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authorPetr Skramovsky <[email protected]>2013-07-17 09:20:46 +0200
committerPetr Skramovsky <[email protected]>2013-07-17 09:20:46 +0200
commit9fce91044649c9f97bd94c5791a10270afad7570 (patch)
treea69fa244ddeb78e52248d4306a4ecc6b27e924da /make/stub_includes/opengl/GLES2/gl2.h
parent5116d72f0150bdd6353ee664ef76e414bd61f87e (diff)
parentbfb10d309d97c19a33f9b6758f647186f8e0ddd6 (diff)
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'make/stub_includes/opengl/GLES2/gl2.h')
-rw-r--r--make/stub_includes/opengl/GLES2/gl2.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/make/stub_includes/opengl/GLES2/gl2.h b/make/stub_includes/opengl/GLES2/gl2.h
index 5c6d5f03e..89babc98d 100644
--- a/make/stub_includes/opengl/GLES2/gl2.h
+++ b/make/stub_includes/opengl/GLES2/gl2.h
@@ -1,7 +1,7 @@
#ifndef __gl2_h_
#define __gl2_h_
-/* $Revision: 16803 $ on $Date:: 2012-02-02 09:49:18 -0800 #$ */
+/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
#include <GLES2/gl2platform.h>
@@ -494,7 +494,7 @@ GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr off
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
+GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat depth);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
@@ -534,7 +534,7 @@ GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
+GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
@@ -553,7 +553,7 @@ GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum p
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
-GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
+GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);