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authorKenneth Russel <[email protected]>2004-04-22 03:37:57 +0000
committerKenneth Russel <[email protected]>2004-04-22 03:37:57 +0000
commit9512c9fa62ece3960472b6ab2cd6ce5244da8501 (patch)
tree87112d7ade6b1ec2fd364f77012838cde49b9c7b /make/stub_includes/opengl/GL/wglext.h
parent6ea7e2388164abd26aa8a88ffe615fb6e7780ee6 (diff)
Added OpenGL 1.5 support. Updated glext.h, wglext.h, and glxext.h from
extension registry; these now include only very few changes relative to the master version. Fixed bugs in GlueGen and PCPP to make it parse the verbatim headers and to emit correct glue code for some newly-exercised constructs like char**. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@115 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/stub_includes/opengl/GL/wglext.h')
-rw-r--r--make/stub_includes/opengl/GL/wglext.h70
1 files changed, 33 insertions, 37 deletions
diff --git a/make/stub_includes/opengl/GL/wglext.h b/make/stub_includes/opengl/GL/wglext.h
index ef1dfc26f..af10122fb 100644
--- a/make/stub_includes/opengl/GL/wglext.h
+++ b/make/stub_includes/opengl/GL/wglext.h
@@ -24,7 +24,7 @@ extern "C" {
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Inc. The Original Code is Copyright (c) 1991-2002 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
@@ -34,7 +34,7 @@ extern "C" {
** version 1.2.1 Specification.
*/
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
@@ -42,6 +42,9 @@ extern "C" {
#ifndef APIENTRY
#define APIENTRY
#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
#ifndef GLAPI
#define GLAPI extern
#endif
@@ -282,6 +285,32 @@ extern "C" {
#ifndef WGL_I3D_swap_frame_lock
#endif
+#ifndef WGL_NV_render_depth_texture
+#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
+#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
+#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
+#define WGL_DEPTH_COMPONENT_NV 0x20A7
+#endif
+
+#ifndef WGL_NV_render_texture_rectangle
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
+#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
+#endif
+
+#ifndef WGL_NV_float_buffer
+#define WGL_FLOAT_COMPONENTS_NV 0x20B0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
+#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
+#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
+#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
+#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
+#endif
+
/*************************************************************/
@@ -446,8 +475,8 @@ typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
#define WGL_EXT_depth_float 1
#endif
-#ifndef GL_NV_vertex_array_range
-#define GL_NV_vertex_array_range 1
+#ifndef WGL_NV_vertex_array_range
+#define WGL_NV_vertex_array_range 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern void* WINAPI wglAllocateMemoryNV (GLsizei, GLfloat, GLfloat, GLfloat);
extern void WINAPI wglFreeMemoryNV (void *);
@@ -455,8 +484,6 @@ extern void WINAPI wglFreeMemoryNV (void *);
typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
#endif
-/* Hack to allow the platform-independent routines to be picked up from other headers */
-#undef GL_NV_vertex_array_range
#ifndef WGL_3DFX_multisample
#define WGL_3DFX_multisample 1
@@ -588,46 +615,15 @@ typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWO
* -----------------------------------------------------------
*/
-/*
- * Note(ckline): The WGL_NV_float_buffer name string was hidden inside
- * the spec for NV_float_buffer; it's not its own specification. See
- * http://oss.sgi.com/projects/ogl-sample/registry/NV/float_buffer.txt
- */
-#ifndef WGL_NV_float_buffer
-#define WGL_FLOAT_COMPONENTS_NV 0x20B0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
-#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
-#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
-#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
-#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
-#endif
-
#ifndef WGL_NV_float_buffer
#define WGL_NV_float_buffer 1
#endif
#ifndef WGL_NV_render_texture_rectangle
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
-#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
-#endif
-
-#ifndef WGL_NV_render_texture_rectangle
#define WGL_NV_render_texture_rectangle 1
#endif
#ifndef WGL_NV_render_depth_texture
-#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
-#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
-#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
-#define WGL_DEPTH_COMPONENT_NV 0x20A7
-#endif
-
-#ifndef WGL_NV_render_depth_texture
#define WGL_NV_render_depth_texture 1
#endif