diff options
author | Sven Gothel <[email protected]> | 2019-06-23 08:03:04 +0200 |
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committer | Sven Gothel <[email protected]> | 2019-06-23 08:03:04 +0200 |
commit | bba73bc096250a3c7fc036d84b1ea054d1b70b06 (patch) | |
tree | ed02575eac2a46bd49627444dcce972946ae8d2e /make/stub_includes/opengl/ios-window-system.h | |
parent | 154e91978498d8b6db9ce34a1f06b298bcf4c361 (diff) |
iOS: Initial working commit supporting iOS (ipad pro 11)
using our OpenJFK 9 x86_64 and arm64 build.
Test demo class is 'com.jogamp.opengl.demos.ios.Hello',
residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'.
This commit does not yet include a working NEWT
specialization for iOS, but it shall followup soon.
Instead this commit demonstrates JOGL operating on
native UIWindow, UIView and CAEAGLLayer as provided by
Nativewindow's IOSUtil.
Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI
+++
Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER
memory resources with CAEAGLLayer to be displayed in the UIView
seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24
or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation).
Therefor the default demo GLEventListener chosen here
don't require a depth buffer ;-)
This issue can hopefully be mitigated with other means
than using a flat FBO sink similar to FBO multisampling.
Diffstat (limited to 'make/stub_includes/opengl/ios-window-system.h')
-rw-r--r-- | make/stub_includes/opengl/ios-window-system.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/make/stub_includes/opengl/ios-window-system.h b/make/stub_includes/opengl/ios-window-system.h new file mode 100644 index 000000000..ae4f1884d --- /dev/null +++ b/make/stub_includes/opengl/ios-window-system.h @@ -0,0 +1,51 @@ +/** + * Copyright 2019 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +#include <UIKit/UIKit.h> +#include <OpenGLES/EAGLDrawable.h> +#include <QuartzCore/CAEAGLLayer.h> +#include <OpenGLES/EAGL.h> +#include <gluegen_stdint.h> + +typedef int Bool; + +EAGLContext * eaglCreateContext(EAGLRenderingAPI api); +EAGLContext * eaglCreateContextShared(EAGLRenderingAPI api, EAGLSharegroup* sharegroup); +Bool eaglDeleteContext(EAGLContext *ctx, Bool releaseOnMainThread); + +EAGLRenderingAPI eaglGetRenderingAPI(EAGLContext* ctx); +EAGLSharegroup * eaglGetSharegroup(EAGLContext *ctx); +Bool eaglIsContextMultiThreaded(EAGLContext* ctx); +void eaglSetContextMultiThreaded(EAGLContext* ctx, Bool v); /* spawn off load to new GL worker thread if true */ + +EAGLContext* eaglGetCurrentContext(void); +Bool eaglMakeCurrentContext(EAGLContext* ctx); + +Bool eaglBindDrawableStorageToRenderbuffer(EAGLContext* ctx, int renderbufferTarget, CAEAGLLayer /* EAGLDrawable */ * drawable); +Bool eaglPresentRenderbuffer(EAGLContext* ctx, int renderbufferTarget); + +void* getProcAddress(const char *procName); |