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authorSven Gothel <[email protected]>2010-11-06 06:40:35 +0100
committerSven Gothel <[email protected]>2010-11-06 06:40:35 +0100
commit809d864d88744b80e8e9374d2bbc9d939dbb58f7 (patch)
tree88e0ea98baebca47b22f267a769365e70e0d156e /make/stub_includes/opengl/GL3/gl3.h
parentabe789311fa607bd73277b38024b4908e350fd8c (diff)
Minor patch to headers for gluegen ; GLES2 extensions
- ifndef GLAPI - GLES2/gl2ext.h add a few basic extensions - gl-64bit-types.h: use khronos 64bit types
Diffstat (limited to 'make/stub_includes/opengl/GL3/gl3.h')
-rw-r--r--make/stub_includes/opengl/GL3/gl3.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/make/stub_includes/opengl/GL3/gl3.h b/make/stub_includes/opengl/GL3/gl3.h
index 460d38b15..a4109badf 100644
--- a/make/stub_includes/opengl/GL3/gl3.h
+++ b/make/stub_includes/opengl/GL3/gl3.h
@@ -1762,7 +1762,7 @@ GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *par
GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
-GLAPI void APIENTRY glDepthRange (GLclampd near, GLclampd far);
+GLAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
@@ -2900,8 +2900,8 @@ typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index
GLAPI void APIENTRY glReleaseShaderCompiler (void);
GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
-GLAPI void APIENTRY glDepthRangef (GLclampf n, GLclampf f);
-GLAPI void APIENTRY glClearDepthf (GLclampf d);
+GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
+GLAPI void APIENTRY glClearDepthf (GLclampf depth);
#endif /* GL3_PROTOTYPES */
typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);