diff options
author | Kenneth Russel <[email protected]> | 2006-07-21 22:34:00 +0000 |
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committer | Kenneth Russel <[email protected]> | 2006-07-21 22:34:00 +0000 |
commit | e552d800ee9df3761108c044342612c8bda1f304 (patch) | |
tree | 690a4a58c5beafd4fefdcd434b371bfbc793e165 /make/stub_includes/opengl/macosx-window-system.h | |
parent | 595b8c26d0e4446239542ba076477b557611dfa0 (diff) |
Added support for sharing of textures, etc. between GLPbuffers and
GLJPanels when the Java2D/JOGL bridge is active on Mac OS X. This
required adding an alternate implementation for pbuffer drawables and
contexts on OS X which uses CGL rather than the NextStep OpenGL APIs.
Tested with advance Mustang bits on Mac OS X; Water and
HWShadowmapsSimple demos (which use pbuffers) are now working within
the JRefract harness when the Java2D/JOGL bridge is active.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@855 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/stub_includes/opengl/macosx-window-system.h')
-rw-r--r-- | make/stub_includes/opengl/macosx-window-system.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h index 959c2352e..1d3df1a08 100644 --- a/make/stub_includes/opengl/macosx-window-system.h +++ b/make/stub_includes/opengl/macosx-window-system.h @@ -48,3 +48,11 @@ void setSwapInterval(void* nsContext, int interval); /* Gamma-related functionality */ Bool setGammaRamp(int tableSize, float* redRamp, float* greenRamp, float* blueRamp); void resetGammaRamp(); + +/****************************************************************************************/ +/* Java2D/JOGL bridge support; need to be able to create pbuffers and + contexts using the CGL APIs to be able to share textures, etc. with + contexts created by Java2D/JOGL bridge, which are CGLContextObjs */ + +/* Pick up copies of CGL signatures from Mac OS X stub_includes/window-system-build directory */ +#include <OpenGL/OpenGL.h> |