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authorSven Gothel <[email protected]>2014-08-07 00:10:41 +0200
committerSven Gothel <[email protected]>2014-08-07 00:10:41 +0200
commit609b3f6d28bb13b589cde815acdb0e72e58ebe44 (patch)
tree355ee64c1cd5f49e17380f23e26854f06376a7e6 /make/stub_includes/opengl/GL/glext-20130207.h
parent8be4b87a9740229f09b1dc2b7265e3e73c4397dd (diff)
Bug 1021: Refine Stereo API; Fix GenericStereoDevice; Fix StereoDemo01 for movie playback and OSX usage (HiDPI surfaceSize)
- StereoDevice.DeviceType: Add API doc - StereoDevice: Add getFactory() - GenericStereoDevice - Use common static vars for configurations for simplicity - Fix createRenderer(..)'s eyeViewport in case no post-processing is performed, i.e. needs viewport X offset. - StereoDemo01 - Use 'movie' eyePosition instead of default if: - using a movie player _and_ using lenses! - Fix NEWT window pixel-unit size after window creation!
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