
-#define JAWT_LOCK_CLIP_CHANGED 0x00000002
-#define JAWT_LOCK_BOUNDS_CHANGED 0x00000004
-#define JAWT_LOCK_SURFACE_CHANGED 0x00000008
-
-/*
- * JAWT_DrawingSurface
- * Structure for containing the underlying drawing information of a component.
- * All operations on a JAWT_DrawingSurface MUST be performed from the same
- * thread as the call to GetDrawingSurface.
- */
-typedef struct jawt_DrawingSurface {
- /*
- * Cached reference to the Java environment of the calling thread.
- * If Lock(), Unlock(), GetDrawingSurfaceInfo() or
- * FreeDrawingSurfaceInfo() are called from a different thread,
- * this data member should be set before calling those functions.
- */
- JNIEnv* env;
- /* Cached reference to the target object */
- jobject target;
- /*
- * Lock the surface of the target component for native rendering.
- * When finished drawing, the surface must be unlocked with
- * Unlock(). This function returns a bitmask with one or more of the
- * following values:
- *
- * JAWT_LOCK_ERROR - When an error has occurred and the surface could not
- * be locked.
- *
- * JAWT_LOCK_CLIP_CHANGED - When the clip region has changed.
- *
- * JAWT_LOCK_BOUNDS_CHANGED - When the bounds of the surface have changed.
- *
- * JAWT_LOCK_SURFACE_CHANGED - When the surface itself has changed
- */
- jint (JNICALL *Lock)
- (struct jawt_DrawingSurface* ds);
- /*
- * Get the drawing surface info.
- * The value returned may be cached, but the values may change if
- * additional calls to Lock() or Unlock() are made.
- * Lock() must be called before this can return a valid value.
- * Returns NULL if an error has occurred.
- * When finished with the returned value, FreeDrawingSurfaceInfo must be
- * called.
- */
- JAWT_DrawingSurfaceInfo* (JNICALL *GetDrawingSurfaceInfo)
- (struct jawt_DrawingSurface* ds);
- /*
- * Free the drawing surface info.
- */
- void (JNICALL *FreeDrawingSurfaceInfo)
- (JAWT_DrawingSurfaceInfo* dsi);
- /*
- * Unlock the drawing surface of the target component for native rendering.
- */
- void (JNICALL *Unlock)
- (struct jawt_DrawingSurface* ds);
-} JAWT_DrawingSurface;
-
-/*
- * JAWT
- * Structure for containing native AWT functions.
- */
-typedef struct jawt {
- /*
- * Version of this structure. This must always be set before
- * calling JAWT_GetAWT()
- */
- jint version;
- /*
- * Return a drawing surface from a target jobject. This value
- * may be cached.
- * Returns NULL if an error has occurred.
- * Target must be a java.awt.Component (should be a Canvas
- * or Window for native rendering).
- * FreeDrawingSurface() must be called when finished with the
- * returned JAWT_DrawingSurface.
- */
- JAWT_DrawingSurface* (JNICALL *GetDrawingSurface)
- (JNIEnv* env, jobject target);
- /*
- * Free the drawing surface allocated in GetDrawingSurface.
- */
- void (JNICALL *FreeDrawingSurface)
- (JAWT_DrawingSurface* ds);
- /*
- * Since 1.4
- * Locks the entire AWT for synchronization purposes
- */
- void (JNICALL *Lock)(JNIEnv* env);
- /*
- * Since 1.4
- * Unlocks the entire AWT for synchronization purposes
- */
- void (JNICALL *Unlock)(JNIEnv* env);
- /*
- * Since 1.4
- * Returns a reference to a java.awt.Component from a native
- * platform handle. On Windows, this corresponds to an HWND;
- * on Solaris and Linux, this is a Drawable. For other platforms,
- * see the appropriate machine-dependent header file for a description.
- * The reference returned by this function is a local
- * reference that is only valid in this environment.
- * This function returns a NULL reference if no component could be
- * found with matching platform information.
- */
- jobject (JNICALL *GetComponent)(JNIEnv* env, void* platformInfo);
-
-} JAWT;
-
-/*
- * Get the AWT native structure. This function returns JNI_FALSE if
- * an error occurs.
- */
-_JNI_IMPORT_OR_EXPORT_
-jboolean JNICALL JAWT_GetAWT(JNIEnv* env, JAWT* awt);
-
-#define JAWT_VERSION_1_3 0x00010003
-#define JAWT_VERSION_1_4 0x00010004
-
-#ifdef __cplusplus
-} /* extern "C" */
-#endif
-
-#endif /* !_JAVASOFT_JAWT_H_ */
diff --git a/make/stub_includes/macosx/jawt_md.h b/make/stub_includes/macosx/jawt_md.h
deleted file mode 100644
index a9e960b1c..000000000
--- a/make/stub_includes/macosx/jawt_md.h
+++ /dev/null
@@ -1,37 +0,0 @@
-//
-// jawt_md.m
-//
-// Copyright (c) 2002 Apple computer Inc. All rights reserved.
-//
-
-#ifndef _JAVASOFT_JAWT_MD_H_
-#define _JAVASOFT_JAWT_MD_H_
-
-#include "jawt.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef struct JAWT_MacOSXDrawingSurfaceInfo
-{
- int cgWindowID; // CGSConnectionID
- int cgConnectionID; // CGSWindowID
- int cgContextRef; // CGContextRef
-
- int cocoaWindowRef; // NSWindow*
-
- int carbonWindowRef; // WindowRef (HIToolbox/MacWindows.h)
-
- int windowX; // int
- int windowY; // int
- int windowWidth; // int
- int windowHeight; // int
-}
-JAWT_MacOSXDrawingSurfaceInfo;
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* !_JAVASOFT_JAWT_MD_H_ */ \ No newline at end of file
diff --git a/make/stub_includes/macosx/jni.h b/make/stub_includes/macosx/jni.h
index b4c9ab725..be01d0187 100644
--- a/make/stub_includes/macosx/jni.h
+++ b/make/stub_includes/macosx/jni.h
@@ -63,12 +63,12 @@ typedef struct _jmethodID *jmethodID;
*/
#define JNI_OK 0 /* success */
-#define JNI_ERR -1 /* unknown error */
-#define JNI_EDETACHED -2 /* thread detached from the VM */
-#define JNI_EVERSION -3 /* JNI version error */
-#define JNI_ENOMEM -4 /* not enough memory */
-#define JNI_EEXIST -5 /* VM already created */
-#define JNI_EINVAL -6 /* invalid arguments */
+#define JNI_ERR (-1) /* unknown error */
+#define JNI_EDETACHED (-2) /* thread detached from the VM */
+#define JNI_EVERSION (-3) /* JNI version error */
+#define JNI_ENOMEM (-4) /* not enough memory */
+#define JNI_EEXIST (-5) /* VM already created */
+#define JNI_EINVAL (-6) /* invalid arguments */
/*
* used in ReleaseScalarArrayElements
diff --git a/make/stub_includes/macosx/window-system.c b/make/stub_includes/macosx/window-system.c
index e69de29bb..d1287f53f 100644
--- a/make/stub_includes/macosx/window-system.c
+++ b/make/stub_includes/macosx/window-system.c
@@ -0,0 +1,13 @@
+/* C routines encapsulating small amounts of Objective C code to allow
+ nsContext creation and manipulation to occur from Java */
+
+typedef int Bool;
+
+void* createContext(void* nsView);
+Bool makeCurrentContext(void* nsView, void* nsContext);
+Bool clearCurrentContext(void* nsView, void* nsContext);
+void updateContext(void* nsView, void* nsContext);
+Bool deleteContext(void* nsView, void* nsContext);
+Bool flushBuffer(void* nsView, void* nsContext);
+
+void* getProcAddress(const char *procName);