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authorSven Gothel <[email protected]>2011-08-11 17:56:28 +0200
committerSven Gothel <[email protected]>2011-08-11 17:56:28 +0200
commitcc551ca89bf207cafc83e7c8d9b22fd866ec4a26 (patch)
tree4e92726244aa436c2d27a0a71f6ad37f0a026e0c /make/stub_includes/opengl/gl2es12.c
parentb893ada668591187ac6866296439811036db2d95 (diff)
NEWT/Android Fix: Display/Screen/Window creation ; ScreenMode Change
- Remove Application Context notion in Screen/Display, use 'jogamp.common.os.android.StaticContext' - Display, Screen and Window construction is Android agnostic allowing simple GLWindow creation. - Android ScreenMode Fix: - Use unrotated screen dimension - Intercept 'orientation' configChange, which keeps running the application in case of a rotation. - ScreenMode Add: getRotatedWidth() / getRotatedHeight(), used for Screen.setScreenSize(..) which reflects the rotates dimension. - ScreenMode: getCurrentMode() allows new, not yet detected, ScreenModes
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